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-rw-r--r--Opcode/OPC_PlanesCollider.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Opcode/OPC_PlanesCollider.cpp b/Opcode/OPC_PlanesCollider.cpp
index 89b507c..b8ada6f 100644
--- a/Opcode/OPC_PlanesCollider.cpp
+++ b/Opcode/OPC_PlanesCollider.cpp
@@ -335,8 +335,8 @@ void PlanesCollider::_Collide(const AABBQuantizedNode* node, udword clip_mask)
{
// Dequantize box
const QuantizedAABB& Box = node->mAABB;
- const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z);
- const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z);
+ const IcePoint Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z);
+ const IcePoint Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z);
// Test the box against the planes. If the box is completely culled, so are its children, hence we exit.
udword OutClipMask;
@@ -369,8 +369,8 @@ void PlanesCollider::_CollideNoPrimitiveTest(const AABBQuantizedNode* node, udwo
{
// Dequantize box
const QuantizedAABB& Box = node->mAABB;
- const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z);
- const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z);
+ const IcePoint Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z);
+ const IcePoint Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z);
// Test the box against the planes. If the box is completely culled, so are its children, hence we exit.
udword OutClipMask;
@@ -451,8 +451,8 @@ void PlanesCollider::_Collide(const AABBQuantizedNoLeafNode* node, udword clip_m
{
// Dequantize box
const QuantizedAABB& Box = node->mAABB;
- const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z);
- const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z);
+ const IcePoint Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z);
+ const IcePoint Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z);
// Test the box against the planes. If the box is completely culled, so are its children, hence we exit.
udword OutClipMask;
@@ -480,8 +480,8 @@ void PlanesCollider::_CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node
{
// Dequantize box
const QuantizedAABB& Box = node->mAABB;
- const Point Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z);
- const Point Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z);
+ const IcePoint Center(float(Box.mCenter[0]) * mCenterCoeff.x, float(Box.mCenter[1]) * mCenterCoeff.y, float(Box.mCenter[2]) * mCenterCoeff.z);
+ const IcePoint Extents(float(Box.mExtents[0]) * mExtentsCoeff.x, float(Box.mExtents[1]) * mExtentsCoeff.y, float(Box.mExtents[2]) * mExtentsCoeff.z);
// Test the box against the planes. If the box is completely culled, so are its children, hence we exit.
udword OutClipMask;