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Diffstat (limited to 'Stars45/Button.h')
-rw-r--r-- | Stars45/Button.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/Stars45/Button.h b/Stars45/Button.h new file mode 100644 index 0000000..16c71df --- /dev/null +++ b/Stars45/Button.h @@ -0,0 +1,145 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Button.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Button class +*/ + +#ifndef Button_h +#define Button_h + +#include "Types.h" +#include "ActiveWindow.h" +#include "Bitmap.h" + +// +--------------------------------------------------------------------+ + +class Button : public ActiveWindow +{ +public: + enum SOUNDS { + SND_BUTTON, + SND_CLICK, + SND_SWISH, + SND_CHIRP, + SND_ACCEPT, + SND_REJECT, + SND_CONFIRM, + SND_LIST_SELECT, + SND_LIST_SCROLL, + SND_LIST_DROP, + SND_COMBO_OPEN, + SND_COMBO_CLOSE, + SND_COMBO_HILITE, + SND_COMBO_SELECT, + SND_MENU_OPEN, + SND_MENU_CLOSE, + SND_MENU_SELECT, + SND_MENU_HILITE + }; + + Button(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0); + Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0); + virtual ~Button(); + + static void Initialize(); + static void Close(); + static void PlaySound(int n=0); + static void SetVolume(int vol); + + // Operations: + virtual void Draw(); // refresh backing store + + // Event Target Interface: + virtual int OnMouseMove(int x, int y); + virtual int OnLButtonDown(int x, int y); + virtual int OnLButtonUp(int x, int y); + virtual int OnClick(); + virtual int OnMouseEnter(int x, int y); + virtual int OnMouseExit(int x, int y); + + // Property accessors: + Color GetActiveColor(); + void SetActiveColor(Color c); + bool GetAnimated(); + void SetAnimated(bool bNewValue); + short GetBevelWidth(); + void SetBevelWidth(short nNewValue); + bool GetBorder(); + void SetBorder(bool bNewValue); + Color GetBorderColor(); + void SetBorderColor(Color c); + short GetButtonState(); + void SetButtonState(short nNewValue); + bool GetDropShadow(); + void SetDropShadow(bool bNewValue); + void GetPicture(Bitmap& img); + void SetPicture(const Bitmap& img); + short GetPictureLocation(); + void SetPictureLocation(short nNewValue); + bool GetSticky(); + void SetSticky(bool bNewValue); + + void SetStandardImage(Bitmap* img); + void SetActivatedImage(Bitmap* img); + void SetTransitionImage(Bitmap* img); + +protected: + Rect CalcLabelRect(int img_w, int img_h); + Rect CalcPictureRect(); + void DrawImage(Bitmap* bmp, const Rect& irect); + + bool animated; + bool drop_shadow; + bool sticky; + bool border; + + Color active_color; + Color border_color; + + bool captured; + int pre_state; + short bevel_width; + short button_state; + + short picture_loc; + Bitmap picture; + + Bitmap* standard_image; // state = 0 + Bitmap* activated_image; // state = 1 (if sticky) + Bitmap* transition_image; // state = 2 (if sticky) +}; + +#endif Button_h + |