diff options
Diffstat (limited to 'Stars45/AudioConfig.h')
-rw-r--r-- | Stars45/AudioConfig.h | 166 |
1 files changed, 95 insertions, 71 deletions
diff --git a/Stars45/AudioConfig.h b/Stars45/AudioConfig.h index d92aff7..a4ba339 100644 --- a/Stars45/AudioConfig.h +++ b/Stars45/AudioConfig.h @@ -1,71 +1,95 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: AudioConfig.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Audio Configuration class
-*/
-
-#ifndef AudioConfig_h
-#define AudioConfig_h
-
-#include "Types.h"
-
-// +--------------------------------------------------------------------+
-
-class AudioConfig
-{
-public:
- AudioConfig();
- ~AudioConfig();
-
- static void Initialize();
- static void Close();
- static AudioConfig* GetInstance();
-
- void Load();
- void Save();
-
- static int MenuMusic();
- static int GameMusic();
- static int EfxVolume();
- static int GuiVolume();
- static int WrnVolume();
- static int VoxVolume();
- static int Silence();
- static void SetTraining(bool t);
-
- int GetMenuMusic() const { return menu_music; }
- int GetGameMusic() const { return game_music; }
- int GetEfxVolume() const { return efx_volume; }
- int GetGuiVolume() const { return gui_volume; }
- int GetWrnVolume() const { return wrn_volume; }
- int GetVoxVolume() const { return vox_volume; }
-
- void SetMenuMusic(int v);
- void SetGameMusic(int v);
- void SetEfxVolume(int v);
- void SetGuiVolume(int v);
- void SetWrnVolume(int v);
- void SetVoxVolume(int v);
-
-protected:
- int menu_music;
- int game_music;
-
- int efx_volume;
- int gui_volume;
- int wrn_volume;
- int vox_volume;
-
- bool training;
-};
-
-#endif AudioConfig_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: AudioConfig.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Audio Configuration class +*/ + +#ifndef AudioConfig_h +#define AudioConfig_h + +#include "Types.h" + +// +--------------------------------------------------------------------+ + +class AudioConfig +{ +public: + AudioConfig(); + ~AudioConfig(); + + static void Initialize(); + static void Close(); + static AudioConfig* GetInstance(); + + void Load(); + void Save(); + + static int MenuMusic(); + static int GameMusic(); + static int EfxVolume(); + static int GuiVolume(); + static int WrnVolume(); + static int VoxVolume(); + static int Silence(); + static void SetTraining(bool t); + + int GetMenuMusic() const { return menu_music; } + int GetGameMusic() const { return game_music; } + int GetEfxVolume() const { return efx_volume; } + int GetGuiVolume() const { return gui_volume; } + int GetWrnVolume() const { return wrn_volume; } + int GetVoxVolume() const { return vox_volume; } + + void SetMenuMusic(int v); + void SetGameMusic(int v); + void SetEfxVolume(int v); + void SetGuiVolume(int v); + void SetWrnVolume(int v); + void SetVoxVolume(int v); + +protected: + int menu_music; + int game_music; + + int efx_volume; + int gui_volume; + int wrn_volume; + int vox_volume; + + bool training; +}; + +#endif AudioConfig_h + |