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+
+ ======================================
+ OPCODE (OPtimized COllision DEtection)
+ ======================================
+
+ Demo version 1.3b
+
+ This demo compares RAPID 2.01 vs OPCODE 1.0.
+
+ Information about RAPID can be found there:
+ http://www.cs.unc.edu/~geom/OBB/OBBT.html
+
+ Information about OPCODE can be found there:
+ http://www.codercorner.com/Opcode.htm
+
+ -----
+
+ I tried to be as fair as possible, and selected several scenes
+ where both RAPID and OPCODE show their forces. RAPID is usually
+ faster in close-proximity scenarii, especially when one object
+ is totally surrounded by another. OPCODE is usually faster when
+ objects deeply overlap. On my machine (Celeron 500Mhz), I have
+ found OPCODE to be faster overall. See for yourself.
+
+ By the way, don't forget OPCODE's primary goal was *memory*, not
+ speed. Considering this, I'm quite pleased with the results!
+
+ -----
+
+ Scenes have been exported with Flexporter:
+ http://www.codercorner.com/Flexporter.htm
+
+ If you don't like them, you can export your own test scenes from
+ MAX - just ensure there are only 2 meshes in them.
+
+ -----
+
+ How to proceed:
+ 1) Run Opcode.exe
+ 2) Drag&drop a ZCB file on the window
+ Messages such as "Chunk MOVE not found" are normal.
+ 3) Play!
+
+ -----
+
+ OPCODE-related keys:
+
+ 1 Toggle contact mode
+ - All contacts: report all colliding triangles
+ - First contact: report first contact only (a simple yes/no
+ answer to the overlap question)
+
+ 2 Toggle BV-BV tests
+ - full tests: standard SAT (15 separating axes)
+ - no class III: SAT-lite (6 separating axes)
+
+ 3 Toggle Prim-BV tests
+ - full tests: standard SAT (15 separating axes)
+ - no class III: SAT-lite (6 separating axes)
+
+ 4 Toggle leaf nodes
+ - discarded: use N-1 nodes only for a complete tree
+ - kept: standard complete tree with 2*N-1 nodes
+
+ 5 Toggle compression
+ - enabled: use quantized trees
+ - disabled: use normal trees
+
+ 6 Toggle temporal coherence (only for first contact mode)
+ - enabled: test the previous pair of colliding triangles
+ before everything else.
+ - disabled: well, do not....
+
+ -----
+
+ NB: in order to switch from one feature to another quickly, I create
+ 4 trees for each mesh: normal, no-leaf, quantized, quantized no-leaf.
+
+ i.e. 4 OPCODE models + 1 RAPID model / mesh, which explains why the
+ building phase is not very fast... Especially in the last scene, it
+ takes a while - please wait!
+
+ -----
+
+ Generic keys to play with:
+
+ F1 Texture control
+ F2 Camera control
+ F3 Mesh control
+ F4 Material control
+ F5 Scene control
+ F6 Light control
+ F7 Helper control
+
+ To move the camera or a mesh, use the mouse. Should be intuitive.
+ In camera mode, press +/- to jump from one camera to another.
+ Actually +/- jump to "next current" or "previous current", where
+ "current" is a mesh, camera, texture, etc - depends on selected
+ control mode.
+
+ To test collision detection, useful keys are:
+ - S to spin a model automatically (on/off)
+ - P to pause any animation
+ - O (in pause mode) to play one frame only
+
+ Other keys shouldn't be useful there but anyway:
+ - F displays the framerate on/off (BTW, I do 2 collision queries/frame
+ and displays a lot of slow text, so don't pay too much attention to
+ the overall framerate)
+ - T toggles texturing
+ - G toggles gouraud
+ - W toggles wireframe
+ - R toggles the profiling
+ - I toggles general information
+ - B toggles bounding boxes
+
+ Special keys
+ - Y should subdivide a mesh with the Butterfly algorithm. Since it
+ implies rebuilding all collision trees, it may be quite slow.
+ - L should smooth a mesh (same remark)
+ - M should make a mesh manifold, in case ICE complains....
+ - U should unfold a mesh, so beware.
+
+ Otherwise, play with the menu *at your own risk*.
+
+
+ -----
+
+ In situations where RAPID is really faster (for example when a mesh
+ is surrounded by another one) try re-enabling leaf nodes....
+
+ -----
+
+ Pierre Terdiman
+ May 03, 2001
+
+ p.terdiman@wanadoo.fr
+ p.terdiman@codercorner.com
+
+ www.codercorner.com
+
+ \ No newline at end of file