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-rw-r--r--Stars45/CampaignPlanMovement.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/Stars45/CampaignPlanMovement.h b/Stars45/CampaignPlanMovement.h
index e2d94ad..b3cb155 100644
--- a/Stars45/CampaignPlanMovement.h
+++ b/Stars45/CampaignPlanMovement.h
@@ -1,18 +1,18 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanMovement.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanMovement.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- CampaignPlanMovement simulates random patrol movements
- of starship groups between missions. This agitation
- keeps the ships from bunching up in the middle of a
- sector.
+ OVERVIEW
+ ========
+ CampaignPlanMovement simulates random patrol movements
+ of starship groups between missions. This agitation
+ keeps the ships from bunching up in the middle of a
+ sector.
*/
#ifndef CampaignPlanMovement_h
@@ -26,18 +26,18 @@
class CampaignPlanMovement : public CampaignPlan
{
public:
- static const char* TYPENAME() { return "CampaignPlanMovement"; }
+ static const char* TYPENAME() { return "CampaignPlanMovement"; }
- CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { }
- virtual ~CampaignPlanMovement() { }
-
- // operations:
- virtual void ExecFrame();
+ CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanMovement() { }
+
+ // operations:
+ virtual void ExecFrame();
protected:
- void MoveUnit(CombatUnit* u);
+ void MoveUnit(CombatUnit* u);
- List<CombatUnit> all_units;
+ List<CombatUnit> all_units;
};
#endif CampaignPlanMovement_h