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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignSaveGame.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignSaveGame contains the logic needed to save and load
+ campaign games in progress.
+*/
+
+#ifndef CampaignSaveGame_h
+#define CampaignSaveGame_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "text.h"
+#include "term.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class CampaignPlan;
+class Combatant;
+class CombatGroup;
+class CombatZone;
+class DataLoader;
+class Mission;
+class Player;
+class StarSystem;
+
+// +--------------------------------------------------------------------+
+
+class CampaignSaveGame
+{
+public:
+ static const char* TYPENAME() { return "CampaignSaveGame"; }
+
+ CampaignSaveGame(Campaign* c=0);
+ virtual ~CampaignSaveGame();
+
+ virtual Campaign* GetCampaign() { return campaign; }
+
+ virtual void Load(const char* name);
+ virtual void Save(const char* name);
+ static void Delete(const char* name);
+ static void RemovePlayer(Player* p);
+
+ virtual void LoadAuto();
+ virtual void SaveAuto();
+
+ static Text GetResumeFile();
+ static int GetSaveGameList(List<Text>& save_list);
+
+private:
+ static Text GetSaveDirectory();
+ static Text GetSaveDirectory(Player* p);
+ static void CreateSaveDirectory();
+
+ Campaign* campaign;
+};
+
+#endif CampaignSaveGame_h
+