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+# Microsoft Developer Studio Project File - Name="Opcode" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=Opcode - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "Opcode.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "Opcode.mak" CFG="Opcode - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "Opcode - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "Opcode - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "Opcode - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Yu"stdafx.h" /FD /c
+# ADD CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Yu"stdafx.h" /FD /QIfist /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x40c /d "NDEBUG"
+# ADD RSC /l 0x40c /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 /nologo /dll /machine:I386
+# SUBTRACT LINK32 /debug
+
+!ELSEIF "$(CFG)" == "Opcode - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR /Yu"stdafx.h" /FD /GZ /QIfist /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x40c /d "_DEBUG"
+# ADD RSC /l 0x40c /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 /nologo /dll /incremental:no /debug /machine:I386 /out:"Debug\Opcode_D.dll" /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "Opcode - Win32 Release"
+# Name "Opcode - Win32 Debug"
+# Begin Group "API"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\OPC_BaseModel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_BaseModel.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_HybridModel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_HybridModel.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_IceHook.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_Model.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_Model.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_Settings.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Opcode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Opcode.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\StdAfx.cpp
+# ADD CPP /Yc"stdafx.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\StdAfx.h
+# End Source File
+# End Group
+# Begin Group "Trees"
+
+# PROP Default_Filter ""
+# Begin Group "Collision queries"
+
+# PROP Default_Filter ""
+# Begin Group "Base colliders"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\OPC_Collider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_Collider.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_VolumeCollider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_VolumeCollider.h
+# End Source File
+# End Group
+# Begin Group "Standard colliders"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\OPC_AABBCollider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_AABBCollider.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_LSSCollider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_LSSCollider.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_OBBCollider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_OBBCollider.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_PlanesCollider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_PlanesCollider.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_RayCollider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_RayCollider.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_SphereCollider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_SphereCollider.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_TreeCollider.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_TreeCollider.h
+# End Source File
+# End Group
+# End Group
+# Begin Source File
+
+SOURCE=.\OPC_AABBTree.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_AABBTree.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_Common.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_Common.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_MeshInterface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_MeshInterface.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_OptimizedTree.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_OptimizedTree.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_TreeBuilders.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_TreeBuilders.h
+# End Source File
+# End Group
+# Begin Group "Overlap tests"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\OPC_BoxBoxOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_LSSAABBOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_LSSTriOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_PlanesAABBOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_PlanesTriOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_RayAABBOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_RayTriOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_SphereAABBOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_SphereTriOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_TriBoxOverlap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_TriTriOverlap.h
+# End Source File
+# End Group
+# Begin Group "SweepAndPrune"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\OPC_BoxPruning.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_BoxPruning.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_SweepAndPrune.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_SweepAndPrune.h
+# End Source File
+# End Group
+# Begin Group "Usages"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\OPC_Picking.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\OPC_Picking.h
+# End Source File
+# End Group
+# Begin Group "Ice"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\Ice\IceAABB.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceAABB.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceAxes.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceBoundingSphere.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceContainer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceContainer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceFPU.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceHPoint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceHPoint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceIndexedTriangle.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceIndexedTriangle.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceLSS.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceMatrix3x3.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceMatrix3x3.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceMatrix4x4.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceMatrix4x4.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceMemoryMacros.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceOBB.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceOBB.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IcePairs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IcePlane.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IcePlane.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IcePoint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IcePoint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IcePreprocessor.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceRandom.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceRandom.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceRay.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceRay.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceRevisitedRadix.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceRevisitedRadix.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceSegment.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceSegment.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceTriangle.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceTriangle.h
+# End Source File
+# Begin Source File
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+SOURCE=.\Ice\IceTrilist.h
+# End Source File
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+
+SOURCE=.\Ice\IceTypes.h
+# End Source File
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+# End Source File
+# Begin Source File
+
+SOURCE=.\Ice\IceUtils.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\ReadMe.txt
+# End Source File
+# End Target
+# End Project