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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: AudioConfig.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Audio Configuration class
+*/
+
+#ifndef AudioConfig_h
+#define AudioConfig_h
+
+#include "Types.h"
+
+// +--------------------------------------------------------------------+
+
+class AudioConfig
+{
+public:
+ AudioConfig();
+ ~AudioConfig();
+
+ static void Initialize();
+ static void Close();
+ static AudioConfig* GetInstance();
+
+ void Load();
+ void Save();
+
+ static int MenuMusic();
+ static int GameMusic();
+ static int EfxVolume();
+ static int GuiVolume();
+ static int WrnVolume();
+ static int VoxVolume();
+ static int Silence();
+ static void SetTraining(bool t);
+
+ int GetMenuMusic() const { return menu_music; }
+ int GetGameMusic() const { return game_music; }
+ int GetEfxVolume() const { return efx_volume; }
+ int GetGuiVolume() const { return gui_volume; }
+ int GetWrnVolume() const { return wrn_volume; }
+ int GetVoxVolume() const { return vox_volume; }
+
+ void SetMenuMusic(int v);
+ void SetGameMusic(int v);
+ void SetEfxVolume(int v);
+ void SetGuiVolume(int v);
+ void SetWrnVolume(int v);
+ void SetVoxVolume(int v);
+
+protected:
+ int menu_music;
+ int game_music;
+
+ int efx_volume;
+ int gui_volume;
+ int wrn_volume;
+ int vox_volume;
+
+ bool training;
+};
+
+#endif AudioConfig_h
+