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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CmdForceDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Operational Command Dialog (Order of Battle Tab)
+*/
+
+#ifndef CmdForceDlg_h
+#define CmdForceDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "CmdDlg.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Font.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class CmdForceDlg : public FormWindow,
+ public CmdDlg
+{
+public:
+ CmdForceDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
+ virtual ~CmdForceDlg();
+
+ virtual void RegisterControls();
+ virtual void Show();
+ virtual void ExecFrame();
+
+ // Operations:
+ virtual void OnMode(AWEvent* event);
+ virtual void OnSave(AWEvent* event);
+ virtual void OnExit(AWEvent* event);
+ virtual void OnForces(AWEvent* event);
+ virtual void OnCombat(AWEvent* event);
+ virtual void OnTransfer(AWEvent* event);
+
+protected:
+ void ShowCombatant(Combatant* c);
+ void AddCombatGroup(CombatGroup* grp, bool last_child=false);
+ bool CanTransfer(CombatGroup* grp);
+ bool IsVisible(Combatant* c);
+
+ CmpnScreen* manager;
+
+ ComboBox* cmb_forces;
+ ListBox* lst_combat;
+ ListBox* lst_desc;
+ Button* btn_transfer;
+
+ Starshatter* stars;
+ Campaign* campaign;
+ CombatGroup* current_group;
+ CombatUnit* current_unit;
+};
+
+#endif CmdForceDlg_h
+