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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignMissionRequest.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignMissionRequest
+*/
+
+#ifndef CampaignMissionRequest_h
+#define CampaignMissionRequest_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class CombatGroup;
+class CombatUnit;
+class CombatZone;
+class Mission;
+class MissionElement;
+class MissionInfo;
+
+// +--------------------------------------------------------------------+
+
+class CampaignMissionRequest
+{
+public:
+ static const char* TYPENAME() { return "CampaignMissionRequest"; }
+
+ CampaignMissionRequest(Campaign* c, int type, int start,
+ CombatGroup* primary, CombatGroup* tgt=0);
+
+ Campaign* GetCampaign() { return campaign; }
+ int Type() { return type; }
+ int OpposingType() { return opp_type; }
+ int StartTime() { return start; }
+ CombatGroup* GetPrimaryGroup() { return primary_group; }
+ CombatGroup* GetSecondaryGroup() { return secondary_group; }
+ CombatGroup* GetObjective() { return objective; }
+
+ bool IsLocSpecified() { return use_loc; }
+ const Text& RegionName() { return region; }
+ Point Location() { return location; }
+ const Text& Script() { return script; }
+
+ void SetType(int t) { type = t; }
+ void SetOpposingType(int t) { opp_type = t; }
+ void SetStartTime(int s) { start = s; }
+ void SetPrimaryGroup(CombatGroup* g) { primary_group = g; }
+ void SetSecondaryGroup(CombatGroup* g) { secondary_group = g; }
+ void SetObjective(CombatGroup* g) { objective = g; }
+
+ void SetRegionName(const char* rgn) { region = rgn; use_loc = true; }
+ void SetLocation(const Point& loc) { location = loc; use_loc = true; }
+ void SetScript(const char* s) { script = s; }
+
+private:
+ Campaign* campaign;
+
+ int type; // type of mission
+ int opp_type; // opposing mission type
+ int start; // start time
+ CombatGroup* primary_group; // player's group
+ CombatGroup* secondary_group; // optional support group
+ CombatGroup* objective; // target or ward
+
+ bool use_loc; // use the specified location
+ Text region;
+ Point location;
+ Text script;
+};
+
+#endif CampaignMissionRequest_h
+