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-rw-r--r--Stars45/CampaignPlanEvent.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/Stars45/CampaignPlanEvent.h b/Stars45/CampaignPlanEvent.h
index 74bfea9..e8b72ac 100644
--- a/Stars45/CampaignPlanEvent.h
+++ b/Stars45/CampaignPlanEvent.h
@@ -1,18 +1,18 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanEvent.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanEvent.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- CampaignPlanEvent generates simulated combat
- events based on a statistical analysis of the
- combatants within the context of a dynamic
- campaign.
+ OVERVIEW
+ ========
+ CampaignPlanEvent generates simulated combat
+ events based on a statistical analysis of the
+ combatants within the context of a dynamic
+ campaign.
*/
#ifndef CampaignPlanEvent_h
@@ -35,37 +35,37 @@ class CombatZone;
class CampaignPlanEvent : public CampaignPlan
{
public:
- static const char* TYPENAME() { return "CampaignPlanEvent"; }
+ static const char* TYPENAME() { return "CampaignPlanEvent"; }
- CampaignPlanEvent(Campaign* c);
- virtual ~CampaignPlanEvent();
-
- // operations:
- virtual void ExecFrame();
- virtual void SetLockout(int seconds);
+ CampaignPlanEvent(Campaign* c);
+ virtual ~CampaignPlanEvent();
- virtual bool ExecScriptedEvents();
- virtual bool ExecStatisticalEvents();
+ // operations:
+ virtual void ExecFrame();
+ virtual void SetLockout(int seconds);
+
+ virtual bool ExecScriptedEvents();
+ virtual bool ExecStatisticalEvents();
protected:
- virtual void ProsecuteKills(CombatAction* action);
+ virtual void ProsecuteKills(CombatAction* action);
- virtual CombatAssignment*
- ChooseAssignment(CombatGroup* c);
- virtual bool CreateEvent(CombatAssignment* a);
+ virtual CombatAssignment*
+ ChooseAssignment(CombatGroup* c);
+ virtual bool CreateEvent(CombatAssignment* a);
- virtual CombatEvent* CreateEventDefend(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a);
- virtual CombatEvent* CreateEventStarship(CombatAssignment* a);
+ virtual CombatEvent* CreateEventDefend(CombatAssignment* a);
+ virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a);
+ virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a);
+ virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a);
+ virtual CombatEvent* CreateEventStarship(CombatAssignment* a);
- virtual bool IsFriendlyAssignment(CombatAssignment* a);
- virtual bool Success(CombatAssignment* a);
- virtual Text GetTeamName(CombatGroup* g);
+ virtual bool IsFriendlyAssignment(CombatAssignment* a);
+ virtual bool Success(CombatAssignment* a);
+ virtual Text GetTeamName(CombatGroup* g);
- // attributes:
- int event_time;
+ // attributes:
+ int event_time;
};
#endif CampaignPlanEvent_h