diff options
Diffstat (limited to 'Stars45/CampaignSaveGame.h')
-rw-r--r-- | Stars45/CampaignSaveGame.h | 162 |
1 files changed, 93 insertions, 69 deletions
diff --git a/Stars45/CampaignSaveGame.h b/Stars45/CampaignSaveGame.h index c46c545..fe8ec3a 100644 --- a/Stars45/CampaignSaveGame.h +++ b/Stars45/CampaignSaveGame.h @@ -1,69 +1,93 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignSaveGame.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignSaveGame contains the logic needed to save and load
- campaign games in progress.
-*/
-
-#ifndef CampaignSaveGame_h
-#define CampaignSaveGame_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "text.h"
-#include "term.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class CampaignPlan;
-class Combatant;
-class CombatGroup;
-class CombatZone;
-class DataLoader;
-class Mission;
-class Player;
-class StarSystem;
-
-// +--------------------------------------------------------------------+
-
-class CampaignSaveGame
-{
-public:
- static const char* TYPENAME() { return "CampaignSaveGame"; }
-
- CampaignSaveGame(Campaign* c=0);
- virtual ~CampaignSaveGame();
-
- virtual Campaign* GetCampaign() { return campaign; }
-
- virtual void Load(const char* name);
- virtual void Save(const char* name);
- static void Delete(const char* name);
- static void RemovePlayer(Player* p);
-
- virtual void LoadAuto();
- virtual void SaveAuto();
-
- static Text GetResumeFile();
- static int GetSaveGameList(List<Text>& save_list);
-
-private:
- static Text GetSaveDirectory();
- static Text GetSaveDirectory(Player* p);
- static void CreateSaveDirectory();
-
- Campaign* campaign;
-};
-
-#endif CampaignSaveGame_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignSaveGame.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignSaveGame contains the logic needed to save and load + campaign games in progress. +*/ + +#ifndef CampaignSaveGame_h +#define CampaignSaveGame_h + +#include "Types.h" +#include "Geometry.h" +#include "text.h" +#include "term.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class CampaignPlan; +class Combatant; +class CombatGroup; +class CombatZone; +class DataLoader; +class Mission; +class Player; +class StarSystem; + +// +--------------------------------------------------------------------+ + +class CampaignSaveGame +{ +public: + static const char* TYPENAME() { return "CampaignSaveGame"; } + + CampaignSaveGame(Campaign* c=0); + virtual ~CampaignSaveGame(); + + virtual Campaign* GetCampaign() { return campaign; } + + virtual void Load(const char* name); + virtual void Save(const char* name); + static void Delete(const char* name); + static void RemovePlayer(Player* p); + + virtual void LoadAuto(); + virtual void SaveAuto(); + + static Text GetResumeFile(); + static int GetSaveGameList(List<Text>& save_list); + +private: + static Text GetSaveDirectory(); + static Text GetSaveDirectory(Player* p); + static void CreateSaveDirectory(); + + Campaign* campaign; +}; + +#endif CampaignSaveGame_h + |