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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: AwardDlg.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Main Menu Dialog Active Window class
+*/
+
+#include "MemDebug.h"
+#include "AwardDlg.h"
+#include "PlanScreen.h"
+#include "Starshatter.h"
+#include "Ship.h"
+#include "Player.h"
+#include "Campaign.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+#include "Button.h"
+#include "ListBox.h"
+#include "EditBox.h"
+#include "ImageBox.h"
+#include "FormatUtil.h"
+#include "Video.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "Sound.h"
+
+// +--------------------------------------------------------------------+
+// DECLARE MAPPING FUNCTIONS:
+
+DEF_MAP_CLIENT(AwardDlg, OnClose);
+
+// +--------------------------------------------------------------------+
+
+AwardDlg::AwardDlg(Screen* s, FormDef& def, PlanScreen* mgr)
+ : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
+ lbl_name(0), lbl_info(0), img_rank(0), btn_close(0), exit_latch(true)
+{
+ Init(def);
+}
+
+AwardDlg::~AwardDlg()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+AwardDlg::RegisterControls()
+{
+ lbl_name = FindControl(203);
+ lbl_info = FindControl(201);
+ img_rank = (ImageBox*) FindControl(202);
+
+ btn_close = (Button*) FindControl(1);
+ REGISTER_CLIENT(EID_CLICK, btn_close, AwardDlg, OnClose);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+AwardDlg::Show()
+{
+ FormWindow::Show();
+ ShowPlayer();
+
+ exit_latch = true;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+AwardDlg::ExecFrame()
+{
+ if (Keyboard::KeyDown(VK_RETURN)) {
+ if (!exit_latch)
+ OnClose(0);
+ }
+
+ else if (Keyboard::KeyDown(VK_ESCAPE)) {
+ if (!exit_latch)
+ OnClose(0);
+ }
+
+ else {
+ exit_latch = false;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+AwardDlg::ShowPlayer()
+{
+ Player* p = Player::GetCurrentPlayer();
+
+ if (p) {
+ if (lbl_name) {
+ lbl_name->SetText(p->AwardName());
+ }
+
+ if (lbl_info) {
+ lbl_info->SetText(p->AwardDesc());
+ }
+
+ if (img_rank) {
+ img_rank->SetPicture(*p->AwardImage());
+ img_rank->Show();
+ }
+
+ Sound* congrats = p->AwardSound();
+ if (congrats) {
+ congrats->Play();
+ }
+ }
+ else {
+ if (lbl_info) lbl_info->SetText("");
+ if (img_rank) img_rank->Hide();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+AwardDlg::OnClose(AWEvent* event)
+{
+ Player* player = Player::GetCurrentPlayer();
+ if (player)
+ player->ClearShowAward();
+
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ Mouse::Show(false);
+
+ Campaign* campaign = Campaign::GetCampaign();
+ if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
+ stars->SetGameMode(Starshatter::CMPN_MODE);
+ else
+ stars->SetGameMode(Starshatter::MENU_MODE);
+ }
+
+ else
+ Game::Panic("AwardDlg::OnClose() - Game instance not found");
+}