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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanStrategic prioritizes targets and defensible
- allied forces as the first step in force tasking. This
- algorithm computes which enemy resources are most important
- to attack, based on the AI value of each combat group, and
- strategic weighting factors that help shape the strategy
- to the objectives for the current campaign.
-*/
-
-#ifndef CampaignPlanStrategic_h
-#define CampaignPlanStrategic_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanStrategic : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanStrategic"; }
-
- CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { }
- virtual ~CampaignPlanStrategic() { }
-
- // operations:
- virtual void ExecFrame();
-
-protected:
- void PlaceGroup(CombatGroup* g);
-
- void ScoreCombatant(Combatant* c);
-
- void ScoreDefensible(Combatant* c);
- void ScoreDefend(Combatant* c, CombatGroup* g);
-
- void ScoreTargets(Combatant* c, Combatant* t);
- void ScoreTarget(Combatant* c, CombatGroup* g);
-
- void ScoreNeeds(Combatant* c);
-
- // zone alocation:
- void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups);
- void AssignZones(Combatant* c);
- void ResolveZoneMovement(CombatGroup* g);
-};
-
-#endif // CampaignPlanStrategic_h
-