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Diffstat (limited to 'Stars45/CmpLoadDlg.cpp')
-rw-r--r-- | Stars45/CmpLoadDlg.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/Stars45/CmpLoadDlg.cpp b/Stars45/CmpLoadDlg.cpp new file mode 100644 index 0000000..bb8e51d --- /dev/null +++ b/Stars45/CmpLoadDlg.cpp @@ -0,0 +1,142 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CmpLoadDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== +*/ + +#include "MemDebug.h" +#include "CmpLoadDlg.h" +#include "Campaign.h" +#include "Starshatter.h" +#include "FormatUtil.h" + +#include "Game.h" +#include "DataLoader.h" +#include "Video.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "ImageBox.h" +#include "Slider.h" + +// +--------------------------------------------------------------------+ + +CmpLoadDlg::CmpLoadDlg(Screen* s, FormDef& def) +: FormWindow(s, 0, 0, s->Width(), s->Height()), +lbl_progress(0), lbl_activity(0), lbl_title(0), img_title(0), show_time(0) +{ + Init(def); +} + +CmpLoadDlg::~CmpLoadDlg() +{ +} + +void +CmpLoadDlg::RegisterControls() +{ + img_title = (ImageBox*) FindControl(100); + lbl_title = FindControl(200); + lbl_activity = FindControl(101); + lbl_progress = (Slider*) FindControl(102); +} + +void +CmpLoadDlg::Show() +{ + FormWindow::Show(); + + Campaign* campaign = Campaign::GetCampaign(); + + if (campaign) { + Bitmap* bmp = campaign->GetImage(3); + if (img_title && bmp) { + Rect tgt_rect; + tgt_rect.w = img_title->Width(); + tgt_rect.h = img_title->Height(); + + img_title->SetTargetRect(tgt_rect); + img_title->SetPicture(*bmp); + } + + if (lbl_title) + lbl_title->SetText(campaign->Name()); + } + + show_time = Game::RealTime(); +} + +// +--------------------------------------------------------------------+ + +void +CmpLoadDlg::ExecFrame() +{ + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + if (lbl_activity) lbl_activity->SetText(stars->GetLoadActivity()); + if (lbl_progress) lbl_progress->SetValue(stars->GetLoadProgress()); + } +} + +// +--------------------------------------------------------------------+ + +void +CmpLoadDlg::MoveTo(const Rect& r) +{ + FormWindow::MoveTo(r); + + Campaign* campaign = Campaign::GetCampaign(); + + if (campaign && img_title && campaign->GetImage(3)) { + Bitmap* bmp = campaign->GetImage(3); + + Rect tgt_rect; + tgt_rect.w = img_title->Width(); + tgt_rect.h = img_title->Height(); + + img_title->SetTargetRect(tgt_rect); + img_title->SetPicture(*bmp); + } +} + +// +--------------------------------------------------------------------+ + +bool +CmpLoadDlg::IsDone() +{ + if (Game::RealTime() - show_time < 5000) + return false; + + return true; +} |