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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CarrierAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ "Air Boss" AI class for managing carrier fighter squadrons
+*/
+
+#ifndef CarrierAI_h
+#define CarrierAI_h
+
+#include "Types.h"
+#include "Director.h"
+
+// +--------------------------------------------------------------------+
+
+class Sim;
+class Ship;
+class ShipAI;
+class Instruction;
+class Hangar;
+class Element;
+class FlightPlanner;
+
+// +--------------------------------------------------------------------+
+
+class CarrierAI : public Director
+{
+public:
+ CarrierAI(Ship* s, int level);
+ virtual ~CarrierAI();
+
+ virtual void ExecFrame(double seconds);
+
+protected:
+ virtual bool CheckPatrolCoverage();
+ virtual bool CheckHostileElements();
+
+ virtual bool CreateStrike(Element* elem);
+
+ virtual Element* CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
+ virtual bool LaunchElement(Element* elem);
+
+ Sim* sim;
+ Ship* ship;
+ Hangar* hangar;
+ FlightPlanner* flight_planner;
+ int exec_time;
+ int hold_time;
+ int ai_level;
+
+ Element* patrol_elem[4];
+};
+
+// +--------------------------------------------------------------------+
+
+#endif CarrierAI_h
+