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-rw-r--r--Stars45/CampaignMissionRequest.h98
1 files changed, 49 insertions, 49 deletions
diff --git a/Stars45/CampaignMissionRequest.h b/Stars45/CampaignMissionRequest.h
index 5b70f70..6682655 100644
--- a/Stars45/CampaignMissionRequest.h
+++ b/Stars45/CampaignMissionRequest.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CampaignMissionRequest.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignMissionRequest.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- CampaignMissionRequest
+ OVERVIEW
+ ========
+ CampaignMissionRequest
*/
#ifndef CampaignMissionRequest_h
@@ -35,49 +35,49 @@ class MissionInfo;
class CampaignMissionRequest
{
public:
- static const char* TYPENAME() { return "CampaignMissionRequest"; }
-
- CampaignMissionRequest(Campaign* c, int type, int start,
- CombatGroup* primary, CombatGroup* tgt=0);
-
- Campaign* GetCampaign() { return campaign; }
- int Type() { return type; }
- int OpposingType() { return opp_type; }
- int StartTime() { return start; }
- CombatGroup* GetPrimaryGroup() { return primary_group; }
- CombatGroup* GetSecondaryGroup() { return secondary_group; }
- CombatGroup* GetObjective() { return objective; }
-
- bool IsLocSpecified() { return use_loc; }
- const Text& RegionName() { return region; }
- Point Location() { return location; }
- const Text& Script() { return script; }
-
- void SetType(int t) { type = t; }
- void SetOpposingType(int t) { opp_type = t; }
- void SetStartTime(int s) { start = s; }
- void SetPrimaryGroup(CombatGroup* g) { primary_group = g; }
- void SetSecondaryGroup(CombatGroup* g) { secondary_group = g; }
- void SetObjective(CombatGroup* g) { objective = g; }
-
- void SetRegionName(const char* rgn) { region = rgn; use_loc = true; }
- void SetLocation(const Point& loc) { location = loc; use_loc = true; }
- void SetScript(const char* s) { script = s; }
+ static const char* TYPENAME() { return "CampaignMissionRequest"; }
+
+ CampaignMissionRequest(Campaign* c, int type, int start,
+ CombatGroup* primary, CombatGroup* tgt=0);
+
+ Campaign* GetCampaign() { return campaign; }
+ int Type() { return type; }
+ int OpposingType() { return opp_type; }
+ int StartTime() { return start; }
+ CombatGroup* GetPrimaryGroup() { return primary_group; }
+ CombatGroup* GetSecondaryGroup() { return secondary_group; }
+ CombatGroup* GetObjective() { return objective; }
+
+ bool IsLocSpecified() { return use_loc; }
+ const Text& RegionName() { return region; }
+ Point Location() { return location; }
+ const Text& Script() { return script; }
+
+ void SetType(int t) { type = t; }
+ void SetOpposingType(int t) { opp_type = t; }
+ void SetStartTime(int s) { start = s; }
+ void SetPrimaryGroup(CombatGroup* g) { primary_group = g; }
+ void SetSecondaryGroup(CombatGroup* g) { secondary_group = g; }
+ void SetObjective(CombatGroup* g) { objective = g; }
+
+ void SetRegionName(const char* rgn) { region = rgn; use_loc = true; }
+ void SetLocation(const Point& loc) { location = loc; use_loc = true; }
+ void SetScript(const char* s) { script = s; }
private:
- Campaign* campaign;
-
- int type; // type of mission
- int opp_type; // opposing mission type
- int start; // start time
- CombatGroup* primary_group; // player's group
- CombatGroup* secondary_group; // optional support group
- CombatGroup* objective; // target or ward
-
- bool use_loc; // use the specified location
- Text region;
- Point location;
- Text script;
+ Campaign* campaign;
+
+ int type; // type of mission
+ int opp_type; // opposing mission type
+ int start; // start time
+ CombatGroup* primary_group; // player's group
+ CombatGroup* secondary_group; // optional support group
+ CombatGroup* objective; // target or ward
+
+ bool use_loc; // use the specified location
+ Text region;
+ Point location;
+ Text script;
};
#endif CampaignMissionRequest_h