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-rw-r--r--Stars45/CampaignSaveGame.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/Stars45/CampaignSaveGame.h b/Stars45/CampaignSaveGame.h
index 896fbb3..c46c545 100644
--- a/Stars45/CampaignSaveGame.h
+++ b/Stars45/CampaignSaveGame.h
@@ -1,16 +1,16 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CampaignSaveGame.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignSaveGame.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- CampaignSaveGame contains the logic needed to save and load
- campaign games in progress.
+ OVERVIEW
+ ========
+ CampaignSaveGame contains the logic needed to save and load
+ campaign games in progress.
*/
#ifndef CampaignSaveGame_h
@@ -39,30 +39,30 @@ class StarSystem;
class CampaignSaveGame
{
public:
- static const char* TYPENAME() { return "CampaignSaveGame"; }
+ static const char* TYPENAME() { return "CampaignSaveGame"; }
- CampaignSaveGame(Campaign* c=0);
- virtual ~CampaignSaveGame();
+ CampaignSaveGame(Campaign* c=0);
+ virtual ~CampaignSaveGame();
- virtual Campaign* GetCampaign() { return campaign; }
+ virtual Campaign* GetCampaign() { return campaign; }
- virtual void Load(const char* name);
- virtual void Save(const char* name);
- static void Delete(const char* name);
- static void RemovePlayer(Player* p);
+ virtual void Load(const char* name);
+ virtual void Save(const char* name);
+ static void Delete(const char* name);
+ static void RemovePlayer(Player* p);
- virtual void LoadAuto();
- virtual void SaveAuto();
+ virtual void LoadAuto();
+ virtual void SaveAuto();
- static Text GetResumeFile();
- static int GetSaveGameList(List<Text>& save_list);
+ static Text GetResumeFile();
+ static int GetSaveGameList(List<Text>& save_list);
private:
- static Text GetSaveDirectory();
- static Text GetSaveDirectory(Player* p);
- static void CreateSaveDirectory();
+ static Text GetSaveDirectory();
+ static Text GetSaveDirectory(Player* p);
+ static void CreateSaveDirectory();
- Campaign* campaign;
+ Campaign* campaign;
};
#endif CampaignSaveGame_h