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-rw-r--r--Stars45/CampaignMissionFighter.h166
1 files changed, 83 insertions, 83 deletions
diff --git a/Stars45/CampaignMissionFighter.h b/Stars45/CampaignMissionFighter.h
index 3c2bb6f..a9db96c 100644
--- a/Stars45/CampaignMissionFighter.h
+++ b/Stars45/CampaignMissionFighter.h
@@ -1,17 +1,17 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CampaignMissionFighter.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignMissionFighter.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- CampaignMissionFighter generates missions and mission
- info for the player's FIGHTER SQUADRON as part of a
- dynamic campaign.
+ OVERVIEW
+ ========
+ CampaignMissionFighter generates missions and mission
+ info for the player's FIGHTER SQUADRON as part of a
+ dynamic campaign.
*/
#ifndef CampaignMissionFighter_h
@@ -39,82 +39,82 @@ class MissionTemplate;
class CampaignMissionFighter
{
public:
- static const char* TYPENAME() { return "CampaignMissionFighter"; }
+ static const char* TYPENAME() { return "CampaignMissionFighter"; }
- CampaignMissionFighter(Campaign* c);
- virtual ~CampaignMissionFighter();
-
- virtual void CreateMission(CampaignMissionRequest* request);
+ CampaignMissionFighter(Campaign* c);
+ virtual ~CampaignMissionFighter();
+
+ virtual void CreateMission(CampaignMissionRequest* request);
protected:
- virtual Mission* GenerateMission(int id);
- virtual void SelectType();
- virtual void SelectRegion();
- virtual void GenerateStandardElements();
- virtual void GenerateMissionElements();
- virtual void CreateElements(CombatGroup* g);
- virtual void CreateSquadron(CombatGroup* g);
- virtual void CreatePlayer(CombatGroup* g);
-
- virtual void CreatePatrols();
- virtual void CreateWards();
- virtual void CreateWardFreight();
- virtual void CreateWardShuttle();
- virtual void CreateWardStrike();
-
- virtual void CreateEscorts();
-
- virtual void CreateTargets();
- virtual void CreateTargetsPatrol();
- virtual void CreateTargetsSweep();
- virtual void CreateTargetsIntercept();
- virtual void CreateTargetsFreightEscort();
- virtual void CreateTargetsShuttleEscort();
- virtual void CreateTargetsStrikeEscort();
- virtual void CreateTargetsStrike();
- virtual void CreateTargetsAssault();
- virtual int CreateRandomTarget(const char* rgn, Point base_loc);
-
- virtual bool IsGroundObjective(CombatGroup* obj);
-
- virtual void PlanetaryInsertion(MissionElement* elem);
- virtual void OrbitalInsertion(MissionElement* elem);
-
- virtual MissionElement*
- CreateSingleElement(CombatGroup* g,
- CombatUnit* u);
- virtual MissionElement*
- CreateFighterPackage(CombatGroup* squadron,
- int count,
- int role);
-
- virtual CombatGroup* FindSquadron(int iff, int type);
- virtual CombatUnit* FindCarrier(CombatGroup* g);
-
- virtual void DefineMissionObjectives();
- virtual MissionInfo* DescribeMission();
- virtual void Exit();
-
- Campaign* campaign;
- CampaignMissionRequest* request;
- MissionInfo* mission_info;
-
- CombatGroup* squadron;
- CombatGroup* strike_group;
- CombatGroup* strike_target;
- Mission* mission;
- MissionElement* player_elem;
- MissionElement* carrier_elem;
- MissionElement* ward;
- MissionElement* prime_target;
- MissionElement* escort;
- Text air_region;
- Text orb_region;
- bool airborne;
- bool airbase;
- int ownside;
- int enemy;
- int mission_type;
+ virtual Mission* GenerateMission(int id);
+ virtual void SelectType();
+ virtual void SelectRegion();
+ virtual void GenerateStandardElements();
+ virtual void GenerateMissionElements();
+ virtual void CreateElements(CombatGroup* g);
+ virtual void CreateSquadron(CombatGroup* g);
+ virtual void CreatePlayer(CombatGroup* g);
+
+ virtual void CreatePatrols();
+ virtual void CreateWards();
+ virtual void CreateWardFreight();
+ virtual void CreateWardShuttle();
+ virtual void CreateWardStrike();
+
+ virtual void CreateEscorts();
+
+ virtual void CreateTargets();
+ virtual void CreateTargetsPatrol();
+ virtual void CreateTargetsSweep();
+ virtual void CreateTargetsIntercept();
+ virtual void CreateTargetsFreightEscort();
+ virtual void CreateTargetsShuttleEscort();
+ virtual void CreateTargetsStrikeEscort();
+ virtual void CreateTargetsStrike();
+ virtual void CreateTargetsAssault();
+ virtual int CreateRandomTarget(const char* rgn, Point base_loc);
+
+ virtual bool IsGroundObjective(CombatGroup* obj);
+
+ virtual void PlanetaryInsertion(MissionElement* elem);
+ virtual void OrbitalInsertion(MissionElement* elem);
+
+ virtual MissionElement*
+ CreateSingleElement(CombatGroup* g,
+ CombatUnit* u);
+ virtual MissionElement*
+ CreateFighterPackage(CombatGroup* squadron,
+ int count,
+ int role);
+
+ virtual CombatGroup* FindSquadron(int iff, int type);
+ virtual CombatUnit* FindCarrier(CombatGroup* g);
+
+ virtual void DefineMissionObjectives();
+ virtual MissionInfo* DescribeMission();
+ virtual void Exit();
+
+ Campaign* campaign;
+ CampaignMissionRequest* request;
+ MissionInfo* mission_info;
+
+ CombatGroup* squadron;
+ CombatGroup* strike_group;
+ CombatGroup* strike_target;
+ Mission* mission;
+ MissionElement* player_elem;
+ MissionElement* carrier_elem;
+ MissionElement* ward;
+ MissionElement* prime_target;
+ MissionElement* escort;
+ Text air_region;
+ Text orb_region;
+ bool airborne;
+ bool airbase;
+ int ownside;
+ int enemy;
+ int mission_type;
};
#endif CampaignMissionFighter_h