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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignSituationReport.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignSituationReport generates the situation report
+ portion of the briefing for a dynamically generated
+ mission in a dynamic campaign.
+*/
+
+#ifndef CampaignSituationReport_h
+#define CampaignSituationReport_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class CombatGroup;
+class CombatUnit;
+class CombatZone;
+class Mission;
+class MissionElement;
+
+// +--------------------------------------------------------------------+
+
+class CampaignSituationReport
+{
+public:
+ static const char* TYPENAME() { return "CampaignSituationReport"; }
+
+ CampaignSituationReport(Campaign* c, Mission* m);
+ virtual ~CampaignSituationReport();
+
+ virtual void GenerateSituationReport();
+
+protected:
+ virtual void GlobalSituation();
+ virtual void MissionSituation();
+ virtual MissionElement*
+ FindEscort(MissionElement* elem);
+ virtual Text GetThreatInfo();
+
+ Campaign* campaign;
+ Mission* mission;
+ Text sitrep;
+};
+
+#endif CampaignSituationReport_h
+