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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlan defines the interface for all campaign
- planning algorithms. Known subclasses:
- CampaignPlanStrategic - strategic planning
- CampaignPlanAssignment - logistics planning
- CampaignPlanMission - mission planning
- CampaignPlanMovement - starship movement
- CampaignPlanEvent - scripted events
-*/
-
-#ifndef CampaignPlan_h
-#define CampaignPlan_h
-
-#include "Types.h"
-#include "Text.h"
-#include "Term.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class Combatant;
-class CombatGroup;
-class CombatUnit;
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlan"; }
-
- CampaignPlan(Campaign* c) : campaign(c), exec_time(-1e6) { }
- virtual ~CampaignPlan() { }
-
- int operator == (const CampaignPlan& p) const { return this == &p; }
-
- // operations:
- virtual void ExecFrame() { }
- virtual void SetLockout(int seconds) { }
-
-protected:
- Campaign* campaign;
- double exec_time;
-};
-
-#endif // CampaignPlan_h
-