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Diffstat (limited to 'Stars45/CampaignPlanMission.h')
-rw-r--r-- | Stars45/CampaignPlanMission.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Stars45/CampaignPlanMission.h b/Stars45/CampaignPlanMission.h new file mode 100644 index 0000000..d61b751 --- /dev/null +++ b/Stars45/CampaignPlanMission.h @@ -0,0 +1,82 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanMission.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanMission generates missions and mission + info for the player's combat group as part of a + dynamic campaign. +*/ + +#ifndef CampaignPlanMission_h +#define CampaignPlanMission_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CampaignMissionRequest; +class CombatGroup; +class CombatUnit; +class CombatZone; + +// +--------------------------------------------------------------------+ + +class CampaignPlanMission : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanMission"; } + + CampaignPlanMission(Campaign* c) : CampaignPlan(c), start(0), slot(0) { } + virtual ~CampaignPlanMission() { } + + // operations: + virtual void ExecFrame(); + +protected: + virtual void SelectStartTime(); + virtual CampaignMissionRequest* PlanCampaignMission(); + virtual CampaignMissionRequest* PlanStrategicMission(); + virtual CampaignMissionRequest* PlanRandomStarshipMission(); + virtual CampaignMissionRequest* PlanRandomFighterMission(); + virtual CampaignMissionRequest* PlanStarshipMission(); + virtual CampaignMissionRequest* PlanFighterMission(); + + CombatGroup* player_group; + int start; + int slot; +}; + +#endif CampaignPlanMission_h + |