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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanStrategic.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanStrategic prioritizes targets and defensible
+ allied forces as the first step in force tasking. This
+ algorithm computes which enemy resources are most important
+ to attack, based on the AI value of each combat group, and
+ strategic weighting factors that help shape the strategy
+ to the objectives for the current campaign.
+*/
+
+#ifndef CampaignPlanStrategic_h
+#define CampaignPlanStrategic_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanStrategic : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanStrategic"; }
+
+ CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanStrategic() { }
+
+ // operations:
+ virtual void ExecFrame();
+
+protected:
+ void PlaceGroup(CombatGroup* g);
+
+ void ScoreCombatant(Combatant* c);
+
+ void ScoreDefensible(Combatant* c);
+ void ScoreDefend(Combatant* c, CombatGroup* g);
+
+ void ScoreTargets(Combatant* c, Combatant* t);
+ void ScoreTarget(Combatant* c, CombatGroup* g);
+
+ void ScoreNeeds(Combatant* c);
+
+ // zone alocation:
+ void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups);
+ void AssignZones(Combatant* c);
+ void ResolveZoneMovement(CombatGroup* g);
+};
+
+#endif CampaignPlanStrategic_h
+