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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: NetEx.lib
+ FILE: NetLink.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Network Link for Remote Player
+*/
+
+
+#ifndef NetLink_h
+#define NetLink_h
+
+#include <windows.h>
+#include "NetAddr.h"
+#include "NetSock.h"
+#include "List.h"
+#include "ThreadSync.h"
+
+// +-------------------------------------------------------------------+
+
+class NetGram;
+class NetMsg;
+class NetPeer;
+
+// +-------------------------------------------------------------------+
+
+class NetLink
+{
+public:
+ static const char* TYPENAME() { return "NetLink"; }
+
+ NetLink();
+ NetLink(NetAddr& a);
+ virtual ~NetLink();
+
+ int operator == (const NetLink& that) const { return this == &that; }
+
+ const NetAddr& GetAddress() const { return addr; }
+
+ DWORD AddPeer(const char* a, WORD p=12345);
+ DWORD AddPeer(DWORD a, WORD p=12345);
+ DWORD AddPeer(const NetAddr& a);
+
+ bool SendMessage(DWORD nid, void* d, int l, BYTE f=0);
+ bool SendMessage(DWORD nid, BYTE type, const char* text, int len, BYTE f=0);
+ bool SendMessage(NetMsg* msg);
+
+ NetMsg* GetMessage();
+ NetMsg* GetMessage(DWORD netid);
+
+ virtual void Shutdown();
+ DWORD DoSendRecv();
+
+ DWORD GetResendInterval() const { return resend_time; }
+ void SetResendInterval(DWORD t) { resend_time = t; }
+ DWORD GetTrafficInterval() const { return traffic_time; }
+ void SetTrafficInterval(DWORD t) { traffic_time = t; }
+
+ DWORD GetPacketsSent() const { return packets_sent; }
+ DWORD GetPacketsRecv() const { return packets_recv; }
+ DWORD GetBytesSent() const { return bytes_sent; }
+ DWORD GetBytesRecv() const { return bytes_recv; }
+ DWORD GetRetries() const { return retries; }
+ DWORD GetDrops() const { return drops; }
+ DWORD GetLag() const { return lag; }
+
+ NetPeer* FindPeer(const NetAddr& a);
+ NetPeer* FindPeer(DWORD netid);
+
+protected:
+ void SendNetGram(NetGram* g);
+ NetGram* RecvNetGram();
+ void AckNetGram(NetGram* gram);
+ void ProcessAck(NetGram* gram);
+ void QueueNetGram(NetGram* gram);
+
+ void ReadPackets();
+ void SendPackets();
+ void DoRetries();
+
+ NetAddr addr;
+ NetSock sock;
+ List<NetGram> send_list;
+ List<NetMsg> recv_list;
+ List<NetPeer> peer_list;
+
+ HANDLE hnet;
+ bool shutdown;
+ ThreadSync sync;
+
+ DWORD resend_time;
+ DWORD traffic_time;
+
+ DWORD packets_sent;
+ DWORD packets_recv;
+ DWORD bytes_sent;
+ DWORD bytes_recv;
+ DWORD retries;
+ DWORD drops;
+ DWORD lag;
+
+ DWORD lag_samples[10];
+ int lag_index;
+};
+
+
+#endif NetLink_h \ No newline at end of file