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-rw-r--r--Opcode/Opcode.vcxproj.filters327
1 files changed, 327 insertions, 0 deletions
diff --git a/Opcode/Opcode.vcxproj.filters b/Opcode/Opcode.vcxproj.filters
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="API">
+ <UniqueIdentifier>{6c24b0c1-fd62-41c8-99dc-9db1df8ee68b}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Trees">
+ <UniqueIdentifier>{39af0cb0-f266-4e16-bb83-e68a0730cb89}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Trees\Collision queries">
+ <UniqueIdentifier>{35f8ea64-1de7-4e93-b530-99c5966311b8}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Trees\Collision queries\Base colliders">
+ <UniqueIdentifier>{76d1ec49-eb79-4ee7-bee9-362490af6f51}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Trees\Collision queries\Standard colliders">
+ <UniqueIdentifier>{a6a367d4-6027-47cd-9cdd-1e714c09db19}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Overlap tests">
+ <UniqueIdentifier>{8ed5026e-bd57-4d9f-8e1b-a5a94e89a486}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="SweepAndPrune">
+ <UniqueIdentifier>{0c7b2ad1-679e-4869-8292-4bc14f1a79fb}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Usages">
+ <UniqueIdentifier>{6656c6e0-b75e-41ed-9ddf-cf3b8f213b0b}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Ice">
+ <UniqueIdentifier>{f9ebe0cc-7a07-4345-83e7-25f75f517391}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="OPC_BaseModel.cpp">
+ <Filter>API</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_HybridModel.cpp">
+ <Filter>API</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_Model.cpp">
+ <Filter>API</Filter>
+ </ClCompile>
+ <ClCompile Include="Opcode.cpp">
+ <Filter>API</Filter>
+ </ClCompile>
+ <ClCompile Include="StdAfx.cpp">
+ <Filter>API</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_Collider.cpp">
+ <Filter>Trees\Collision queries\Base colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_VolumeCollider.cpp">
+ <Filter>Trees\Collision queries\Base colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_AABBCollider.cpp">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_LSSCollider.cpp">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_OBBCollider.cpp">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_PlanesCollider.cpp">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_RayCollider.cpp">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_SphereCollider.cpp">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_TreeCollider.cpp">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_AABBTree.cpp">
+ <Filter>Trees</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_Common.cpp">
+ <Filter>Trees</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_MeshInterface.cpp">
+ <Filter>Trees</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_OptimizedTree.cpp">
+ <Filter>Trees</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_TreeBuilders.cpp">
+ <Filter>Trees</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_BoxPruning.cpp">
+ <Filter>SweepAndPrune</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_SweepAndPrune.cpp">
+ <Filter>SweepAndPrune</Filter>
+ </ClCompile>
+ <ClCompile Include="OPC_Picking.cpp">
+ <Filter>Usages</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceAABB.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceContainer.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceHPoint.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceIndexedTriangle.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceMatrix3x3.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceMatrix4x4.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceOBB.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IcePlane.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IcePoint.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceRandom.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceRay.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceRevisitedRadix.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceSegment.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceTriangle.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ <ClCompile Include="Ice\IceUtils.cpp">
+ <Filter>Ice</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="OPC_BaseModel.h">
+ <Filter>API</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_HybridModel.h">
+ <Filter>API</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_IceHook.h">
+ <Filter>API</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_Model.h">
+ <Filter>API</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_Settings.h">
+ <Filter>API</Filter>
+ </ClInclude>
+ <ClInclude Include="Opcode.h">
+ <Filter>API</Filter>
+ </ClInclude>
+ <ClInclude Include="StdAfx.h">
+ <Filter>API</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_Collider.h">
+ <Filter>Trees\Collision queries\Base colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_VolumeCollider.h">
+ <Filter>Trees\Collision queries\Base colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_AABBCollider.h">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_LSSCollider.h">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_OBBCollider.h">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_PlanesCollider.h">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_RayCollider.h">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_SphereCollider.h">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_TreeCollider.h">
+ <Filter>Trees\Collision queries\Standard colliders</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_AABBTree.h">
+ <Filter>Trees</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_Common.h">
+ <Filter>Trees</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_MeshInterface.h">
+ <Filter>Trees</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_OptimizedTree.h">
+ <Filter>Trees</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_TreeBuilders.h">
+ <Filter>Trees</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_BoxBoxOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_LSSAABBOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_LSSTriOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_PlanesAABBOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_PlanesTriOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_RayAABBOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_RayTriOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_SphereAABBOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_SphereTriOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_TriBoxOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_TriTriOverlap.h">
+ <Filter>Overlap tests</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_BoxPruning.h">
+ <Filter>SweepAndPrune</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_SweepAndPrune.h">
+ <Filter>SweepAndPrune</Filter>
+ </ClInclude>
+ <ClInclude Include="OPC_Picking.h">
+ <Filter>Usages</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceAABB.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceAxes.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceBoundingSphere.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceContainer.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceFPU.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceHPoint.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceIndexedTriangle.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceLSS.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceMatrix3x3.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceMatrix4x4.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceMemoryMacros.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceOBB.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IcePairs.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IcePlane.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IcePoint.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IcePreprocessor.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceRandom.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceRay.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceRevisitedRadix.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceSegment.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceTriangle.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceTrilist.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceTypes.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ <ClInclude Include="Ice\IceUtils.h">
+ <Filter>Ice</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="ReadMe.txt" />
+ </ItemGroup>
+</Project> \ No newline at end of file