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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Button.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Button class
+*/
+
+#ifndef Button_h
+#define Button_h
+
+#include "Types.h"
+#include "ActiveWindow.h"
+#include "Bitmap.h"
+
+// +--------------------------------------------------------------------+
+
+class Button : public ActiveWindow
+{
+public:
+ enum SOUNDS {
+ SND_BUTTON,
+ SND_CLICK,
+ SND_SWISH,
+ SND_CHIRP,
+ SND_ACCEPT,
+ SND_REJECT,
+ SND_CONFIRM,
+ SND_LIST_SELECT,
+ SND_LIST_SCROLL,
+ SND_LIST_DROP,
+ SND_COMBO_OPEN,
+ SND_COMBO_CLOSE,
+ SND_COMBO_HILITE,
+ SND_COMBO_SELECT,
+ SND_MENU_OPEN,
+ SND_MENU_CLOSE,
+ SND_MENU_SELECT,
+ SND_MENU_HILITE
+ };
+
+ Button(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0);
+ Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0);
+ virtual ~Button();
+
+ static void Initialize();
+ static void Close();
+ static void PlaySound(int n=0);
+ static void SetVolume(int vol);
+
+ // Operations:
+ virtual void Draw(); // refresh backing store
+
+ // Event Target Interface:
+ virtual int OnMouseMove(int x, int y);
+ virtual int OnLButtonDown(int x, int y);
+ virtual int OnLButtonUp(int x, int y);
+ virtual int OnClick();
+ virtual int OnMouseEnter(int x, int y);
+ virtual int OnMouseExit(int x, int y);
+
+ // Property accessors:
+ Color GetActiveColor();
+ void SetActiveColor(Color c);
+ bool GetAnimated();
+ void SetAnimated(bool bNewValue);
+ short GetBevelWidth();
+ void SetBevelWidth(short nNewValue);
+ bool GetBorder();
+ void SetBorder(bool bNewValue);
+ Color GetBorderColor();
+ void SetBorderColor(Color c);
+ short GetButtonState();
+ void SetButtonState(short nNewValue);
+ bool GetDropShadow();
+ void SetDropShadow(bool bNewValue);
+ void GetPicture(Bitmap& img);
+ void SetPicture(const Bitmap& img);
+ short GetPictureLocation();
+ void SetPictureLocation(short nNewValue);
+ bool GetSticky();
+ void SetSticky(bool bNewValue);
+
+ void SetStandardImage(Bitmap* img);
+ void SetActivatedImage(Bitmap* img);
+ void SetTransitionImage(Bitmap* img);
+
+protected:
+ Rect CalcLabelRect(int img_w, int img_h);
+ Rect CalcPictureRect();
+ void DrawImage(Bitmap* bmp, const Rect& irect);
+
+ bool animated;
+ bool drop_shadow;
+ bool sticky;
+ bool border;
+
+ Color active_color;
+ Color border_color;
+
+ bool captured;
+ int pre_state;
+ short bevel_width;
+ short button_state;
+
+ short picture_loc;
+ Bitmap picture;
+
+ Bitmap* standard_image; // state = 0
+ Bitmap* activated_image; // state = 1 (if sticky)
+ Bitmap* transition_image; // state = 2 (if sticky)
+};
+
+#endif Button_h
+