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Diffstat (limited to 'Stars45/Asteroid.cpp')
-rw-r--r-- | Stars45/Asteroid.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/Stars45/Asteroid.cpp b/Stars45/Asteroid.cpp new file mode 100644 index 0000000..440f43f --- /dev/null +++ b/Stars45/Asteroid.cpp @@ -0,0 +1,140 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Asteroid.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Asteroid Sprite animation class +*/ + +#include "MemDebug.h" +#include "Asteroid.h" +#include "Shot.h" +#include "Explosion.h" +#include "Sim.h" + +#include "Solid.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static Point asteroid_velocity = Point(0,0,0); +static Model* asteroid_model[32]; + +// +--------------------------------------------------------------------+ + +Asteroid::Asteroid(int t, const Vec3& pos, double m) + : Debris(asteroid_model[t%6], pos, asteroid_velocity, m) +{ + life = -1; +} + +// +--------------------------------------------------------------------+ + +void +Asteroid::Initialize() +{ + ZeroMemory(asteroid_model, sizeof(asteroid_model)); + + DataLoader* loader = DataLoader::GetLoader(); + Text old_path = loader->GetDataPath(); + loader->SetDataPath("Galaxy/Asteroids/"); + + int n = 0; + + Model* a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a1.mag", 100); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a2.mag", 50); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a1.mag", 8); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a2.mag", 10); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a3.mag", 30); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a4.mag", 20); + asteroid_model[n++] = a; + } + + List<Text> mod_asteroids; + loader->SetDataPath("Mods/Galaxy/Asteroids/"); + loader->ListFiles("*.mag", mod_asteroids); + + ListIter<Text> iter = mod_asteroids; + while (++iter && n < 32) { + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load(*iter.value(), 50); + asteroid_model[n++] = a; + } + } + + loader->SetDataPath(old_path); +} + +void +Asteroid::Close() +{ + for (int i = 0; i < 32; i++) + delete asteroid_model[i]; + + ZeroMemory(asteroid_model, sizeof(asteroid_model)); +} + +// +--------------------------------------------------------------------+ + + + |