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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: CameraView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ 3D Projection Camera View class
+*/
+
+#ifndef CameraView_h
+#define CameraView_h
+
+#include "Types.h"
+#include "View.h"
+#include "Camera.h"
+#include "Projector.h"
+#include "Video.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Video;
+class Scene;
+class Bitmap;
+
+class Graphic;
+
+// +--------------------------------------------------------------------+
+
+class CameraView : public View
+{
+public:
+ static const char* TYPENAME() { return "CameraView"; }
+
+ CameraView(Window* c, Camera* cam, Scene* s);
+ virtual ~CameraView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void UseCamera(Camera* cam);
+ virtual void UseScene(Scene* scene);
+ virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0);
+ virtual void LensFlare(int on, double dim = 1);
+ virtual void SetDepthScale(float scale);
+
+ // accessors:
+ Camera* GetCamera() const { return camera; }
+ Projector* GetProjector() { return &projector; }
+ Scene* GetScene() const { return scene; }
+ virtual void SetFieldOfView(double fov);
+ virtual double GetFieldOfView() const;
+ virtual void SetProjectionType(DWORD pt);
+ virtual DWORD GetProjectionType() const;
+
+ Point Pos() const { return camera->Pos(); }
+ Point vrt() { return camera->vrt(); }
+ Point vup() { return camera->vup(); }
+ Point vpn() { return camera->vpn(); }
+ const Matrix& Orientation() const { return camera->Orientation(); }
+
+ Point SceneOffset() const { return camera_loc; }
+
+ // projection and clipping geometry:
+ virtual void TranslateScene();
+ virtual void UnTranslateScene();
+ virtual void MarkVisibleObjects();
+ virtual void MarkVisibleLights(Graphic* g, DWORD flags);
+
+ virtual void RenderScene();
+ virtual void RenderSceneObjects(bool distant=false);
+ virtual void RenderForeground();
+ virtual void RenderBackground();
+ virtual void RenderSprites();
+ virtual void RenderLensFlare();
+ virtual void Render(Graphic* g, DWORD flags);
+
+ virtual void FindDepth(Graphic* g);
+ virtual int SetInfinite(int i);
+
+protected:
+ Camera* camera;
+ Scene* scene;
+ Video* video;
+
+ virtual void WorldPlaneToView(Plane& plane);
+
+ Point camera_loc;
+ Vec3 cvrt;
+ Vec3 cvup;
+ Vec3 cvpn;
+
+ Projector projector;
+ int infinite;
+ int width;
+ int height;
+ DWORD projection_type;
+
+ // lens flare:
+ int lens_flare_enable;
+ double lens_flare_dim;
+ Bitmap* halo_bitmap;
+ Bitmap* elem_bitmap[3];
+
+ List<Graphic> graphics;
+};
+
+#endif CameraView_h
+