diff options
Diffstat (limited to 'Stars45/CampaignMissionFighter.h')
-rw-r--r-- | Stars45/CampaignMissionFighter.h | 266 |
1 files changed, 145 insertions, 121 deletions
diff --git a/Stars45/CampaignMissionFighter.h b/Stars45/CampaignMissionFighter.h index a9db96c..84b1906 100644 --- a/Stars45/CampaignMissionFighter.h +++ b/Stars45/CampaignMissionFighter.h @@ -1,121 +1,145 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignMissionFighter.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignMissionFighter generates missions and mission
- info for the player's FIGHTER SQUADRON as part of a
- dynamic campaign.
-*/
-
-#ifndef CampaignMissionFighter_h
-#define CampaignMissionFighter_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class CampaignMissionRequest;
-class CombatGroup;
-class CombatUnit;
-class CombatZone;
-class Mission;
-class MissionElement;
-class MissionInfo;
-class MissionTemplate;
-
-// +--------------------------------------------------------------------+
-
-class CampaignMissionFighter
-{
-public:
- static const char* TYPENAME() { return "CampaignMissionFighter"; }
-
- CampaignMissionFighter(Campaign* c);
- virtual ~CampaignMissionFighter();
-
- virtual void CreateMission(CampaignMissionRequest* request);
-
-protected:
- virtual Mission* GenerateMission(int id);
- virtual void SelectType();
- virtual void SelectRegion();
- virtual void GenerateStandardElements();
- virtual void GenerateMissionElements();
- virtual void CreateElements(CombatGroup* g);
- virtual void CreateSquadron(CombatGroup* g);
- virtual void CreatePlayer(CombatGroup* g);
-
- virtual void CreatePatrols();
- virtual void CreateWards();
- virtual void CreateWardFreight();
- virtual void CreateWardShuttle();
- virtual void CreateWardStrike();
-
- virtual void CreateEscorts();
-
- virtual void CreateTargets();
- virtual void CreateTargetsPatrol();
- virtual void CreateTargetsSweep();
- virtual void CreateTargetsIntercept();
- virtual void CreateTargetsFreightEscort();
- virtual void CreateTargetsShuttleEscort();
- virtual void CreateTargetsStrikeEscort();
- virtual void CreateTargetsStrike();
- virtual void CreateTargetsAssault();
- virtual int CreateRandomTarget(const char* rgn, Point base_loc);
-
- virtual bool IsGroundObjective(CombatGroup* obj);
-
- virtual void PlanetaryInsertion(MissionElement* elem);
- virtual void OrbitalInsertion(MissionElement* elem);
-
- virtual MissionElement*
- CreateSingleElement(CombatGroup* g,
- CombatUnit* u);
- virtual MissionElement*
- CreateFighterPackage(CombatGroup* squadron,
- int count,
- int role);
-
- virtual CombatGroup* FindSquadron(int iff, int type);
- virtual CombatUnit* FindCarrier(CombatGroup* g);
-
- virtual void DefineMissionObjectives();
- virtual MissionInfo* DescribeMission();
- virtual void Exit();
-
- Campaign* campaign;
- CampaignMissionRequest* request;
- MissionInfo* mission_info;
-
- CombatGroup* squadron;
- CombatGroup* strike_group;
- CombatGroup* strike_target;
- Mission* mission;
- MissionElement* player_elem;
- MissionElement* carrier_elem;
- MissionElement* ward;
- MissionElement* prime_target;
- MissionElement* escort;
- Text air_region;
- Text orb_region;
- bool airborne;
- bool airbase;
- int ownside;
- int enemy;
- int mission_type;
-};
-
-#endif CampaignMissionFighter_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignMissionFighter.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignMissionFighter generates missions and mission + info for the player's FIGHTER SQUADRON as part of a + dynamic campaign. +*/ + +#ifndef CampaignMissionFighter_h +#define CampaignMissionFighter_h + +#include "Types.h" +#include "Geometry.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class CampaignMissionRequest; +class CombatGroup; +class CombatUnit; +class CombatZone; +class Mission; +class MissionElement; +class MissionInfo; +class MissionTemplate; + +// +--------------------------------------------------------------------+ + +class CampaignMissionFighter +{ +public: + static const char* TYPENAME() { return "CampaignMissionFighter"; } + + CampaignMissionFighter(Campaign* c); + virtual ~CampaignMissionFighter(); + + virtual void CreateMission(CampaignMissionRequest* request); + +protected: + virtual Mission* GenerateMission(int id); + virtual void SelectType(); + virtual void SelectRegion(); + virtual void GenerateStandardElements(); + virtual void GenerateMissionElements(); + virtual void CreateElements(CombatGroup* g); + virtual void CreateSquadron(CombatGroup* g); + virtual void CreatePlayer(CombatGroup* g); + + virtual void CreatePatrols(); + virtual void CreateWards(); + virtual void CreateWardFreight(); + virtual void CreateWardShuttle(); + virtual void CreateWardStrike(); + + virtual void CreateEscorts(); + + virtual void CreateTargets(); + virtual void CreateTargetsPatrol(); + virtual void CreateTargetsSweep(); + virtual void CreateTargetsIntercept(); + virtual void CreateTargetsFreightEscort(); + virtual void CreateTargetsShuttleEscort(); + virtual void CreateTargetsStrikeEscort(); + virtual void CreateTargetsStrike(); + virtual void CreateTargetsAssault(); + virtual int CreateRandomTarget(const char* rgn, Point base_loc); + + virtual bool IsGroundObjective(CombatGroup* obj); + + virtual void PlanetaryInsertion(MissionElement* elem); + virtual void OrbitalInsertion(MissionElement* elem); + + virtual MissionElement* + CreateSingleElement(CombatGroup* g, + CombatUnit* u); + virtual MissionElement* + CreateFighterPackage(CombatGroup* squadron, + int count, + int role); + + virtual CombatGroup* FindSquadron(int iff, int type); + virtual CombatUnit* FindCarrier(CombatGroup* g); + + virtual void DefineMissionObjectives(); + virtual MissionInfo* DescribeMission(); + virtual void Exit(); + + Campaign* campaign; + CampaignMissionRequest* request; + MissionInfo* mission_info; + + CombatGroup* squadron; + CombatGroup* strike_group; + CombatGroup* strike_target; + Mission* mission; + MissionElement* player_elem; + MissionElement* carrier_elem; + MissionElement* ward; + MissionElement* prime_target; + MissionElement* escort; + Text air_region; + Text orb_region; + bool airborne; + bool airbase; + int ownside; + int enemy; + int mission_type; +}; + +#endif CampaignMissionFighter_h + |