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Diffstat (limited to 'Stars45/CampaignMissionStarship.h')
-rw-r--r-- | Stars45/CampaignMissionStarship.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/Stars45/CampaignMissionStarship.h b/Stars45/CampaignMissionStarship.h new file mode 100644 index 0000000..8e0e329 --- /dev/null +++ b/Stars45/CampaignMissionStarship.h @@ -0,0 +1,131 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignMissionStarship.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignMissionStarship generates missions and mission + info for the player's STARSHIP GROUP as part of a + dynamic campaign. +*/ + +#ifndef CampaignMissionStarship_h +#define CampaignMissionStarship_h + +#include "Types.h" +#include "Geometry.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class CampaignMissionRequest; +class CombatGroup; +class CombatUnit; +class CombatZone; +class Mission; +class MissionElement; +class MissionInfo; +class MissionTemplate; + +// +--------------------------------------------------------------------+ + +class CampaignMissionStarship +{ +public: + static const char* TYPENAME() { return "CampaignMissionStarship"; } + + CampaignMissionStarship(Campaign* c); + virtual ~CampaignMissionStarship(); + + virtual void CreateMission(CampaignMissionRequest* request); + +protected: + virtual Mission* GenerateMission(int id); + virtual void SelectType(); + virtual void SelectRegion(); + virtual void GenerateStandardElements(); + virtual void GenerateMissionElements(); + virtual void CreateElements(CombatGroup* g); + virtual void CreateSquadron(CombatGroup* g); + virtual void CreatePlayer(); + + virtual void CreateWards(); + virtual void CreateWardFreight(); + + virtual void CreateEscorts(); + + virtual void CreateTargets(); + virtual void CreateTargetsAssault(); + virtual void CreateTargetsPatrol(); + virtual void CreateTargetsCarrier(); + virtual void CreateTargetsFreightEscort(); + virtual int CreateRandomTarget(const char* rgn, Point base_loc); + + virtual MissionElement* + CreateSingleElement(CombatGroup* g, + CombatUnit* u); + virtual MissionElement* + CreateFighterPackage(CombatGroup* squadron, + int count, + int role); + + virtual CombatGroup* FindSquadron(int iff, int type); + virtual CombatUnit* FindCarrier(CombatGroup* g); + + virtual void DefineMissionObjectives(); + virtual MissionInfo* DescribeMission(); + virtual void Exit(); + + Campaign* campaign; + CampaignMissionRequest* request; + MissionInfo* mission_info; + + CombatUnit* player_unit; + CombatGroup* player_group; + CombatGroup* strike_group; + CombatGroup* strike_target; + Mission* mission; + List<MissionElement> player_group_elements; + MissionElement* player; + MissionElement* ward; + MissionElement* prime_target; + MissionElement* escort; + + int ownside; + int enemy; + int mission_type; +}; + +#endif CampaignMissionStarship_h + |