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-rw-r--r--Stars45/AudioConfig.cpp454
1 files changed, 227 insertions, 227 deletions
diff --git a/Stars45/AudioConfig.cpp b/Stars45/AudioConfig.cpp
index 1d6a20a..7a7565a 100644
--- a/Stars45/AudioConfig.cpp
+++ b/Stars45/AudioConfig.cpp
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: AudioConfig.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: AudioConfig.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Audio Configuration class
+ OVERVIEW
+ ========
+ Audio Configuration class
*/
#include "MemDebug.h"
@@ -27,22 +27,22 @@ static AudioConfig* audio_config = 0;
// +--------------------------------------------------------------------+
AudioConfig::AudioConfig()
- : menu_music(90),
- game_music(90),
- efx_volume(90),
- gui_volume(90),
- wrn_volume(90),
- vox_volume(90),
- training(false)
+: menu_music(90),
+game_music(90),
+efx_volume(90),
+gui_volume(90),
+wrn_volume(90),
+vox_volume(90),
+training(false)
{
- if (!audio_config)
- audio_config = this;
+ if (!audio_config)
+ audio_config = this;
}
AudioConfig::~AudioConfig()
{
- if (audio_config == this)
- audio_config = 0;
+ if (audio_config == this)
+ audio_config = 0;
}
// +--------------------------------------------------------------------+
@@ -50,22 +50,22 @@ AudioConfig::~AudioConfig()
void
AudioConfig::Initialize()
{
- audio_config = new(__FILE__,__LINE__) AudioConfig;
- if (audio_config)
- audio_config->Load();
+ audio_config = new(__FILE__,__LINE__) AudioConfig;
+ if (audio_config)
+ audio_config->Load();
}
void
AudioConfig::Close()
{
- delete audio_config;
- audio_config = 0;
+ delete audio_config;
+ audio_config = 0;
}
AudioConfig*
AudioConfig::GetInstance()
{
- return audio_config;
+ return audio_config;
}
// +--------------------------------------------------------------------+
@@ -73,92 +73,92 @@ AudioConfig::GetInstance()
int
AudioConfig::MenuMusic()
{
- if (audio_config)
- return -50 * (100 - audio_config->menu_music);
+ if (audio_config)
+ return -50 * (100 - audio_config->menu_music);
- return 0;
+ return 0;
}
int
AudioConfig::GameMusic()
{
- int vol = 0;
+ int vol = 0;
- if (audio_config) {
- vol = -50 * (100 - audio_config->game_music);
+ if (audio_config) {
+ vol = -50 * (100 - audio_config->game_music);
- if (audio_config->training)
- vol -= 2000;
- }
+ if (audio_config->training)
+ vol -= 2000;
+ }
- return vol;
+ return vol;
}
int
AudioConfig::EfxVolume()
{
- int vol = 0;
+ int vol = 0;
- if (audio_config) {
- vol = -50 * (100 - audio_config->efx_volume);
+ if (audio_config) {
+ vol = -50 * (100 - audio_config->efx_volume);
- if (audio_config->training)
- vol -= 2000;
- }
+ if (audio_config->training)
+ vol -= 2000;
+ }
- return vol;
+ return vol;
}
int
AudioConfig::GuiVolume()
{
- if (audio_config)
- return -50 * (100 - audio_config->gui_volume);
+ if (audio_config)
+ return -50 * (100 - audio_config->gui_volume);
- return 0;
+ return 0;
}
int
AudioConfig::WrnVolume()
{
- int vol = 0;
+ int vol = 0;
- if (audio_config) {
- vol = -50 * (100 - audio_config->wrn_volume);
+ if (audio_config) {
+ vol = -50 * (100 - audio_config->wrn_volume);
- if (audio_config->training)
- vol -= 2000;
- }
+ if (audio_config->training)
+ vol -= 2000;
+ }
- return vol;
+ return vol;
}
int
AudioConfig::VoxVolume()
{
- int vol = 0;
+ int vol = 0;
- if (audio_config) {
- vol = -50 * (100 - audio_config->vox_volume);
+ if (audio_config) {
+ vol = -50 * (100 - audio_config->vox_volume);
- if (audio_config->training && vol < -750)
- vol = -750;
- }
+ if (audio_config->training && vol < -750)
+ vol = -750;
+ }
- return vol;
+ return vol;
}
int
AudioConfig::Silence()
{
- return -5000;
+ return -5000;
}
void
AudioConfig::SetTraining(bool t)
{
- if (audio_config)
- audio_config->training = t;
+ if (audio_config)
+ audio_config->training = t;
}
// +--------------------------------------------------------------------+
@@ -166,57 +166,57 @@ AudioConfig::SetTraining(bool t)
void
AudioConfig::SetMenuMusic(int v)
{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
- menu_music = v;
+ menu_music = v;
}
void
AudioConfig::SetGameMusic(int v)
{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
- game_music = v;
+ game_music = v;
}
void
AudioConfig::SetEfxVolume(int v)
{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
- efx_volume = v;
+ efx_volume = v;
}
void
AudioConfig::SetGuiVolume(int v)
{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
- gui_volume = v;
- Button::SetVolume(-50 * (100 - gui_volume));
+ gui_volume = v;
+ Button::SetVolume(-50 * (100 - gui_volume));
}
void
AudioConfig::SetWrnVolume(int v)
{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
- wrn_volume = v;
- Button::SetVolume(-50 * (100 - wrn_volume));
+ wrn_volume = v;
+ Button::SetVolume(-50 * (100 - wrn_volume));
}
void
AudioConfig::SetVoxVolume(int v)
{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
+ if (v < 0) v = 0;
+ else if (v > 100) v = 100;
- vox_volume = v;
+ vox_volume = v;
}
// +--------------------------------------------------------------------+
@@ -224,156 +224,156 @@ AudioConfig::SetVoxVolume(int v)
void
AudioConfig::Load()
{
- DataLoader* loader = DataLoader::GetLoader();
- Text old_path = loader->GetDataPath();
- loader->SetDataPath(0);
-
- // read the config file:
- BYTE* block = 0;
- int blocklen = 0;
- const char* filename = "audio.cfg";
-
- FILE* f = ::fopen(filename, "rb");
-
- if (f) {
- ::fseek(f, 0, SEEK_END);
- blocklen = ftell(f);
- ::fseek(f, 0, SEEK_SET);
-
- block = new(__FILE__,__LINE__) BYTE[blocklen+1];
- block[blocklen] = 0;
-
- ::fread(block, blocklen, 1, f);
- ::fclose(f);
- }
-
- if (blocklen == 0)
- return;
-
- Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
- Term* term = parser.ParseTerm();
-
- if (!term) {
- Print("ERROR: could not parse '%s'.\n", filename);
- exit(-3);
- }
- else {
- TermText* file_type = term->isText();
- if (!file_type || file_type->value() != "AUDIO") {
- Print("WARNING: invalid %s file. Using defaults\n", filename);
- return;
- }
- }
-
- do {
- delete term;
-
- term = parser.ParseTerm();
-
- if (term) {
- int v = 0;
- TermDef* def = term->isDef();
-
- if (def) {
- if (def->name()->value() == "menu_music") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename);
- }
- else {
- menu_music = v;
- }
- }
-
- else if (def->name()->value() == "game_music") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename);
- }
- else {
- game_music = v;
- }
- }
-
- else if (def->name()->value() == "efx_volume") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename);
- }
- else {
- efx_volume = v;
- }
- }
-
- else if (def->name()->value() == "gui_volume") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename);
- }
- else {
- gui_volume = v;
-
- Button::SetVolume(-50 * (100 - gui_volume));
- }
- }
-
- else if (def->name()->value() == "wrn_volume") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename);
- }
- else {
- wrn_volume = v;
- }
- }
-
- else if (def->name()->value() == "vox_volume") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename);
- }
- else {
- vox_volume = v;
- }
- }
-
- else
- Print("WARNING: unknown label '%s' in '%s'\n",
- def->name()->value().data(), filename);
- }
- else {
- Print("WARNING: term ignored in '%s'\n", filename);
- term->print();
- Print("\n");
- }
- }
- }
- while (term);
-
- loader->ReleaseBuffer(block);
- loader->SetDataPath(old_path);
+ DataLoader* loader = DataLoader::GetLoader();
+ Text old_path = loader->GetDataPath();
+ loader->SetDataPath(0);
+
+ // read the config file:
+ BYTE* block = 0;
+ int blocklen = 0;
+ const char* filename = "audio.cfg";
+
+ FILE* f = ::fopen(filename, "rb");
+
+ if (f) {
+ ::fseek(f, 0, SEEK_END);
+ blocklen = ftell(f);
+ ::fseek(f, 0, SEEK_SET);
+
+ block = new(__FILE__,__LINE__) BYTE[blocklen+1];
+ block[blocklen] = 0;
+
+ ::fread(block, blocklen, 1, f);
+ ::fclose(f);
+ }
+
+ if (blocklen == 0)
+ return;
+
+ Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'.\n", filename);
+ exit(-3);
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "AUDIO") {
+ Print("WARNING: invalid %s file. Using defaults\n", filename);
+ return;
+ }
+ }
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ if (term) {
+ int v = 0;
+ TermDef* def = term->isDef();
+
+ if (def) {
+ if (def->name()->value() == "menu_music") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename);
+ }
+ else {
+ menu_music = v;
+ }
+ }
+
+ else if (def->name()->value() == "game_music") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename);
+ }
+ else {
+ game_music = v;
+ }
+ }
+
+ else if (def->name()->value() == "efx_volume") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename);
+ }
+ else {
+ efx_volume = v;
+ }
+ }
+
+ else if (def->name()->value() == "gui_volume") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename);
+ }
+ else {
+ gui_volume = v;
+
+ Button::SetVolume(-50 * (100 - gui_volume));
+ }
+ }
+
+ else if (def->name()->value() == "wrn_volume") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename);
+ }
+ else {
+ wrn_volume = v;
+ }
+ }
+
+ else if (def->name()->value() == "vox_volume") {
+ GetDefNumber(v, def, filename);
+
+ if (v < 0 || v > 100) {
+ Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename);
+ }
+ else {
+ vox_volume = v;
+ }
+ }
+
+ else
+ Print("WARNING: unknown label '%s' in '%s'\n",
+ def->name()->value().data(), filename);
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ term->print();
+ Print("\n");
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(old_path);
}
void
AudioConfig::Save()
{
- FILE* f = fopen("audio.cfg", "w");
- if (f) {
- fprintf(f, "AUDIO\n\n");
- fprintf(f, "menu_music: %3d\n", menu_music);
- fprintf(f, "game_music: %3d\n\n", game_music);
- fprintf(f, "efx_volume: %3d\n", efx_volume);
- fprintf(f, "gui_volume: %3d\n", gui_volume);
- fprintf(f, "wrn_volume: %3d\n", wrn_volume);
- fprintf(f, "vox_volume: %3d\n", vox_volume);
- fclose(f);
- }
+ FILE* f = fopen("audio.cfg", "w");
+ if (f) {
+ fprintf(f, "AUDIO\n\n");
+ fprintf(f, "menu_music: %3d\n", menu_music);
+ fprintf(f, "game_music: %3d\n\n", game_music);
+ fprintf(f, "efx_volume: %3d\n", efx_volume);
+ fprintf(f, "gui_volume: %3d\n", gui_volume);
+ fprintf(f, "wrn_volume: %3d\n", wrn_volume);
+ fprintf(f, "vox_volume: %3d\n", vox_volume);
+ fclose(f);
+ }
}
// +--------------------------------------------------------------------+