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-rw-r--r--Stars45/CampaignPlanAssignment.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/Stars45/CampaignPlanAssignment.h b/Stars45/CampaignPlanAssignment.h
index f73ca41..61b4117 100644
--- a/Stars45/CampaignPlanAssignment.h
+++ b/Stars45/CampaignPlanAssignment.h
@@ -1,17 +1,17 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanAssignment.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanAssignment.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- CampaignPlanAssignment creates combat assignments for
- assets within each combat zone as the third step in
- force tasking.
+ OVERVIEW
+ ========
+ CampaignPlanAssignment creates combat assignments for
+ assets within each combat zone as the third step in
+ force tasking.
*/
#ifndef CampaignPlanAssignment_h
@@ -31,19 +31,19 @@ class CombatZone;
class CampaignPlanAssignment : public CampaignPlan
{
public:
- static const char* TYPENAME() { return "CampaignPlanAssignment"; }
+ static const char* TYPENAME() { return "CampaignPlanAssignment"; }
- CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { }
- virtual ~CampaignPlanAssignment() { }
-
- // operations:
- virtual void ExecFrame();
+ CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanAssignment() { }
+
+ // operations:
+ virtual void ExecFrame();
protected:
- virtual void ProcessCombatant(Combatant* c);
- virtual void ProcessZone(Combatant* c, CombatZone* zone);
- virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list);
- virtual void BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets);
+ virtual void ProcessCombatant(Combatant* c);
+ virtual void ProcessZone(Combatant* c, CombatZone* zone);
+ virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list);
+ virtual void BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets);
};
#endif CampaignPlanAssignment_h