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-rw-r--r--Magic2/AlphaInverse.cpp4133
-rw-r--r--Magic2/AlphaPalette.cpp293
-rw-r--r--Magic2/CMakeLists.txt43
-rw-r--r--Magic2/Command.cpp76
-rw-r--r--Magic2/Command.h79
-rw-r--r--Magic2/ContentBundle.cpp161
-rw-r--r--Magic2/ContentBundle.h72
-rw-r--r--Magic2/Editor.cpp436
-rw-r--r--Magic2/Editor.h108
-rw-r--r--Magic2/Grid.cpp370
-rw-r--r--Magic2/Grid.h105
-rw-r--r--Magic2/GridProps.cpp150
-rw-r--r--Magic2/GridProps.h93
-rw-r--r--Magic2/Locale_ss.cpp261
-rw-r--r--Magic2/Locale_ss.h77
-rw-r--r--Magic2/M3DS.cpp287
-rw-r--r--Magic2/M3DS.h353
-rw-r--r--Magic2/Magic.cpp226
-rw-r--r--Magic2/Magic.h87
-rw-r--r--Magic2/Magic.rc1065
-rw-r--r--Magic2/Magic.vcxproj869
-rw-r--r--Magic2/Magic.vcxproj.filters427
-rw-r--r--Magic2/MagicDoc.cpp639
-rw-r--r--Magic2/MagicDoc.h144
-rw-r--r--Magic2/MagicView.cpp1461
-rw-r--r--Magic2/MagicView.h225
-rw-r--r--Magic2/MainFrm.cpp178
-rw-r--r--Magic2/MainFrm.h87
-rw-r--r--Magic2/MaterialDialog.cpp717
-rw-r--r--Magic2/MaterialDialog.h141
-rw-r--r--Magic2/ModelFile3DS.cpp307
-rw-r--r--Magic2/ModelFile3DS.h61
-rw-r--r--Magic2/ModelFileMAG.cpp849
-rw-r--r--Magic2/ModelFileMAG.h63
-rw-r--r--Magic2/ModelFileOBJ.cpp814
-rw-r--r--Magic2/ModelFileOBJ.h61
-rw-r--r--Magic2/ModelView.cpp441
-rw-r--r--Magic2/ModelView.h88
-rw-r--r--Magic2/Primitives.cpp76
-rw-r--r--Magic2/Primitives.h79
-rw-r--r--Magic2/Res/Magic.icobin0 -> 1078 bytes
-rw-r--r--Magic2/Res/Magic.rc213
-rw-r--r--Magic2/Res/MagicDoc.icobin0 -> 1078 bytes
-rw-r--r--Magic2/Res/Orig Toolbar.bmpbin0 -> 1078 bytes
-rw-r--r--Magic2/Res/Toolbar.bmpbin0 -> 2518 bytes
-rw-r--r--Magic2/Selection.cpp216
-rw-r--r--Magic2/Selection.h98
-rw-r--r--Magic2/Selector.cpp414
-rw-r--r--Magic2/Selector.h100
-rw-r--r--Magic2/StdAfx.cpp8
-rw-r--r--Magic2/StdAfx.h46
-rw-r--r--Magic2/SurfacePropertiesDialog.cpp119
-rw-r--r--Magic2/SurfacePropertiesDialog.h97
-rw-r--r--Magic2/TexCubeDX9.cpp144
-rw-r--r--Magic2/TexCubeDX9.h73
-rw-r--r--Magic2/TextureMapDialog.cpp209
-rw-r--r--Magic2/TextureMapDialog.h109
-rw-r--r--Magic2/Thumbnail.cpp81
-rw-r--r--Magic2/Thumbnail.h55
-rw-r--r--Magic2/UVMapView.cpp474
-rw-r--r--Magic2/UVMapView.h106
-rw-r--r--Magic2/VideoDX9.cpp3641
-rw-r--r--Magic2/VideoDX9.h219
-rw-r--r--Magic2/l3ds.cpp1793
-rw-r--r--Magic2/l3ds.h457
-rw-r--r--Magic2/resource.h233
66 files changed, 24907 insertions, 0 deletions
diff --git a/Magic2/AlphaInverse.cpp b/Magic2/AlphaInverse.cpp
new file mode 100644
index 0000000..03ea403
--- /dev/null
+++ b/Magic2/AlphaInverse.cpp
@@ -0,0 +1,4133 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: AlphaInverse.cpp
+ AUTHOR: John DiCamillo
+*/
+
+#include "stdafx.h"
+
+BYTE inverse_palette[32768] = {
+ 0, 47, 63, 63, 62, 62, 61, 61,
+ 61, 60, 60, 59, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 252, 252, 252, 252, 252, 252, 252, 252,
+ 47, 47, 63, 63, 62, 62, 61, 61,
+ 61, 60, 60, 59, 59, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 55, 252, 252, 252, 252, 252, 252, 252,
+ 47, 46, 63, 63, 62, 62, 61, 61,
+ 60, 60, 60, 59, 59, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 55,
+ 55, 252, 252, 252, 252, 252, 252, 252,
+ 46, 46, 46, 62, 62, 62, 61, 61,
+ 60, 60, 59, 59, 59, 58, 4, 4,
+ 4, 4, 4, 4, 4, 4, 55, 55,
+ 55, 54, 252, 252, 252, 252, 252, 252,
+ 46, 46, 45, 111, 111, 79, 79, 61,
+ 60, 60, 59, 59, 59, 58, 58, 57,
+ 4, 4, 4, 4, 56, 55, 55, 55,
+ 54, 54, 54, 252, 252, 252, 252, 252,
+ 111, 111, 111, 111, 111, 111, 79, 79,
+ 60, 60, 59, 59, 58, 58, 58, 57,
+ 57, 56, 56, 56, 56, 55, 55, 55,
+ 54, 54, 54, 252, 252, 252, 252, 252,
+ 111, 111, 111, 111, 111, 111, 111, 78,
+ 78, 78, 59, 59, 58, 58, 57, 57,
+ 57, 56, 56, 56, 55, 55, 55, 55,
+ 54, 54, 54, 54, 252, 252, 252, 252,
+ 111, 111, 111, 111, 111, 111, 110, 78,
+ 78, 77, 77, 77, 58, 58, 57, 57,
+ 57, 56, 56, 56, 55, 55, 55, 55,
+ 54, 54, 54, 54, 54, 252, 252, 252,
+ 111, 111, 111, 111, 110, 110, 110, 110,
+ 78, 77, 213, 213, 213, 213, 213, 213,
+ 56, 56, 56, 56, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 252, 252, 252,
+ 111, 110, 110, 110, 110, 110, 110, 109,
+ 109, 213, 213, 213, 213, 213, 213, 213,
+ 213, 213, 56, 56, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 54, 252, 252,
+ 110, 110, 110, 110, 110, 109, 109, 109,
+ 109, 213, 213, 213, 213, 213, 213, 213,
+ 213, 213, 212, 6, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 54, 53, 252,
+ 2, 110, 110, 110, 109, 109, 109, 109,
+ 213, 213, 213, 213, 213, 213, 213, 213,
+ 213, 212, 6, 6, 6, 6, 6, 54,
+ 54, 54, 54, 54, 54, 53, 53, 53,
+ 2, 2, 2, 109, 109, 109, 109, 108,
+ 213, 213, 213, 213, 213, 213, 213, 213,
+ 212, 6, 6, 6, 6, 6, 6, 6,
+ 54, 54, 54, 54, 53, 53, 53, 53,
+ 2, 2, 2, 2, 108, 108, 108, 108,
+ 213, 213, 213, 213, 213, 213, 213, 212,
+ 6, 6, 6, 6, 6, 6, 6, 211,
+ 211, 211, 70, 53, 53, 53, 53, 53,
+ 2, 2, 2, 2, 2, 108, 108, 108,
+ 213, 213, 213, 213, 213, 213, 212, 6,
+ 6, 6, 6, 6, 6, 6, 211, 211,
+ 211, 211, 211, 70, 70, 70, 53, 53,
+ 2, 2, 2, 2, 2, 2, 107, 107,
+ 107, 213, 213, 213, 213, 212, 6, 6,
+ 6, 6, 6, 6, 6, 211, 211, 211,
+ 211, 211, 211, 210, 210, 70, 70, 70,
+ 2, 2, 2, 2, 2, 2, 107, 107,
+ 107, 213, 213, 213, 212, 6, 6, 6,
+ 6, 6, 6, 6, 211, 211, 211, 211,
+ 211, 211, 210, 210, 210, 210, 210, 210,
+ 2, 2, 2, 2, 2, 2, 107, 107,
+ 106, 106, 213, 212, 6, 6, 6, 6,
+ 6, 6, 6, 211, 211, 211, 211, 211,
+ 211, 210, 210, 210, 210, 210, 210, 209,
+ 2, 2, 2, 2, 2, 2, 106, 106,
+ 106, 106, 106, 6, 6, 6, 6, 6,
+ 6, 6, 211, 211, 211, 211, 211, 211,
+ 210, 210, 210, 210, 210, 210, 209, 209,
+ 2, 2, 2, 2, 2, 2, 105, 105,
+ 105, 105, 105, 6, 6, 6, 6, 6,
+ 6, 211, 211, 211, 211, 211, 211, 210,
+ 210, 210, 210, 210, 210, 209, 209, 209,
+ 2, 2, 2, 2, 2, 2, 105, 105,
+ 105, 105, 105, 6, 6, 6, 6, 6,
+ 211, 211, 211, 211, 211, 211, 210, 210,
+ 210, 210, 210, 210, 209, 209, 209, 209,
+ 2, 2, 2, 2, 2, 2, 105, 105,
+ 104, 104, 104, 6, 6, 6, 6, 211,
+ 211, 211, 211, 211, 211, 210, 210, 210,
+ 210, 210, 210, 209, 209, 209, 209, 209,
+ 2, 2, 2, 2, 2, 104, 104, 104,
+ 104, 104, 104, 103, 6, 6, 211, 211,
+ 211, 211, 211, 211, 210, 210, 210, 210,
+ 210, 210, 209, 209, 209, 209, 209, 209,
+ 2, 2, 2, 2, 2, 104, 104, 104,
+ 104, 104, 103, 103, 103, 211, 211, 211,
+ 211, 211, 211, 210, 210, 210, 210, 210,
+ 210, 209, 209, 209, 209, 209, 209, 209,
+ 250, 250, 250, 250, 250, 104, 104, 104,
+ 103, 103, 103, 103, 103, 211, 211, 211,
+ 211, 211, 210, 210, 210, 210, 210, 210,
+ 209, 209, 209, 209, 209, 209, 209, 208,
+ 250, 250, 250, 250, 250, 250, 102, 102,
+ 103, 103, 103, 103, 103, 103, 211, 211,
+ 211, 210, 210, 210, 210, 210, 210, 209,
+ 209, 209, 209, 209, 209, 209, 208, 208,
+ 250, 250, 250, 250, 250, 250, 250, 102,
+ 102, 102, 103, 103, 103, 103, 211, 211,
+ 210, 210, 210, 210, 210, 210, 209, 209,
+ 209, 209, 209, 209, 209, 208, 208, 208,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 102, 102, 102, 103, 103, 103, 211, 210,
+ 210, 210, 210, 210, 210, 209, 209, 209,
+ 209, 209, 209, 209, 208, 208, 208, 254,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 250, 102, 102, 102, 103, 103, 103, 210,
+ 210, 210, 210, 210, 209, 209, 209, 209,
+ 209, 209, 209, 208, 208, 208, 254, 254,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 250, 250, 102, 102, 102, 103, 103, 210,
+ 210, 210, 210, 209, 209, 209, 209, 209,
+ 209, 209, 208, 208, 208, 254, 254, 254,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 250, 250, 250, 102, 102, 102, 102, 210,
+ 210, 210, 209, 209, 209, 209, 209, 209,
+ 209, 208, 208, 208, 254, 254, 254, 254,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 250, 250, 250, 250, 102, 102, 102, 210,
+ 210, 209, 209, 209, 209, 209, 209, 209,
+ 208, 208, 208, 254, 254, 254, 254, 254,
+ 47, 47, 63, 63, 62, 62, 61, 61,
+ 61, 60, 60, 59, 59, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 55, 252, 252, 252, 252, 252, 252, 252,
+ 47, 46, 63, 63, 62, 62, 61, 61,
+ 60, 60, 60, 59, 59, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 55,
+ 55, 252, 252, 252, 252, 252, 252, 252,
+ 46, 46, 46, 62, 62, 62, 61, 61,
+ 60, 60, 59, 59, 59, 58, 4, 4,
+ 4, 4, 4, 4, 4, 4, 55, 55,
+ 55, 54, 252, 252, 252, 252, 252, 252,
+ 46, 46, 45, 45, 62, 79, 61, 61,
+ 60, 60, 59, 59, 59, 58, 58, 57,
+ 4, 4, 4, 4, 56, 55, 55, 55,
+ 54, 54, 54, 252, 252, 252, 252, 252,
+ 46, 45, 45, 45, 79, 79, 79, 79,
+ 60, 60, 59, 59, 58, 58, 58, 57,
+ 57, 56, 56, 56, 56, 55, 55, 55,
+ 54, 54, 54, 252, 252, 252, 252, 252,
+ 111, 111, 111, 111, 111, 79, 79, 79,
+ 78, 60, 59, 59, 58, 58, 57, 57,
+ 57, 56, 56, 56, 55, 55, 55, 55,
+ 54, 54, 54, 54, 252, 252, 252, 252,
+ 111, 111, 111, 111, 111, 111, 79, 78,
+ 78, 78, 77, 59, 58, 58, 57, 57,
+ 57, 56, 56, 56, 55, 55, 55, 55,
+ 54, 54, 54, 54, 54, 252, 252, 252,
+ 111, 111, 111, 111, 111, 110, 110, 78,
+ 78, 77, 77, 77, 58, 58, 57, 57,
+ 56, 56, 56, 56, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 252, 252, 252,
+ 111, 111, 111, 110, 110, 110, 110, 110,
+ 77, 77, 77, 213, 213, 213, 213, 213,
+ 56, 56, 56, 56, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 54, 252, 252,
+ 110, 110, 110, 110, 110, 110, 109, 109,
+ 109, 213, 213, 213, 213, 213, 213, 213,
+ 213, 56, 56, 55, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 54, 53, 252,
+ 110, 110, 110, 110, 110, 109, 109, 109,
+ 109, 213, 213, 213, 213, 213, 213, 213,
+ 213, 213, 212, 73, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 53, 53, 53,
+ 2, 110, 110, 109, 109, 109, 109, 109,
+ 108, 213, 213, 213, 213, 213, 213, 213,
+ 213, 212, 212, 212, 6, 55, 55, 54,
+ 54, 54, 54, 54, 53, 53, 53, 53,
+ 2, 2, 2, 109, 109, 109, 108, 108,
+ 108, 213, 213, 213, 213, 213, 213, 213,
+ 212, 212, 212, 6, 6, 6, 6, 54,
+ 54, 54, 54, 53, 53, 53, 53, 53,
+ 2, 2, 2, 2, 108, 108, 108, 108,
+ 108, 213, 213, 213, 213, 213, 213, 212,
+ 212, 212, 6, 6, 6, 6, 211, 211,
+ 211, 70, 70, 53, 53, 53, 53, 53,
+ 2, 2, 2, 2, 108, 108, 108, 107,
+ 107, 213, 213, 213, 213, 213, 212, 212,
+ 212, 6, 6, 6, 6, 211, 211, 211,
+ 211, 211, 70, 70, 70, 70, 53, 53,
+ 2, 2, 2, 2, 2, 107, 107, 107,
+ 107, 107, 213, 213, 213, 212, 212, 212,
+ 6, 6, 6, 6, 211, 211, 211, 211,
+ 211, 211, 70, 70, 70, 70, 70, 70,
+ 2, 2, 2, 2, 2, 107, 107, 107,
+ 107, 106, 213, 213, 212, 212, 212, 6,
+ 6, 6, 6, 211, 211, 211, 211, 211,
+ 211, 211, 210, 210, 210, 210, 70, 70,
+ 2, 2, 2, 2, 2, 107, 107, 106,
+ 106, 106, 106, 212, 212, 212, 6, 6,
+ 6, 6, 211, 211, 211, 211, 211, 211,
+ 211, 210, 210, 210, 210, 210, 210, 209,
+ 2, 2, 2, 2, 2, 2, 106, 106,
+ 106, 106, 106, 212, 212, 6, 6, 6,
+ 6, 211, 211, 211, 211, 211, 211, 211,
+ 210, 210, 210, 210, 210, 210, 209, 209,
+ 2, 2, 2, 2, 2, 105, 105, 105,
+ 105, 105, 105, 212, 6, 6, 6, 6,
+ 211, 211, 211, 211, 211, 211, 211, 210,
+ 210, 210, 210, 210, 210, 209, 209, 209,
+ 2, 2, 2, 2, 2, 105, 105, 105,
+ 105, 105, 105, 104, 6, 6, 6, 211,
+ 211, 211, 211, 211, 211, 211, 210, 210,
+ 210, 210, 210, 210, 209, 209, 209, 209,
+ 2, 2, 2, 2, 2, 105, 105, 104,
+ 104, 104, 104, 104, 6, 6, 211, 211,
+ 211, 211, 211, 211, 211, 210, 210, 210,
+ 210, 210, 210, 209, 209, 209, 209, 209,
+ 2, 2, 2, 2, 2, 104, 104, 104,
+ 104, 104, 104, 103, 103, 211, 211, 211,
+ 211, 211, 211, 211, 210, 210, 210, 210,
+ 210, 210, 209, 209, 209, 209, 209, 209,
+ 2, 2, 2, 2, 104, 104, 104, 104,
+ 104, 103, 103, 103, 103, 103, 211, 211,
+ 211, 211, 211, 210, 210, 210, 210, 210,
+ 210, 209, 209, 209, 209, 209, 209, 208,
+ 250, 250, 250, 250, 102, 102, 102, 102,
+ 103, 103, 103, 103, 103, 103, 211, 211,
+ 211, 211, 210, 210, 210, 210, 210, 210,
+ 209, 209, 209, 209, 209, 209, 208, 208,
+ 250, 250, 250, 250, 250, 102, 102, 102,
+ 102, 103, 103, 103, 103, 103, 211, 211,
+ 211, 210, 210, 210, 210, 210, 210, 209,
+ 209, 209, 209, 209, 209, 208, 208, 208,
+ 250, 250, 250, 250, 250, 250, 102, 102,
+ 102, 102, 103, 103, 103, 103, 103, 211,
+ 210, 210, 210, 210, 210, 210, 209, 209,
+ 209, 209, 209, 209, 208, 208, 208, 208,
+ 250, 250, 250, 250, 250, 250, 250, 102,
+ 102, 102, 102, 103, 103, 103, 103, 210,
+ 210, 210, 210, 210, 210, 209, 209, 209,
+ 209, 209, 209, 208, 208, 208, 208, 208,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 102, 102, 102, 102, 102, 103, 103, 210,
+ 210, 210, 210, 210, 209, 209, 209, 209,
+ 209, 209, 208, 208, 208, 208, 208, 254,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 250, 102, 102, 102, 102, 102, 103, 210,
+ 210, 210, 210, 209, 209, 209, 209, 209,
+ 209, 208, 208, 208, 208, 208, 254, 254,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 250, 250, 102, 102, 102, 102, 102, 210,
+ 210, 210, 209, 209, 209, 209, 209, 209,
+ 208, 208, 208, 208, 208, 254, 254, 254,
+ 250, 250, 250, 250, 250, 250, 250, 250,
+ 250, 250, 250, 102, 102, 102, 102, 210,
+ 210, 209, 209, 209, 209, 209, 209, 208,
+ 208, 208, 208, 208, 254, 254, 254, 254,
+ 47, 46, 63, 63, 62, 62, 61, 61,
+ 60, 60, 60, 59, 59, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 55,
+ 55, 252, 252, 252, 252, 252, 252, 252,
+ 46, 46, 46, 62, 62, 62, 61, 61,
+ 60, 60, 59, 59, 59, 58, 4, 4,
+ 4, 4, 4, 4, 4, 4, 55, 55,
+ 55, 54, 252, 252, 252, 252, 252, 252,
+ 46, 46, 45, 45, 62, 62, 61, 61,
+ 60, 60, 59, 59, 59, 58, 58, 57,
+ 4, 4, 4, 4, 56, 55, 55, 55,
+ 54, 54, 54, 252, 252, 252, 252, 252,
+ 46, 45, 45, 45, 45, 79, 79, 61,
+ 60, 60, 59, 59, 58, 58, 58, 57,
+ 57, 56, 56, 56, 56, 55, 55, 55,
+ 54, 54, 54, 252, 252, 252, 252, 252,
+ 45, 45, 45, 45, 79, 79, 79, 79,
+ 60, 60, 59, 59, 58, 58, 57, 57,
+ 57, 56, 56, 56, 55, 55, 55, 55,
+ 54, 54, 54, 54, 252, 252, 252, 252,
+ 111, 111, 111, 111, 111, 79, 79, 78,
+ 78, 78, 59, 59, 58, 58, 57, 57,
+ 57, 56, 56, 56, 55, 55, 55, 55,
+ 54, 54, 54, 54, 54, 252, 252, 252,
+ 111, 111, 111, 111, 111, 111, 78, 78,
+ 78, 77, 77, 77, 58, 58, 57, 57,
+ 56, 56, 56, 56, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 252, 252, 252,
+ 111, 111, 111, 111, 111, 110, 110, 78,
+ 78, 77, 77, 77, 76, 58, 57, 57,
+ 56, 56, 56, 56, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 54, 252, 252,
+ 111, 111, 110, 110, 110, 110, 110, 109,
+ 77, 77, 77, 76, 76, 213, 75, 57,
+ 56, 56, 56, 55, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 54, 53, 252,
+ 110, 110, 110, 110, 110, 110, 109, 109,
+ 109, 77, 213, 213, 213, 213, 213, 213,
+ 75, 56, 56, 55, 55, 55, 55, 54,
+ 54, 54, 54, 54, 54, 53, 53, 53,
+ 110, 110, 110, 110, 109, 109, 109, 109,
+ 109, 213, 213, 213, 213, 213, 213, 213,
+ 213, 74, 73, 73, 55, 55, 55, 54,
+ 54, 54, 54, 54, 53, 53, 53, 53,
+ 110, 110, 110, 109, 109, 109, 109, 109,
+ 108, 213, 213, 213, 213, 213, 213, 213,
+ 212, 212, 212, 73, 73, 73, 54, 54,
+ 54, 54, 54, 53, 53, 53, 53, 53,
+ 2, 2, 109, 109, 109, 108, 108, 108,
+ 108, 213, 213, 213, 213, 213, 213, 212,
+ 212, 212, 212, 212, 73, 72, 72, 54,
+ 54, 54, 53, 53, 53, 53, 53, 53,
+ 2, 2, 2, 108, 108, 108, 108, 108,
+ 108, 213, 213, 213, 213, 213, 212, 212,
+ 212, 212, 212, 212, 212, 72, 72, 71,
+ 70, 70, 70, 53, 53, 53, 53, 53,
+ 2, 2, 2, 2, 108, 108, 107, 107,
+ 107, 107, 213, 213, 213, 212, 212, 212,
+ 212, 212, 212, 212, 6, 211, 211, 211,
+ 70, 70, 70, 70, 70, 70, 53, 53,
+ 2, 2, 2, 2, 107, 107, 107, 107,
+ 107, 107, 213, 213, 212, 212, 212, 212,
+ 212, 212, 212, 6, 211, 211, 211, 211,
+ 211, 70, 70, 70, 70, 70, 70, 70,
+ 2, 2, 2, 2, 107, 107, 107, 107,
+ 106, 106, 106, 212, 212, 212, 212, 212,
+ 212, 212, 6, 211, 211, 211, 211, 211,
+ 211, 210, 70, 70, 70, 70, 70, 70,
+ 2, 2, 2, 2, 2, 107, 106, 106,
+ 106, 106, 106, 212, 212, 212, 212, 212,
+ 212, 6, 211, 211, 211, 211, 211, 211,
+ 210, 210, 210, 210, 210, 210, 70, 70,
+ 2, 2, 2, 2, 2, 105, 106, 106,
+ 106, 106, 106, 106, 212, 212, 212, 212,
+ 6, 211, 211, 211, 211, 211, 211, 210,
+ 210, 210, 210, 210, 210, 210, 209, 209,
+ 2, 2, 2, 2, 2, 105, 105, 105,
+ 105, 105, 105, 105, 212, 212, 212, 6,
+ 211, 211, 211, 211, 211, 211, 210, 210,
+ 210, 210, 210, 210, 210, 209, 209, 209,
+ 2, 2, 2, 2, 105, 105, 105, 105,
+ 105, 105, 104, 104, 212, 212, 6, 211,
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+ 14, 14, 14, 88, 53, 53, 53, 53,
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+ 14, 14, 88, 88, 72, 52, 52, 52,
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+ 14, 88, 88, 88, 72, 52, 52, 52,
+ 52, 52, 52, 52, 52, 52, 52, 52,
+ 191, 191, 191, 191, 201, 155, 155, 155,
+ 138, 138, 37, 37, 37, 14, 14, 14,
+ 88, 88, 88, 88, 72, 71, 52, 52,
+ 52, 52, 52, 52, 52, 52, 51, 51,
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+ 191, 191, 191, 191, 191, 155, 154, 154,
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+ 51, 51, 51, 51, 51, 51, 51, 51,
+ 191, 191, 191, 191, 191, 154, 154, 154,
+ 121, 121, 121, 121, 36, 35, 88, 88,
+ 87, 87, 87, 87, 86, 71, 71, 69,
+ 51, 51, 51, 51, 51, 51, 51, 50,
+ 191, 190, 190, 190, 190, 190, 154, 121,
+ 121, 121, 120, 120, 120, 120, 88, 87,
+ 87, 87, 87, 86, 86, 71, 69, 69,
+ 69, 69, 51, 51, 51, 50, 50, 50,
+ 190, 190, 190, 190, 190, 190, 121, 121,
+ 121, 120, 120, 120, 120, 120, 119, 87,
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+ 69, 69, 68, 50, 50, 50, 50, 50,
+ 190, 190, 190, 190, 190, 190, 121, 120,
+ 120, 120, 120, 120, 120, 119, 119, 87,
+ 87, 86, 86, 86, 86, 69, 69, 69,
+ 69, 68, 68, 68, 68, 50, 50, 50,
+ 3, 190, 190, 190, 190, 190, 120, 120,
+ 120, 120, 120, 119, 119, 119, 119, 118,
+ 87, 86, 86, 86, 86, 69, 69, 69,
+ 68, 68, 68, 68, 68, 68, 50, 50,
+ 3, 3, 190, 190, 190, 190, 104, 120,
+ 120, 120, 119, 119, 119, 119, 118, 118,
+ 118, 86, 86, 86, 85, 69, 69, 68,
+ 68, 68, 68, 68, 68, 68, 67, 67,
+ 3, 3, 189, 189, 189, 102, 104, 104,
+ 103, 119, 119, 119, 118, 118, 118, 118,
+ 118, 86, 86, 85, 85, 69, 68, 68,
+ 68, 68, 68, 68, 67, 67, 67, 67,
+ 3, 189, 189, 189, 102, 102, 102, 102,
+ 101, 101, 101, 101, 118, 118, 118, 118,
+ 117, 117, 85, 85, 85, 68, 68, 68,
+ 68, 68, 67, 67, 67, 67, 67, 67,
+ 3, 189, 189, 102, 102, 102, 102, 101,
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+ 86, 86, 86, 85, 85, 85, 85, 68,
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+ 175, 175, 175, 175, 175, 201, 201, 201,
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+ 175, 175, 175, 201, 201, 201, 201, 201,
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+ 52, 52, 52, 52, 52, 52, 52, 52,
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+ 200, 137, 137, 137, 14, 14, 14, 14,
+ 13, 13, 13, 13, 13, 13, 52, 51,
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+ 13, 13, 13, 13, 86, 86, 85, 51,
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+ 190, 190, 190, 190, 190, 190, 153, 153,
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+ 3, 190, 190, 190, 190, 190, 153, 153,
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+ 33, 86, 86, 86, 85, 85, 85, 85,
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+ 32, 86, 86, 85, 85, 85, 85, 85,
+ 50, 50, 50, 50, 50, 50, 49, 49,
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+ 152, 152, 119, 119, 119, 119, 118, 32,
+ 32, 86, 85, 85, 85, 85, 85, 84,
+ 67, 67, 49, 49, 49, 49, 49, 49,
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+ 152, 119, 119, 119, 118, 118, 118, 118,
+ 32, 31, 85, 85, 85, 85, 84, 84,
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+ 3, 189, 189, 189, 189, 189, 189, 152,
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+ 67, 67, 67, 67, 67, 49, 49, 49,
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+ 119, 119, 118, 118, 118, 118, 117, 117,
+ 117, 117, 85, 84, 84, 84, 84, 67,
+ 67, 67, 67, 67, 66, 66, 66, 48,
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+ 118, 118, 118, 118, 118, 118, 117, 117,
+ 117, 116, 116, 84, 84, 84, 84, 67,
+ 67, 67, 66, 66, 66, 66, 66, 66,
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+ 100, 100, 100, 118, 118, 117, 117, 117,
+ 116, 116, 116, 116, 84, 84, 83, 67,
+ 66, 66, 66, 66, 66, 66, 66, 66,
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+ 100, 100, 100, 100, 99, 99, 99, 99,
+ 116, 116, 116, 116, 115, 83, 83, 66,
+ 66, 66, 66, 66, 66, 66, 66, 65,
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+ 100, 100, 100, 100, 99, 99, 99, 99,
+ 99, 99, 116, 115, 115, 83, 83, 66,
+ 66, 66, 66, 66, 66, 65, 65, 65,
+ 188, 188, 188, 188, 188, 101, 101, 100,
+ 100, 100, 100, 100, 99, 99, 99, 99,
+ 99, 98, 97, 97, 97, 97, 83, 66,
+ 66, 66, 66, 65, 65, 65, 65, 203,
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+ 100, 100, 100, 99, 99, 99, 99, 99,
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+ 65, 65, 65, 204, 204, 204, 203, 203,
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+ 100, 100, 100, 99, 99, 99, 98, 98,
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+ 100, 100, 100, 99, 98, 98, 98, 98,
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+ 100, 100, 99, 98, 98, 98, 98, 98,
+ 98, 97, 97, 97, 97, 97, 96, 96,
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+ 100, 100, 98, 98, 98, 98, 98, 98,
+ 98, 97, 97, 97, 97, 96, 96, 96,
+ 204, 204, 203, 203, 203, 203, 203, 203,
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+ 100, 98, 98, 98, 98, 98, 98, 98,
+ 98, 97, 97, 97, 97, 96, 96, 96,
+ 204, 203, 203, 203, 203, 203, 203, 203,
+ 1, 240, 240, 240, 240, 175, 175, 175,
+ 221, 221, 221, 220, 220, 5, 5, 5,
+ 5, 5, 5, 5, 218, 218, 218, 218,
+ 217, 217, 217, 217, 217, 216, 216, 216,
+ 240, 240, 240, 175, 175, 175, 175, 175,
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+ 218, 218, 218, 218, 218, 217, 217, 217,
+ 217, 217, 216, 216, 216, 216, 215, 215,
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+ 218, 218, 218, 218, 218, 217, 217, 217,
+ 217, 216, 216, 216, 216, 216, 215, 215,
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+ 218, 218, 218, 218, 218, 217, 217, 217,
+ 217, 216, 216, 216, 216, 216, 215, 215,
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+ 218, 218, 218, 218, 218, 217, 217, 217,
+ 217, 216, 216, 216, 216, 216, 215, 215,
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+ 199, 199, 199, 199, 136, 136, 13, 13,
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+ 173, 173, 173, 173, 199, 199, 199, 199,
+ 199, 199, 199, 199, 135, 135, 13, 13,
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+ 50, 50, 50, 50, 50, 50, 50, 50,
+ 3, 3, 173, 199, 199, 199, 199, 199,
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+ 170, 170, 170, 170, 170, 170, 170, 225,
+ 224, 224, 224, 224, 224, 224, 224, 224,
+ 224, 195, 194, 194, 194, 194, 194, 193,
+ 193, 10, 10, 10, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 170, 169, 169,
+ 224, 224, 224, 224, 224, 224, 224, 195,
+ 195, 194, 194, 194, 194, 194, 193, 193,
+ 193, 10, 10, 10, 10, 10, 10, 48,
+ 170, 170, 170, 170, 169, 169, 169, 169,
+ 169, 224, 224, 224, 196, 196, 195, 195,
+ 195, 194, 194, 194, 194, 193, 193, 193,
+ 192, 10, 10, 10, 10, 10, 10, 48,
+ 170, 170, 168, 169, 169, 169, 169, 169,
+ 169, 169, 196, 196, 196, 195, 195, 195,
+ 194, 194, 194, 194, 193, 193, 193, 193,
+ 192, 192, 10, 10, 10, 10, 10, 10,
+ 168, 168, 168, 168, 169, 169, 169, 169,
+ 169, 169, 196, 196, 196, 195, 195, 195,
+ 194, 194, 194, 193, 193, 193, 193, 192,
+ 192, 192, 10, 10, 10, 10, 10, 21,
+ 168, 168, 168, 168, 169, 169, 169, 169,
+ 167, 167, 196, 196, 195, 195, 195, 194,
+ 194, 194, 193, 193, 193, 193, 192, 192,
+ 192, 192, 192, 10, 10, 22, 21, 21,
+ 168, 168, 168, 168, 168, 167, 167, 167,
+ 167, 167, 167, 195, 195, 195, 194, 194,
+ 194, 193, 193, 193, 193, 192, 192, 192,
+ 192, 192, 192, 22, 22, 21, 21, 21,
+ 168, 168, 168, 168, 167, 167, 167, 167,
+ 167, 167, 167, 195, 195, 195, 194, 194,
+ 194, 193, 193, 193, 193, 192, 192, 192,
+ 192, 192, 22, 22, 21, 21, 21, 20,
+ 165, 165, 165, 167, 167, 167, 167, 167,
+ 167, 167, 167, 167, 195, 194, 194, 194,
+ 193, 193, 193, 193, 192, 192, 192, 192,
+ 192, 192, 22, 21, 21, 21, 20, 20,
+ 165, 165, 165, 165, 166, 166, 166, 166,
+ 166, 166, 166, 166, 163, 194, 194, 193,
+ 193, 193, 193, 192, 192, 192, 192, 192,
+ 192, 22, 21, 21, 21, 20, 20, 19,
+ 165, 165, 165, 165, 165, 166, 166, 166,
+ 166, 166, 166, 181, 163, 163, 163, 193,
+ 193, 193, 192, 192, 192, 192, 192, 192,
+ 128, 21, 21, 21, 20, 20, 19, 19,
+ 185, 185, 185, 185, 165, 164, 164, 164,
+ 164, 182, 181, 181, 163, 163, 163, 163,
+ 163, 193, 192, 192, 192, 144, 144, 144,
+ 144, 21, 21, 20, 20, 19, 19, 19,
+ 185, 185, 185, 185, 185, 164, 164, 164,
+ 182, 182, 181, 181, 179, 163, 163, 163,
+ 163, 163, 176, 144, 144, 144, 144, 144,
+ 21, 21, 20, 20, 19, 19, 19, 18,
+ 185, 185, 185, 185, 185, 183, 183, 182,
+ 182, 182, 181, 181, 179, 163, 163, 163,
+ 163, 176, 176, 176, 144, 144, 144, 144,
+ 21, 20, 20, 19, 19, 19, 18, 18,
+ 184, 184, 184, 184, 183, 183, 183, 182,
+ 182, 182, 181, 181, 179, 179, 163, 163,
+ 177, 176, 176, 176, 176, 144, 144, 21,
+ 20, 20, 19, 19, 19, 18, 18, 18,
+ 184, 184, 184, 184, 183, 183, 183, 182,
+ 182, 181, 181, 181, 179, 179, 177, 177,
+ 177, 176, 176, 176, 176, 160, 160, 160,
+ 20, 19, 19, 19, 18, 18, 18, 17,
+ 184, 184, 184, 184, 183, 183, 183, 182,
+ 182, 181, 181, 181, 179, 179, 177, 177,
+ 177, 176, 176, 176, 176, 160, 160, 160,
+ 160, 19, 19, 18, 18, 18, 17, 17,
+ 184, 184, 184, 184, 183, 183, 183, 182,
+ 182, 181, 181, 181, 179, 179, 177, 177,
+ 177, 176, 176, 176, 176, 160, 160, 160,
+ 160, 19, 18, 18, 18, 17, 17, 17,
+ 249, 231, 231, 231, 230, 230, 230, 229,
+ 229, 229, 228, 228, 228, 227, 227, 227,
+ 216, 216, 216, 216, 215, 215, 215, 215,
+ 214, 214, 214, 214, 253, 253, 253, 253,
+ 231, 231, 231, 230, 230, 230, 229, 229,
+ 229, 228, 228, 228, 227, 227, 227, 226,
+ 216, 216, 216, 216, 215, 215, 215, 215,
+ 214, 214, 214, 214, 214, 253, 253, 253,
+ 231, 231, 230, 230, 230, 229, 229, 229,
+ 228, 228, 228, 227, 227, 227, 226, 226,
+ 226, 216, 216, 216, 215, 215, 215, 215,
+ 214, 214, 214, 214, 214, 214, 253, 253,
+ 231, 230, 230, 230, 229, 229, 229, 228,
+ 228, 228, 227, 227, 227, 226, 226, 226,
+ 225, 216, 216, 215, 215, 215, 215, 215,
+ 214, 214, 214, 214, 214, 214, 214, 253,
+ 230, 230, 230, 229, 229, 229, 228, 228,
+ 228, 227, 227, 227, 226, 226, 226, 225,
+ 225, 216, 216, 215, 215, 215, 215, 215,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 230, 230, 229, 229, 229, 228, 228, 228,
+ 227, 227, 227, 226, 226, 226, 225, 225,
+ 225, 224, 216, 215, 215, 215, 215, 215,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 230, 229, 229, 229, 228, 228, 228, 227,
+ 227, 227, 226, 226, 226, 225, 225, 225,
+ 224, 224, 224, 215, 215, 215, 215, 215,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 229, 229, 229, 228, 228, 228, 227, 227,
+ 227, 226, 226, 226, 225, 225, 225, 224,
+ 224, 224, 224, 215, 215, 215, 215, 215,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 171, 171, 228, 228, 228, 227, 227, 227,
+ 226, 226, 226, 225, 225, 225, 224, 224,
+ 224, 224, 224, 224, 215, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 171, 171, 171, 171, 227, 227, 227, 226,
+ 226, 226, 225, 225, 225, 224, 224, 224,
+ 224, 224, 224, 224, 215, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 171, 171, 171, 171, 227, 226, 226,
+ 226, 225, 225, 225, 224, 224, 224, 224,
+ 224, 224, 224, 224, 224, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 171, 171, 171, 226, 226,
+ 225, 225, 225, 224, 224, 224, 224, 224,
+ 224, 224, 224, 224, 224, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 170, 226, 225,
+ 225, 225, 224, 224, 224, 224, 224, 224,
+ 224, 224, 224, 224, 224, 194, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 170, 170, 225,
+ 225, 224, 224, 224, 224, 224, 224, 224,
+ 224, 224, 224, 224, 194, 194, 194, 193,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 170, 170, 225,
+ 224, 224, 224, 224, 224, 224, 224, 224,
+ 224, 224, 194, 194, 194, 194, 193, 193,
+ 193, 10, 10, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 169, 169, 169,
+ 224, 224, 224, 224, 224, 224, 224, 224,
+ 224, 194, 194, 194, 194, 193, 193, 193,
+ 193, 192, 10, 10, 10, 10, 10, 214,
+ 170, 170, 170, 170, 169, 169, 169, 169,
+ 169, 224, 224, 224, 224, 224, 224, 195,
+ 194, 194, 194, 194, 194, 193, 193, 193,
+ 192, 192, 10, 10, 10, 10, 10, 10,
+ 170, 168, 168, 169, 169, 169, 169, 169,
+ 169, 169, 224, 224, 224, 195, 195, 195,
+ 194, 194, 194, 194, 193, 193, 193, 192,
+ 192, 192, 192, 10, 10, 10, 10, 10,
+ 168, 168, 168, 168, 169, 169, 169, 169,
+ 169, 169, 169, 196, 195, 195, 195, 194,
+ 194, 194, 194, 193, 193, 193, 193, 192,
+ 192, 192, 192, 10, 10, 10, 21, 21,
+ 168, 168, 168, 168, 169, 169, 169, 169,
+ 167, 167, 167, 195, 195, 195, 195, 194,
+ 194, 194, 193, 193, 193, 193, 192, 192,
+ 192, 192, 192, 192, 22, 21, 21, 21,
+ 168, 168, 168, 168, 168, 167, 167, 167,
+ 167, 167, 167, 167, 195, 195, 194, 194,
+ 194, 193, 193, 193, 193, 192, 192, 192,
+ 192, 192, 192, 22, 21, 21, 21, 20,
+ 168, 168, 168, 168, 167, 167, 167, 167,
+ 167, 167, 167, 167, 195, 194, 194, 194,
+ 193, 193, 193, 193, 192, 192, 192, 192,
+ 192, 192, 192, 21, 21, 21, 20, 20,
+ 165, 165, 165, 167, 167, 167, 167, 167,
+ 167, 167, 167, 167, 167, 194, 194, 193,
+ 193, 193, 193, 193, 192, 192, 192, 192,
+ 192, 192, 21, 21, 21, 20, 20, 19,
+ 165, 165, 165, 165, 166, 166, 166, 166,
+ 166, 166, 166, 166, 163, 163, 163, 193,
+ 193, 193, 193, 192, 192, 192, 192, 192,
+ 192, 192, 21, 21, 20, 20, 19, 19,
+ 165, 165, 165, 165, 165, 166, 166, 166,
+ 166, 166, 166, 181, 163, 163, 163, 163,
+ 193, 193, 192, 192, 192, 192, 192, 192,
+ 192, 21, 21, 20, 20, 19, 19, 19,
+ 165, 165, 165, 165, 165, 164, 164, 164,
+ 164, 164, 181, 181, 163, 163, 163, 163,
+ 163, 163, 192, 192, 192, 192, 192, 144,
+ 21, 21, 20, 20, 19, 19, 19, 18,
+ 165, 165, 165, 165, 164, 164, 164, 164,
+ 164, 182, 181, 181, 163, 163, 163, 163,
+ 163, 163, 176, 192, 144, 144, 144, 144,
+ 21, 20, 20, 19, 19, 19, 18, 18,
+ 184, 184, 184, 184, 164, 164, 164, 164,
+ 182, 182, 181, 181, 179, 163, 163, 163,
+ 163, 176, 176, 176, 176, 144, 144, 144,
+ 20, 20, 19, 19, 19, 18, 18, 18,
+ 184, 184, 184, 184, 183, 183, 183, 182,
+ 182, 181, 181, 181, 179, 163, 163, 163,
+ 163, 176, 176, 176, 176, 160, 160, 160,
+ 20, 19, 19, 19, 18, 18, 18, 17,
+ 184, 184, 184, 184, 183, 183, 183, 182,
+ 182, 181, 181, 181, 179, 179, 163, 177,
+ 177, 176, 176, 176, 176, 160, 160, 160,
+ 160, 19, 19, 18, 18, 18, 17, 17,
+ 184, 184, 184, 184, 183, 183, 183, 182,
+ 182, 181, 181, 181, 179, 179, 177, 177,
+ 177, 176, 176, 176, 176, 160, 160, 160,
+ 160, 19, 18, 18, 18, 17, 17, 17,
+ 251, 184, 184, 184, 183, 183, 183, 182,
+ 180, 180, 181, 178, 178, 179, 177, 177,
+ 177, 176, 176, 176, 160, 160, 160, 160,
+ 160, 160, 18, 18, 17, 17, 17, 16,
+ 249, 249, 231, 231, 230, 230, 230, 229,
+ 229, 229, 228, 228, 228, 227, 227, 227,
+ 216, 216, 216, 215, 215, 215, 215, 214,
+ 214, 214, 214, 253, 253, 253, 253, 253,
+ 249, 231, 231, 230, 230, 230, 229, 229,
+ 229, 228, 228, 228, 227, 227, 227, 226,
+ 226, 216, 216, 215, 215, 215, 215, 214,
+ 214, 214, 214, 214, 253, 253, 253, 253,
+ 231, 231, 230, 230, 230, 229, 229, 229,
+ 228, 228, 228, 227, 227, 227, 226, 226,
+ 226, 216, 216, 215, 215, 215, 215, 214,
+ 214, 214, 214, 214, 214, 253, 253, 253,
+ 231, 230, 230, 230, 229, 229, 229, 228,
+ 228, 228, 227, 227, 227, 226, 226, 226,
+ 225, 225, 215, 215, 215, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 253, 253,
+ 230, 230, 230, 229, 229, 229, 228, 228,
+ 228, 227, 227, 227, 226, 226, 226, 225,
+ 225, 225, 215, 215, 215, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 253,
+ 230, 230, 229, 229, 229, 228, 228, 228,
+ 227, 227, 227, 226, 226, 226, 225, 225,
+ 225, 224, 224, 215, 215, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 230, 229, 229, 229, 228, 228, 228, 227,
+ 227, 227, 226, 226, 226, 225, 225, 225,
+ 224, 224, 224, 215, 215, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 229, 229, 229, 228, 228, 228, 227, 227,
+ 227, 226, 226, 226, 225, 225, 225, 224,
+ 224, 224, 224, 224, 215, 215, 215, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 229, 229, 228, 228, 228, 227, 227, 227,
+ 226, 226, 226, 225, 225, 225, 224, 224,
+ 224, 224, 224, 224, 215, 215, 214, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 171, 228, 227, 227, 227, 226,
+ 226, 226, 225, 225, 225, 224, 224, 224,
+ 224, 224, 224, 224, 224, 215, 214, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 227, 227, 226, 226,
+ 226, 225, 225, 225, 224, 224, 224, 224,
+ 224, 224, 224, 224, 224, 215, 214, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 226, 226, 226,
+ 225, 225, 225, 224, 224, 224, 224, 224,
+ 224, 224, 224, 224, 224, 224, 214, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 170, 226, 225,
+ 225, 225, 224, 224, 224, 224, 224, 224,
+ 224, 224, 224, 224, 224, 224, 214, 214,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 170, 170, 225,
+ 225, 224, 224, 224, 224, 224, 224, 224,
+ 224, 224, 224, 224, 224, 194, 194, 193,
+ 214, 214, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 170, 169, 169,
+ 224, 224, 224, 224, 224, 224, 224, 224,
+ 224, 224, 224, 194, 194, 194, 193, 193,
+ 193, 192, 214, 214, 214, 214, 214, 214,
+ 170, 170, 170, 170, 170, 169, 169, 169,
+ 224, 224, 224, 224, 224, 224, 224, 224,
+ 224, 224, 194, 194, 194, 193, 193, 193,
+ 193, 192, 192, 10, 10, 10, 214, 214,
+ 170, 170, 170, 169, 169, 169, 169, 169,
+ 169, 224, 224, 224, 224, 224, 224, 224,
+ 194, 194, 194, 194, 193, 193, 193, 193,
+ 192, 192, 192, 192, 10, 10, 10, 10,
+ 168, 168, 168, 169, 169, 169, 169, 169,
+ 169, 169, 224, 224, 224, 224, 224, 194,
+ 194, 194, 194, 193, 193, 193, 193, 192,
+ 192, 192, 192, 192, 10, 10, 10, 21,
+ 168, 168, 168, 168, 169, 169, 169, 169,
+ 169, 169, 169, 224, 224, 195, 195, 194,
+ 194, 194, 193, 193, 193, 193, 192, 192,
+ 192, 192, 192, 192, 192, 21, 21, 21,
+ 168, 168, 168, 168, 169, 169, 169, 169,
+ 167, 167, 167, 167, 195, 195, 194, 194,
+ 194, 194, 193, 193, 193, 193, 192, 192,
+ 192, 192, 192, 192, 21, 21, 21, 20,
+ 168, 168, 168, 168, 168, 167, 167, 167,
+ 167, 167, 167, 167, 167, 195, 194, 194,
+ 194, 193, 193, 193, 193, 192, 192, 192,
+ 192, 192, 192, 192, 21, 21, 20, 20,
+ 168, 168, 168, 168, 167, 167, 167, 167,
+ 167, 167, 167, 167, 167, 194, 194, 194,
+ 193, 193, 193, 193, 192, 192, 192, 192,
+ 192, 192, 192, 21, 21, 20, 20, 19,
+ 165, 165, 165, 167, 167, 167, 167, 167,
+ 167, 167, 167, 167, 167, 194, 194, 193,
+ 193, 193, 193, 192, 192, 192, 192, 192,
+ 192, 192, 21, 21, 20, 20, 19, 19,
+ 165, 165, 165, 165, 166, 166, 166, 166,
+ 166, 166, 166, 166, 163, 163, 163, 163,
+ 193, 193, 193, 192, 192, 192, 192, 192,
+ 192, 192, 21, 20, 20, 19, 19, 19,
+ 165, 165, 165, 165, 165, 166, 166, 166,
+ 166, 166, 166, 166, 163, 163, 163, 163,
+ 163, 193, 192, 192, 192, 192, 192, 192,
+ 192, 21, 20, 20, 19, 19, 19, 18,
+ 165, 165, 165, 165, 165, 164, 164, 164,
+ 164, 164, 164, 163, 163, 163, 163, 163,
+ 163, 163, 192, 192, 192, 192, 192, 192,
+ 21, 20, 20, 19, 19, 19, 18, 18,
+ 165, 165, 165, 165, 164, 164, 164, 164,
+ 164, 164, 181, 181, 163, 163, 163, 163,
+ 163, 163, 176, 176, 192, 144, 144, 144,
+ 20, 20, 19, 19, 19, 18, 18, 18,
+ 165, 165, 165, 164, 164, 164, 164, 164,
+ 164, 181, 181, 181, 163, 163, 163, 163,
+ 163, 163, 176, 176, 176, 160, 160, 160,
+ 20, 19, 19, 19, 18, 18, 18, 17,
+ 184, 184, 184, 184, 164, 164, 164, 182,
+ 182, 181, 181, 181, 179, 163, 163, 163,
+ 163, 176, 176, 176, 176, 160, 160, 160,
+ 160, 19, 19, 18, 18, 18, 17, 17,
+ 184, 184, 184, 184, 183, 183, 183, 182,
+ 182, 181, 181, 181, 179, 163, 163, 163,
+ 177, 176, 176, 176, 176, 160, 160, 160,
+ 160, 19, 18, 18, 18, 17, 17, 17,
+ 251, 184, 184, 184, 183, 183, 183, 182,
+ 180, 180, 181, 178, 178, 162, 163, 177,
+ 177, 176, 176, 176, 160, 160, 160, 160,
+ 160, 160, 18, 18, 17, 17, 17, 16,
+ 251, 251, 184, 184, 183, 183, 183, 180,
+ 180, 180, 180, 178, 178, 162, 162, 177,
+ 161, 176, 176, 176, 160, 160, 160, 160,
+ 160, 160, 18, 17, 17, 17, 16, 16,
+};
diff --git a/Magic2/AlphaPalette.cpp b/Magic2/AlphaPalette.cpp
new file mode 100644
index 0000000..7142de0
--- /dev/null
+++ b/Magic2/AlphaPalette.cpp
@@ -0,0 +1,293 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: AlphaPalette.cpp
+ AUTHOR: John DiCamillo
+*/
+
+#include "stdafx.h"
+
+PALETTEENTRY standard_palette[256] = {
+ { 0, 0, 0, 0 },
+ { 128, 0, 0, 0 },
+ { 0, 128, 0, 0 },
+ { 128, 128, 0, 0 },
+ { 0, 0, 128, 0 },
+ { 128, 0, 128, 0 },
+ { 0, 128, 128, 0 },
+ { 192, 192, 192, 0 },
+ { 192, 220, 192, 0 },
+ { 166, 202, 240, 0 },
+ { 186, 172, 189, 0 },
+ { 167, 147, 172, 0 },
+ { 143, 129, 148, 0 },
+ { 122, 107, 126, 0 },
+ { 100, 87, 104, 0 },
+ { 55, 49, 57, 0 },
+ { 247, 247, 247, 0 },
+ { 240, 240, 240, 0 },
+ { 232, 232, 232, 0 },
+ { 225, 225, 225, 0 },
+ { 217, 217, 217, 0 },
+ { 210, 210, 210, 0 },
+ { 202, 202, 202, 0 },
+ { 195, 195, 195, 0 },
+ { 188, 188, 188, 0 },
+ { 180, 180, 180, 0 },
+ { 173, 173, 173, 0 },
+ { 165, 165, 165, 0 },
+ { 158, 158, 158, 0 },
+ { 150, 150, 150, 0 },
+ { 143, 143, 143, 0 },
+ { 136, 136, 136, 0 },
+ { 128, 128, 128, 0 },
+ { 121, 121, 121, 0 },
+ { 113, 113, 113, 0 },
+ { 106, 106, 106, 0 },
+ { 98, 98, 98, 0 },
+ { 91, 91, 91, 0 },
+ { 83, 83, 83, 0 },
+ { 76, 76, 76, 0 },
+ { 69, 69, 69, 0 },
+ { 61, 61, 61, 0 },
+ { 54, 54, 54, 0 },
+ { 42, 42, 42, 0 },
+ { 31, 31, 31, 0 },
+ { 21, 21, 21, 0 },
+ { 10, 10, 10, 0 },
+ { 5, 5, 5, 0 },
+ { 149, 149, 234, 0 },
+ { 134, 134, 227, 0 },
+ { 117, 117, 223, 0 },
+ { 104, 104, 215, 0 },
+ { 87, 87, 210, 0 },
+ { 70, 70, 206, 0 },
+ { 49, 49, 185, 0 },
+ { 45, 45, 168, 0 },
+ { 36, 36, 134, 0 },
+ { 31, 31, 118, 0 },
+ { 27, 27, 101, 0 },
+ { 22, 22, 84, 0 },
+ { 18, 18, 67, 0 },
+ { 13, 13, 51, 0 },
+ { 9, 9, 34, 0 },
+ { 4, 4, 17, 0 },
+ { 159, 191, 223, 0 },
+ { 143, 181, 218, 0 },
+ { 128, 170, 213, 0 },
+ { 112, 159, 207, 0 },
+ { 96, 149, 202, 0 },
+ { 85, 138, 191, 0 },
+ { 69, 128, 186, 0 },
+ { 68, 117, 166, 0 },
+ { 62, 106, 151, 0 },
+ { 55, 96, 136, 0 },
+ { 53, 85, 117, 0 },
+ { 47, 74, 102, 0 },
+ { 43, 64, 85, 0 },
+ { 35, 53, 71, 0 },
+ { 29, 43, 56, 0 },
+ { 21, 32, 43, 0 },
+ { 184, 190, 199, 0 },
+ { 171, 182, 190, 0 },
+ { 159, 169, 181, 0 },
+ { 148, 162, 171, 0 },
+ { 136, 150, 162, 0 },
+ { 123, 138, 153, 0 },
+ { 112, 128, 143, 0 },
+ { 102, 118, 132, 0 },
+ { 92, 105, 120, 0 },
+ { 86, 97, 105, 0 },
+ { 77, 85, 94, 0 },
+ { 67, 74, 82, 0 },
+ { 57, 66, 70, 0 },
+ { 48, 53, 58, 0 },
+ { 38, 44, 47, 0 },
+ { 29, 32, 35, 0 },
+ { 154, 228, 154, 0 },
+ { 137, 224, 137, 0 },
+ { 120, 220, 120, 0 },
+ { 112, 207, 112, 0 },
+ { 96, 202, 96, 0 },
+ { 80, 197, 80, 0 },
+ { 64, 191, 64, 0 },
+ { 58, 175, 77, 0 },
+ { 53, 159, 67, 0 },
+ { 48, 143, 63, 0 },
+ { 43, 128, 64, 0 },
+ { 37, 112, 56, 0 },
+ { 32, 96, 50, 0 },
+ { 27, 80, 43, 0 },
+ { 21, 64, 33, 0 },
+ { 16, 48, 27, 0 },
+ { 186, 204, 179, 0 },
+ { 175, 194, 167, 0 },
+ { 164, 184, 156, 0 },
+ { 152, 174, 145, 0 },
+ { 140, 167, 131, 0 },
+ { 130, 157, 119, 0 },
+ { 119, 148, 107, 0 },
+ { 111, 136, 98, 0 },
+ { 99, 124, 88, 0 },
+ { 88, 112, 80, 0 },
+ { 81, 97, 73, 0 },
+ { 70, 84, 65, 0 },
+ { 61, 73, 54, 0 },
+ { 51, 61, 46, 0 },
+ { 40, 48, 37, 0 },
+ { 30, 36, 28, 0 },
+ { 209, 191, 173, 0 },
+ { 202, 181, 159, 0 },
+ { 191, 170, 149, 0 },
+ { 183, 159, 136, 0 },
+ { 175, 149, 122, 0 },
+ { 167, 138, 109, 0 },
+ { 159, 128, 96, 0 },
+ { 147, 117, 87, 0 },
+ { 129, 106, 84, 0 },
+ { 116, 96, 75, 0 },
+ { 103, 85, 67, 0 },
+ { 90, 73, 58, 0 },
+ { 78, 64, 50, 0 },
+ { 64, 53, 43, 0 },
+ { 51, 43, 34, 0 },
+ { 38, 32, 26, 0 },
+ { 209, 196, 173, 0 },
+ { 202, 186, 159, 0 },
+ { 191, 175, 149, 0 },
+ { 183, 169, 136, 0 },
+ { 175, 159, 122, 0 },
+ { 167, 150, 109, 0 },
+ { 159, 140, 96, 0 },
+ { 143, 128, 90, 0 },
+ { 131, 119, 82, 0 },
+ { 116, 106, 75, 0 },
+ { 103, 95, 67, 0 },
+ { 90, 83, 58, 0 },
+ { 78, 70, 50, 0 },
+ { 64, 60, 43, 0 },
+ { 51, 48, 34, 0 },
+ { 38, 36, 26, 0 },
+ { 255, 255, 170, 0 },
+ { 255, 255, 128, 0 },
+ { 255, 244, 106, 0 },
+ { 249, 232, 113, 0 },
+ { 255, 213, 43, 0 },
+ { 255, 197, 21, 0 },
+ { 255, 186, 43, 0 },
+ { 255, 175, 43, 0 },
+ { 255, 150, 21, 0 },
+ { 255, 143, 32, 0 },
+ { 244, 111, 11, 0 },
+ { 215, 92, 19, 0 },
+ { 190, 72, 22, 0 },
+ { 168, 60, 23, 0 },
+ { 146, 39, 24, 0 },
+ { 128, 27, 21, 0 },
+ { 244, 244, 138, 0 },
+ { 242, 242, 119, 0 },
+ { 248, 248, 92, 0 },
+ { 240, 240, 100, 0 },
+ { 247, 247, 72, 0 },
+ { 239, 239, 80, 0 },
+ { 237, 237, 61, 0 },
+ { 236, 236, 40, 0 },
+ { 235, 235, 20, 0 },
+ { 215, 215, 19, 0 },
+ { 194, 194, 18, 0 },
+ { 175, 175, 16, 0 },
+ { 156, 156, 14, 0 },
+ { 136, 136, 13, 0 },
+ { 117, 117, 11, 0 },
+ { 98, 98, 9, 0 },
+ { 215, 183, 168, 0 },
+ { 211, 170, 150, 0 },
+ { 205, 157, 135, 0 },
+ { 199, 148, 120, 0 },
+ { 193, 135, 104, 0 },
+ { 187, 123, 89, 0 },
+ { 174, 109, 70, 0 },
+ { 151, 96, 62, 0 },
+ { 128, 83, 53, 0 },
+ { 105, 68, 44, 0 },
+ { 143, 239, 239, 0 },
+ { 124, 237, 237, 0 },
+ { 106, 234, 234, 0 },
+ { 87, 232, 232, 0 },
+ { 70, 227, 227, 0 },
+ { 47, 230, 230, 0 },
+ { 32, 223, 223, 0 },
+ { 29, 205, 205, 0 },
+ { 26, 176, 176, 0 },
+ { 20, 150, 150, 0 },
+ { 17, 121, 121, 0 },
+ { 13, 94, 94, 0 },
+ { 223, 32, 223, 0 },
+ { 204, 30, 204, 0 },
+ { 186, 27, 186, 0 },
+ { 168, 23, 168, 0 },
+ { 149, 21, 149, 0 },
+ { 131, 18, 131, 0 },
+ { 112, 16, 112, 0 },
+ { 94, 13, 94, 0 },
+ { 74, 11, 74, 0 },
+ { 56, 7, 56, 0 },
+ { 249, 91, 91, 0 },
+ { 248, 80, 80, 0 },
+ { 247, 68, 68, 0 },
+ { 247, 55, 55, 0 },
+ { 247, 43, 43, 0 },
+ { 245, 31, 31, 0 },
+ { 244, 19, 19, 0 },
+ { 240, 11, 11, 0 },
+ { 228, 10, 10, 0 },
+ { 217, 9, 9, 0 },
+ { 204, 9, 9, 0 },
+ { 192, 7, 7, 0 },
+ { 180, 7, 7, 0 },
+ { 168, 6, 6, 0 },
+ { 156, 5, 5, 0 },
+ { 145, 4, 4, 0 },
+ { 131, 5, 5, 0 },
+ { 118, 5, 5, 0 },
+ { 106, 4, 4, 0 },
+ { 94, 4, 4, 0 },
+ { 80, 5, 5, 0 },
+ { 66, 6, 6, 0 },
+ { 53, 6, 6, 0 },
+ { 41, 5, 5, 0 },
+ { 128, 128, 128, 0 },
+ { 255, 0, 0, 0 },
+ { 0, 255, 0, 0 },
+ { 255, 255, 0, 0 },
+ { 0, 0, 255, 0 },
+ { 255, 0, 255, 0 },
+ { 0, 255, 255, 0 },
+ { 255, 255, 255, 0 },
+};
diff --git a/Magic2/CMakeLists.txt b/Magic2/CMakeLists.txt
new file mode 100644
index 0000000..298ccb3
--- /dev/null
+++ b/Magic2/CMakeLists.txt
@@ -0,0 +1,43 @@
+project(Magic2)
+add_executable(
+ Magic2
+ AlphaInverse.cpp
+ AlphaPalette.cpp
+ Command.cpp
+ ContentBundle.cpp
+ Editor.cpp
+ Grid.cpp
+ GridProps.cpp
+ l3ds.cpp
+ Locale_ss.cpp
+ M3DS.cpp
+ Magic.cpp
+ MagicDoc.cpp
+ MagicView.cpp
+ MainFrm.cpp
+ MaterialDialog.cpp
+ ModelFile3DS.cpp
+ ModelFileMAG.cpp
+ ModelFileOBJ.cpp
+ ModelView.cpp
+ Primitives.cpp
+ Selection.cpp
+ Selector.cpp
+ StdAfx.cpp
+ SurfacePropertiesDialog.cpp
+ TexCubeDX9.cpp
+ TextureMapDialog.cpp
+ Thumbnail.cpp
+ UVMapView.cpp
+ VideoDX9.cpp
+ )
+target_include_directories(
+ Magic2
+ PRIVATE .
+ )
+target_link_libraries(
+ Magic2
+ PUBLIC FoundationEx
+ PUBLIC nGenEx
+ # TODO: PUBLIC? DirectX9
+ )
diff --git a/Magic2/Command.cpp b/Magic2/Command.cpp
new file mode 100644
index 0000000..ce199b6
--- /dev/null
+++ b/Magic2/Command.cpp
@@ -0,0 +1,76 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Command.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Base class (interface) for command pattern. A
+ command encapsulates a single editing operation
+ that may be performed on a document. Each command
+ may be done or undone multiple times. The specialized
+ implementations for each type of operation are re-
+ sponsible for providing a means to return the model
+ to the prior state.
+*/
+
+#include "stdafx.h"
+#include "Command.h"
+
+// +--------------------------------------------------------------------+
+
+void Print(const char* msg, ...);
+
+// +--------------------------------------------------------------------+
+
+Command::Command(const char* n, MagicDoc* d)
+ : name(n), document(d)
+{
+}
+
+Command::~Command()
+{
+ document = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Command::Do()
+{
+ Print("WARNING: Command::Do() called for '%s'\n", name.data());
+}
+
+void
+Command::Undo()
+{
+ Print("WARNING: Command::Undo() called for '%s'\n", name.data());
+}
diff --git a/Magic2/Command.h b/Magic2/Command.h
new file mode 100644
index 0000000..f35e237
--- /dev/null
+++ b/Magic2/Command.h
@@ -0,0 +1,79 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Command.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Base class (interface) for command pattern. A
+ command encapsulates a single editing operation
+ that may be performed on a document. Each command
+ may be done or undone multiple times. The specialized
+ implementations for each type of operation are re-
+ sponsible for providing a means to return the model
+ to the prior state.
+*/
+
+#ifndef Command_h
+#define Command_h
+
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class MagicDoc;
+class Solid;
+class Model;
+
+// +--------------------------------------------------------------------+
+
+class Command
+{
+public:
+ static const char* TYPENAME() { return "Command"; }
+
+ Command(const char* name, MagicDoc* document);
+ virtual ~Command();
+
+ // operations
+ virtual void Do();
+ virtual void Undo();
+
+ const char* Name() const { return name; }
+
+protected:
+ Text name;
+ MagicDoc* document;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Command_h
diff --git a/Magic2/ContentBundle.cpp b/Magic2/ContentBundle.cpp
new file mode 100644
index 0000000..7d0e250
--- /dev/null
+++ b/Magic2/ContentBundle.cpp
@@ -0,0 +1,161 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: ContentBundle.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Chained collection of localized strings
+*/
+
+#include "MemDebug.h"
+#include "ContentBundle.h"
+#include "DataLoader.h"
+
+void Print(const char* fmt, ...);
+
+// +--------------------------------------------------------------------+
+
+ContentBundle::ContentBundle(const char* bundle, Locale* locale)
+{
+ Text file = FindFile(bundle, locale);
+ if (file.length() > 0) {
+ LoadBundle(file);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+ContentBundle::~ContentBundle()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+Text
+ContentBundle::GetText(const char* key) const
+{
+ return values.find(key, Text(key));
+}
+
+// +--------------------------------------------------------------------+
+
+Text
+ContentBundle::FindFile(const char* bundle, Locale* locale)
+{
+ Text result;
+ Text basename = Text(bundle);
+ DataLoader* loader = DataLoader::GetLoader();
+
+ if (loader && bundle) {
+ if (locale) {
+ result = basename + locale->GetFullCode() + ".txt";
+
+ if (loader->FindFile(result))
+ return result;
+
+ result = basename + "_" + locale->GetLanguage() + ".txt";
+
+ if (loader->FindFile(result))
+ return result;
+ }
+
+ result = basename + ".txt";
+
+ if (loader->FindFile(result))
+ return result;
+ }
+
+ return Text();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ContentBundle::LoadBundle(const char* filename)
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ if (loader && filename && *filename) {
+ BYTE* buffer = 0;
+ loader->LoadBuffer(filename, buffer, true, true);
+ if (buffer && *buffer) {
+ char key[1024];
+ char val[2048];
+ char* p = (char*) buffer;
+ int s = 0, ik = 0, iv = 0;
+
+ key[0] = 0;
+ val[0] = 0;
+
+ while (*p) {
+ if (*p == '=') {
+ s = 1;
+ }
+ else if (*p == '\n' || *p == '\r') {
+ if (key[0] && val[0])
+ values.insert(Text(key).trim(), Text(val).trim());
+
+ ZeroMemory(key, 1024);
+ ZeroMemory(val, 2048);
+ s = 0;
+ ik = 0;
+ iv = 0;
+ }
+ else if (s == 0) {
+ if (!key[0]) {
+ if (*p == '#') {
+ s = -1; // comment
+ }
+ else if (!isspace(*p)) {
+ key[ik++] = *p;
+ }
+ }
+ else {
+ key[ik++] = *p;
+ }
+ }
+ else if (s == 1) {
+ if (!isspace(*p)) {
+ s = 2;
+ val[iv++] = *p;
+ }
+ }
+ else if (s == 2) {
+ val[iv++] = *p;
+ }
+
+ p++;
+ }
+
+ loader->ReleaseBuffer(buffer);
+ }
+ }
+}
diff --git a/Magic2/ContentBundle.h b/Magic2/ContentBundle.h
new file mode 100644
index 0000000..d75a817
--- /dev/null
+++ b/Magic2/ContentBundle.h
@@ -0,0 +1,72 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: ContentBundle.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Chained collection of localized strings
+*/
+
+#ifndef ContentBundle_h
+#define ContentBundle_h
+
+#include "Types.h"
+#include "Dictionary.h"
+#include "Text.h"
+#include "Locale_ss.h"
+
+// +--------------------------------------------------------------------+
+
+class ContentBundle
+{
+public:
+ static const char* TYPENAME() { return "ContentBundle"; }
+
+ ContentBundle(const char* bundle, Locale* locale);
+ virtual ~ContentBundle();
+
+ int operator == (const ContentBundle& that) const { return this == &that; }
+
+ const Text& GetName() const { return name; }
+ Text GetText(const char* key) const;
+ bool IsLoaded() const { return !values.isEmpty(); }
+
+protected:
+ void LoadBundle(const char* filename);
+ Text FindFile(const char* bundle, Locale* locale);
+
+ Text name;
+ Dictionary<Text> values;
+};
+
+#endif ContentBundle_h
+
diff --git a/Magic2/Editor.cpp b/Magic2/Editor.cpp
new file mode 100644
index 0000000..24ac589
--- /dev/null
+++ b/Magic2/Editor.cpp
@@ -0,0 +1,436 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe Application
+ FILE: Editor.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Source file for implementation of Selector
+*/
+
+
+#include "stdafx.h"
+#include "Editor.h"
+#include "MagicDoc.h"
+#include "ModelView.h"
+#include "Selection.h"
+
+// +----------------------------------------------------------------------+
+
+
+static float project_u(Vec3& v, int style)
+{
+ switch (style) {
+ case 0: return v.x; // PLAN
+ case 1: return v.x; // FRONT
+ case 2: return v.z; // SIDE
+ }
+
+ return v.x;
+}
+
+static float project_v(Vec3& v, int style)
+{
+ switch (style) {
+ case 0: return -v.y; // PLAN
+ case 1: return -v.z; // FRONT
+ case 2: return -v.y; // SIDE
+ }
+
+ return -v.y;
+}
+
+static float project_u_cylindrical(Vec3& v, int axis)
+{
+ float t = 0.0f;
+
+ switch (axis) {
+ // PLAN
+ case 0: if (v.x == 0)
+ return 0.0f;
+ t = v.y/v.x;
+ return (float) atan(t);
+
+ // FRONT
+ case 1: if (v.x == 0)
+ return 0.0f;
+ t = v.z/v.x;
+ return (float) atan(t);
+
+ // SIDE
+ case 2: return (float) atan2(v.z, v.y); // SIDE
+ }
+
+ return project_u(v, axis);
+}
+
+static float project_v_cylindrical(Vec3& v, int axis)
+{
+ switch (axis) {
+ case 0: return v.z; // PLAN
+ case 1: return v.y; // FRONT
+ case 2: return v.x; // SIDE
+ }
+
+ return project_v(v, axis);
+}
+
+void
+Editor::ApplyMaterial(Material* material, List<Poly>& polys,
+ int mapping, int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate)
+{
+ // save state:
+ EditCommand* command = new EditCommand("ApplyMaterial", document);
+ document->Exec(command);
+
+ // do the job:
+ if (mapping == MAP_CYLINDRICAL) {
+ ApplyMaterialCylindrical(material, polys, axis, scale_u, scale_v, flip, mirror, rotate);
+ return;
+ }
+
+ if (mapping == MAP_SPHERICAL) {
+ ApplyMaterialSpherical(material, polys, axis, scale_u, scale_v, flip, mirror, rotate);
+ return;
+ }
+
+ VertexSet* vset = polys.first()->vertex_set;
+
+ Vec3* loc = vset->loc;
+ float min_u = 100000.0f, max_u = -100000.0f;
+ float min_v = 100000.0f, max_v = -100000.0f;
+
+ ListIter<Poly> iter = polys;
+
+ // compute range and scale:
+ if (mapping == MAP_PLANAR) {
+ while (++iter) {
+ Poly* poly = iter.value();
+ for (int i = 0; i < poly->nverts; i++) {
+ int v = poly->verts[i];
+
+ float u0 = project_u(loc[v], axis);
+ float v0 = project_v(loc[v], axis);
+
+ if (u0 < min_u) min_u = u0;
+ if (v0 < min_v) min_v = v0;
+ if (u0 > max_u) max_u = u0;
+ if (v0 > max_v) max_v = v0;
+ }
+ }
+ }
+
+ float base_u = 0.0f;
+ float base_v = 0.0f;
+
+ if (max_u != min_u) base_u = 1.0f / (max_u - min_u);
+ if (max_v != min_v) base_v = 1.0f / (max_v - min_v);
+
+ iter.reset();
+
+ // assign texture id and coordinates:
+ while (++iter) {
+ Poly* poly = iter.value();
+
+ poly->material = material;
+
+ if (mapping == MAP_NONE)
+ continue;
+
+ for (int i = 0; i < poly->nverts; i++) {
+ int v = poly->verts[i];
+
+ // planar projection
+ if (mapping == MAP_PLANAR) {
+ if (!rotate) {
+ if (mirror)
+ vset->tu[v] = (1.0f - base_u * (project_u(loc[v], axis) - min_u)) * scale_u;
+ else
+ vset->tu[v] = (project_u(loc[v], axis) - min_u) * scale_u * base_u;
+
+ if (flip)
+ vset->tv[v] = (1.0f - base_v * (project_v(loc[v], axis) - min_v)) * scale_v;
+ else
+ vset->tv[v] = (project_v(loc[v], axis) - min_v) * scale_v * base_v;
+ }
+ else {
+ if (!mirror)
+ vset->tv[v] = (1.0f - base_u * (project_u(loc[v], axis) - min_u)) * scale_u;
+ else
+ vset->tv[v] = (project_u(loc[v], axis) - min_u) * scale_u * base_u;
+
+ if (flip)
+ vset->tu[v] = (1.0f - base_v * (project_v(loc[v], axis) - min_v)) * scale_v;
+ else
+ vset->tu[v] = (project_v(loc[v], axis) - min_v) * scale_v * base_v;
+ }
+ }
+
+ // stretch to fit
+ else if (mapping == MAP_STRETCH) {
+ if (scale_u < 0.001) scale_u = 1;
+ if (scale_v < 0.001) scale_v = 1;
+
+ if (!rotate) {
+ if (mirror)
+ vset->tu[v] = scale_u * (float) (i < 1 || i > 2);
+ else
+ vset->tu[v] = scale_u * (float) (i > 0 && i < 3);
+
+ if (flip)
+ vset->tv[v] = scale_v * (float) (i <= 1);
+ else
+ vset->tv[v] = scale_v * (float) (i > 1);
+ }
+ else {
+ if (!mirror)
+ vset->tv[v] = scale_v * (float) (i < 1 || i > 2);
+ else
+ vset->tv[v] = scale_v * (float) (i > 0 && i < 3);
+
+ if (flip)
+ vset->tu[v] = scale_u * (float) (i <= 1);
+ else
+ vset->tu[v] = scale_u * (float) (i > 1);
+ }
+ }
+ }
+ }
+
+ Resegment();
+}
+
+void
+Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
+ int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate)
+{
+ VertexSet* vset = polys.first()->vertex_set;
+
+ Vec3* loc = vset->loc;
+ float min_u = 100000.0f, max_u = -100000.0f;
+ float min_v = 100000.0f, max_v = -100000.0f;
+
+ ListIter<Poly> iter = polys;
+
+ // compute range and scale:
+ while (++iter) {
+ Poly* poly = iter.value();
+ for (int i = 0; i < poly->nverts; i++) {
+ int v = poly->verts[i];
+
+ float u0 = project_u_cylindrical(loc[v], axis);
+ float v0 = project_v_cylindrical(loc[v], axis);
+
+ if (u0 < min_u) min_u = u0;
+ if (v0 < min_v) min_v = v0;
+ if (u0 > max_u) max_u = u0;
+ if (v0 > max_v) max_v = v0;
+ }
+ }
+
+ float base_u = 0.0f;
+ float base_v = 0.0f;
+
+ if (max_u != min_u) base_u = 1.0f / (max_u - min_u);
+ if (max_v != min_v) base_v = 1.0f / (max_v - min_v);
+
+ iter.reset();
+
+ // assign texture id and coordinates:
+ while (++iter) {
+ Poly* poly = iter.value();
+
+ poly->material = material;
+
+ for (int i = 0; i < poly->nverts; i++) {
+ int v = poly->verts[i];
+ float u0 = project_u_cylindrical(loc[v], axis);
+ float v0 = project_v_cylindrical(loc[v], axis);
+
+ if (!rotate) {
+ if (mirror)
+ vset->tu[v] = (1.0f - base_u * (u0 - min_u)) * scale_u;
+ else
+ vset->tu[v] = (u0 - min_u) * scale_u * base_u;
+
+ if (flip)
+ vset->tv[v] = (1.0f - base_v * (v0 - min_v)) * scale_v;
+ else
+ vset->tv[v] = (v0 - min_v) * scale_v * base_v;
+ }
+ else {
+ if (!mirror)
+ vset->tv[v] = (1.0f - base_u * (u0 - min_u)) * scale_u;
+ else
+ vset->tv[v] = (u0 - min_u) * scale_u * base_u;
+
+ if (flip)
+ vset->tu[v] = (1.0f - base_v * (v0 - min_v)) * scale_v;
+ else
+ vset->tu[v] = (v0 - min_v) * scale_v * base_v;
+ }
+ }
+ }
+
+ Resegment();
+}
+
+void
+Editor::ApplyMaterialSpherical(Material* material, List<Poly>& polys,
+ int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate)
+{
+}
+
+// +----------------------------------------------------------------------+
+
+static int mcomp(const void* a, const void* b)
+{
+ Poly* pa = (Poly*) a;
+ Poly* pb = (Poly*) b;
+
+ if (pa->sortval == pb->sortval)
+ return 0;
+
+ if (pa->sortval < pb->sortval)
+ return -1;
+
+ return 1;
+}
+
+void
+Editor::Resegment()
+{
+ if (model) {
+ ListIter<Surface> iter = model->GetSurfaces();
+ while (++iter) {
+ Surface* surface = iter.value();
+ Poly* polys = surface->GetPolys();
+ int npolys = surface->NumPolys();
+
+ for (int n = 0; n < npolys; n++) {
+ Poly* p = polys + n;
+ Material* m = p->material;
+ int sortval = model->GetMaterials().index(m) + 1;
+
+ if (p->sortval != sortval)
+ p->sortval = sortval;
+ }
+
+ // destroy the old segments and video data:
+ VideoPrivateData* video_data = surface->GetVideoPrivateData();
+ surface->SetVideoPrivateData(0);
+ surface->GetSegments().destroy();
+
+ delete video_data;
+
+ // sort the polys by material index:
+ qsort((void*) polys, npolys, sizeof(Poly), mcomp);
+
+ // create new cohesive segments:
+ Segment* segment = 0;
+
+ for (int n = 0; n < npolys; n++) {
+ if (segment && segment->material == polys[n].material) {
+ segment->npolys++;
+ }
+ else {
+ segment = 0;
+ }
+
+ if (!segment) {
+ segment = new Segment;
+
+ segment->npolys = 1;
+ segment->polys = polys + n;
+ segment->material = segment->polys->material;
+
+ surface->GetSegments().append(segment);
+ }
+ }
+ }
+ }
+}
+
+
+// +----------------------------------------------------------------------+
+// +----------------------------------------------------------------------+
+// +----------------------------------------------------------------------+
+
+EditCommand::EditCommand(const char* n, MagicDoc* d)
+ : Command(n, d), model1(0), model2(0)
+{
+}
+
+EditCommand::~EditCommand()
+{
+ delete model1;
+ delete model2;
+}
+
+// +----------------------------------------------------------------------+
+
+void
+EditCommand::Do()
+{
+ if (document) {
+ Solid* solid = document->GetSolid();
+
+ // first application:
+ if (!model2) {
+ if (!model1)
+ model1 = new Model(*solid->GetModel());
+ }
+ // re-do:
+ else {
+ solid->GetModel()->operator=(*model2);
+ }
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+EditCommand::Undo()
+{
+ if (document && model1) {
+ Solid* solid = document->GetSolid();
+
+ // save current state for later re-do:
+ if (!model2)
+ model2 = new Model(*solid->GetModel());
+
+ solid->GetModel()->operator=(*model1);
+ }
+}
+
diff --git a/Magic2/Editor.h b/Magic2/Editor.h
new file mode 100644
index 0000000..b8cba52
--- /dev/null
+++ b/Magic2/Editor.h
@@ -0,0 +1,108 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Editor.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for rendering solid meshes of polygons
+*/
+
+#ifndef Editor_h
+#define Editor_h
+
+#include "MagicDoc.h"
+#include "Command.h"
+#include "Polygon.h"
+#include "Solid.h"
+#include "Video.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Selection;
+class ModelView;
+
+// +--------------------------------------------------------------------+
+
+class Editor
+{
+public:
+ Editor(MagicDoc* doc) : document(doc), model(0) { }
+
+ // accessors / mutators
+ void UseModel(Model* m) { model = m; }
+ Model* GetModel() const { return model; }
+
+ // operations
+
+ enum { MAP_NONE, MAP_PLANAR, MAP_CYLINDRICAL, MAP_SPHERICAL, MAP_STRETCH };
+
+ void ApplyMaterial(Material* material, List<Poly>& polys,
+ int mapping, int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate);
+
+ void ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
+ int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate);
+
+ void ApplyMaterialSpherical(Material* material, List<Poly>& polys,
+ int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate);
+
+
+ void Resegment();
+
+protected:
+ MagicDoc* document;
+ Model* model;
+};
+
+// +--------------------------------------------------------------------+
+
+class EditCommand : public Command
+{
+public:
+ EditCommand(const char* name, MagicDoc* doc);
+ virtual ~EditCommand();
+
+ virtual void Do();
+ virtual void Undo();
+
+private:
+ Model* model1;
+ Model* model2;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Editor_h
+
diff --git a/Magic2/Grid.cpp b/Magic2/Grid.cpp
new file mode 100644
index 0000000..133f26c
--- /dev/null
+++ b/Magic2/Grid.cpp
@@ -0,0 +1,370 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Grid.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Implementation of the Grid class
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+
+#include "MagicDoc.h"
+#include "Grid.h"
+
+#include "ActiveWindow.h"
+#include "Color.h"
+#include "Polygon.h"
+#include "Scene.h"
+#include "Screen.h"
+#include "Solid.h"
+#include "Video.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+const int MAJOR_COUNT = 64;
+
+// +--------------------------------------------------------------------+
+
+Grid::Grid()
+ : x_major(0), y_major(0), x_minor(0), y_minor(0),
+ bmp_plan(0), bmp_front(0), bmp_side(0)
+{
+ strcpy(name, "Grid");
+
+ plane = GRID_XZ; // plan
+
+ show = true;
+ show_ref = true;
+ snap = true;
+ minor = true;
+
+ x_size = 4;
+ y_size = 4;
+ x_skip = 4;
+ y_skip = 4;
+
+ x_major = new Vec3[2*MAJOR_COUNT];
+ y_major = new Vec3[2*MAJOR_COUNT];
+}
+
+Grid::~Grid()
+{
+ delete [] x_major;
+ delete [] y_major;
+ delete [] x_minor;
+ delete [] y_minor;
+}
+
+// +--------------------------------------------------------------------+
+
+const char*
+Grid::GetReferencePlan() const
+{
+ if (bmp_plan)
+ return bmp_plan->GetFilename();
+
+ return "";
+}
+
+void
+Grid::SetReferencePlan(const char* fname)
+{
+ bmp_plan = 0;
+
+ if (fname && *fname)
+ LoadTexture(fname, bmp_plan);
+}
+
+// +--------------------------------------------------------------------+
+
+const char*
+Grid::GetReferenceFront() const
+{
+ if (bmp_front)
+ return bmp_front->GetFilename();
+
+ return "";
+}
+
+void
+Grid::SetReferenceFront(const char* fname)
+{
+ bmp_front = 0;
+
+ if (fname && *fname)
+ LoadTexture(fname, bmp_front);
+}
+
+// +--------------------------------------------------------------------+
+
+const char*
+Grid::GetReferenceSide() const
+{
+ if (bmp_side)
+ return bmp_side->GetFilename();
+
+ return "";
+}
+
+void
+Grid::SetReferenceSide(const char* fname)
+{
+ bmp_side = 0;
+
+ if (fname && *fname)
+ LoadTexture(fname, bmp_side);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Grid::Render(Video* video, DWORD flags)
+{
+ Vec3 origin[4];
+
+ for (int i = 0; i < 4; i++)
+ origin[i] = loc;
+
+ const float EXTENT = (float) MAJOR_COUNT * 64.0f;
+
+ switch (plane) {
+ case GRID_XY: // FRONT
+ origin[0].x += -EXTENT;
+ origin[1].x += EXTENT;
+ origin[2].y += -EXTENT;
+ origin[3].y += EXTENT;
+
+ for (int i = 0; i < 2*MAJOR_COUNT; i += 2) {
+ float x = (float) (i-MAJOR_COUNT) * 64.0f;
+ float y = (float) (i-MAJOR_COUNT) * 64.0f;
+
+ x_major[i ] = loc + Vec3(x, -EXTENT, 0.0f);
+ x_major[i+1] = loc + Vec3(x, EXTENT, 0.0f);
+ y_major[i ] = loc + Vec3(-EXTENT, y, 0.0f);
+ y_major[i+1] = loc + Vec3( EXTENT, y, 0.0f);
+ }
+
+ break;
+
+ case GRID_XZ: // PLAN
+ origin[0].x += -EXTENT;
+ origin[1].x += EXTENT;
+ origin[2].z += -EXTENT;
+ origin[3].z += EXTENT;
+
+ for (int i = 0; i < 2*MAJOR_COUNT; i += 2) {
+ float x = (float) (i-MAJOR_COUNT) * 64.0f;
+ float z = (float) (i-MAJOR_COUNT) * 64.0f;
+
+ x_major[i ] = loc + Vec3(x, 0.0f, -EXTENT);
+ x_major[i+1] = loc + Vec3(x, 0.0f, EXTENT);
+ y_major[i ] = loc + Vec3(-EXTENT, 0.0f, z);
+ y_major[i+1] = loc + Vec3( EXTENT, 0.0f, z);
+ }
+
+ break;
+
+ case GRID_YZ: // SIDE
+ origin[0].y += -EXTENT;
+ origin[1].y += EXTENT;
+ origin[2].z += -EXTENT;
+ origin[3].z += EXTENT;
+
+ for (int i = 0; i < 2*MAJOR_COUNT; i += 2) {
+ float y = (float) (i-MAJOR_COUNT) * 64.0f;
+ float z = (float) (i-MAJOR_COUNT) * 64.0f;
+
+ x_major[i ] = loc + Vec3(0.0f, y, -EXTENT);
+ x_major[i+1] = loc + Vec3(0.0f, y, EXTENT);
+ y_major[i ] = loc + Vec3(0.0f, -EXTENT, z);
+ y_major[i+1] = loc + Vec3(0.0f, EXTENT, z);
+ }
+
+ break;
+ }
+
+ RenderReference(video);
+
+ video->SetRenderState(Video::FILL_MODE, Video::FILL_SOLID);
+ video->SetRenderState(Video::LIGHTING_ENABLE, FALSE);
+ video->SetRenderState(Video::Z_ENABLE, TRUE);
+ video->SetRenderState(Video::Z_WRITE_ENABLE, TRUE);
+
+ video->DrawLines(MAJOR_COUNT, x_major, Color::Gray, 1);
+ video->DrawLines(MAJOR_COUNT, y_major, Color::Gray, 1);
+ video->DrawLines( 2, origin, Color::DarkGray, 1);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Grid::RenderReference(Video* video)
+{
+ if (!show_ref) return;
+
+ Bitmap* bmp = 0;
+
+ switch (plane) {
+ case GRID_XY: bmp = bmp_front; break;
+ case GRID_XZ: bmp = bmp_plan; break;
+ case GRID_YZ: bmp = bmp_side; break;
+ }
+
+ if (!bmp) return;
+
+ Material mtl;
+ VertexSet vset(4);
+ Poly poly;
+ Vec3 nrm;
+
+ float vx = (float) bmp->Width();
+ float vy = (float) bmp->Height();
+ float vz = -100.0f;
+
+ if (vx <= 256 || vy <= 256) {
+ vx *= 2.0f;
+ vy *= 2.0f;
+ }
+
+ switch (plane) {
+ case GRID_XY: // FRONT
+ nrm = Vec3(0.0f, 0.0f, 1.0f);
+ vset.loc[0] = loc + Vec3(-vx, -vy, vz);
+ vset.loc[1] = loc + Vec3( vx, -vy, vz);
+ vset.loc[2] = loc + Vec3( vx, vy, vz);
+ vset.loc[3] = loc + Vec3(-vx, vy, vz);
+ break;
+
+ case GRID_XZ: // PLAN
+ nrm = Vec3(0.0f, 1.0f, 0.0f);
+ vset.loc[0] = loc + Vec3(-vx, vz, vy);
+ vset.loc[1] = loc + Vec3( vx, vz, vy);
+ vset.loc[2] = loc + Vec3( vx, vz, -vy);
+ vset.loc[3] = loc + Vec3(-vx, vz, -vy);
+ break;
+
+ case GRID_YZ: // SIDE
+ nrm = Vec3(1.0f, 0.0f, 0.0f);
+ vset.loc[0] = loc + Vec3( vz, -vx, -vy);
+ vset.loc[1] = loc + Vec3( vz, vx, -vy);
+ vset.loc[2] = loc + Vec3( vz, vx, vy);
+ vset.loc[3] = loc + Vec3( vz, -vx, vy);
+ break;
+
+ default:
+ return;
+ }
+
+ mtl.Ka = Color::White;
+ mtl.Kd = Color::Black;
+ mtl.tex_diffuse = bmp;
+
+ vset.nrm[0] = nrm;
+ vset.nrm[1] = nrm;
+ vset.nrm[2] = nrm;
+ vset.nrm[3] = nrm;
+
+ vset.tu[0] = 0.0f;
+ vset.tv[0] = 0.0f;
+ vset.tu[1] = 1.0f;
+ vset.tv[1] = 0.0f;
+ vset.tu[2] = 1.0f;
+ vset.tv[2] = 1.0f;
+ vset.tu[3] = 0.0f;
+ vset.tv[3] = 1.0f;
+
+ poly.nverts = 4;
+ poly.verts[0] = 0;
+ poly.verts[1] = 1;
+ poly.verts[2] = 2;
+ poly.verts[3] = 3;
+ poly.material = &mtl;
+ poly.vertex_set = &vset;
+
+ video->SetRenderState(Video::FILL_MODE, Video::FILL_SOLID);
+ video->SetRenderState(Video::LIGHTING_ENABLE, TRUE);
+ video->SetRenderState(Video::Z_ENABLE, FALSE);
+ video->SetRenderState(Video::Z_WRITE_ENABLE, FALSE);
+ video->SetAmbient(Color::White);
+
+ video->DrawPolys(1, &poly);
+}
+
+// +----------------------------------------------------------------------+
+
+CPoint&
+Grid::Snap(CPoint& p)
+{
+ p.x = snapto(p.x, x_size);
+ p.y = snapto(p.y, y_size);
+
+ return p;
+}
+
+// +----------------------------------------------------------------------+
+
+int
+Grid::snapto(int i, int dim)
+{
+ if (!snap)
+ return i;
+
+ int n = i + dim/2;
+ int m = n % dim;
+
+ return (n - m);
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Grid::SetSize(int x, int y)
+{
+ x_size = x;
+ y_size = y ? y : x;
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Grid::SetSkip(int x, int y)
+{
+ x_skip = x;
+ y_skip = y ? y : x;
+}
+
diff --git a/Magic2/Grid.h b/Magic2/Grid.h
new file mode 100644
index 0000000..7e0491c
--- /dev/null
+++ b/Magic2/Grid.h
@@ -0,0 +1,105 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Grid.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the Grid class
+*/
+
+
+#ifndef Grid_h
+#define Grid_h
+
+#include "Bitmap.h"
+#include "Graphic.h"
+
+// +--------------------------------------------------------------------+
+
+class Grid : public Graphic
+{
+public:
+ enum PLANE { GRID_XY, GRID_XZ, GRID_YZ };
+
+ Grid();
+ virtual ~Grid();
+
+ CPoint& Snap(CPoint& p);
+
+ bool IsSnap() const { return snap; }
+ bool IsShow() const { return show; }
+ void SetSnap(bool s) { snap = s; }
+ void SetShow(bool s) { show = s; }
+ void SetSize(int x, int y = 0);
+ void SetSkip(int x, int y = 0);
+ void ShowMinor(bool show) { minor = show; }
+ void ShowPlane(int p) { plane = p; }
+ void ShowReference(bool show) { show_ref = show; }
+
+ const char* GetReferencePlan() const;
+ void SetReferencePlan(const char* fname);
+ const char* GetReferenceFront() const;
+ void SetReferenceFront(const char* fname);
+ const char* GetReferenceSide() const;
+ void SetReferenceSide(const char* fname);
+
+ int GetSize() const { return x_size; }
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void RenderReference(Video* video);
+
+protected:
+ int snapto(int i, int dim);
+
+ bool show;
+ bool show_ref;
+ bool snap;
+ bool minor;
+
+ int x_size, y_size;
+ int x_skip, y_skip;
+ int plane;
+
+ Vec3* x_major;
+ Vec3* x_minor;
+ Vec3* y_major;
+ Vec3* y_minor;
+
+ Bitmap* bmp_plan;
+ Bitmap* bmp_front;
+ Bitmap* bmp_side;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Grid_h
diff --git a/Magic2/GridProps.cpp b/Magic2/GridProps.cpp
new file mode 100644
index 0000000..89ff991
--- /dev/null
+++ b/Magic2/GridProps.cpp
@@ -0,0 +1,150 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: GridProps.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Grid Properties Dialog implementation file
+*/
+
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "GridProps.h"
+#include "Grid.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+// +--------------------------------------------------------------------+
+// GridProps dialog
+// +--------------------------------------------------------------------+
+
+GridProps::GridProps(Grid* g, CWnd* pParent /*=NULL*/)
+ : CDialog(GridProps::IDD, pParent), grid(g)
+{
+ //{{AFX_DATA_INIT(GridProps)
+ mGridShow = grid->IsShow();
+ mGridSnap = grid->IsSnap();
+ mReferencePlan = grid->GetReferencePlan();
+ mReferenceFront = grid->GetReferenceFront();
+ mReferenceSide = grid->GetReferenceSide();
+ mGridSize = grid->GetSize();
+ //}}AFX_DATA_INIT
+}
+
+static const char* C(CString& str)
+{
+ static char buf[512];
+ int i;
+ for (i = 0; i < str.GetLength(); i++)
+ buf[i] = (char) str.GetAt(i);
+ buf[i] = 0;
+
+ return buf;
+}
+
+void GridProps::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(GridProps)
+ DDX_Check(pDX, IDC_GRID_SHOW, mGridShow);
+ DDX_Check(pDX, IDC_GRID_SNAP, mGridSnap);
+ DDX_Text(pDX, IDC_REFERENCE_PLAN, mReferencePlan);
+ DDX_Text(pDX, IDC_REFERENCE_FRONT, mReferenceFront);
+ DDX_Text(pDX, IDC_REFERENCE_SIDE, mReferenceSide);
+ DDX_Text(pDX, IDC_GRID_SIZE, mGridSize);
+ DDV_MinMaxInt(pDX, mGridSize, 1, 64);
+ //}}AFX_DATA_MAP
+
+ // if saving, write the values back to the grid
+ if (pDX->m_bSaveAndValidate) {
+ grid->SetSnap(mGridSnap ? true : false);
+ grid->SetShow(mGridShow ? true : false);
+ grid->SetSize(mGridSize);
+
+ grid->SetReferencePlan(C(mReferencePlan));
+ grid->SetReferenceFront(C(mReferenceFront));
+ grid->SetReferenceSide(C(mReferenceSide));
+ }
+}
+
+
+BEGIN_MESSAGE_MAP(GridProps, CDialog)
+ //{{AFX_MSG_MAP(GridProps)
+ ON_BN_CLICKED(IDC_FILE_PLAN, OnFilePlan)
+ ON_BN_CLICKED(IDC_FILE_FRONT, OnFileFront)
+ ON_BN_CLICKED(IDC_FILE_SIDE, OnFileSide)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+// +--------------------------------------------------------------------+
+
+static void OnImageFile(CString& strImageFile)
+{
+ char filename[512];
+ filename[0] = '\0';
+ CFileDialog ofd(TRUE, "pcx");
+
+ ofd.m_ofn.lpstrFilter = "PCX Files\0*.pcx\0All Files\0*.*\0\0";
+ ofd.m_ofn.lpstrFile = filename;
+ ofd.m_ofn.nMaxFile = sizeof(filename);
+
+ if (ofd.DoModal() != IDOK)
+ return;
+
+ char tex_name[512];
+ sprintf(tex_name, "%s", ofd.GetFileName().GetBuffer(0));
+
+ strImageFile = tex_name;
+}
+
+void GridProps::OnFilePlan()
+{
+ OnImageFile(mReferencePlan);
+ UpdateData(FALSE);
+}
+
+void GridProps::OnFileFront()
+{
+ OnImageFile(mReferenceFront);
+ UpdateData(FALSE);
+}
+
+void GridProps::OnFileSide()
+{
+ OnImageFile(mReferenceSide);
+ UpdateData(FALSE);
+}
diff --git a/Magic2/GridProps.h b/Magic2/GridProps.h
new file mode 100644
index 0000000..e5412e9
--- /dev/null
+++ b/Magic2/GridProps.h
@@ -0,0 +1,93 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: GridProps.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Grid Properties Dialog interface file
+*/
+
+#if !defined(AFX_GRIDPROPS_H__79C78890_ABB9_4789_BFFC_29617CAC606E__INCLUDED_)
+#define AFX_GRIDPROPS_H__79C78890_ABB9_4789_BFFC_29617CAC606E__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+// +--------------------------------------------------------------------+
+// GridProps dialog
+// +--------------------------------------------------------------------+
+
+class Grid;
+
+class GridProps : public CDialog
+{
+// Construction
+public:
+ GridProps(Grid* g, CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(GridProps)
+ enum { IDD = IDD_GRIDPROPS };
+ BOOL mGridShow;
+ BOOL mGridSnap;
+ CString mReferencePlan;
+ CString mReferenceFront;
+ CString mReferenceSide;
+ int mGridSize;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(GridProps)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ Grid* grid;
+
+ // Generated message map functions
+ //{{AFX_MSG(GridProps)
+ afx_msg void OnFilePlan();
+ afx_msg void OnFileFront();
+ afx_msg void OnFileSide();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif
diff --git a/Magic2/Locale_ss.cpp b/Magic2/Locale_ss.cpp
new file mode 100644
index 0000000..d079791
--- /dev/null
+++ b/Magic2/Locale_ss.cpp
@@ -0,0 +1,261 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Locale.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ 3D Locale (Polygon) Object
+*/
+
+#include "MemDebug.h"
+#include "Locale_ss.h"
+
+void Print(const char* fmt, ...);
+
+// +--------------------------------------------------------------------+
+
+static List<Locale> locales;
+
+// +--------------------------------------------------------------------+
+
+Locale::Locale(const char* l, const char* c, const char* v)
+{
+ ZeroMemory(this, sizeof(Locale));
+ if (l && *l) {
+ strncpy_s(language, l, 6);
+ char* p = language;
+ while (*p) {
+ *p = tolower(*p);
+ p++;
+ }
+ }
+
+ if (c && *c) {
+ strncpy_s(country, c, 6);
+ char* p = country;
+ while (*p) {
+ *p = toupper(*p);
+ p++;
+ }
+ }
+
+ if (v && *v) {
+ strncpy_s(variant, v, 6);
+ char* p = variant;
+ while (*p) {
+ *p = tolower(*p);
+ p++;
+ }
+ }
+
+ locales.append(this);
+}
+
+// +--------------------------------------------------------------------+
+
+Locale::~Locale()
+{
+ locales.remove(this);
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Locale::operator == (const Locale& that) const
+{
+ if (this == &that) return 1;
+
+ return !_stricmp(language, that.language) &&
+ !_stricmp(country, that.country) &&
+ !_stricmp(variant, that.variant);
+}
+
+// +--------------------------------------------------------------------+
+
+Locale*
+Locale::ParseLocale(const char* str)
+{
+ if (str && *str) {
+ int i = 0;
+ char s1[4];
+ char s2[4];
+ char s3[4];
+
+ while (*str && *str != '_' && i < 3) {
+ s1[i] = *str++;
+ i++;
+ }
+ s1[i] = 0;
+ i = 0;
+
+ if (*str == '_')
+ str++;
+
+ while (*str && *str != '_' && i < 3) {
+ s2[i] = *str++;
+ i++;
+ }
+ s2[i] = 0;
+ i = 0;
+
+ if (*str == '_')
+ str++;
+
+ while (*str && *str != '_' && i < 3) {
+ s3[i] = *str++;
+ i++;
+ }
+ s3[i] = 0;
+ i = 0;
+
+ return CreateLocale(s1, s2, s3);
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+Locale*
+Locale::CreateLocale(const char* l, const char* c, const char* v)
+{
+ ListIter<Locale> iter = locales;
+ while (++iter) {
+ Locale* loc = iter.value();
+ if (!_stricmp(l, loc->GetLanguage())) {
+ if (c && *c) {
+ if (!_stricmp(c, loc->GetCountry())) {
+ if (v && *v) {
+ if (!_stricmp(v, loc->GetVariant())) {
+ return loc;
+ }
+ }
+ else {
+ return loc;
+ }
+ }
+ }
+ else {
+ return loc;
+ }
+ }
+ }
+
+ if (l[0]) {
+ if (c[0]) {
+ if (v[0]) {
+ return new(__FILE__,__LINE__) Locale(l, c, v);
+ }
+ return new(__FILE__,__LINE__) Locale(l, c);
+ }
+ return new(__FILE__,__LINE__) Locale(l);
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+const List<Locale>&
+Locale::GetAllLocales()
+{
+ return locales;
+}
+
+// +--------------------------------------------------------------------+
+
+const Text
+Locale::GetFullCode() const
+{
+ Text result = language;
+ if (*country) {
+ result.append("_");
+ result.append(country);
+
+ if (*variant) {
+ result.append("_");
+ result.append(variant);
+ }
+ }
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+static const char* languages[] = {
+ "en", "English",
+ "fr", "French",
+ "de", "German",
+ "it", "Italian",
+ "pt", "Portuguese",
+ "ru", "Russian",
+ "es", "Spanish"
+};
+
+static const char* countries[] = {
+ "US", "USA",
+ "CA", "Canada",
+ "FR", "France",
+ "DE", "Germany",
+ "IT", "Italy",
+ "PT", "Portugal",
+ "RU", "Russia",
+ "ES", "Spain",
+ "UK", "United Kingdom"
+};
+
+const Text
+Locale::GetDisplayName() const
+{
+ Text result;
+ if (*language) {
+ for (int i = 0; i < 14; i += 2) {
+ if (!_stricmp(language, languages[i])) {
+ result = languages[i+1];
+ break;
+ }
+ }
+
+ if (*country) {
+ for (int i = 0; i < 18; i += 2) {
+ if (!_stricmp(country, countries[i])) {
+ result.append(" - ");
+ result.append(countries[i+1]);
+ break;
+ }
+ }
+ }
+
+ }
+ return result;
+}
+
diff --git a/Magic2/Locale_ss.h b/Magic2/Locale_ss.h
new file mode 100644
index 0000000..29c12cf
--- /dev/null
+++ b/Magic2/Locale_ss.h
@@ -0,0 +1,77 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Locale.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Description of locale by ISO language, country, and variant
+*/
+
+#ifndef Locale_h
+#define Locale_h
+
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Locale
+{
+public:
+ static const char* TYPENAME() { return "Locale"; }
+
+ Locale(const char* language, const char* country=0, const char* variant=0);
+ ~Locale();
+
+ int operator == (const Locale& that) const;
+
+ // Operations:
+ static const List<Locale>& GetAllLocales();
+ static Locale* ParseLocale(const char* str);
+
+ // Property accessors:
+ const char* GetLanguage() const { return language; }
+ const char* GetCountry() const { return country; }
+ const char* GetVariant() const { return variant; }
+ const Text GetFullCode() const;
+ const Text GetDisplayName() const;
+
+
+protected:
+ static Locale* CreateLocale(const char* language, const char* country=0, const char* variant=0);
+ char language[8];
+ char country[8];
+ char variant[8];
+};
+
+#endif Locale_h
+
diff --git a/Magic2/M3DS.cpp b/Magic2/M3DS.cpp
new file mode 100644
index 0000000..f5b5fc5
--- /dev/null
+++ b/Magic2/M3DS.cpp
@@ -0,0 +1,287 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelFile3DS.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ File loader for 3DStudio MAX 3DS format models
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "MagicDoc.h"
+#include "ModelFile3DS.h"
+
+#include "Bitmap.h"
+#include "Polygon.h"
+#include "Text.h"
+#include "List.h"
+#include "ArrayList.h"
+
+// +--------------------------------------------------------------------+
+
+struct Chunk
+{
+ WORD id;
+ DWORD len;
+ BYTE* start;
+
+ List<Chunk> chunks;
+};
+
+// +--------------------------------------------------------------------+
+
+struct Vec2
+{
+ float u,v;
+};
+
+struct Triangle
+{
+ WORD a,b,c;
+};
+
+struct Triangle2
+{
+ Vec3 vloc[3];
+ Vec3 vnrm[3];
+ Vec2 vtex[3];
+ Vec3 fnrm;
+ DWORD mtl_id;
+};
+
+struct TextureMap
+{
+ char fname[256];
+ float strength;
+ float u_scale;
+ float v_scale;
+ float u_offset;
+ float v_offset;
+ float angle;
+};
+
+// +--------------------------------------------------------------------+
+
+class Object3DS
+{
+public:
+ Object3DS();
+ virtual ~Object3DS();
+
+ virtual const char* GetName();
+ virtual bool IsObject(const char* name);
+
+protected:
+ Text name;
+};
+
+// +--------------------------------------------------------------------+
+
+class Material3DS : public Object3DS
+{
+public:
+ Material3DS();
+ virtual ~Material3DS();
+
+ DWORD GetID();
+ TextureMap& GetTextureMap1();
+ TextureMap& GetTextureMap2();
+ TextureMap& GetOpacityMap();
+ TextureMap& GetSpecularMap();
+ TextureMap& GetBumpMap();
+ TextureMap& GetReflectionMap();
+ ColorValue GetAmbientColor();
+ ColorValue GetDiffuseColor();
+ ColorValue GetSpecularColor();
+ float GetShininess();
+ float GetTransparency();
+ DWORD GetShadingType();
+
+ // this methods should not be used by the "user", they're used internally to fill the class
+ // with valid data when reading from file. If you're about to add an importer for another format you'LL
+ // have to use these methods
+
+ void SetID(DWORD value);
+ void SetAmbientColor(const ColorValue &color);
+ void SetDiffuseColor(const ColorValue &color);
+ void SetSpecularColor(const ColorValue &color);
+ void SetShininess(float value);
+ void SetTransparency(float value);
+ void SetShadingType(DWORD shading);
+
+protected:
+ int id;
+ TextureMap texMap1;
+ TextureMap texMap2;
+ TextureMap opacMap;
+ TextureMap refTextureMap;
+ TextureMap bumpMap;
+ TextureMap specMap;
+ ColorValue ambient;
+ ColorValue diffuse;
+ ColorValue specular;
+ float shininess;
+ float transparency;
+ DWORD shading;
+};
+
+// +--------------------------------------------------------------------+
+
+class Mesh3DS : public Object3DS
+{
+public:
+ Mesh3DS();
+ virtual ~Mesh3DS();
+
+ void Clear();
+
+ DWORD GetVertexCount();
+ void SetVertexArraySize(DWORD value);
+ DWORD GetTriangleCount();
+ void SetTriangleArraySize(DWORD value);
+
+ const Vec3& GetVertex(DWORD index);
+ const Vec3& GetNormal(DWORD index);
+ const Vec2& GetUV(DWORD index);
+ const Vec3& GetTangent(DWORD index);
+ const Vec3& GetBinormal(DWORD index);
+
+ void SetVertex(const Vec3 &vec, DWORD index);
+ void SetNormal(const Vec3 &vec, DWORD index);
+ void SetUV(const Vec2 &vec, DWORD index);
+ void SetTangent(const Vec3 &vec, DWORD index);
+ void SetBinormal(const Vec3 &vec, DWORD index);
+
+ const Triangle& GetTriangle(DWORD index);
+ Triangle2 GetTriangle2(DWORD index);
+
+ Matrix& GetMatrix();
+ void SetMatrix(Matrix& m);
+ void Optimize(int level);
+
+ DWORD GetMaterial(DWORD index);
+ DWORD AddMaterial(DWORD id);
+ DWORD GetMaterialCount();
+
+protected:
+ // the vertices, normals, etc.
+ List<Vec3> vertices;
+ List<Vec3> normals;
+ List<Vec3> binormals;
+ List<Vec3> tangents;
+ List<Vec2> uv;
+
+ // triangles
+ List<Triangle> triangles;
+
+ // the transformation matrix.
+ Matrix matrix;
+
+ // the material ID array
+ ArrayList materials;
+
+ void CalcNormals(bool useSmoothingGroups);
+ void CalcTextureSpace();
+
+ void TransformVertices();
+};
+
+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+
+ModelFile3DS::ModelFile3DS(const char* fname)
+ : ModelFile(fname)
+{
+}
+
+ModelFile3DS::~ModelFile3DS()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+static int mcomp(const void* a, const void* b)
+{
+ Poly* pa = (Poly*) a;
+ Poly* pb = (Poly*) b;
+
+ if (pa->sortval == pb->sortval)
+ return 0;
+
+ if (pa->sortval < pb->sortval)
+ return 1;
+
+ return -1;
+}
+
+bool
+ModelFile3DS::Load(Model* m, double scale)
+{
+ if (m && scale > 0 && strlen(filename) > 0) {
+ ModelFile::Load(m, scale);
+
+ FILE* fp = fopen(filename, "rb");
+ fclose(fp);
+
+ m->Normalize();
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+ModelFile3DS::Save(Model* m)
+{
+ if (m) {
+ ModelFile::Save(m);
+
+ FILE* f = fopen(filename, "w");
+ if (!f) {
+ ::MessageBox(0, "Export Failed: Magic could not open the file for writing", "ERROR", MB_OK);
+ return false;
+ }
+
+ fclose(f);
+
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
diff --git a/Magic2/M3DS.h b/Magic2/M3DS.h
new file mode 100644
index 0000000..f9b002a
--- /dev/null
+++ b/Magic2/M3DS.h
@@ -0,0 +1,353 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: M3DS.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Window class
+*/
+
+// parts copyright (c) 2001-2002 Lev Povalahev
+
+#ifndef M3DS_H
+#define M3DS_H
+
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+struct Chunk
+{
+ WORD id;
+ DWORD len;
+ BYTE* start;
+
+ List<Chunk> chunks;
+};
+
+// +--------------------------------------------------------------------+
+
+struct LTriangle
+{
+ WORD a,b,c;
+};
+
+struct LTriangle2
+{
+ Point vertices[3];
+ Vec3 vertexNormals[3];
+ LVector2 textureCoords[3];
+ Vec3 faceNormal;
+ DWORD materialId;
+};
+
+struct TextureMap
+{
+ char fname[256];
+ float strength;
+ float u_scale;
+ float v_scale;
+ float u_offset;
+ float v_offset;
+ float angle;
+};
+
+// +--------------------------------------------------------------------+
+
+class LObject
+{
+public:
+ LObject();
+ virtual ~LObject();
+
+ virtual const char* GetName();
+ virtual bool IsObject(const const char* name);
+
+protected:
+ Text name;
+};
+
+// +--------------------------------------------------------------------+
+
+class LMaterial : public LObject
+{
+public:
+ LMaterial();
+ virtual ~LMaterial();
+
+ DWORD GetID();
+ TextureMap& GetTextureMap1();
+ TextureMap& GetTextureMap2();
+ TextureMap& GetOpacityMap();
+ TextureMap& GetSpecularMap();
+ TextureMap& GetBumpMap();
+ TextureMap& GetReflectionMap();
+ ColorValue GetAmbientColor();
+ ColorValue GetDiffuseColor();
+ ColorValue GetSpecularColor();
+ float GetShininess();
+ float GetTransparency();
+ DWORD GetShadingType();
+
+ // this methods should not be used by the "user", they're used internally to fill the class
+ // with valid data when reading from file. If you're about to add an importer for another format you'LL
+ // have to use these methods
+
+ void SetID(DWORD value);
+ void SetAmbientColor(const ColorValue &color);
+ void SetDiffuseColor(const ColorValue &color);
+ void SetSpecularColor(const ColorValue &color);
+ void SetShininess(float value);
+ void SetTransparency(float value);
+ void SetShadingType(DWORD shading);
+
+protected:
+ int id;
+ TextureMap texMap1;
+ TextureMap texMap2;
+ TextureMap opacMap;
+ TextureMap refTextureMap;
+ TextureMap bumpMap;
+ TextureMap specMap;
+ ColorValue ambient;
+ ColorValue diffuse;
+ ColorValue specular;
+ float shininess;
+ float transparency;
+ DWORD shading;
+};
+
+// +--------------------------------------------------------------------+
+
+class LMesh : public LObject
+{
+public:
+ LMesh();
+ virtual ~LMesh();
+
+ void Clear();
+
+ DWORD GetVertexCount();
+ void SetVertexArraySize(DWORD value);
+ DWORD GetTriangleCount();
+ void SetTriangleArraySize(DWORD value);
+
+ // returns given vertex
+ const LVector4& GetVertex(DWORD index);
+ // returns the given normal
+ const LVector3& GetNormal(DWORD index);
+ // returns the given texture coordinates vector
+ const LVector2& GetUV(DWORD index);
+ // returns the pointer to the array of tangents
+ const LVector3& GetTangent(DWORD index);
+ // returns the pointer to the array of binormals
+ const LVector3& GetBinormal(DWORD index);
+ // sets the vertex at a given index to "vec" - for internal use
+ void SetVertex(const LVector4 &vec, DWORD index);
+ // sets the normal at a given index to "vec" - for internal use
+ void SetNormal(const LVector3 &vec, DWORD index);
+ // sets the texture coordinates vector at a given index to "vec" - for internal use
+ void SetUV(const LVector2 &vec, DWORD index);
+ // sets the tangent at a given index to "vec" - for internal use
+ void SetTangent(const LVector3 &vec, DWORD index);
+ // sets the binormal at a given index to "vec" - for internal use
+ void SetBinormal(const LVector3 &vec, DWORD index);
+ // returns the triangle with a given index
+ const LTriangle& GetTriangle(DWORD index);
+ // returns the triangle with a given index, see LTriangle2 structure description
+ LTriangle2 GetTriangle2(DWORD index);
+ // returns the mesh matrix, should be identity matrix after loading
+ LMatrix4 GetMatrix();
+ // sets the mesh matrix to a given matrix - for internal use
+ void SetMatrix(LMatrix4 m);
+ // optimizises the mesh using a given optimization level
+ void Optimize(LOptimizationLevel value);
+ // sets an internal triangle structure with index "index" - for internal use only
+ void SetTri(const LTri &tri, DWORD index);
+ // returns the pointer to the internal triangle structure - for internal use only
+ LTri& GetTri(DWORD index);
+ // returns the material id with a given index for the mesh
+ DWORD GetMaterial(DWORD index);
+ // adds a material to the mesh and returns its index - for internal use
+ DWORD AddMaterial(DWORD id);
+ // returns the number of materials used in the mesh
+ DWORD GetMaterialCount();
+protected:
+ // the vertices, normals, etc.
+ List<LVector4> vertices;
+ List<LVector3> normals;
+ List<LVector3> binormals;
+ List<LVector3> tangents;
+ List<LVector2> uv;
+
+ // triangles
+ List<LTriangle> triangles;
+
+ //used internally
+ List<LTri> tris;
+
+ // the transformation matrix.
+ Matrix matrix;
+
+ // the material ID array
+ List<DWORD> materials;
+
+ // calculates the normals, either using the smoothing groups information or not
+ void CalcNormals(bool useSmoothingGroups);
+ // calculates the texture(tangent) space for each vertex
+ void CalcTextureSpace();
+ // transforms the vertices by the mesh matrix
+ void TransformVertices();
+};
+
+//------------------------------------------------
+
+class LImporter
+{
+public:
+ // the default constructor
+ LImporter();
+ // the destructor
+ virtual ~LImporter();
+ // reads the model from a file, must be overriden by the child classes
+ virtual bool LoadFile(const char *filename) = 0;
+ // returns the number of meshes in the scene
+ DWORD GetMeshCount();
+ // returns the number of lights in the scene
+ DWORD GetLightCount();
+ // returns the number of materials in the scene
+ DWORD GetMaterialCount();
+ // returns a pointer to a mesh
+ LMesh& GetMesh(DWORD index);
+ // returns a pointer to a light at a given index
+ LLight& GetLight(DWORD index);
+ // returns the pointer to the material
+ LMaterial& GetMaterial(DWORD index);
+ // returns the pointer to the material with a given name, or NULL if the material was not found
+ LMaterial* FindMaterial(const Text &name);
+ // returns the pointer to the mesh with a given name, or NULL if the mesh with such name
+ // is not present in the scene
+ LMesh* FindMesh(const Text &name);
+ // returns the pointer to the light with a given name, or NULL if not found
+ LLight* FindLight(const Text &name);
+ // sets the optimization level to a given value
+ void SetOptimizationLevel(LOptimizationLevel value);
+ // returns the current optimization level
+ LOptimizationLevel GetOptimizationLevel();
+protected:
+ // the lights found in the scene
+ List<LLight> lights;
+ // triangular meshes
+ List<LMesh> meshes;
+ // the materials in the scene
+ List<LMaterial> materials;
+ // level of optimization to perform on the meshes
+ LOptimizationLevel optLevel;
+ // clears all data.
+ virtual void Clear();
+};
+//------------------------------------------------
+
+class L3DS : public LImporter
+{
+public:
+ // the default contructor
+ L3DS();
+ // constructs the object and loads the file
+ L3DS(const char *filename);
+ // destructor
+ virtual ~L3DS();
+ // load 3ds file
+ virtual bool LoadFile(const char *filename);
+protected:
+ // used internally for reading
+ char objName[100];
+ // true if end of file is reached
+ bool eof;
+ // buffer for loading, used for speedup
+ unsigned char *buffer;
+ // the size of the buffer
+ DWORD bufferSize;
+ // the current cursor position in the buffer
+ DWORD pos;
+
+ // reads a short value from the buffer
+ short ReadShort();
+ // reads an int value from the buffer
+ int ReadInt();
+ // reads a char from the buffer
+ char ReadChar();
+ //reada a floatvalue from the buffer
+ float ReadFloat();
+ //reads an unsigned byte from the buffer
+ byte ReadByte();
+ //reads an asciiz string
+ int ReadASCIIZ(char *buf, int max_count);
+ // seek wihtin the buffer
+ void Seek(int offset, int origin);
+ // returns the position of the cursor
+ DWORD Pos();
+
+ // read the chunk and return it.
+ LChunk ReadChunk();
+ // read until given chunk is found
+ bool FindChunk(LChunk &target, const LChunk &parent);
+ // skip to the end of chunk "chunk"
+ void SkipChunk(const LChunk &chunk);
+ // goes to the beginning of the data in teh given chunk
+ void GotoChunk(const LChunk &chunk);
+
+ // the function read the color chunk (any of the color chunks)
+ ColorValue ReadColor(const LChunk &chunk);
+ // the function that read the percentage chunk and returns a float from 0 to 1
+ float ReadPercentage(const LChunk &chunk);
+ // this is where 3ds file is being read
+ bool Read3DS();
+ // read a light chunk
+ void ReadLight(const LChunk &parent);
+ // read a trimesh chunk
+ void ReadMesh(const LChunk &parent);
+ // reads the face list, face materials, smoothing groups... and fill rthe information into the mesh
+ void ReadFaceList(const LChunk &chunk, LMesh &mesh);
+ // reads the material
+ void ReadMaterial(const LChunk &parent);
+ // reads the map info and fills the given map with this information
+ void ReadMap(const LChunk &chunk, TextureMap& map);
+ // reads keyframer data of the OBJECT_NODE_TAG chunk
+ void ReadKeyframeData(const LChunk &parent);
+ // reads the keyheader structure from the current offset and returns the frame number
+ long ReadKeyheader();
+};
+
+//---------------------------------------------------------
+
+#endif \ No newline at end of file
diff --git a/Magic2/Magic.cpp b/Magic2/Magic.cpp
new file mode 100644
index 0000000..f1bc859
--- /dev/null
+++ b/Magic2/Magic.cpp
@@ -0,0 +1,226 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Magic.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Implementation of the main application class
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+
+#include "MainFrm.h"
+#include "MagicDoc.h"
+#include "MagicView.h"
+
+#include "MachineInfo.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+// +--------------------------------------------------------------------+
+
+BEGIN_MESSAGE_MAP(Magic, CWinApp)
+ //{{AFX_MSG_MAP(Magic)
+ ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
+ // NOTE - the ClassWizard will add and remove mapping macros here.
+ // DO NOT EDIT what you see in these blocks of generated code!
+ //}}AFX_MSG_MAP
+ // Standard file based document commands
+ ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
+ ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
+ // Standard print setup command
+ ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
+END_MESSAGE_MAP()
+
+// +--------------------------------------------------------------------+
+
+extern FILE* ErrLog;
+extern int VD3D_describe_things;
+void Print(const char* msg, ...);
+
+static void PrintLogHeader()
+{
+ ErrLog = fopen("errlog.txt", "w");
+ Print("+====================================================================+\n");
+ Print("| Magic 2.0 |\n");
+
+ VD3D_describe_things = 4;
+ MachineInfo::DescribeMachine();
+}
+
+// +--------------------------------------------------------------------+
+
+Magic::Magic()
+{
+ PrintLogHeader();
+}
+
+Magic::~Magic()
+{
+ Print("+====================================================================+\n");
+ Print(" END OF LINE.\n");
+
+ fclose(ErrLog);
+}
+
+// +--------------------------------------------------------------------+
+//
+// The one and only Magic object
+
+Magic theApp;
+
+// +--------------------------------------------------------------------+
+//
+// Magic initialization
+
+BOOL Magic::InitInstance()
+{
+ AfxEnableControlContainer();
+
+ // Standard initialization
+ // If you are not using these features and wish to reduce the size
+ // of your final executable, you should remove from the following
+ // the specific initialization routines you do not need.
+
+//#ifdef _AFXDLL
+// Enable3dControls(); // Call this when using MFC in a shared DLL
+//#else
+// Enable3dControlsStatic(); // Call this when linking to MFC statically
+//#endif
+
+ // Change the registry key under which our settings are stored.
+ // TODO: You should modify this string to be something appropriate
+ // such as the name of your company or organization.
+ SetRegistryKey(_T("Local AppWizard-Generated Applications"));
+
+ LoadStdProfileSettings(); // Load standard INI file options (including MRU)
+
+ // Register the application's document templates. Document templates
+ // serve as the connection between documents, frame windows and views.
+
+ CSingleDocTemplate* pDocTemplate;
+ pDocTemplate = new CSingleDocTemplate(
+ IDR_MAINFRAME,
+ RUNTIME_CLASS(MagicDoc),
+ RUNTIME_CLASS(MainFrame), // main SDI frame window
+ RUNTIME_CLASS(MagicView));
+ AddDocTemplate(pDocTemplate);
+
+ // Parse command line for standard shell commands, DDE, file open
+ CCommandLineInfo cmdInfo;
+ ParseCommandLine(cmdInfo);
+
+ // Dispatch commands specified on the command line
+ if (!ProcessShellCommand(cmdInfo))
+ return FALSE;
+
+ // The one and only window has been initialized, so show and update it.
+ m_pMainWnd->ShowWindow(SW_SHOW);
+ m_pMainWnd->UpdateWindow();
+
+ return TRUE;
+}
+
+
+// +--------------------------------------------------------------------+
+//
+// CAboutDlg dialog used for App About
+
+class CAboutDlg : public CDialog
+{
+public:
+ CAboutDlg();
+
+// Dialog Data
+ //{{AFX_DATA(CAboutDlg)
+ enum { IDD = IDD_ABOUTBOX };
+ //}}AFX_DATA
+
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CAboutDlg)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ //{{AFX_MSG(CAboutDlg)
+ // No message handlers
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
+{
+ //{{AFX_DATA_INIT(CAboutDlg)
+ //}}AFX_DATA_INIT
+}
+
+void CAboutDlg::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(CAboutDlg)
+ //}}AFX_DATA_MAP
+}
+
+BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
+ //{{AFX_MSG_MAP(CAboutDlg)
+ // No message handlers
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+// App command to run the dialog
+void Magic::OnAppAbout()
+{
+ CAboutDlg aboutDlg;
+ aboutDlg.DoModal();
+}
+
+// +--------------------------------------------------------------------+
+//
+// Magic message handlers
+
+BOOL Magic::OnIdle(LONG lCount)
+{
+ CWinApp::OnIdle(lCount);
+
+ if (!app_active)
+ Sleep(50);
+
+ m_pMainWnd->SendMessage(WM_COMMAND, ID_VIEW_RENDER);
+ return TRUE; // always request more time
+}
diff --git a/Magic2/Magic.h b/Magic2/Magic.h
new file mode 100644
index 0000000..8320542
--- /dev/null
+++ b/Magic2/Magic.h
@@ -0,0 +1,87 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Magic.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the main application class
+*/
+
+
+#if !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
+#define AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#ifndef __AFXWIN_H__
+ #error include 'stdafx.h' before including this file for PCH
+#endif
+
+#include "resource.h" // main symbols
+
+
+class Magic : public CWinApp
+{
+public:
+ Magic();
+ virtual ~Magic();
+
+ bool AppActivated() const { return app_active; }
+ void SetAppActivated(bool a) { app_active = a; }
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(Magic)
+ public:
+ virtual BOOL InitInstance();
+ virtual BOOL OnIdle(LONG lCount);
+ //}}AFX_VIRTUAL
+
+// Implementation
+ //{{AFX_MSG(Magic)
+ afx_msg void OnAppAbout();
+ // NOTE - the ClassWizard will add and remove member functions here.
+ // DO NOT EDIT what you see in these blocks of generated code !
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+
+private:
+ bool app_active;
+};
+
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
diff --git a/Magic2/Magic.rc b/Magic2/Magic.rc
new file mode 100644
index 0000000..be89067
--- /dev/null
+++ b/Magic2/Magic.rc
@@ -0,0 +1,1065 @@
+//Microsoft Developer Studio generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "afxres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
+ "#define _AFX_NO_OLE_RESOURCES\r\n"
+ "#define _AFX_NO_TRACKER_RESOURCES\r\n"
+ "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
+ "\r\n"
+ "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
+ "#ifdef _WIN32\r\n"
+ "LANGUAGE 9, 1\r\n"
+ "#pragma code_page(1252)\r\n"
+ "#endif //_WIN32\r\n"
+ "#include ""res\\Magic.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
+ "#include ""afxres.rc"" // Standard components\r\n"
+ "#include ""afxprint.rc"" // printing/print preview resources\r\n"
+ "#endif\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+IDR_MAINFRAME ICON DISCARDABLE "res\\Magic.ico"
+IDR_MAGICTYPE ICON DISCARDABLE "res\\MagicDoc.ico"
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Bitmap
+//
+
+IDR_MAINFRAME BITMAP MOVEABLE PURE "res\\Toolbar.bmp"
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Toolbar
+//
+
+IDR_MAINFRAME TOOLBAR DISCARDABLE 16, 15
+BEGIN
+ BUTTON ID_FILE_NEW
+ BUTTON ID_FILE_OPEN
+ BUTTON ID_FILE_SAVE
+ SEPARATOR
+ BUTTON ID_EDIT_CUT
+ BUTTON ID_EDIT_COPY
+ BUTTON ID_EDIT_PASTE
+ SEPARATOR
+ BUTTON ID_EDIT_UNDO
+ BUTTON ID_EDIT_REDO
+ SEPARATOR
+ BUTTON ID_VIEW_ZOOM_IN
+ BUTTON ID_VIEW_ZOOM_OUT
+ SEPARATOR
+ BUTTON ID_CREATE_CUBE
+ BUTTON ID_CREATE_CONE
+ BUTTON ID_CREATE_CYLINDER
+ BUTTON ID_CREATE_SPHERE
+ SEPARATOR
+ BUTTON ID_MODIFY_DRAG_VERTS
+ BUTTON ID_MODIFY_SCALE_VERTS
+ BUTTON ID_MODIFY_ROTATE
+ SEPARATOR
+ BUTTON ID_MODIFY_SCALE_X
+ BUTTON ID_MODIFY_SCALE_Y
+ BUTTON ID_MODIFY_SCALE_Z
+END
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Menu
+//
+
+IDR_MAINFRAME MENU PRELOAD DISCARDABLE
+BEGIN
+ POPUP "&File"
+ BEGIN
+ MENUITEM "&New\tCtrl+N", ID_FILE_NEW
+ MENUITEM "&Open...\tCtrl+O", ID_FILE_OPEN
+ MENUITEM "&Save\tCtrl+S", ID_FILE_SAVE
+ MENUITEM "Save &As...", ID_FILE_SAVE_AS
+ MENUITEM SEPARATOR
+ MENUITEM "Import...", ID_FILE_IMPORT
+ MENUITEM "Export...", ID_FILE_EXPORT
+ MENUITEM SEPARATOR
+ MENUITEM "Recent File", ID_FILE_MRU_FILE2, GRAYED
+ MENUITEM SEPARATOR
+ MENUITEM "E&xit", ID_APP_EXIT
+ END
+ POPUP "&Edit"
+ BEGIN
+ MENUITEM "&Undo\tCtrl+Z", ID_EDIT_UNDO
+ MENUITEM "Red&o\tCtrl+Y", ID_EDIT_REDO
+ MENUITEM SEPARATOR
+ MENUITEM "&Clone\tCtrl+C", ID_EDIT_CLONE
+ MENUITEM "&Paste\tCtrl+V", ID_EDIT_PASTE
+ MENUITEM "&Delete\tDelete", ID_EDIT_DELETE
+ MENUITEM "Select &All\tCtrl+A", ID_EDIT_SELECT_ALL
+ MENUITEM "Select &None\tCtrl+D", ID_EDIT_SELECT_NONE
+ MENUITEM "Select &Inverse\tCtrl+Shift+I", ID_EDIT_SELECT_INVERSE
+ MENUITEM SEPARATOR
+ MENUITEM "&Flip Normal\tShift+F", ID_EDIT_FLIP_NORMAL
+ MENUITEM "&Remove Poly", ID_EDIT_REMOVE_POLY
+ MENUITEM "&Mirror Selection", ID_EDIT_MIRROR
+ MENUITEM "S&eal Selection\tShift+S", ID_EDIT_SEAL
+ MENUITEM "&Reduce Verts...\tCtrl+R", ID_VERTS_REDUCE
+ MENUITEM SEPARATOR
+ MENUITEM "Flatten &X", ID_MODIFY_FLATTEN_X
+ MENUITEM "Flatten &Y", ID_MODIFY_FLATTEN_Y
+ MENUITEM "Flatten &Z", ID_MODIFY_FLATTEN_Z
+ END
+ POPUP "&View"
+ BEGIN
+ POPUP "Mode"
+ BEGIN
+ MENUITEM "Wireframe", ID_VIEW_MODE_WIREFRAME
+ MENUITEM "Solid", ID_VIEW_MODE_SOLID
+ MENUITEM "Textured", ID_VIEW_MODE_TEXTURED
+ END
+ POPUP "Zoom"
+ BEGIN
+ MENUITEM "Zoom &In", ID_VIEW_ZOOM_IN
+ MENUITEM "Zoom &Out", ID_VIEW_ZOOM_OUT
+ MENUITEM "Zoom &Normal", ID_VIEW_ZOOM_NORMAL
+ END
+ MENUITEM "Background &Color...", ID_VIEW_BACK_COLOR
+ MENUITEM "&Grid...", ID_PROP_GRID
+ MENUITEM SEPARATOR
+ MENUITEM "All", ID_VIEW_ALL
+ MENUITEM "Front", ID_VIEW_FRONT
+ MENUITEM "Side", ID_VIEW_SIDE
+ MENUITEM "Top", ID_VIEW_TOP
+ MENUITEM "Perspective", ID_VIEW_PERSPECTIVE
+ MENUITEM SEPARATOR
+ MENUITEM "&Toolbar", ID_VIEW_TOOLBAR
+ MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR
+ MENUITEM SEPARATOR
+ MENUITEM "Bumpmaps", ID_VIEW_BUMPMAPS
+ MENUITEM "Shadows", ID_VIEW_SHADOWS
+ MENUITEM "Animate Light", ID_VIEW_ANIMATELIGHT
+ MENUITEM "Vertex Shader", ID_VIEW_VERTEXSHADER
+ MENUITEM "Pixel Shader", ID_VIEW_PIXELSHADER
+ MENUITEM "Visible Shadows", ID_VIEW_VISIBLESHADOWS
+ END
+ POPUP "&Surface"
+ BEGIN
+ MENUITEM "&Properties...", ID_PROP_SURFACE
+ MENUITEM "&Optimize Mesh", ID_SURFACE_OPTIMIZE
+ MENUITEM "&Explode Mesh", ID_SURFACE_EXPLODE
+ END
+ POPUP "&Primatives"
+ BEGIN
+ MENUITEM "&Poly...", ID_CREATE_POLY
+ MENUITEM "&Cube...", ID_CREATE_CUBE
+ MENUITEM "C&one...", ID_CREATE_CONE
+ MENUITEM "C&ylinder...", ID_CREATE_CYLINDER
+ MENUITEM "&Sphere...", ID_CREATE_SPHERE
+ END
+ POPUP "&Modify"
+ BEGIN
+ MENUITEM "&Polygon...", ID_MODIFY_POLY
+ MENUITEM "&Material...", ID_MODIFY_MATERIAL
+ MENUITEM "&Texture Mapping...", ID_MODIFY_TEXTURE_MAP
+ MENUITEM "&UV Mapping...", ID_MODIFY_UV_MAP
+ MENUITEM SEPARATOR
+ MENUITEM "&Extrude", ID_MODIFY_EXTRUDE
+ MENUITEM "&Bevel", ID_MODIFY_BEVEL
+ MENUITEM "&Stud", ID_MODIFY_STUD
+ MENUITEM SEPARATOR
+ MENUITEM "Sub&divide", ID_MODIFY_SUBDIVIDE
+ MENUITEM "Split &1", ID_MODIFY_SPLIT1
+ MENUITEM "Split &2", ID_MODIFY_SPLIT2
+ MENUITEM SEPARATOR
+ MENUITEM "&Reduce Verts...\tCtrl+R", ID_VERTS_REDUCE
+ END
+ POPUP "&Help"
+ BEGIN
+ MENUITEM "&About Magic...", ID_APP_ABOUT
+ END
+END
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Accelerator
+//
+
+IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE
+BEGIN
+ "A", ID_EDIT_SELECT_ALL, VIRTKEY, CONTROL, NOINVERT
+ "C", ID_EDIT_CLONE, VIRTKEY, CONTROL, NOINVERT
+ "D", ID_EDIT_SELECT_NONE, VIRTKEY, CONTROL, NOINVERT
+ "F", ID_EDIT_FLIP_NORMAL, VIRTKEY, SHIFT, NOINVERT
+ "G", ID_GRID_SNAP, VIRTKEY, CONTROL, NOINVERT
+ "G", ID_GRID_SHOW, VIRTKEY, SHIFT, CONTROL,
+ NOINVERT
+ "I", ID_EDIT_SELECT_INVERSE, VIRTKEY, SHIFT, CONTROL,
+ NOINVERT
+ "N", ID_FILE_NEW, VIRTKEY, CONTROL, NOINVERT
+ "O", ID_FILE_OPEN, VIRTKEY, CONTROL, NOINVERT
+ "R", ID_VERTS_REDUCE, VIRTKEY, CONTROL, NOINVERT
+ "S", ID_FILE_SAVE, VIRTKEY, CONTROL, NOINVERT
+ "S", ID_EDIT_SEAL, VIRTKEY, SHIFT, NOINVERT
+ "V", ID_EDIT_PASTE, VIRTKEY, CONTROL, NOINVERT
+ VK_ADD, ID_VIEW_ZOOM_IN, VIRTKEY, CONTROL, NOINVERT
+ VK_BACK, ID_EDIT_UNDO, VIRTKEY, ALT, NOINVERT
+ VK_DELETE, ID_EDIT_DELETE, VIRTKEY, NOINVERT
+ VK_DOWN, ID_NUDGE_DOWN, VIRTKEY, NOINVERT
+ VK_DOWN, ID_STEP_DOWN, VIRTKEY, SHIFT, NOINVERT
+ VK_F2, ID_MODIFY_DRAG_VERTS, VIRTKEY, NOINVERT
+ VK_F3, ID_MODIFY_SCALE_VERTS, VIRTKEY, NOINVERT
+ VK_F4, ID_MODIFY_ROTATE, VIRTKEY, NOINVERT
+ VK_F6, ID_NEXT_PANE, VIRTKEY, NOINVERT
+ VK_F6, ID_PREV_PANE, VIRTKEY, SHIFT, NOINVERT
+ VK_LEFT, ID_NUDGE_LEFT, VIRTKEY, NOINVERT
+ VK_LEFT, ID_STEP_LEFT, VIRTKEY, SHIFT, NOINVERT
+ VK_RIGHT, ID_NUDGE_RIGHT, VIRTKEY, NOINVERT
+ VK_RIGHT, ID_STEP_RIGHT, VIRTKEY, SHIFT, NOINVERT
+ VK_SUBTRACT, ID_VIEW_ZOOM_OUT, VIRTKEY, CONTROL, NOINVERT
+ VK_TAB, ID_FILE_MRU_FILE2, VIRTKEY, CONTROL, NOINVERT
+ VK_UP, ID_NUDGE_UP, VIRTKEY, NOINVERT
+ VK_UP, ID_STEP_UP, VIRTKEY, SHIFT, NOINVERT
+ "X", ID_EDIT_CUT, VIRTKEY, CONTROL, NOINVERT
+ "X", ID_MODIFY_SCALE_X, VIRTKEY, SHIFT, NOINVERT
+ "X", ID_MODIFY_FLATTEN_X, VIRTKEY, SHIFT, CONTROL,
+ NOINVERT
+ "Y", ID_EDIT_REDO, VIRTKEY, CONTROL, NOINVERT
+ "Y", ID_MODIFY_SCALE_Y, VIRTKEY, SHIFT, NOINVERT
+ "Y", ID_MODIFY_FLATTEN_Y, VIRTKEY, SHIFT, CONTROL,
+ NOINVERT
+ "Z", ID_EDIT_UNDO, VIRTKEY, CONTROL, NOINVERT
+ "Z", ID_MODIFY_SCALE_Z, VIRTKEY, SHIFT, NOINVERT
+ "Z", ID_MODIFY_FLATTEN_Z, VIRTKEY, SHIFT, CONTROL,
+ NOINVERT
+END
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog
+//
+
+IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 217, 117
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "About Magic 2.0"
+FONT 8, "MS Sans Serif"
+BEGIN
+ ICON IDR_MAINFRAME,IDC_STATIC,7,13,20,20
+ LTEXT "Magic 2.0.0",IDC_STATIC,40,10,119,8,SS_NOPREFIX
+ LTEXT "Copyright © 1997-2004\nDestroyer Studios LLC",
+ IDC_STATIC,40,25,146,19
+ DEFPUSHBUTTON "OK",IDOK,178,7,32,14,WS_GROUP
+ LTEXT "Magic is a 3D low-poly modeling tool for the game Starshatter by Destroyer Studios.\n\nhttp://www.starshatter.com\n\n3DS File Loader Copyright © 2001 Lev Povalahev",
+ IDC_STATIC,40,51,170,59
+END
+
+IDD_GRIDPROPS DIALOG DISCARDABLE 0, 0, 248, 174
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Grid Properties"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,185,10,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,185,26,50,14
+ CONTROL "Snap",IDC_GRID_SNAP,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,47,41,33,10
+ GROUPBOX "Properties",IDC_STATIC,7,8,155,69
+ CONTROL "Show",IDC_GRID_SHOW,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,47,56,34,10
+ GROUPBOX "Reference Images",IDC_STATIC,7,91,223,74
+ LTEXT "Plan:",IDC_STATIC,19,108,17,8
+ LTEXT "Side:",IDC_STATIC,19,127,17,8
+ LTEXT "Front:",IDC_STATIC,19,146,19,8
+ EDITTEXT IDC_REFERENCE_PLAN,47,105,138,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_REFERENCE_SIDE,47,124,138,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_REFERENCE_FRONT,47,143,138,14,ES_AUTOHSCROLL
+ LTEXT "Size:",IDC_STATIC,18,24,16,8
+ EDITTEXT IDC_GRID_SIZE,47,21,40,14,ES_AUTOHSCROLL
+ PUSHBUTTON "...",IDC_FILE_PLAN,197,105,15,14
+ PUSHBUTTON "...",IDC_FILE_SIDE,197,124,15,14
+ PUSHBUTTON "...",IDC_FILE_FRONT,197,143,15,14
+END
+
+IDD_SURFACE_PROPS DIALOG DISCARDABLE 0, 0, 265, 122
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Surface Properties"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,208,7,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,208,24,50,14
+ LTEXT "Surface:",IDC_STATIC,7,11,28,8
+ COMBOBOX IDC_SURFACE_NAME,42,7,112,56,CBS_DROPDOWN | CBS_SORT |
+ WS_VSCROLL | WS_TABSTOP
+ LTEXT "Verts:",IDC_STATIC,7,26,19,8
+ LTEXT "Polys:",IDC_STATIC,7,40,20,8
+ LTEXT "00000",IDC_SURFACE_NVERTS,43,26,21,8
+ LTEXT "00000",IDC_SURFACE_NPOLYS,43,40,21,8
+ LTEXT "Radius:",IDC_STATIC,7,54,25,8
+ LTEXT "Length:",IDC_STATIC,7,68,25,8
+ LTEXT "Width:",IDC_STATIC,7,82,22,8
+ LTEXT "Height:",IDC_STATIC,7,96,24,8
+ LTEXT "0",IDC_SURFACE_RADIUS,43,54,138,8
+ LTEXT "0",IDC_SURFACE_LENGTH,43,68,138,8
+ LTEXT "0",IDC_SURFACE_WIDTH,43,82,138,8
+ LTEXT "0",IDC_SURFACE_HEIGHT,43,96,138,8
+END
+
+IDD_VERTS_REDUCE DIALOG DISCARDABLE 0, 0, 175, 71
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Reduce Verts"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,29,50,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,99,50,50,14
+ LTEXT "Distance Threshold:",IDC_STATIC,53,7,64,8
+ EDITTEXT IDC_THRESHOLD,53,18,66,14,ES_AUTOHSCROLL
+END
+
+IDD_MODIFY_POLY DIALOG DISCARDABLE 0, 0, 268, 175
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Modify Polygon"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "Close",IDOK,211,7,50,14
+ LTEXT "Verts:",IDC_STATIC,7,7,19,8
+ LTEXT "4",IDC_POLY_VERTS,79,7,64,8
+ LTEXT "Curvature:",IDC_STATIC,7,125,34,8
+ LTEXT "Surface:",IDC_STATIC,7,141,28,8
+ LTEXT "Texture:",IDC_STATIC,7,157,27,8
+ LTEXT "0.0000",IDC_POLY_CURVE,77,125,65,8
+ LTEXT "default",IDC_POLY_SURF,77,141,65,8
+ LTEXT "(none)",IDC_POLY_TEX,77,157,62,8
+ PUSHBUTTON "Flatten",IDC_FLATTEN,211,47,50,14
+ PUSHBUTTON "Flip Normal",IDC_FLIP_NORM,211,67,50,14
+ PUSHBUTTON "Double Side",IDC_DOUBLE_SIDE,211,87,50,14
+ PUSHBUTTON "Triangulate",IDC_TRIANGULATE,211,27,50,14
+ PUSHBUTTON "Remove",IDC_REMOVE,211,108,50,14
+ CONTROL "Flat Shaded",IDC_FLAG_FLAT,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,77,23,54,10
+ CONTROL "Luminous",IDC_FLAG_LUMINOUS,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,77,37,46,10
+ CONTROL "Translucent",IDC_FLAG_TRANSLUCENT,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,77,51,53,10
+ LTEXT "Flags:",IDC_STATIC,7,23,20,8
+ CONTROL "Transparent",IDC_FLAG_TRANSPARENT,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,77,66,53,10
+ CONTROL "Specular 1",IDC_FLAG_SPECULAR1,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,77,80,53,10
+ RTEXT "0",IDC_POLY_INDEX,213,158,48,10
+ CONTROL "Specular 2",IDC_FLAG_SPECULAR2,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,77,94,53,10
+ CONTROL "Texture Clamp",IDC_FLAG_TEXCLAMP,"Button",
+ BS_AUTOCHECKBOX | WS_TABSTOP,77,109,79,10
+END
+
+IDD_CREATE_CUBE DIALOG DISCARDABLE 0, 0, 307, 117
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Create Cube"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,250,7,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,250,24,50,14
+ GROUPBOX "Location",IDC_STATIC,7,7,94,87
+ GROUPBOX "Size",IDC_STATIC,122,7,94,87
+ LTEXT "X:",IDC_STATIC,15,22,8,8
+ LTEXT "Y:",IDC_STATIC,15,45,8,8
+ LTEXT "Z:",IDC_STATIC,15,68,8,8
+ EDITTEXT IDC_LOC_X,42,19,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_LOC_Y,42,42,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_LOC_Z,42,65,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_X,157,20,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_Y,157,43,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_Z,157,66,40,14,ES_AUTOHSCROLL
+ LTEXT "X:",IDC_STATIC,130,22,8,8
+ LTEXT "Y:",IDC_STATIC,130,45,8,8
+ LTEXT "Z:",IDC_STATIC,130,68,8,8
+END
+
+IDD_CREATE_CYLINDER DIALOG DISCARDABLE 0, 0, 309, 145
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Create Cylinder"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,252,7,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,252,24,50,14
+ GROUPBOX "Location",IDC_STATIC,7,7,94,87
+ GROUPBOX "Size",IDC_STATIC,122,7,94,87
+ LTEXT "X:",IDC_STATIC,15,22,8,8
+ LTEXT "Y:",IDC_STATIC,15,45,8,8
+ LTEXT "Z:",IDC_STATIC,15,68,8,8
+ EDITTEXT IDC_LOC_X,42,19,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_LOC_Y,42,42,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_LOC_Z,42,65,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_X,157,20,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_Y,157,43,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_Z,157,66,40,14,ES_AUTOHSCROLL
+ LTEXT "X:",IDC_STATIC,130,22,8,8
+ LTEXT "Y:",IDC_STATIC,130,45,8,8
+ LTEXT "Z:",IDC_STATIC,130,68,8,8
+ LTEXT "Faces:",IDC_STATIC,7,108,22,8
+ EDITTEXT IDC_SECTORS,42,106,40,14,ES_AUTOHSCROLL
+END
+
+IDD_CREATE_SPHERE DIALOG DISCARDABLE 0, 0, 311, 154
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Create Sphere"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,254,7,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,254,24,50,14
+ GROUPBOX "Location",IDC_STATIC,7,7,94,87
+ GROUPBOX "Size",IDC_STATIC,122,7,94,87
+ LTEXT "X:",IDC_STATIC,15,22,8,8
+ LTEXT "Y:",IDC_STATIC,15,45,8,8
+ LTEXT "Z:",IDC_STATIC,15,68,8,8
+ EDITTEXT IDC_LOC_X,42,19,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_LOC_Y,42,42,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_LOC_Z,42,65,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_X,157,20,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_Y,157,43,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SIZE_Z,157,66,40,14,ES_AUTOHSCROLL
+ LTEXT "X:",IDC_STATIC,130,22,8,8
+ LTEXT "Y:",IDC_STATIC,130,45,8,8
+ LTEXT "Z:",IDC_STATIC,130,68,8,8
+ LTEXT "Sectors:",IDC_STATIC,7,108,27,8
+ EDITTEXT IDC_SECTORS,42,106,40,14,ES_AUTOHSCROLL
+ LTEXT "Rings:",IDC_STATIC,127,108,21,8
+ EDITTEXT IDC_RINGS,157,106,40,14,ES_AUTOHSCROLL
+END
+
+IDD_MODIFY_TEXTURE DIALOG DISCARDABLE 0, 0, 338, 215
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Texture Mapping"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,281,7,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,281,27,50,14
+ LTEXT "Material:",IDC_STATIC,7,7,28,8
+ LTEXT "Mapping:",IDC_STATIC,7,30,30,8
+ COMBOBOX IDC_MATERIAL,57,7,77,69,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ COMBOBOX IDC_MAPPING,57,29,78,74,CBS_DROPDOWNLIST | WS_VSCROLL |
+ WS_TABSTOP
+ GROUPBOX "Align",IDC_STATIC,7,52,127,61
+ GROUPBOX "Scale",IDC_STATIC,159,127,128,65
+ CONTROL "X Axis",IDC_ALIGN_X,"Button",BS_AUTORADIOBUTTON |
+ WS_GROUP,56,65,35,10
+ CONTROL "Y Axis",IDC_ALIGN_Y,"Button",BS_AUTORADIOBUTTON,56,79,
+ 35,10
+ CONTROL "Z Axis",IDC_ALIGN_Z,"Button",BS_AUTORADIOBUTTON,56,93,
+ 35,10
+ EDITTEXT IDC_SCALE_U,207,142,53,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SCALE_V,207,161,53,14,ES_AUTOHSCROLL
+ LTEXT "U:",IDC_STATIC,177,145,8,8
+ LTEXT "V:",IDC_STATIC,177,163,8,8
+ LTEXT "Preview:",IDC_STATIC,160,7,28,8
+ GROUPBOX "Reflect",IDC_STATIC,7,127,127,65
+ CONTROL "Flip",IDC_ALIGN_FLIP,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,56,140,27,10
+ CONTROL "Mirror",IDC_ALIGN_MIRROR,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,56,155,33,10
+ CONTROL "Rotate",IDC_ALIGN_ROTATE,"Button",BS_AUTOCHECKBOX |
+ WS_TABSTOP,56,170,37,10
+ CONTROL "",IDC_TEXTURE_PREVIEW,"Static",SS_BLACKFRAME |
+ SS_SUNKEN,159,18,88,81
+END
+
+IDD_MODIFY_POLYS DIALOG DISCARDABLE 0, 0, 300, 162
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Modify Multiple Polygons"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "Close",IDOK,243,7,50,14
+ LTEXT "Polys:",IDC_STATIC,7,7,19,8
+ LTEXT "4",IDC_POLY_VERTS,79,7,64,8
+ LTEXT "Surface:",IDC_STATIC,7,125,28,8
+ LTEXT "Texture:",IDC_STATIC,7,141,27,8
+ LTEXT "default",IDC_POLY_SURF,77,125,65,8
+ LTEXT "(none)",IDC_POLY_TEX,77,141,62,8
+ CONTROL "Flat Shaded",IDC_FLAG_FLAT,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,77,23,54,10
+ CONTROL "Luminous",IDC_FLAG_LUMINOUS,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,77,37,46,10
+ CONTROL "Translucent",IDC_FLAG_TRANSLUCENT,"Button",
+ BS_AUTO3STATE | WS_TABSTOP,77,51,53,10
+ LTEXT "Flags:",IDC_STATIC,7,23,20,8
+ CONTROL "Transparent",IDC_FLAG_TRANSPARENT,"Button",
+ BS_AUTO3STATE | WS_TABSTOP,77,65,53,10
+ CONTROL "Specular 1",IDC_FLAG_SPECULAR1,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,77,79,53,10
+ CONTROL "Flat Shaded",IDC_FLAG_FLAT2,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,160,23,54,10
+ CONTROL "Luminous",IDC_FLAG_LUMINOUS2,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,160,37,46,10
+ CONTROL "Translucent",IDC_FLAG_TRANSLUCENT2,"Button",
+ BS_AUTO3STATE | WS_TABSTOP,160,51,53,10
+ CONTROL "Transparent",IDC_FLAG_TRANSPARENT2,"Button",
+ BS_AUTO3STATE | WS_TABSTOP,160,65,53,10
+ CONTROL "Specular 1",IDC_FLAG_SPECULAR12,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,160,79,53,10
+ PUSHBUTTON "Flatten",IDC_FLATTEN,243,46,50,14
+ PUSHBUTTON "Flip Normal",IDC_FLIP_NORM,243,66,50,14
+ PUSHBUTTON "Triangulate",IDC_TRIANGULATE,243,26,50,14
+ CONTROL "Specular 2",IDC_FLAG_SPECULAR2,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,77,93,53,10
+ CONTROL "Specular 2",IDC_FLAG_SPECULAR22,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,159,93,53,10
+ CONTROL "Texture Clamp",IDC_FLAG_TEXCLAMP,"Button",BS_AUTO3STATE |
+ WS_TABSTOP,77,107,61,10
+ CONTROL "Texture Clamp",IDC_FLAG_TEXCLAMP2,"Button",
+ BS_AUTO3STATE | WS_TABSTOP,159,107,60,10
+END
+
+IDD_CREATE_POLY DIALOG DISCARDABLE 0, 0, 307, 116
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Create Poly"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,250,7,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,250,24,50,14
+ GROUPBOX "Location",IDC_STATIC,7,7,94,87
+ LTEXT "X:",IDC_STATIC,15,22,8,8
+ LTEXT "Y:",IDC_STATIC,15,45,8,8
+ LTEXT "Z:",IDC_STATIC,15,68,8,8
+ EDITTEXT IDC_LOC_X,42,19,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_LOC_Y,42,42,40,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_LOC_Z,42,65,40,14,ES_AUTOHSCROLL
+ COMBOBOX IDC_NSIDES,121,19,86,73,CBS_DROPDOWNLIST | CBS_SORT |
+ WS_VSCROLL | WS_TABSTOP
+ LTEXT "Number of Sides:",IDC_STATIC,121,7,55,8
+END
+
+IDD_EXTRUSION_PROPS DIALOG DISCARDABLE 0, 0, 183, 71
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Extrusion"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "OK",IDOK,27,50,50,14
+ PUSHBUTTON "Cancel",IDCANCEL,97,50,50,14
+ LTEXT "Distance:",IDC_STATIC,53,7,64,8
+ EDITTEXT IDC_DISTANCE,53,18,66,14,ES_AUTOHSCROLL
+END
+
+IDD_MODIFY_MATERIAL DIALOG DISCARDABLE 0, 0, 428, 198
+STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
+CAPTION "Material Editor"
+FONT 8, "MS Sans Serif"
+BEGIN
+ DEFPUSHBUTTON "Close",IDOK,371,177,50,14
+ CONTROL "",IDC_MATERIAL_PREVIEW,"Static",SS_BLACKFRAME |
+ SS_SUNKEN,333,7,88,81
+ LISTBOX IDC_MATERIAL_LIST,7,18,75,86,LBS_NOINTEGRALHEIGHT |
+ WS_VSCROLL | WS_TABSTOP
+ LTEXT "Materials:",IDC_STATIC,7,7,31,8
+ PUSHBUTTON "New Material",IDC_NEW_MATERIAL,7,113,76,14
+ PUSHBUTTON "Delete Material",IDC_DEL_MATERIAL,7,133,76,14
+ EDITTEXT IDC_MATERIAL_NAME,140,7,68,14,ES_AUTOHSCROLL
+ LTEXT "Name:",IDC_STATIC,101,7,22,8
+ LTEXT "Ambient:",IDC_STATIC,101,35,28,8
+ LTEXT "Diffuse:",IDC_STATIC,101,55,25,8
+ LTEXT "Specular:",IDC_STATIC,101,75,31,8
+ LTEXT "Emissive:",IDC_STATIC,101,95,30,8
+ LTEXT "Bump:",IDC_STATIC,101,115,21,8
+ LTEXT "Power:",IDC_STATIC,101,135,23,8
+ LTEXT "Brilliance:",IDC_STATIC,101,155,31,8
+ LTEXT "Blend:",IDC_STATIC,215,141,21,8
+ EDITTEXT IDC_DIFFUSE_TEXTURE,215,52,72,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_SPECULAR_TEXTURE,215,73,72,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_EMISSIVE_TEXTURE,215,92,72,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_BUMP_TEXTURE,215,112,72,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_AMBIENT_VALUE,140,33,32,14,ES_AUTOHSCROLL
+ CONTROL "",IDC_AMBIENT_COLOR,"Static",SS_OWNERDRAW | SS_NOTIFY |
+ SS_SUNKEN,183,33,18,14
+ EDITTEXT IDC_DIFFUSE_VALUE,140,52,32,14,ES_AUTOHSCROLL
+ CONTROL "",IDC_DIFFUSE_COLOR,"Static",SS_OWNERDRAW | SS_NOTIFY |
+ SS_SUNKEN,183,52,18,14
+ EDITTEXT IDC_SPECULAR_VALUE,140,73,32,14,ES_AUTOHSCROLL
+ CONTROL "",IDC_SPECULAR_COLOR,"Static",SS_OWNERDRAW | SS_NOTIFY |
+ SS_SUNKEN,183,73,18,14
+ EDITTEXT IDC_EMISSIVE_VALUE,140,92,32,14,ES_AUTOHSCROLL
+ CONTROL "",IDC_EMISSIVE_COLOR,"Static",SS_OWNERDRAW | SS_NOTIFY |
+ SS_SUNKEN,183,92,18,14
+ EDITTEXT IDC_BUMP_VALUE,140,112,32,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_POWER_VALUE,140,131,32,14,ES_AUTOHSCROLL
+ EDITTEXT IDC_BRILLIANCE_VALUE,140,152,32,14,ES_AUTOHSCROLL
+ COMBOBOX IDC_BLEND_MODE,215,153,51,42,CBS_DROPDOWN | WS_VSCROLL |
+ WS_TABSTOP
+ PUSHBUTTON "...",IDC_FILE_DIFFUSE,296,52,15,14
+ PUSHBUTTON "...",IDC_FILE_SPECULAR,296,74,15,14
+ PUSHBUTTON "...",IDC_FILE_EMISSIVE,296,93,15,14
+ PUSHBUTTON "...",IDC_FILE_BUMP,296,112,15,14
+ GROUPBOX "Textures",IDC_STATIC,208,40,116,95
+ PUSHBUTTON "Select Polys",IDC_SELECT_POLYS,7,153,76,14
+ LTEXT "Shadow:",IDC_STATIC,273,141,29,8
+ COMBOBOX IDC_SHADOW,273,153,42,42,CBS_DROPDOWN | WS_VSCROLL |
+ WS_TABSTOP
+ EDITTEXT IDC_MATERIAL_SHADER,333,152,68,14,ES_AUTOHSCROLL
+ LTEXT "Shader:",IDC_STATIC,334,141,26,8
+END
+
+
+#ifndef _MAC
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 2,0,0,1
+ PRODUCTVERSION 2,0,0,1
+ FILEFLAGSMASK 0x3fL
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x1L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "Comments", "\0"
+ VALUE "CompanyName", "\0"
+ VALUE "FileDescription", "Magic 3D Modeling Application\0"
+ VALUE "FileVersion", "2, 0, 0, 1\0"
+ VALUE "InternalName", "Magic\0"
+ VALUE "LegalCopyright", "Copyright © 2004\0"
+ VALUE "LegalTrademarks", "\0"
+ VALUE "OriginalFilename", "Magic.exe\0"
+ VALUE "PrivateBuild", "\0"
+ VALUE "ProductName", "Magic Application\0"
+ VALUE "ProductVersion", "2, 0, 0, 1\0"
+ VALUE "SpecialBuild", "\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // !_MAC
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// DESIGNINFO
+//
+
+#ifdef APSTUDIO_INVOKED
+GUIDELINES DESIGNINFO DISCARDABLE
+BEGIN
+ IDD_ABOUTBOX, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 210
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 110
+ END
+
+ IDD_SURFACE_PROPS, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 258
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 115
+ END
+
+ IDD_VERTS_REDUCE, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 168
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 64
+ END
+
+ IDD_MODIFY_POLY, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 261
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 168
+ END
+
+ IDD_CREATE_CUBE, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 300
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 110
+ END
+
+ IDD_CREATE_CYLINDER, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 302
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 138
+ END
+
+ IDD_CREATE_SPHERE, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 304
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 147
+ END
+
+ IDD_MODIFY_TEXTURE, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 331
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 208
+ END
+
+ IDD_MODIFY_POLYS, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 293
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 154
+ END
+
+ IDD_CREATE_POLY, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 300
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 109
+ END
+
+ IDD_EXTRUSION_PROPS, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 176
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 64
+ END
+
+ IDD_MODIFY_MATERIAL, DIALOG
+ BEGIN
+ LEFTMARGIN, 7
+ RIGHTMARGIN, 421
+ TOPMARGIN, 7
+ BOTTOMMARGIN, 191
+ END
+END
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog Info
+//
+
+IDD_MODIFY_TEXTURE DLGINIT
+BEGIN
+ IDC_MAPPING, 0x403, 5, 0
+0x6f4e, 0x656e, "\000"
+ IDC_MAPPING, 0x403, 7, 0
+0x6c50, 0x6e61, 0x7261, "\000"
+ IDC_MAPPING, 0x403, 12, 0
+0x7943, 0x696c, 0x646e, 0x6972, 0x6163, 0x006c,
+ IDC_MAPPING, 0x403, 10, 0
+0x7053, 0x6568, 0x6972, 0x6163, 0x006c,
+ IDC_MAPPING, 0x403, 8, 0
+0x7453, 0x6572, 0x6374, 0x0068,
+ 0
+END
+
+IDD_CREATE_POLY DLGINIT
+BEGIN
+ IDC_NSIDES, 0x403, 2, 0
+0x0033,
+ IDC_NSIDES, 0x403, 2, 0
+0x0034,
+ 0
+END
+
+IDD_MODIFY_MATERIAL DLGINIT
+BEGIN
+ IDC_BLEND_MODE, 0x403, 6, 0
+0x6f53, 0x696c, 0x0064,
+ IDC_BLEND_MODE, 0x403, 6, 0
+0x6c41, 0x6870, 0x0061,
+ IDC_BLEND_MODE, 0x403, 9, 0
+0x6441, 0x6964, 0x6974, 0x6576, "\000"
+ IDC_SHADOW, 0x403, 8, 0
+0x6944, 0x6173, 0x6c62, 0x0065,
+ IDC_SHADOW, 0x403, 7, 0
+0x6e45, 0x6261, 0x656c, "\000"
+ 0
+END
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// String Table
+//
+
+STRINGTABLE PRELOAD DISCARDABLE
+BEGIN
+ IDR_MAINFRAME "Magic 2.0\n\nMagic\nMagic Files (*.mag)\n.mag\nMagic.Document\nMagic Document"
+END
+
+STRINGTABLE PRELOAD DISCARDABLE
+BEGIN
+ AFX_IDS_APP_TITLE "Magic"
+ AFX_IDS_IDLEMESSAGE "Ready"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_INDICATOR_EXT "EXT"
+ ID_INDICATOR_CAPS "CAP"
+ ID_INDICATOR_NUM "NUM"
+ ID_INDICATOR_SCRL "SCRL"
+ ID_INDICATOR_OVR "OVR"
+ ID_INDICATOR_REC "REC"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_FILE_NEW "Create a new document\nNew"
+ ID_FILE_OPEN "Open an existing document\nOpen"
+ ID_FILE_CLOSE "Close the active document\nClose"
+ ID_FILE_SAVE "Save the active document\nSave"
+ ID_FILE_SAVE_AS "Save the active document with a new name\nSave As"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_APP_ABOUT "Display program information, version number and copyright\nAbout"
+ ID_APP_EXIT "Quit the application; prompts to save documents\nExit"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_FILE_MRU_FILE1 "Open this document"
+ ID_FILE_MRU_FILE2 "Open this document"
+ ID_FILE_MRU_FILE3 "Open this document"
+ ID_FILE_MRU_FILE4 "Open this document"
+ ID_FILE_MRU_FILE5 "Open this document"
+ ID_FILE_MRU_FILE6 "Open this document"
+ ID_FILE_MRU_FILE7 "Open this document"
+ ID_FILE_MRU_FILE8 "Open this document"
+ ID_FILE_MRU_FILE9 "Open this document"
+ ID_FILE_MRU_FILE10 "Open this document"
+ ID_FILE_MRU_FILE11 "Open this document"
+ ID_FILE_MRU_FILE12 "Open this document"
+ ID_FILE_MRU_FILE13 "Open this document"
+ ID_FILE_MRU_FILE14 "Open this document"
+ ID_FILE_MRU_FILE15 "Open this document"
+ ID_FILE_MRU_FILE16 "Open this document"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_NEXT_PANE "Switch to the next window pane\nNext Pane"
+ ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_WINDOW_SPLIT "Split the active window into panes\nSplit"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_EDIT_CLEAR "Erase the selection\nErase"
+ ID_EDIT_CLEAR_ALL "Erase everything\nErase All"
+ ID_EDIT_COPY "Copy the selection and put it on the Clipboard\nCopy"
+ ID_EDIT_CUT "Cut the selection and put it on the Clipboard\nCut"
+ ID_EDIT_FIND "Find the specified text\nFind"
+ ID_EDIT_PASTE "Insert Clipboard contents\nPaste"
+ ID_EDIT_REPEAT "Repeat the last action\nRepeat"
+ ID_EDIT_REPLACE "Replace specific text with different text\nReplace"
+ ID_EDIT_SELECT_ALL "Select the entire document\nSelect All"
+ ID_EDIT_UNDO "Undo the last action\nUndo"
+ ID_EDIT_REDO "Redo the previously undone action\nRedo"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_VIEW_TOOLBAR "Show or hide the toolbar\nToggle ToolBar"
+ ID_VIEW_STATUS_BAR "Show or hide the status bar\nToggle StatusBar"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ AFX_IDS_SCSIZE "Change the window size"
+ AFX_IDS_SCMOVE "Change the window position"
+ AFX_IDS_SCMINIMIZE "Reduce the window to an icon"
+ AFX_IDS_SCMAXIMIZE "Enlarge the window to full size"
+ AFX_IDS_SCNEXTWINDOW "Switch to the next document window"
+ AFX_IDS_SCPREVWINDOW "Switch to the previous document window"
+ AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ AFX_IDS_SCRESTORE "Restore the window to normal size"
+ AFX_IDS_SCTASKLIST "Activate Task List"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_VIEW_ZOOM_IN "Increase the magnification\nZoom In"
+ ID_VIEW_ZOOM_OUT "Decrease the magnification\nZoom Out"
+ ID_VIEW_ZOOM_NORMAL "Set the magnification to 100%\nZoom Normal"
+ ID_VIEW_CENTER "Center the view on the world origin\nCenter View"
+ ID_SURFACE_CREATE "Modify surface parameters or create a new surface\nModify Surface"
+ ID_MODIFY_DRAG_VERTS "Drag the selected verts using the mouse\nDrag Verts"
+ ID_CREATE_CUBE "Create a cube primitive\nCreate Cube"
+ ID_CREATE_TETRA "Create a tetrahedron primitive\nCreate Pyramid"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_MODIFY_EXTRUDE "Extrude new polygons from the current selection\nExtrude"
+ ID_MODIFY_BEVEL "Extrude a bevel from the current selection\nBevel"
+ ID_MODIFY_STUD "Extrude a stud from the current selection\nStud"
+ ID_MODIFY_SUBDIVIDE "Subdivide all selected polys\nSubdivide"
+ ID_PROP_SURFACE "Display surface properties dialog\nSurface Properties"
+ ID_PROP_CAMERA "Display camera properties dialog\nCamera Properties"
+ ID_EDIT_FLIP_NORMAL "Reverse the direction of the normal for the current polygon\nFlip Normal"
+ ID_EDIT_REMOVE_POLY "Remove the currently selected polys\nRemove Poly"
+ ID_EDIT_MERGE_POLY "Merge the selected polys into a single poly\nMerge Polys"
+ ID_MODIFY_TEXTURE "Apply a texture to the current selection\nTexture"
+ ID_OPTIONS_VERTEX_NORMALS
+ "Show the normal vector for each selected vertex\nVertex Normals"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_PROP_GRID "Modify the grid properties\nGrid Properties"
+ ID_EDIT_DELETE "Delete the currently selected polys and verts\nDelete"
+ ID_CREATE_POLY "Create a new poly\nCreate Poly"
+ ID_CREATE_VERT "Create a new vert\nCreate Vert"
+ ID_CREATE_CYLINDER "Create a cylinder primitive\nCreate Cylinder"
+ ID_CREATE_SPHERE "Create a sphere primitive\nCreate Sphere"
+ ID_FILE_IMPORT "Import a surface from a MAG file\nFile Import"
+ ID_FILE_EXPORT "Export the selected surface into a MAG file\nFile Export"
+ ID_MODIFY_POLY "Modify selected polys\nModify Polygon"
+ ID_MODIFY_VERTS "Modify selected verts\nModify Verts"
+ ID_VERTS_REDUCE "Combine nearby verts\nReduce Verts"
+ ID_VERTS_SNAP "Snap selected verts to grid points\nSnap Verts"
+ ID_MODIFY_SCALE_VERTS "Scale the current selection by moving the mouse\nScale Verts"
+ ID_MODIFY_ROTATE "Rotate the current selection about its centroid\nRotate Selection"
+ ID_CREATE_CONE "Create a conic primitive\nCreate Cone"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_MODIFY_SCALE_X "Scale the current selection along the X axis\nScale X"
+ ID_MODIFY_SCALE_Z "Scale the current selection along the Z axis\nScale Z"
+ ID_MODIFY_SCALE_Y "Scale the current selection along the Y axis\nScale Y"
+ ID_MODIFY_SPLIT1 "Split all selected polys\nSplit 1"
+ ID_MODIFY_SPLIT2 "Split all selected polys\nSplit 2"
+ ID_EDIT_MIRROR "Mirror selected polys from left to right\nMirror Selection"
+ ID_EDIT_SEAL "Create a polygon connecting the selected vertices\nSeal"
+ ID_EDIT_CLONE "Clone the selection\tClone"
+ ID_GRID_SNAP "Toggle Grid Snap\tGrid Snap"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_EDIT_SELECT_NONE "Drop the entire selection\nSelect None"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_VIEW_BACK_COLOR "Select a background color for the current view\nBack Color"
+ ID_EDIT_SELECT_INVERSE "Drop selected polys and select unselected polys\nSelect Inverse"
+ ID_MODIFY_UV_MAP "Edit UV coords for selected polys\nUV Mapping"
+ ID_VIEW_SHADOWS "Enable or disable volume shadow rendering"
+ ID_VIEW_BUMPMAPS "Enable or disable bumpmapping"
+ ID_VIEW_VERTEXSHADER "Enable or disable vertex shaders"
+ ID_VIEW_PIXELSHADER "Enable or disable pixel shader"
+ ID_SURFACE_OPTIMIZE "Optimize the mesh by combining similar vertices.\nOptimize Mesh"
+END
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ ID_SURFACE_EXPLODE "Explode the mesh by creating distinct vertices for each poly.\nExplode Mesh"
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+#define _AFX_NO_SPLITTER_RESOURCES
+#define _AFX_NO_OLE_RESOURCES
+#define _AFX_NO_TRACKER_RESOURCES
+#define _AFX_NO_PROPERTY_RESOURCES
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE 9, 1
+#pragma code_page(1252)
+#endif //_WIN32
+#include "res\Magic.rc2" // non-Microsoft Visual C++ edited resources
+#include "afxres.rc" // Standard components
+#include "afxprint.rc" // printing/print preview resources
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+
diff --git a/Magic2/Magic.vcxproj b/Magic2/Magic.vcxproj
new file mode 100644
index 0000000..cda41e0
--- /dev/null
+++ b/Magic2/Magic.vcxproj
@@ -0,0 +1,869 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug VS2012|Win32">
+ <Configuration>Debug VS2012</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug VS2012|x64">
+ <Configuration>Debug VS2012</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug x64|Win32">
+ <Configuration>Debug x64</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug x64|x64">
+ <Configuration>Debug x64</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release VS2012|Win32">
+ <Configuration>Release VS2012</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release VS2012|x64">
+ <Configuration>Release VS2012</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release x64|Win32">
+ <Configuration>Release x64</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release x64|x64">
+ <Configuration>Release x64</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <SccProjectName />
+ <SccLocalPath />
+ <Keyword>MFCProj</Keyword>
+ <ProjectGuid>{E58F13BF-6D5C-D139-8404-2E94F34E11D0}</ProjectGuid>
+ <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>Dynamic</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release VS2012|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>Dynamic</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release x64|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>Dynamic</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>Dynamic</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release VS2012|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>Dynamic</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release x64|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
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+ <ClCompile Include="..\nGenEx\ParseUtil.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Particles.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\PCX.CPP">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Physical.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\PngImage.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Polygon.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Projector.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Random.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\Parser\Reader.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Res.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\RichTextBox.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Scene.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Screen.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\ScrollWindow.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Selection.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Selector.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Sha1.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Shadow.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Slider.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Solid.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Sound.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\SoundCard.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\SoundD3D.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Sprite.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="StdAfx.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="SurfacePropertiesDialog.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\Parser\Term.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\TexDX9.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\FoundationEx\Text.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="TextureMapDialog.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Thumbnail.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\Parser\Token.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="UVMapView.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Video.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\VideoDX9.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\VideoDX9Enum.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\VideoDX9VertexBuffer.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\VideoFactory.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\VideoSettings.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\nGenEx\Window.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="TexCubeDX9.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="ContentBundle.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Locale_ss.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\FoundationEx\MemDebug.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="Magic.rc">
+ <Filter>Source Files</Filter>
+ </ResourceCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\nGenEx\AviFile.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Command.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Editor.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Grid.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="GridProps.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="l3ds.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Magic.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="MagicDoc.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="MagicView.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="MainFrm.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="MaterialDialog.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ModelFile3DS.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ModelFileMAG.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ModelFileOBJ.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ModelView.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Resource.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Selection.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Selector.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="StdAfx.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="SurfacePropertiesDialog.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="TextureMapDialog.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Thumbnail.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="UVMapView.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="TexCubeDX9.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="VideoDX9.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="ContentBundle.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Locale_ss.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\FoundationEx\MemDebug.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="res\Magic.ico">
+ <Filter>Resource Files</Filter>
+ </CustomBuild>
+ <CustomBuild Include="res\Magic.rc2">
+ <Filter>Resource Files</Filter>
+ </CustomBuild>
+ <CustomBuild Include="res\MagicDoc.ico">
+ <Filter>Resource Files</Filter>
+ </CustomBuild>
+ <CustomBuild Include="res\Toolbar.bmp">
+ <Filter>Resource Files</Filter>
+ </CustomBuild>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/Magic2/MagicDoc.cpp b/Magic2/MagicDoc.cpp
new file mode 100644
index 0000000..f0c7929
--- /dev/null
+++ b/Magic2/MagicDoc.cpp
@@ -0,0 +1,639 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MagicDoc.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Implementation of the MagicDoc class
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+
+#include "MagicDoc.h"
+#include "ModelFileMAG.h"
+#include "ModelFileOBJ.h"
+#include "ModelFile3DS.h"
+#include "Selection.h"
+#include "Selector.h"
+#include "Editor.h"
+#include "Command.h"
+
+#include "Bitmap.h"
+#include "Color.h"
+#include "D3DXImage.h"
+#include "Geometry.h"
+#include "Pcx.h"
+#include "Polygon.h"
+#include "Solid.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+// +--------------------------------------------------------------------+
+
+IMPLEMENT_DYNCREATE(MagicDoc, CDocument)
+
+BEGIN_MESSAGE_MAP(MagicDoc, CDocument)
+ //{{AFX_MSG_MAP(MagicDoc)
+ ON_COMMAND(ID_SURFACE_OPTIMIZE, OnSurfaceOptimize)
+ ON_COMMAND(ID_SURFACE_EXPLODE, OnSurfaceExplode)
+ ON_UPDATE_COMMAND_UI(ID_SURFACE_OPTIMIZE, OnUpdateSurfaceOptimize)
+ ON_UPDATE_COMMAND_UI(ID_SURFACE_EXPLODE, OnUpdateSurfaceExplode)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+// +--------------------------------------------------------------------+
+
+MagicDoc::MagicDoc()
+ : solid(0), selection(0)
+{
+ solid = new Solid;
+ selection = new Selection;
+ selector = new Selector(selection);
+ editor = new Editor(this);
+}
+
+MagicDoc::~MagicDoc()
+{
+ if (editor) delete editor;
+ if (selector) delete selector;
+ if (selection) delete selection;
+ if (solid) delete solid;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MagicDoc::InitCommandStack()
+{
+ nundo = 0;
+ commands.destroy();
+}
+
+void
+MagicDoc::Exec(Command* command)
+{
+ int nredo = commands.size() - nundo;
+
+ while (nredo) {
+ delete commands.removeIndex(commands.size()-1);
+ nredo--;
+ }
+
+ if (nundo < 100) {
+ nundo++;
+ }
+ else {
+ delete commands.removeIndex(0);
+ }
+
+ command->Do();
+ commands.append(command);
+}
+
+int
+MagicDoc::NumUndo() const
+{
+ return nundo;
+}
+
+int
+MagicDoc::NumRedo() const
+{
+ return commands.size() - nundo;
+}
+
+const char*
+MagicDoc::GetUndoName() const
+{
+ if (nundo > 0 && nundo <= commands.size())
+ return commands[nundo-1]->Name();
+ else
+ return "";
+}
+
+const char*
+MagicDoc::GetRedoName() const
+{
+ if (nundo >= 0 && nundo < commands.size())
+ return commands[nundo]->Name();
+ else
+ return "";
+}
+
+void
+MagicDoc::Undo()
+{
+ if (nundo > 0 && nundo <= commands.size())
+ commands[--nundo]->Undo();
+}
+
+void
+MagicDoc::Redo()
+{
+ if (nundo >= 0 && nundo < commands.size())
+ commands[nundo++]->Do();
+}
+
+// +--------------------------------------------------------------------+
+
+BOOL MagicDoc::OnNewDocument()
+{
+ if (!CDocument::OnNewDocument())
+ return FALSE;
+
+ InitCommandStack();
+
+ if (solid) delete solid;
+ solid = new Solid;
+
+ if (selection)
+ selection->Clear();
+
+ return TRUE;
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicDoc::Serialize(CArchive& ar)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+#ifdef _DEBUG
+void MagicDoc::AssertValid() const
+{
+ CDocument::AssertValid();
+}
+
+void MagicDoc::Dump(CDumpContext& dc) const
+{
+ CDocument::Dump(dc);
+}
+#endif //_DEBUG
+
+// +--------------------------------------------------------------------+
+
+BOOL MagicDoc::OnSaveDocument(LPCTSTR path_name)
+{
+ SetModifiedFlag(FALSE);
+
+ ModelFileMAG mod_file(path_name);
+ mod_file.Save(solid->GetModel());
+
+ SetModifiedFlag(FALSE);
+ UpdateAllViews(NULL);
+ return TRUE;
+}
+
+BOOL MagicDoc::OnOpenDocument(LPCTSTR path_name)
+{
+ FILE* fp = fopen(path_name, "rb");
+ if (!fp) {
+ ::MessageBox(0, "Open Failed: could not open file", "ERROR", MB_OK);
+ return FALSE;
+ }
+
+ int version = 1;
+ char file_id[5];
+ fread(file_id, 4, 1, fp);
+ file_id[4] = '\0';
+ fclose(fp);
+
+ if (strncmp(file_id, "MAG", 3)) {
+ ::MessageBox(0, "Open Failed: Invalid file type", "ERROR", MB_OK);
+ return FALSE;
+ }
+
+ switch (file_id[3]) {
+ case '6': version = 6; break;
+ case '5': version = 5; break;
+ default: version = 0; break;
+ }
+
+ if (version < 5 || version > 6) {
+ ::MessageBox(0, "Open Failed: Unsupported version", "ERROR", MB_OK);
+ return FALSE;
+ }
+
+ DeleteContents();
+
+ ModelFileMAG mod_file(path_name);
+ solid->Load(&mod_file);
+ solid->CreateShadows();
+
+ SetModifiedFlag(FALSE);
+ UpdateAllViews(NULL);
+ return TRUE;
+}
+
+bool
+MagicDoc::ImportFile(LPCTSTR path_name)
+{
+ if (strstr(path_name, ".obj") || strstr(path_name, ".OBJ")) {
+ ModelFileOBJ obj_file(path_name);
+
+ if (solid->GetModel()) {
+ Solid* s = new Solid;
+
+ if (s->Load(&obj_file)) {
+ // todo: insert command here
+ Model* orig = solid->GetModel();
+ Model* imported = s->GetModel();
+
+ orig->GetMaterials().append(imported->GetMaterials());
+ orig->GetSurfaces().append(imported->GetSurfaces());
+ orig->OptimizeMaterials();
+
+ imported->GetMaterials().clear();
+ imported->GetSurfaces().clear();
+
+ SetModifiedFlag(FALSE);
+ UpdateAllViews(NULL);
+ delete s;
+ return true;
+ }
+
+ delete s;
+ }
+ else {
+ if (solid->Load(&obj_file)) {
+ SetModifiedFlag(FALSE);
+ UpdateAllViews(NULL);
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ if (strstr(path_name, ".3ds") || strstr(path_name, ".3DS")) {
+ ModelFile3DS model_file(path_name);
+
+ if (solid->GetModel()) {
+ Solid* s = new Solid;
+
+ if (s->Load(&model_file)) {
+ // todo: insert command here
+ Model* orig = solid->GetModel();
+ Model* imported = s->GetModel();
+
+ orig->GetMaterials().append(imported->GetMaterials());
+ orig->GetSurfaces().append(imported->GetSurfaces());
+ orig->OptimizeMaterials();
+
+ imported->GetMaterials().clear();
+ imported->GetSurfaces().clear();
+
+ SetModifiedFlag(FALSE);
+ UpdateAllViews(NULL);
+ delete s;
+ return true;
+ }
+
+ delete s;
+ }
+ else {
+ if (solid->Load(&model_file)) {
+ SetModifiedFlag(FALSE);
+ UpdateAllViews(NULL);
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ FILE* fp = fopen(path_name, "rb");
+ if (!fp) {
+ ::MessageBox(0, "Import Failed: could not open file", "ERROR", MB_OK);
+ return false;
+ }
+
+ int version = 1;
+ char file_id[5];
+ fread(file_id, 4, 1, fp);
+ file_id[4] = '\0';
+ fclose(fp);
+
+ if (strncmp(file_id, "MAG", 3)) {
+ ::MessageBox(0, "Open Failed: Invalid file type", "ERROR", MB_OK);
+ return false;
+ }
+
+ switch (file_id[3]) {
+ case '6': version = 6; break;
+ case '5': version = 5; break;
+ default: version = 0; break;
+ }
+
+ if (version < 5 || version > 6) {
+ ::MessageBox(0, "Open Failed: Unsupported version", "ERROR", MB_OK);
+ return false;
+ }
+
+ ModelFileMAG mag_file(path_name);
+
+ if (solid->GetModel()) {
+ Solid* s = new Solid;
+ if (s->Load(&mag_file)) {
+ // todo: insert command here
+ Model* orig = solid->GetModel();
+ Model* imported = s->GetModel();
+
+ orig->GetMaterials().append(imported->GetMaterials());
+ orig->GetSurfaces().append(imported->GetSurfaces());
+ orig->OptimizeMaterials();
+
+ imported->GetMaterials().clear();
+ imported->GetSurfaces().clear();
+
+ SetModifiedFlag(FALSE);
+ UpdateAllViews(NULL);
+ delete s;
+ return true;
+ }
+
+ delete s;
+ }
+ else {
+ InitCommandStack();
+
+ if (solid->Load(&mag_file)) {
+ SetModifiedFlag(FALSE);
+ UpdateAllViews(NULL);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool
+MagicDoc::ExportFile(LPCTSTR path_name)
+{
+ if (!solid->GetModel())
+ return false;
+
+ if (strstr(path_name, ".obj") || strstr(path_name, ".OBJ")) {
+ ModelFileOBJ obj_file(path_name);
+ obj_file.Save(solid->GetModel());
+ return true;
+ }
+
+ if (strstr(path_name, ".3ds") || strstr(path_name, ".3DS")) {
+ return false;
+ }
+
+ if (strstr(path_name, ".mag") || strstr(path_name, ".MAG")) {
+ ModelFileMAG mod_file(path_name);
+ mod_file.Save(solid->GetModel());
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate)
+{
+ buf = 0;
+
+ FILE* f = ::fopen(filename, "rb");
+
+ if (f) {
+ ::fseek(f, 0, SEEK_END);
+ int len = ftell(f);
+ ::fseek(f, 0, SEEK_SET);
+
+ if (null_terminate) {
+ buf = new BYTE[len+1];
+ if (buf)
+ buf[len] = 0;
+ }
+
+ else {
+ buf = new BYTE[len];
+ }
+
+ if (buf)
+ ::fread(buf, len, 1, f);
+
+ ::fclose(f);
+
+ return len;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicDoc::DeleteContents()
+{
+ CDocument::DeleteContents();
+ InitCommandStack();
+
+ if (solid) {
+ delete solid;
+ solid = new Solid;
+ }
+
+ if (selection)
+ selection->Clear();
+}
+
+// +--------------------------------------------------------------------+
+
+int LoadTexture(const char* fname, Bitmap*& bitmap, int type)
+{
+ int result = 0;
+
+ if (!fname || !*fname)
+ return result;
+
+ bitmap = Bitmap::CheckCache(fname);
+
+ if (!bitmap) {
+ bool pcx_file = strstr(fname, ".pcx") || strstr(fname, ".PCX");
+
+ // handle PCX formats:
+ if (pcx_file) {
+ PcxImage pcx;
+
+ if (pcx.Load((char*) fname) == PCX_OK) {
+ bitmap = new Bitmap;
+
+ // 32-bit image
+ if (pcx.himap) {
+ bitmap->CopyHighColorImage(pcx.width, pcx.height, pcx.himap);
+ }
+
+ // 8-bit image, check for 32-bit image as well
+ else if (pcx.bitmap) {
+ bitmap->CopyImage(pcx.width, pcx.height, pcx.bitmap);
+
+ char tmp[256];
+ int len = strlen(fname);
+ bool found = false;
+
+ ZeroMemory(tmp, sizeof(tmp));
+
+ for (int i = 0; i < len && !found; i++) {
+ if (strstr(fname + i, ".pcx") == (fname+i)) {
+ found = true;
+ }
+ else {
+ tmp[i] = fname[i];
+ }
+ }
+
+ if (found) {
+ strcat_s(tmp, "+.pcx");
+ if (pcx.Load(tmp) == PCX_OK && pcx.himap != 0) {
+ bitmap->CopyHighColorImage(pcx.width, pcx.height, pcx.himap);
+ }
+ }
+ }
+ }
+ }
+
+ // for all other formats, use D3DX:
+ else {
+ D3DXImage d3dx;
+ if (d3dx.Load((char*) fname)) {
+ bitmap = new Bitmap;
+ bitmap->CopyHighColorImage(d3dx.width, d3dx.height, d3dx.image);
+ }
+ }
+
+ if (bitmap) {
+ LoadAlpha(fname, *bitmap, type);
+
+ bitmap->SetFilename(fname);
+ bitmap->SetType(type);
+ bitmap->MakeTexture();
+
+ Bitmap::AddToCache(bitmap);
+ }
+ }
+
+ return result;
+}
+
+int LoadAlpha(const char* name, Bitmap& bitmap, int type)
+{
+ PcxImage pcx;
+ D3DXImage d3dx;
+ bool pcx_file = strstr(name, ".pcx") || strstr(name, ".PCX");
+ bool bmp_file = strstr(name, ".bmp") || strstr(name, ".BMP");
+ bool jpg_file = strstr(name, ".jpg") || strstr(name, ".JPG");
+ bool png_file = strstr(name, ".png") || strstr(name, ".PNG");
+ bool tga_file = strstr(name, ".tga") || strstr(name, ".TGA");
+
+ // check for an associated alpha-only (grayscale) bitmap:
+ char filename[256];
+ strcpy_s(filename, name);
+
+ char* dot = strrchr(filename, '.');
+ if (dot && pcx_file)
+ strcpy(dot, "@.pcx");
+ else if (dot && bmp_file)
+ strcpy(dot, "@.bmp");
+ else if (dot && jpg_file)
+ strcpy(dot, "@.jpg");
+ else if (dot && png_file)
+ strcpy(dot, "@.png");
+ else if (dot && tga_file)
+ strcpy(dot, "@.tga");
+ else
+ return 0;
+
+ // first try to load from current directory:
+ bool loaded = false;
+
+ if (pcx_file)
+ loaded = pcx.Load(filename) == PCX_OK;
+
+ else
+ loaded = d3dx.Load(filename);
+
+ // now copy the alpha values into the bitmap:
+ if (loaded) {
+ if (pcx_file && pcx.bitmap) {
+ bitmap.CopyAlphaImage(pcx.width, pcx.height, pcx.bitmap);
+ }
+ else if (pcx_file && pcx.himap) {
+ bitmap.CopyAlphaRedChannel(pcx.width, pcx.height, pcx.himap);
+ }
+ else if (d3dx.image) {
+ bitmap.CopyAlphaRedChannel(d3dx.width, d3dx.height, d3dx.image);
+ }
+ }
+
+ return 0;
+}
+
+
+void MagicDoc::OnSurfaceOptimize()
+{
+ if (solid && solid->GetModel()) {
+ solid->GetModel()->OptimizeMesh();
+ solid->InvalidateSurfaceData();
+ solid->InvalidateSegmentData();
+ }
+}
+
+void MagicDoc::OnUpdateSurfaceOptimize(CCmdUI* pCmdUI)
+{
+ pCmdUI->Enable(solid && solid->GetModel());
+}
+
+void MagicDoc::OnSurfaceExplode()
+{
+ if (solid && solid->GetModel()) {
+ solid->GetModel()->ExplodeMesh();
+ solid->InvalidateSurfaceData();
+ solid->InvalidateSegmentData();
+ }
+}
+
+void MagicDoc::OnUpdateSurfaceExplode(CCmdUI* pCmdUI)
+{
+ pCmdUI->Enable(solid && solid->GetModel());
+}
diff --git a/Magic2/MagicDoc.h b/Magic2/MagicDoc.h
new file mode 100644
index 0000000..a40c879
--- /dev/null
+++ b/Magic2/MagicDoc.h
@@ -0,0 +1,144 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MagicDoc.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the MagicDoc class
+*/
+
+
+#if !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
+#define AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+// +--------------------------------------------------------------------+
+
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+class Command;
+class Editor;
+class Solid;
+class Model;
+class Surface;
+class Segment;
+class Selection;
+class Selector;
+
+// +--------------------------------------------------------------------+
+
+class MagicDoc : public CDocument
+{
+protected: // create from serialization only
+ MagicDoc();
+ DECLARE_DYNCREATE(MagicDoc)
+
+// Attributes
+public:
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(MagicDoc)
+ public:
+ virtual BOOL OnNewDocument();
+ virtual void Serialize(CArchive& ar);
+ virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
+ virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
+ virtual void DeleteContents();
+ //}}AFX_VIRTUAL
+
+ void InitCommandStack();
+ void Exec(Command* command);
+ void Undo();
+ void Redo();
+ int NumUndo() const;
+ int NumRedo() const;
+ const char* GetUndoName() const;
+ const char* GetRedoName() const;
+
+// Implementation
+public:
+ virtual ~MagicDoc();
+#ifdef _DEBUG
+ virtual void AssertValid() const;
+ virtual void Dump(CDumpContext& dc) const;
+#endif
+
+ Solid* GetSolid() { return solid; }
+ Selection* GetSelection() { return selection; }
+ Selector* GetSelector() { return selector; }
+ Editor* GetEditor() { return editor; }
+
+ bool ImportFile(LPCTSTR path_name);
+ bool ExportFile(LPCTSTR path_name);
+
+protected:
+ Solid* solid;
+ Selection* selection;
+ Selector* selector;
+ Editor* editor;
+
+ List<Command> commands;
+ int nundo;
+
+// Generated message map functions
+protected:
+ //{{AFX_MSG(MagicDoc)
+ afx_msg void OnSurfaceOptimize();
+ afx_msg void OnSurfaceExplode();
+ afx_msg void OnUpdateSurfaceOptimize(CCmdUI* pCmdUI);
+ afx_msg void OnUpdateSurfaceExplode(CCmdUI* pCmdUI);
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+// +--------------------------------------------------------------------+
+
+int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate=false);
+int LoadTexture(const char* name, Bitmap*& bmp, int type=0);
+int LoadAlpha(const char* name, Bitmap& bitmap, int type=0);
+
+// +--------------------------------------------------------------------+
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
diff --git a/Magic2/MagicView.cpp b/Magic2/MagicView.cpp
new file mode 100644
index 0000000..e29e5d3
--- /dev/null
+++ b/Magic2/MagicView.cpp
@@ -0,0 +1,1461 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MagicView.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Implementation of the MagicView class
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+
+#include "MagicDoc.h"
+#include "MagicView.h"
+#include "MainFrm.h"
+#include "MaterialDialog.h"
+#include "SurfacePropertiesDialog.h"
+#include "TextureMapDialog.h"
+#include "Editor.h"
+#include "Grid.h"
+#include "GridProps.h"
+#include "Selection.h"
+#include "Selector.h"
+#include "UVMapView.h"
+
+#include "ActiveWindow.h"
+#include "Color.h"
+#include "Layout.h"
+#include "Light.h"
+#include "Scene.h"
+#include "Screen.h"
+#include "Shadow.h"
+#include "Solid.h"
+#include "Video.h"
+#include "VideoDX9.h"
+#include "VideoSettings.h"
+
+#include "ModelView.h"
+
+DWORD GetRealTime();
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+extern PALETTEENTRY standard_palette[256];
+extern BYTE inverse_palette[32768];
+
+// +--------------------------------------------------------------------+
+
+IMPLEMENT_DYNCREATE(MagicView, CView)
+
+BEGIN_MESSAGE_MAP(MagicView, CView)
+ //{{AFX_MSG_MAP(MagicView)
+ ON_WM_SIZE()
+ ON_COMMAND(ID_VIEW_RENDER, OnRender)
+ ON_WM_PAINT()
+ ON_COMMAND(ID_VIEW_ALL, OnViewAll)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_ALL, OnUpdateViewAll)
+ ON_COMMAND(ID_VIEW_FRONT, OnViewFront)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_FRONT, OnUpdateViewFront)
+ ON_COMMAND(ID_VIEW_PERSPECTIVE, OnViewPerspective)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_PERSPECTIVE, OnUpdateViewPerspective)
+ ON_COMMAND(ID_VIEW_SIDE, OnViewSide)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_SIDE, OnUpdateViewSide)
+ ON_COMMAND(ID_VIEW_TOP, OnViewTop)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_TOP, OnUpdateViewTop)
+ ON_COMMAND(ID_MODIFY_TEXTURE_MAP, OnTextureMap)
+ ON_COMMAND(ID_MODIFY_MATERIAL, OnModifyMaterial)
+ ON_WM_LBUTTONDOWN()
+ ON_WM_LBUTTONUP()
+ ON_WM_LBUTTONDBLCLK()
+ ON_WM_RBUTTONDOWN()
+ ON_WM_RBUTTONUP()
+ ON_WM_MOUSEMOVE()
+ ON_WM_MOUSEWHEEL()
+ ON_COMMAND(ID_VIEW_ZOOM_NORMAL, OnViewZoomNormal)
+ ON_COMMAND(ID_VIEW_ZOOM_IN, OnViewZoomIn)
+ ON_COMMAND(ID_VIEW_ZOOM_OUT, OnViewZoomOut)
+ ON_COMMAND(ID_VIEW_MODE_WIREFRAME, OnViewModeWireframe)
+ ON_COMMAND(ID_VIEW_MODE_SOLID, OnViewModeSolid)
+ ON_COMMAND(ID_VIEW_MODE_TEXTURED, OnViewModeTextured)
+ ON_WM_RBUTTONDBLCLK()
+ ON_COMMAND(ID_PROP_GRID, OnGridProperties)
+ ON_COMMAND(ID_GRID_SHOW, OnGridShow)
+ ON_COMMAND(ID_GRID_SNAP, OnGridSnap)
+ ON_UPDATE_COMMAND_UI(ID_GRID_SNAP, OnUpdateGridSnap)
+ ON_COMMAND(ID_VIEW_BACK_COLOR, OnViewBackColor)
+ ON_COMMAND(ID_FILE_IMPORT, OnFileImport)
+ ON_COMMAND(ID_FILE_EXPORT, OnFileExport)
+ ON_COMMAND(ID_EDIT_SELECT_ALL, OnSelectAll)
+ ON_COMMAND(ID_EDIT_SELECT_NONE, OnSelectNone)
+ ON_UPDATE_COMMAND_UI(ID_MODIFY_TEXTURE_MAP, OnUpdateTextureMap)
+ ON_UPDATE_COMMAND_UI(ID_MODIFY_MATERIAL, OnUpdateModifyMaterial)
+ ON_COMMAND(ID_EDIT_SELECT_INVERSE, OnSelectInverse)
+ ON_COMMAND(ID_MODIFY_UV_MAP, OnModifyUVMap)
+ ON_UPDATE_COMMAND_UI(ID_MODIFY_UV_MAP, OnUpdateModifyUVMap)
+ ON_COMMAND(ID_VIEW_SHADOWS, OnViewShadows)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_SHADOWS, OnUpdateViewShadows)
+ ON_COMMAND(ID_VIEW_ANIMATELIGHT, OnViewAnimatelight)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_ANIMATELIGHT, OnUpdateViewAnimatelight)
+ ON_COMMAND(ID_VIEW_BUMPMAPS, OnViewBumpmaps)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_BUMPMAPS, OnUpdateViewBumpmaps)
+ ON_COMMAND(ID_VIEW_VERTEXSHADER, OnViewVertexshader)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_VERTEXSHADER, OnUpdateViewVertexshader)
+ ON_COMMAND(ID_VIEW_PIXELSHADER, OnViewPixelshader)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_PIXELSHADER, OnUpdateViewPixelshader)
+ ON_COMMAND(ID_VIEW_VISIBLESHADOWS, OnViewVisibleshadows)
+ ON_UPDATE_COMMAND_UI(ID_VIEW_VISIBLESHADOWS, OnUpdateViewVisibleshadows)
+ ON_COMMAND(ID_EDIT_UNDO, OnEditUndo)
+ ON_UPDATE_COMMAND_UI(ID_EDIT_UNDO, OnUpdateEditUndo)
+ ON_COMMAND(ID_EDIT_REDO, OnEditRedo)
+ ON_UPDATE_COMMAND_UI(ID_EDIT_REDO, OnUpdateEditRedo)
+ ON_COMMAND(ID_PROP_SURFACE, OnSurfaceProperties)
+ ON_UPDATE_COMMAND_UI(ID_PROP_SURFACE, OnUpdateSurfaceProperties)
+ //}}AFX_MSG_MAP
+ // Standard printing commands
+ ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
+ ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
+ ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
+END_MESSAGE_MAP()
+
+// +--------------------------------------------------------------------+
+
+static MagicView* magic_view = 0;
+
+MagicView::MagicView()
+ : video(0), video_settings(0), screen(0), scene(0),
+ drag_left(false), drag_right(false), grid(0),
+ main_light(0), back_light(0), view_shadows(true), view_bumpmaps(true),
+ animate_light(false)
+{
+ window_style = 0;
+ is_minimized = false;
+ is_maximized = false;
+ is_sizing = false;
+ view_mode = VIEW_ALL;
+
+ main_win = 0;
+ view_win[0] = 0;
+ view_win[1] = 0;
+ view_win[2] = 0;
+ view_win[3] = 0;
+ model_view[0] = 0;
+ model_view[1] = 0;
+ model_view[2] = 0;
+ model_view[3] = 0;
+ uvmap_win = 0;
+
+ grid = new Grid;
+ magic_view = this;
+
+ Solid::EnableCollision(false);
+}
+
+MagicView::~MagicView()
+{
+ if (grid) {
+ delete grid;
+ }
+
+ if (scene) {
+ scene->Graphics().clear();
+ delete scene;
+ }
+
+ if (screen) delete screen;
+ if (video) delete video;
+ if (video_settings) delete video_settings;
+
+ if (magic_view == this)
+ magic_view = 0;
+}
+
+MagicView* MagicView::GetInstance()
+{
+ return magic_view;
+}
+
+BOOL MagicView::PreCreateWindow(CREATESTRUCT& cs)
+{
+ return CView::PreCreateWindow(cs);
+}
+
+// +--------------------------------------------------------------------+
+//
+// MagicView diagnostics
+
+#ifdef _DEBUG
+void MagicView::AssertValid() const
+{
+ CView::AssertValid();
+}
+
+void MagicView::Dump(CDumpContext& dc) const
+{
+ CView::Dump(dc);
+}
+
+MagicDoc* MagicView::GetDocument() // non-debug version is inline
+{
+ ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(MagicDoc)));
+ return (MagicDoc*)m_pDocument;
+}
+#endif //_DEBUG
+
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnInitialUpdate()
+{
+ CView::OnInitialUpdate();
+ Color::SetPalette(standard_palette, 256, inverse_palette);
+
+ if (!video_settings)
+ video_settings = new VideoSettings;
+
+ GetClientRect(&client_rect);
+
+ // Use client area to set video window size
+ int w = client_rect.right - client_rect.left;
+ int h = client_rect.bottom - client_rect.top;
+
+ video_settings->is_windowed = true;
+ video_settings->window_width = w;
+ video_settings->window_height = h;
+
+ if (!video) {
+ video = new VideoDX9(GetSafeHwnd(), video_settings);
+ *video_settings = *video->GetVideoSettings();
+
+ if (video) {
+ Color::UseVideo(video);
+ video->UseXFont("System", 12, false, false);
+
+ screen = new Screen(video);
+ if (!screen) {
+ ::Print("ERROR: Could not create Screen object.\n");
+ return;
+ }
+
+ ::Print(" Created screen object (%d x %d).\n", w, h);
+
+ if (!screen->SetBackgroundColor(Color::Black))
+ ::Print(" WARNING: could not set video background color to Black\n");
+
+ screen->ClearAllFrames(true);
+
+ ::Print(" Established requested video parameters.\n");
+ ::Print(" ---------------------------------------\n\n");
+
+ if (!scene) {
+ scene = new Scene;
+
+ scene->SetAmbient(Color(60,60,60));
+
+ Point light_pos(3e6, 5e6, 4e6);
+
+ main_light = new Light(1.0f); //1.25f);
+ main_light->MoveTo(light_pos);
+ main_light->SetType(Light::LIGHT_DIRECTIONAL);
+ main_light->SetColor(Color::White);
+ main_light->SetShadow(true);
+
+ scene->AddLight(main_light);
+
+ back_light = new Light(0.5f);
+ back_light->MoveTo(light_pos * -1);
+ back_light->SetType(Light::LIGHT_DIRECTIONAL);
+ back_light->SetColor(Color::White);
+
+ scene->AddLight(back_light);
+
+ Selection* seln = GetDocument()->GetSelection();
+ Selector* selector = GetDocument()->GetSelector();
+
+ if (seln && selector) {
+ scene->Graphics().clear();
+ scene->AddGraphic(seln);
+ scene->AddGraphic(selector);
+
+ selector->UseModel(0);
+ }
+ }
+
+ int mins[2] = { 0, 0 };
+ float weights[2] = { 1, 1 };
+
+ main_win = new ActiveWindow(screen, 0, 0, w, h, 100, 0);
+ main_win->UseLayout(2, 2, mins, mins, weights, weights);
+ main_win->SetBackColor(Color::Gray);
+
+ screen->AddWindow(main_win);
+
+ DWORD view_types[] = {
+ ModelView::VIEW_PLAN,
+ ModelView::VIEW_PROJECT,
+ ModelView::VIEW_SIDE,
+ ModelView::VIEW_FRONT
+ };
+
+ for (int row = 0; row < 2; row++) {
+ for (int col = 0; col < 2; col++) {
+ int index = 2*row + col;
+
+ ActiveWindow* win = new ActiveWindow(screen,
+ col*w/2,
+ row*h/2,
+ w/2,
+ h/2,
+ 101+index,
+ WIN_BLACK_FRAME,
+ main_win);
+
+ win->SetCells(col, row, 1, 1);
+ win->SetCellInsets(Insets(1,1,1,1));
+ win->SetBackColor(Color(160,160,160));
+
+ ModelView* mv = new ModelView(win, scene, view_types[index]);
+
+ if (view_types[index] == ModelView::VIEW_PROJECT)
+ mv->SetFillMode(ModelView::FILL_TEXTURE);
+
+ mv->UseGrid(grid);
+ win->AddView(mv);
+
+ view_win[index] = win;
+ model_view[index] = mv;
+ }
+ }
+
+ view_win[0]->SetStyle(WIN_WHITE_FRAME);
+
+ uvmap_win = new ActiveWindow(screen, 0, 0, w, h, 110, WIN_BLACK_FRAME, main_win);
+ uvmap_view = new UVMapView(uvmap_win);
+ uvmap_win->AddView(uvmap_view);
+
+ main_win->DoLayout();
+ }
+
+ else {
+ ::Print(" Could not establish requested video parameters.\n");
+ ::Print(" -----------------------------------------------\n\n");
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MagicView::SetupModelViews()
+{
+ switch (view_mode) {
+ case VIEW_ALL: {
+ for (int row = 0; row < 2; row++) {
+ for (int col = 0; col < 2; col++) {
+ int index = 2*row + col;
+
+ ActiveWindow* win = view_win[index];
+
+ win->Show();
+ win->SetCells(col, row, 1, 1);
+ win->SetCellInsets(Insets(1,1,1,1));
+ }
+ }
+
+ uvmap_win->Hide();
+ uvmap_win->SetCells(0,0,0,0);
+ }
+ break;
+
+ case VIEW_TOP:
+ case VIEW_SIDE:
+ case VIEW_FRONT:
+ case VIEW_PERSPECTIVE: {
+ view_focus = view_mode;
+
+ for (int i = 0; i < 4; i++) {
+ ActiveWindow* win = view_win[i];
+
+ if (i == view_mode) {
+ win->Show();
+ win->SetCells(0,0,2,2);
+ win->SetStyle(WIN_WHITE_FRAME);
+ }
+
+ else {
+ win->Hide();
+ win->SetCells(0,0,0,0);
+ win->SetStyle(WIN_BLACK_FRAME);
+ }
+ }
+
+ uvmap_win->Hide();
+ uvmap_win->SetCells(0,0,0,0);
+ }
+ break;
+
+ case VIEW_UV_MAP: {
+ view_focus = view_mode;
+
+ for (int i = 0; i < 4; i++) {
+ ActiveWindow* win = view_win[i];
+ win->Hide();
+ win->SetCells(0,0,0,0);
+ win->SetStyle(WIN_BLACK_FRAME);
+ }
+
+ uvmap_win->Show();
+ uvmap_win->SetCells(0,0,2,2);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ main_win->DoLayout();
+}
+
+void
+MagicView::SetFocusModelView(int f)
+{
+ if (view_mode == VIEW_ALL) {
+ view_focus = f;
+
+ for (int row = 0; row < 2; row++) {
+ for (int col = 0; col < 2; col++) {
+ int index = 2*row + col;
+
+ ActiveWindow* win = view_win[index];
+
+ win->Show();
+ win->SetCells(col, row, 1, 1);
+ win->SetCellInsets(Insets(1,1,1,1));
+
+ if (index == view_focus) {
+ win->SetStyle(WIN_WHITE_FRAME);
+ }
+ else {
+ win->SetStyle(WIN_BLACK_FRAME);
+ }
+ }
+ }
+ }
+ else if (IsUVEdit()) {
+ view_focus = view_mode;
+ }
+ else {
+ view_mode = f;
+ view_focus = f;
+
+ for (int i = 0; i < 4; i++) {
+ ActiveWindow* win = view_win[i];
+
+ if (i == view_mode) {
+ win->Show();
+ win->SetCells(0,0,2,2);
+ win->SetStyle(WIN_WHITE_FRAME);
+ }
+
+ else {
+ win->Hide();
+ win->SetCells(0,0,0,0);
+ win->SetStyle(WIN_BLACK_FRAME);
+ }
+ }
+ }
+
+ main_win->DoLayout();
+}
+
+int
+MagicView::GetWinIndexByPoint(int x, int y)
+{
+ if (view_mode == VIEW_ALL) {
+ for (int row = 0; row < 2; row++) {
+ for (int col = 0; col < 2; col++) {
+ int index = 2*row + col;
+
+ ActiveWindow* win = view_win[index];
+ if (win->GetRect().Contains(x, y))
+ return index;
+ }
+ }
+ }
+
+ return view_mode;
+}
+
+ModelView*
+MagicView::GetModelViewByIndex(int index)
+{
+ if (index >= 0 && index < 4) {
+ return model_view[index];
+ }
+
+ return model_view[0];
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnPaint()
+{
+ ValidateRect(0);
+ OnRender();
+}
+
+void MagicView::OnDraw(CDC* dc)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::ResizeVideo()
+{
+ if (!video || !video_settings) return;
+
+ HRESULT hr = S_OK;
+ RECT client_old;
+
+ client_old = client_rect;
+
+ // Update window properties
+ GetClientRect(&client_rect);
+
+ if (client_old.right - client_old.left !=
+ client_rect.right - client_rect.left ||
+ client_old.bottom - client_old.top !=
+ client_rect.bottom - client_rect.top) {
+
+ // A new window size will require a new backbuffer
+ // size, so the 3D structures must be changed accordingly.
+
+ video_settings->is_windowed = true;
+ video_settings->window_width = client_rect.right - client_rect.left;
+ video_settings->window_height = client_rect.bottom - client_rect.top;
+
+ ::Print("ResizeVideo() %d x %d\n", video_settings->window_width, video_settings->window_height);
+
+ if (video) {
+ video->Reset(video_settings);
+ }
+ }
+
+ // save a copy of the device-specific video settings:
+ if (video->GetVideoSettings()) {
+ *video_settings = *video->GetVideoSettings();
+ }
+
+ if (screen)
+ screen->Resize(video_settings->window_width,
+ video_settings->window_height);
+
+ video->InvalidateCache();
+ video->SetShadowEnabled(view_shadows);
+ video->SetBumpMapEnabled(view_bumpmaps);
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
+{
+ CView::OnUpdate(pSender, lHint, pHint);
+
+ Solid* solid = GetDocument()->GetSolid();
+ Selection* seln = GetDocument()->GetSelection();
+ Selector* selector = GetDocument()->GetSelector();
+
+ if (solid && scene) {
+ scene->Graphics().clear();
+ scene->AddGraphic(solid);
+ scene->AddGraphic(seln);
+ scene->AddGraphic(selector);
+ }
+
+ if (selector)
+ selector->UseModel(solid->GetModel());
+}
+
+CPoint
+MagicView::LPtoWP(const CPoint& p)
+{
+ CPoint result;
+ ModelView* view = GetModelViewByIndex(view_focus);
+ CPoint origin = view->ProjectPoint(Vec3(0,0,0));
+ double scale = view->GetFieldOfView() / 2;
+
+ result.x = (LONG) (( p.x - origin.x) / scale);
+ result.y = (LONG) ((-p.y + origin.y) / scale);
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+//
+// MagicView message handlers
+
+void MagicView::OnEnterSizeMove()
+{
+ is_sizing = true;
+}
+
+void MagicView::OnExitSizeMove()
+{
+ is_sizing = false;
+ ResizeVideo();
+}
+
+void MagicView::OnSize(UINT nType, int cx, int cy)
+{
+ CView::OnSize(nType, cx, cy);
+
+ window_style = GetWindowLong(m_hWnd, GWL_STYLE);
+
+ if (nType == SIZE_MINIMIZED) {
+ is_minimized = true;
+ is_maximized = false;
+ }
+
+ else if (nType == SIZE_MAXIMIZED) {
+ is_minimized = false;
+ is_maximized = true;
+ ResizeVideo();
+ }
+
+ else if (nType == SIZE_RESTORED) {
+ if (is_maximized) {
+ is_maximized = false;
+ ResizeVideo();
+ }
+
+ else if (is_minimized) {
+ is_minimized = false;
+ ResizeVideo();
+ }
+ else if (!is_sizing) {
+ // if this is not a resize due to dragging...
+ ResizeVideo();
+ }
+ else {
+ // If we're neither maximized nor minimized, the window size
+ // is changing by the user dragging the window edges. In this
+ // case, we don't reset the device yet -- we wait until the
+ // user stops dragging, and a WM_EXITSIZEMOVE message comes.
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnRender()
+{
+ if (!screen || !video)
+ return;
+
+ double s = sin(timeGetTime() * 0.001);
+ double c = cos(timeGetTime() * 0.001);
+
+ // IF LIGHTS ANIMATED:
+ if (animate_light) {
+ Point light_pos(3e6*s, 5e6*c, 4e6*s);
+
+ if (main_light) {
+ main_light->SetType(Light::LIGHT_POINT);
+ main_light->MoveTo(light_pos);
+ main_light->SetType(Light::LIGHT_DIRECTIONAL);
+ }
+
+ if (back_light) {
+ back_light->SetType(Light::LIGHT_POINT);
+ back_light->MoveTo(light_pos * -1);
+ back_light->SetType(Light::LIGHT_DIRECTIONAL);
+ }
+ }
+
+ if (screen->Refresh()) {
+ video->Present();
+ }
+ else {
+ ::Print("ERROR: Screen refresh failed.\n");
+ }
+}
+
+void MagicView::CloseUVEditor()
+{
+ if (IsUVEdit()) {
+ MagicDoc* doc = GetDocument();
+ Editor* editor = doc->GetEditor();
+ Solid* solid = doc->GetSolid();
+
+ if (editor && solid) {
+ editor->UseModel(solid->GetModel());
+ editor->Resegment();
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnViewAll()
+{
+ CloseUVEditor();
+ view_mode = VIEW_ALL;
+ SetupModelViews();
+}
+
+void MagicView::OnUpdateViewAll(CCmdUI* pCmdUI)
+{
+ if (pCmdUI)
+ pCmdUI->SetCheck(view_mode == VIEW_ALL);
+}
+
+void MagicView::OnViewFront()
+{
+ CloseUVEditor();
+ view_mode = VIEW_FRONT;
+ SetupModelViews();
+}
+
+void MagicView::OnUpdateViewFront(CCmdUI* pCmdUI)
+{
+ if (pCmdUI)
+ pCmdUI->SetCheck(view_mode == VIEW_FRONT);
+}
+
+void MagicView::OnViewPerspective()
+{
+ CloseUVEditor();
+ view_mode = VIEW_PERSPECTIVE;
+ SetupModelViews();
+}
+
+void MagicView::OnUpdateViewPerspective(CCmdUI* pCmdUI)
+{
+ if (pCmdUI)
+ pCmdUI->SetCheck(view_mode == VIEW_PERSPECTIVE);
+}
+
+void MagicView::OnViewSide()
+{
+ CloseUVEditor();
+ view_mode = VIEW_SIDE;
+ SetupModelViews();
+}
+
+void MagicView::OnUpdateViewSide(CCmdUI* pCmdUI)
+{
+ if (pCmdUI)
+ pCmdUI->SetCheck(view_mode == VIEW_SIDE);
+}
+
+void MagicView::OnViewTop()
+{
+ CloseUVEditor();
+ view_mode = VIEW_TOP;
+ SetupModelViews();
+}
+
+void MagicView::OnUpdateViewTop(CCmdUI* pCmdUI)
+{
+ if (pCmdUI)
+ pCmdUI->SetCheck(view_mode == VIEW_TOP);
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnFileImport()
+{
+ DWORD err = 0;
+ char filename[256];
+ filename[0] = '\0';
+ CFileDialog ofd(TRUE, "mag");
+
+ ofd.m_ofn.lpstrFilter = "All 3D Files\0*.mag; *.obj; *.3ds\0Magic Files (*.mag)\0*.mag\0Wavefront/OBJ Files (*.obj)\0*.obj\0003DS MAX Files (*.3ds)\0*.3ds\0\0";
+ ofd.m_ofn.lpstrFile = filename;
+ ofd.m_ofn.nMaxFile = sizeof(filename);
+
+ if (ofd.DoModal() != IDOK)
+ return;
+
+ char mag_name[256];
+ sprintf_s(mag_name, "%s", ofd.GetFileName().GetBuffer(0));
+
+ MagicDoc* pDoc = GetDocument();
+ ASSERT_VALID(pDoc);
+
+ if (pDoc->ImportFile(mag_name)) {
+ Invalidate();
+ pDoc->SetModifiedFlag(TRUE);
+ pDoc->UpdateAllViews(this);
+ }
+}
+
+void MagicView::OnFileExport()
+{
+ DWORD err = 0;
+ char filename[256];
+ filename[0] = '\0';
+ CFileDialog ofd(FALSE, "mag");
+
+ ofd.m_ofn.lpstrFilter = "All 3D Files\0*.mag; *.obj; *.3ds\0Magic Files (*.mag)\0*.mag\0Wavefront/OBJ Files (*.obj)\0*.obj\0003DS MAX Files (*.3ds)\0*.3ds\0\0";
+ ofd.m_ofn.lpstrFile = filename;
+ ofd.m_ofn.nMaxFile = sizeof(filename);
+
+ if (ofd.DoModal() != IDOK)
+ return;
+
+ char mag_name[256];
+ sprintf_s(mag_name, "%s", ofd.GetFileName().GetBuffer(0));
+
+ MagicDoc* pDoc = GetDocument();
+ ASSERT_VALID(pDoc);
+
+ if (pDoc->ExportFile(mag_name)) {
+ pDoc->SetModifiedFlag(FALSE);
+ pDoc->UpdateAllViews(this);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnSurfaceProperties()
+{
+ SurfacePropertiesDialog dlg(this);
+ dlg.DoModal();
+}
+
+void MagicView::OnUpdateSurfaceProperties(CCmdUI* pCmdUI)
+{
+ Solid* solid = GetDocument()->GetSolid();
+ pCmdUI->Enable(solid && solid->GetModel());
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnTextureMap()
+{
+ TextureMapDialog dlg(this);
+ if (dlg.DoModal() == IDOK) {
+ MagicDoc* doc = GetDocument();
+ Solid* solid = doc->GetSolid();
+ Selection* seln = doc->GetSelection();
+ Selector* selector = doc->GetSelector();
+ Editor* editor = doc->GetEditor();
+ Material* mtl = 0;
+
+ if (dlg.mMaterialIndex >= 0) {
+ mtl = solid->GetModel()->GetMaterials()[dlg.mMaterialIndex];
+ }
+
+ editor->UseModel(solid->GetModel());
+ editor->ApplyMaterial(mtl, seln->GetPolys(),
+ dlg.mMapType, 2-dlg.mAxis, (float) dlg.mScaleU, (float) dlg.mScaleV,
+ dlg.mFlip, dlg.mMirror, dlg.mRotate);
+
+ selector->Reselect();
+
+ Invalidate();
+ doc->SetModifiedFlag(TRUE);
+ doc->UpdateAllViews(this);
+ }
+}
+
+void MagicView::OnUpdateTextureMap(CCmdUI* pCmdUI)
+{
+ Solid* solid = GetDocument()->GetSolid();
+ Selection* seln = GetDocument()->GetSelection();
+
+ pCmdUI->Enable(solid && solid->GetModel() && seln && seln->GetPolys().size() > 0);
+}
+
+void MagicView::OnModifyMaterial()
+{
+ MaterialDialog dlg(this);
+ dlg.DoModal();
+
+ Invalidate();
+ GetDocument()->SetModifiedFlag(TRUE);
+ GetDocument()->UpdateAllViews(this);
+}
+
+void MagicView::OnUpdateModifyMaterial(CCmdUI* pCmdUI)
+{
+ Solid* solid = GetDocument()->GetSolid();
+ pCmdUI->Enable(solid && solid->GetModel());
+}
+
+void MagicView::OnModifyUVMap()
+{
+ Selection* seln = GetDocument()->GetSelection();
+
+ view_mode = VIEW_UV_MAP;
+ SetupModelViews();
+
+ if (seln && uvmap_view) {
+ Poly* p = seln->GetPolys().first();
+
+ if (p) {
+ uvmap_view->UseMaterial(p->material);
+ uvmap_view->UsePolys(seln->GetPolys());
+ }
+ }
+}
+
+void MagicView::OnUpdateModifyUVMap(CCmdUI* pCmdUI)
+{
+ OnUpdateTextureMap(pCmdUI);
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnGridProperties()
+{
+ GridProps dlg(grid, this);
+ dlg.DoModal();
+}
+
+void MagicView::OnGridShow()
+{
+ if (grid)
+ grid->SetShow(!grid->IsShow());
+}
+
+void MagicView::OnGridSnap()
+{
+ if (grid)
+ grid->SetSnap(!grid->IsSnap());
+}
+
+void MagicView::OnUpdateGridSnap(CCmdUI* pCmdUI)
+{
+ if (grid)
+ pCmdUI->SetCheck(grid->IsSnap());
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnLButtonDown(UINT nFlags, CPoint point)
+{
+ CView::OnLButtonDown(nFlags, point);
+ SetCapture();
+
+ // set focus to the view that was clicked:
+ int index = GetWinIndexByPoint(point.x, point.y);
+ SetFocusModelView(index);
+
+ drag_start = point;
+ drag_left = true;
+ drag_right = false;
+
+ ModelView* mv = GetModelViewByIndex(index);
+ MagicDoc* pDoc = GetDocument();
+ Model* model = pDoc->GetSolid()->GetModel();
+ Selector* selector = pDoc->GetSelector();
+
+ if (IsUVEdit()) {
+ int select_mode = UVMapView::SELECT_APPEND;
+
+ if (nFlags & MK_CONTROL)
+ select_mode = UVMapView::SELECT_REMOVE;
+
+ if (!uvmap_view->WillSelect(point)) {
+ uvmap_view->Begin(select_mode);
+ uvmap_view->AddMark(point);
+ }
+ }
+
+ else if (mv && selector) {
+ int select_mode = Selector::SELECT_APPEND;
+
+ if (nFlags & MK_CONTROL)
+ select_mode = Selector::SELECT_REMOVE;
+
+ selector->Begin(model, mv->GetViewMode(), select_mode);
+ selector->AddMark(point);
+ }
+}
+
+void MagicView::OnLButtonUp(UINT nFlags, CPoint point)
+{
+ CView::OnLButtonUp(nFlags, point);
+ ReleaseCapture();
+
+ drag_left = false;
+
+ MagicDoc* pDoc = GetDocument();
+ Selector* selector = pDoc->GetSelector();
+
+ if (IsUVEdit())
+ uvmap_view->End();
+
+ else if (selector && selector->IsActive())
+ selector->End();
+}
+
+void MagicView::OnLButtonDblClk(UINT nFlags, CPoint point)
+{
+ CView::OnLButtonDblClk(nFlags, point);
+
+ drag_left = false;
+
+ MagicDoc* pDoc = GetDocument();
+ Selector* selector = pDoc->GetSelector();
+
+ if (IsUVEdit())
+ uvmap_view->Clear();
+
+ else if (selector)
+ selector->Clear();
+}
+
+void MagicView::OnRButtonDown(UINT nFlags, CPoint point)
+{
+ CView::OnRButtonDown(nFlags, point);
+ SetCapture();
+
+ // set focus to the view that was clicked:
+ int index = GetWinIndexByPoint(point.x, point.y);
+ SetFocusModelView(index);
+
+ drag_start = point;
+ drag_left = false;
+ drag_right = true;
+}
+
+void MagicView::OnRButtonUp(UINT nFlags, CPoint point)
+{
+ CView::OnRButtonUp(nFlags, point);
+ ReleaseCapture();
+
+ drag_right = false;
+}
+
+void MagicView::OnRButtonDblClk(UINT nFlags, CPoint point)
+{
+ CView::OnRButtonDblClk(nFlags, point);
+ ReleaseCapture();
+
+ drag_right = false;
+
+ if (view_mode == VIEW_ALL) {
+ view_mode = view_focus;
+ }
+ else if (IsUVEdit()) {
+ CloseUVEditor();
+ view_mode = VIEW_ALL;
+ SetupModelViews();
+ }
+ else {
+ view_mode = VIEW_ALL;
+ }
+
+ SetFocusModelView(view_focus);
+}
+
+void MagicView::OnMouseMove(UINT nFlags, CPoint point)
+{
+ if (drag_right) {
+ CPoint offset = point - drag_start;
+
+ if (view_focus == VIEW_PERSPECTIVE) {
+ ModelView* view = GetModelViewByIndex(view_focus);
+ view->SpinBy(offset.x * 0.5 * DEGREES,
+ offset.y * 0.5 * DEGREES);
+ }
+
+ else if (IsUVEdit()) {
+ uvmap_view->MoveBy(offset.x, offset.y);
+ }
+
+ else {
+ ModelView* view = GetModelViewByIndex(view_focus);
+ view->MoveBy(offset.x, offset.y);
+ }
+
+ drag_start = point;
+ Invalidate();
+ }
+
+ else if (drag_left) {
+ CPoint offset = point - drag_start;
+ MagicDoc* pDoc = GetDocument();
+ Selector* selector = pDoc->GetSelector();
+
+ if (IsUVEdit()) {
+ if (uvmap_view->IsActive()) {
+ uvmap_view->AddMark(point);
+ }
+ else {
+ uvmap_view->DragBy(offset.x, offset.y);
+ drag_start = point;
+ }
+ }
+
+ else if (selector && selector->IsActive()) {
+ selector->AddMark(point);
+ }
+ }
+
+ // xy status message:
+ if (view_focus != VIEW_PERSPECTIVE) {
+ char xy[80];
+ CPoint mouse = LPtoWP(point);
+ Selection* seln = GetDocument()->GetSelection();
+
+ int nv = seln ? seln->GetVerts().size() : 0;
+ int np = seln ? seln->GetPolys().size() : 0;
+
+ if (np || nv)
+ sprintf_s(xy, "(%05d,%05d) Verts:%d Polys:%d", mouse.x, mouse.y, nv, np);
+ else
+ sprintf_s(xy, "(%05d,%05d)", mouse.x, mouse.y);
+ MainFrame::StatusXY(xy);
+ }
+
+ CView::OnMouseMove(nFlags, point);
+}
+
+BOOL MagicView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
+{
+ if (view_focus == VIEW_PERSPECTIVE) {
+ ModelView* view = GetModelViewByIndex(view_focus);
+
+ if (view) {
+ Camera* cam = view->GetCamera();
+ Point pos = cam->Pos();
+ double len = pos.length();
+
+ if (zDelta < 0) {
+ if (len < 10000)
+ pos *= 1.15;
+ }
+ else {
+ if (len > 0.10)
+ pos *= 0.85;
+ }
+
+ cam->MoveTo(pos);
+ }
+ }
+
+ else if (IsUVEdit()) {
+ if (zDelta < 0) {
+ uvmap_view->ZoomOut();
+ }
+ else {
+ uvmap_view->ZoomIn();
+ }
+ }
+
+ else {
+ if (zDelta > 0)
+ OnViewZoomIn();
+ else
+ OnViewZoomOut();
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnViewZoomNormal()
+{
+ for (int i = 0; i < 4; i++) {
+ ModelView* view = GetModelViewByIndex(i);
+
+ if (view) {
+ view->ZoomNormal();
+ }
+ }
+}
+
+void MagicView::OnViewZoomIn()
+{
+ for (int i = 0; i < 4; i++) {
+ ModelView* view = GetModelViewByIndex(i);
+
+ if (view && view->GetViewMode() != ModelView::VIEW_PROJECT) {
+ double fov = view->GetFieldOfView() * 1.15;
+ view->SetFieldOfView(fov);
+ }
+ }
+}
+
+void MagicView::OnViewZoomOut()
+{
+ for (int i = 0; i < 4; i++) {
+ ModelView* view = GetModelViewByIndex(i);
+
+ if (view && view->GetViewMode() != ModelView::VIEW_PROJECT) {
+ double fov = view->GetFieldOfView() * 0.85;
+ view->SetFieldOfView(fov);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnViewModeWireframe()
+{
+ ModelView* view = GetModelViewByIndex(view_focus);
+
+ if (view) {
+ view->SetFillMode(ModelView::FILL_WIRE);
+ }
+}
+
+void MagicView::OnViewModeSolid()
+{
+ ModelView* view = GetModelViewByIndex(view_focus);
+
+ if (view) {
+ view->SetFillMode(ModelView::FILL_SOLID);
+ }
+}
+
+void MagicView::OnViewModeTextured()
+{
+ ModelView* view = GetModelViewByIndex(view_focus);
+
+ if (view) {
+ view->SetFillMode(ModelView::FILL_TEXTURE);
+ }
+}
+
+void MagicView::OnViewBackColor()
+{
+ ModelView* view = GetModelViewByIndex(view_focus);
+
+ if (view) {
+ ActiveWindow* win = (ActiveWindow*) view->GetWindow();
+ Color c = win->GetBackColor();
+ COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue());
+ CColorDialog chooser(crgb);
+
+ if (chooser.DoModal() == IDOK) {
+ crgb = chooser.GetColor();
+ win->SetBackColor( Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb)) );
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void MagicView::OnSelectAll()
+{
+ Solid* solid = GetDocument()->GetSolid();
+ Selector* selector = GetDocument()->GetSelector();
+
+ if (IsUVEdit()) {
+ uvmap_view->SelectAll();
+ }
+
+ else if (solid && selector) {
+ selector->UseModel(solid->GetModel());
+ selector->SelectAll(Selector::SELECT_APPEND);
+ }
+}
+
+void MagicView::OnSelectNone()
+{
+ Solid* solid = GetDocument()->GetSolid();
+ Selector* selector = GetDocument()->GetSelector();
+
+ if (IsUVEdit()) {
+ uvmap_view->SelectNone();
+ }
+
+ else if (solid && selector) {
+ selector->UseModel(solid->GetModel());
+ selector->SelectAll(Selector::SELECT_REMOVE);
+ }
+}
+
+void MagicView::OnSelectInverse()
+{
+ Solid* solid = GetDocument()->GetSolid();
+ Selector* selector = GetDocument()->GetSelector();
+
+ if (IsUVEdit()) {
+ uvmap_view->SelectInverse();
+ }
+
+ else if (solid && selector) {
+ selector->UseModel(solid->GetModel());
+ selector->SelectInverse();
+ }
+}
+
+void MagicView::OnViewShadows()
+{
+ view_shadows = !view_shadows;
+
+ if (video)
+ video->SetShadowEnabled(view_shadows);
+}
+
+void MagicView::OnUpdateViewShadows(CCmdUI* pCmdUI)
+{
+ pCmdUI->SetCheck(view_shadows);
+}
+
+void MagicView::OnViewAnimatelight()
+{
+ animate_light = !animate_light;
+}
+
+void MagicView::OnUpdateViewAnimatelight(CCmdUI* pCmdUI)
+{
+ pCmdUI->SetCheck(animate_light);
+}
+
+void MagicView::OnViewBumpmaps()
+{
+ view_bumpmaps = !view_bumpmaps;
+
+ if (video)
+ video->SetBumpMapEnabled(view_bumpmaps);
+}
+
+void MagicView::OnUpdateViewBumpmaps(CCmdUI* pCmdUI)
+{
+ pCmdUI->SetCheck(view_bumpmaps);
+}
+
+void MagicView::OnViewVertexshader()
+{
+ if (video) {
+ VideoSettings* vs = (VideoSettings*) video->GetVideoSettings();
+ vs->enable_vs = !vs->enable_vs;
+ }
+}
+
+void MagicView::OnUpdateViewVertexshader(CCmdUI* pCmdUI)
+{
+ if (video)
+ pCmdUI->SetCheck(video->GetVideoSettings()->enable_vs);
+}
+
+void MagicView::OnViewPixelshader()
+{
+ if (video) {
+ VideoSettings* vs = (VideoSettings*) video->GetVideoSettings();
+ vs->enable_ps = !vs->enable_ps;
+ }
+}
+
+void MagicView::OnUpdateViewPixelshader(CCmdUI* pCmdUI)
+{
+ if (video)
+ pCmdUI->SetCheck(video->GetVideoSettings()->enable_ps);
+}
+
+void MagicView::OnViewVisibleshadows()
+{
+ Shadow::SetVisibleShadowVolumes(!Shadow::GetVisibleShadowVolumes());
+}
+
+void MagicView::OnUpdateViewVisibleshadows(CCmdUI* pCmdUI)
+{
+ pCmdUI->SetCheck(Shadow::GetVisibleShadowVolumes());
+}
+
+void MagicView::OnEditUndo()
+{
+ MagicDoc* pDoc = GetDocument();
+ ASSERT_VALID(pDoc);
+ pDoc->Undo();
+
+ Solid* solid = GetDocument()->GetSolid();
+ Selector* selector = GetDocument()->GetSelector();
+
+ if (selector) {
+ selector->UseModel(solid->GetModel());
+ selector->Reselect();
+ }
+
+ Invalidate();
+ pDoc->SetModifiedFlag(TRUE);
+ pDoc->UpdateAllViews(this);
+}
+
+void MagicView::OnUpdateEditUndo(CCmdUI* pCmdUI)
+{
+ MagicDoc* pDoc = GetDocument();
+
+ if (pDoc->NumUndo() > 0) {
+ pCmdUI->Enable(TRUE);
+ pCmdUI->SetText(CString("Undo ") + pDoc->GetUndoName() + CString("\tCtrl+Z"));
+ }
+ else {
+ pCmdUI->Enable(FALSE);
+ pCmdUI->SetText("Can't Undo\tCtrl+Z");
+ }
+}
+
+void MagicView::OnEditRedo()
+{
+ MagicDoc* pDoc = GetDocument();
+ ASSERT_VALID(pDoc);
+ pDoc->Redo();
+
+ Solid* solid = GetDocument()->GetSolid();
+ Selector* selector = GetDocument()->GetSelector();
+
+ if (selector) {
+ selector->UseModel(solid->GetModel());
+ selector->Reselect();
+ }
+
+ Invalidate();
+ pDoc->SetModifiedFlag(TRUE);
+ pDoc->UpdateAllViews(this);
+}
+
+void MagicView::OnUpdateEditRedo(CCmdUI* pCmdUI)
+{
+ MagicDoc* pDoc = GetDocument();
+
+ if (pDoc->NumRedo() > 0) {
+ pCmdUI->Enable(TRUE);
+ pCmdUI->SetText(CString("Redo ") + pDoc->GetRedoName() + CString("\tCtrl+Y"));
+ }
+ else {
+ pCmdUI->Enable(FALSE);
+ pCmdUI->SetText("Can't Redo");
+ }
+}
diff --git a/Magic2/MagicView.h b/Magic2/MagicView.h
new file mode 100644
index 0000000..287982c
--- /dev/null
+++ b/Magic2/MagicView.h
@@ -0,0 +1,225 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MagicView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the MagicView class
+*/
+
+
+#if !defined(AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_)
+#define AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+// +--------------------------------------------------------------------+
+
+class MagicDoc;
+class ActiveWindow;
+class Grid;
+class Light;
+class Scene;
+class Screen;
+class Video;
+class VideoSettings;
+class ModelView;
+class UVMapView;
+
+// +--------------------------------------------------------------------+
+
+class MagicView : public CView
+{
+protected: // create from serialization only
+ MagicView();
+ DECLARE_DYNCREATE(MagicView)
+
+// Attributes
+public:
+ MagicDoc* GetDocument();
+
+ static MagicView* GetInstance();
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(MagicView)
+ public:
+ virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
+ virtual void OnInitialUpdate();
+ protected:
+ virtual void OnDraw(CDC* pDC);
+ virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
+ //}}AFX_VIRTUAL
+
+// Implementation
+public:
+ virtual ~MagicView();
+#ifdef _DEBUG
+ virtual void AssertValid() const;
+ virtual void Dump(CDumpContext& dc) const;
+#endif
+
+ virtual void OnEnterSizeMove();
+ virtual void OnExitSizeMove();
+ virtual void ResizeVideo();
+ virtual CPoint LPtoWP(const CPoint& p);
+
+protected:
+ Video* video;
+ VideoSettings* video_settings;
+ Screen* screen;
+ RECT client_rect;
+ DWORD window_style;
+ bool is_minimized;
+ bool is_maximized;
+ bool is_sizing;
+
+ Grid* grid;
+ Scene* scene;
+ Light* main_light;
+ Light* back_light;
+ ActiveWindow* main_win;
+ ActiveWindow* view_win[4];
+ ModelView* model_view[4];
+ ActiveWindow* uvmap_win;
+ UVMapView* uvmap_view;
+ int view_mode;
+ int view_focus;
+ bool drag_left;
+ bool drag_right;
+ CPoint drag_start;
+
+ bool view_bumpmaps;
+ bool view_shadows;
+ bool animate_light;
+
+ enum VIEW_MODE {
+ VIEW_TOP = 0,
+ VIEW_PERSPECTIVE = 1,
+ VIEW_SIDE = 2,
+ VIEW_FRONT = 3,
+ VIEW_ALL = 4,
+ VIEW_UV_MAP = 5
+ };
+
+ virtual void SetupModelViews();
+ virtual void SetFocusModelView(int f);
+ virtual int GetWinIndexByPoint(int x, int y);
+ ModelView* GetModelViewByIndex(int index);
+
+ bool IsUVEdit() const { return (view_mode == VIEW_UV_MAP) && (uvmap_view != 0); }
+ void CloseUVEditor();
+
+// Generated message map functions
+protected:
+ //{{AFX_MSG(MagicView)
+ afx_msg void OnSize(UINT nType, int cx, int cy);
+ afx_msg void OnRender();
+ afx_msg void OnPaint();
+ afx_msg void OnViewAll();
+ afx_msg void OnUpdateViewAll(CCmdUI* pCmdUI);
+ afx_msg void OnViewFront();
+ afx_msg void OnUpdateViewFront(CCmdUI* pCmdUI);
+ afx_msg void OnViewPerspective();
+ afx_msg void OnUpdateViewPerspective(CCmdUI* pCmdUI);
+ afx_msg void OnViewSide();
+ afx_msg void OnUpdateViewSide(CCmdUI* pCmdUI);
+ afx_msg void OnViewTop();
+ afx_msg void OnUpdateViewTop(CCmdUI* pCmdUI);
+ afx_msg void OnTextureMap();
+ afx_msg void OnModifyMaterial();
+ afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
+ afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
+ afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
+ afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
+ afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
+ afx_msg void OnMouseMove(UINT nFlags, CPoint point);
+ afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
+ afx_msg void OnViewZoomNormal();
+ afx_msg void OnViewZoomIn();
+ afx_msg void OnViewZoomOut();
+ afx_msg void OnViewModeWireframe();
+ afx_msg void OnViewModeSolid();
+ afx_msg void OnViewModeTextured();
+ afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
+ afx_msg void OnGridProperties();
+ afx_msg void OnGridShow();
+ afx_msg void OnGridSnap();
+ afx_msg void OnUpdateGridSnap(CCmdUI* pCmdUI);
+ afx_msg void OnViewBackColor();
+ afx_msg void OnFileImport();
+ afx_msg void OnFileExport();
+ afx_msg void OnSelectAll();
+ afx_msg void OnSelectNone();
+ afx_msg void OnUpdateTextureMap(CCmdUI* pCmdUI);
+ afx_msg void OnUpdateModifyMaterial(CCmdUI* pCmdUI);
+ afx_msg void OnSelectInverse();
+ afx_msg void OnModifyUVMap();
+ afx_msg void OnUpdateModifyUVMap(CCmdUI* pCmdUI);
+ afx_msg void OnViewShadows();
+ afx_msg void OnUpdateViewShadows(CCmdUI* pCmdUI);
+ afx_msg void OnViewAnimatelight();
+ afx_msg void OnUpdateViewAnimatelight(CCmdUI* pCmdUI);
+ afx_msg void OnViewBumpmaps();
+ afx_msg void OnUpdateViewBumpmaps(CCmdUI* pCmdUI);
+ afx_msg void OnViewVertexshader();
+ afx_msg void OnUpdateViewVertexshader(CCmdUI* pCmdUI);
+ afx_msg void OnViewPixelshader();
+ afx_msg void OnUpdateViewPixelshader(CCmdUI* pCmdUI);
+ afx_msg void OnViewVisibleshadows();
+ afx_msg void OnUpdateViewVisibleshadows(CCmdUI* pCmdUI);
+ afx_msg void OnEditUndo();
+ afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
+ afx_msg void OnEditRedo();
+ afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
+ afx_msg void OnSurfaceProperties();
+ afx_msg void OnUpdateSurfaceProperties(CCmdUI* pCmdUI);
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+#ifndef _DEBUG // debug version in MagicView.cpp
+inline MagicDoc* MagicView::GetDocument()
+ { return (MagicDoc*)m_pDocument; }
+#endif
+
+// +--------------------------------------------------------------------+
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_)
diff --git a/Magic2/MainFrm.cpp b/Magic2/MainFrm.cpp
new file mode 100644
index 0000000..3d2d256
--- /dev/null
+++ b/Magic2/MainFrm.cpp
@@ -0,0 +1,178 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "stdafx.h"
+#include "Magic.h"
+
+#include "MainFrm.h"
+#include "MagicView.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// MainFrame
+
+#include "Bitmap.h"
+
+IMPLEMENT_DYNCREATE(MainFrame, CFrameWnd)
+
+BEGIN_MESSAGE_MAP(MainFrame, CFrameWnd)
+ //{{AFX_MSG_MAP(MainFrame)
+ ON_WM_CREATE()
+ ON_WM_ACTIVATEAPP()
+ ON_COMMAND(ID_VIEW_RENDER, OnRender)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+static UINT indicators[] =
+{
+ ID_SEPARATOR, // status line indicator
+ ID_SEPARATOR, // xy indicator
+ ID_INDICATOR_CAPS,
+ ID_INDICATOR_NUM,
+ ID_INDICATOR_SCRL,
+};
+
+/////////////////////////////////////////////////////////////////////////////
+// MainFrame construction/destruction
+
+MainFrame* MainFrame::statframe;
+
+
+MainFrame::MainFrame()
+{
+ statframe = this;
+
+}
+
+MainFrame::~MainFrame()
+{
+ Bitmap::ClearCache();
+}
+
+BOOL MainFrame::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
+{
+ if (message == WM_ENTERSIZEMOVE) {
+ MagicView* magic_view = MagicView::GetInstance();
+ if (magic_view)
+ magic_view->OnEnterSizeMove();
+ }
+
+ else if (message == WM_EXITSIZEMOVE) {
+ MagicView* magic_view = MagicView::GetInstance();
+ if (magic_view)
+ magic_view->OnExitSizeMove();
+ }
+
+ return CFrameWnd::OnWndMsg(message, wParam, lParam, pResult);
+}
+
+int MainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
+{
+ if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
+ return -1;
+
+ if (!m_wndToolBar.Create(this) ||
+ !m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
+ {
+ TRACE0("Failed to create toolbar\n");
+ return -1; // fail to create
+ }
+
+ if (!m_wndStatusBar.Create(this) ||
+ !m_wndStatusBar.SetIndicators(indicators,
+ sizeof(indicators)/sizeof(UINT)))
+ {
+ TRACE0("Failed to create status bar\n");
+ return -1; // fail to create
+ }
+
+ // TODO: Remove this if you don't want tool tips or a resizeable toolbar
+ m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
+ CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC);
+
+ // TODO: Delete these three lines if you don't want the toolbar to
+ // be dockable
+ m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
+ EnableDocking(CBRS_ALIGN_ANY);
+ DockControlBar(&m_wndToolBar);
+
+ return 0;
+}
+
+BOOL MainFrame::PreCreateWindow(CREATESTRUCT& cs)
+{
+ if( !CFrameWnd::PreCreateWindow(cs) )
+ return FALSE;
+ // TODO: Modify the Window class or styles here by modifying
+ // the CREATESTRUCT cs
+
+ return TRUE;
+}
+
+void MainFrame::StatusXY(const char* xy)
+{
+ statframe->m_wndStatusBar.SetPaneText(1, xy, TRUE);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// MainFrame diagnostics
+
+#ifdef _DEBUG
+void MainFrame::AssertValid() const
+{
+ CFrameWnd::AssertValid();
+}
+
+void MainFrame::Dump(CDumpContext& dc) const
+{
+ CFrameWnd::Dump(dc);
+}
+
+#endif //_DEBUG
+
+/////////////////////////////////////////////////////////////////////////////
+// MainFrame message handlers
+
+
+void MainFrame::OnActivateApp(BOOL bActive, DWORD dwThreadID)
+{
+ ((Magic*)AfxGetApp())->SetAppActivated(bActive ? true : false);
+}
+
+void MainFrame::OnRender()
+{
+ MagicView* magic_view = MagicView::GetInstance();
+ if (magic_view)
+ magic_view->SendMessage(WM_COMMAND, ID_VIEW_RENDER);
+}
diff --git a/Magic2/MainFrm.h b/Magic2/MainFrm.h
new file mode 100644
index 0000000..39e43bd
--- /dev/null
+++ b/Magic2/MainFrm.h
@@ -0,0 +1,87 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#if !defined(AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_)
+#define AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class MainFrame : public CFrameWnd
+{
+
+protected: // create from serialization only
+ MainFrame();
+ DECLARE_DYNCREATE(MainFrame)
+
+// Attributes
+public:
+ static MainFrame* statframe;
+
+// Operations
+public:
+ static void StatusXY(const char* xy);
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(MainFrame)
+ virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
+ //}}AFX_VIRTUAL
+
+// Implementation
+public:
+ virtual ~MainFrame();
+#ifdef _DEBUG
+ virtual void AssertValid() const;
+ virtual void Dump(CDumpContext& dc) const;
+#endif
+
+protected: // control bar embedded members
+ CStatusBar m_wndStatusBar;
+ CToolBar m_wndToolBar;
+
+ virtual BOOL OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult);
+
+// Generated message map functions
+protected:
+ //{{AFX_MSG(MainFrame)
+ afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
+ afx_msg void OnActivateApp(BOOL bActive, DWORD dwThreadID);
+ afx_msg void OnRender();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_)
diff --git a/Magic2/MaterialDialog.cpp b/Magic2/MaterialDialog.cpp
new file mode 100644
index 0000000..15d13a8
--- /dev/null
+++ b/Magic2/MaterialDialog.cpp
@@ -0,0 +1,717 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MaterialDialog.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Material Editor Dialog interface file
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "MagicDoc.h"
+#include "MagicView.h"
+#include "MaterialDialog.h"
+#include "Selection.h"
+#include "Selector.h"
+#include "Thumbnail.h"
+
+#include "Bitmap.h"
+#include "Polygon.h"
+#include "Solid.h"
+#include "Video.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+inline int BlendModeToSelection(int mode)
+{
+ switch (mode) {
+ case Material::MTL_SOLID: return 0;
+ case Material::MTL_TRANSLUCENT: return 1;
+ case Material::MTL_ADDITIVE: return 2;
+ }
+
+ return 0;
+}
+
+inline int SelectionToBlendMode(int sel)
+{
+ switch (sel) {
+ case 0: return Material::MTL_SOLID;
+ case 1: return Material::MTL_TRANSLUCENT;
+ case 2: return Material::MTL_ADDITIVE;
+ }
+
+ return Material::MTL_SOLID;
+}
+
+// +--------------------------------------------------------------------+
+// MaterialDialog dialog
+// +--------------------------------------------------------------------+
+
+static Material emergency_material;
+
+MaterialDialog::MaterialDialog(MagicView* pParent /*=NULL*/)
+ : CDialog(MaterialDialog::IDD, pParent), solid(0), material(0), doc(0)
+{
+ //{{AFX_DATA_INIT(MaterialDialog)
+ mAmbientValue = 0.0;
+ mBrillianceValue = 0.0;
+ mBumpValue = 0.0;
+ mDiffuseValue = 0.0;
+ mEmissiveValue = 0.0;
+ mMaterialName = _T("");
+ mPowerValue = 0.0;
+ mSpecularValue = 0.0;
+ mSpecularTexture = _T("");
+ mDiffuseTexture = _T("");
+ mBumpTexture = _T("");
+ mEmissiveTexture = _T("");
+ mMaterialShader = _T("");
+ //}}AFX_DATA_INIT
+
+ doc = pParent->GetDocument();
+
+ if (doc && doc->GetSolid()) {
+ solid = doc->GetSolid();
+
+ Selection* seln = doc->GetSelection();
+
+ if (seln->GetPolys().size() > 0) {
+ material = seln->GetPolys().first()->material;
+ }
+ }
+}
+
+MaterialDialog::~MaterialDialog()
+{
+}
+
+
+void MaterialDialog::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(MaterialDialog)
+ DDX_Control(pDX, IDC_SHADOW, mShadowList);
+ DDX_Control(pDX, IDC_BLEND_MODE, mBlendModeList);
+ DDX_Control(pDX, IDC_MATERIAL_LIST, mMaterialList);
+ DDX_Control(pDX, IDC_MATERIAL_PREVIEW, mMaterialThumb);
+ DDX_Control(pDX, IDC_SPECULAR_COLOR, mSpecularColor);
+ DDX_Control(pDX, IDC_EMISSIVE_COLOR, mEmissiveColor);
+ DDX_Control(pDX, IDC_DIFFUSE_COLOR, mDiffuseColor);
+ DDX_Control(pDX, IDC_AMBIENT_COLOR, mAmbientColor);
+ DDX_Text(pDX, IDC_AMBIENT_VALUE, mAmbientValue);
+ DDX_Text(pDX, IDC_BRILLIANCE_VALUE, mBrillianceValue);
+ DDX_Text(pDX, IDC_BUMP_VALUE, mBumpValue);
+ DDX_Text(pDX, IDC_DIFFUSE_VALUE, mDiffuseValue);
+ DDX_Text(pDX, IDC_EMISSIVE_VALUE, mEmissiveValue);
+ DDX_Text(pDX, IDC_MATERIAL_NAME, mMaterialName);
+ DDX_Text(pDX, IDC_POWER_VALUE, mPowerValue);
+ DDX_Text(pDX, IDC_SPECULAR_VALUE, mSpecularValue);
+ DDX_Text(pDX, IDC_SPECULAR_TEXTURE, mSpecularTexture);
+ DDX_Text(pDX, IDC_DIFFUSE_TEXTURE, mDiffuseTexture);
+ DDX_Text(pDX, IDC_BUMP_TEXTURE, mBumpTexture);
+ DDX_Text(pDX, IDC_EMISSIVE_TEXTURE, mEmissiveTexture);
+ DDX_Text(pDX, IDC_MATERIAL_SHADER, mMaterialShader);
+ //}}AFX_DATA_MAP
+
+ if (!pDX->m_bSaveAndValidate) {
+ if (solid && solid->GetModel()) {
+ mMaterialList.ResetContent();
+
+ Model* model = solid->GetModel();
+ for (int i = 0; i < model->NumMaterials(); i++) {
+ Material* m = model->GetMaterials()[i];
+ mMaterialList.AddString(m->name);
+
+ if (m == material)
+ mMaterialList.SetCurSel(i);
+ }
+ }
+
+ if (mBlendModeList.GetSafeHwnd())
+ mBlendModeList.SetCurSel(BlendModeToSelection(material->blend));
+
+ if (mShadowList.GetSafeHwnd())
+ mShadowList.SetCurSel(material->shadow);
+ }
+}
+
+
+BEGIN_MESSAGE_MAP(MaterialDialog, CDialog)
+ //{{AFX_MSG_MAP(MaterialDialog)
+ ON_WM_PAINT()
+ ON_BN_CLICKED(IDC_AMBIENT_COLOR, OnAmbientColor)
+ ON_BN_CLICKED(IDC_DIFFUSE_COLOR, OnDiffuseColor)
+ ON_BN_CLICKED(IDC_EMISSIVE_COLOR, OnEmissiveColor)
+ ON_BN_CLICKED(IDC_SPECULAR_COLOR, OnSpecularColor)
+ ON_WM_DRAWITEM()
+ ON_EN_CHANGE(IDC_AMBIENT_VALUE, OnChangeMaterialValue)
+ ON_BN_CLICKED(IDC_FILE_DIFFUSE, OnFileDiffuse)
+ ON_BN_CLICKED(IDC_FILE_SPECULAR, OnFileSpecular)
+ ON_BN_CLICKED(IDC_FILE_EMISSIVE, OnFileEmissive)
+ ON_BN_CLICKED(IDC_FILE_BUMP, OnFileBump)
+ ON_EN_CHANGE(IDC_DIFFUSE_TEXTURE, OnChangeDiffuseTexture)
+ ON_EN_CHANGE(IDC_SPECULAR_TEXTURE, OnChangeSpecularTexture)
+ ON_EN_CHANGE(IDC_EMISSIVE_TEXTURE, OnChangeEmissiveTexture)
+ ON_EN_CHANGE(IDC_BUMP_TEXTURE, OnChangeBumpTexture)
+ ON_EN_CHANGE(IDC_MATERIAL_NAME, OnChangeMaterialName)
+ ON_LBN_SELCHANGE(IDC_MATERIAL_LIST, OnSelectMaterial)
+ ON_BN_CLICKED(IDC_SELECT_POLYS, OnSelectPolys)
+ ON_BN_CLICKED(IDC_NEW_MATERIAL, OnNewMaterial)
+ ON_BN_CLICKED(IDC_DEL_MATERIAL, OnDelMaterial)
+ ON_CBN_SELCHANGE(IDC_BLEND_MODE, OnSelectBlendMode)
+ ON_CBN_SELCHANGE(IDC_SHADOW, OnSelectShadow)
+ ON_EN_CHANGE(IDC_BRILLIANCE_VALUE, OnChangeMaterialValue)
+ ON_EN_CHANGE(IDC_BUMP_VALUE, OnChangeMaterialValue)
+ ON_EN_CHANGE(IDC_DIFFUSE_VALUE, OnChangeMaterialValue)
+ ON_EN_CHANGE(IDC_EMISSIVE_VALUE, OnChangeMaterialValue)
+ ON_EN_CHANGE(IDC_POWER_VALUE, OnChangeMaterialValue)
+ ON_EN_CHANGE(IDC_SPECULAR_VALUE, OnChangeMaterialValue)
+ ON_EN_CHANGE(IDC_MATERIAL_SHADER, OnChangeMaterialShader)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+// +--------------------------------------------------------------------+
+
+void MaterialDialog::UpdateMaterial()
+{
+ if (material) {
+ UpdateData();
+
+ strcpy_s(material->name, mMaterialName);
+ strcpy_s(material->shader, mMaterialShader);
+
+ material->ambient_value = mAmbientValue;
+ material->diffuse_value = mDiffuseValue;
+ material->specular_value = mSpecularValue;
+ material->emissive_value = mEmissiveValue;
+ material->power = mPowerValue;
+ material->brilliance = mBrillianceValue;
+ material->bump = mBumpValue;
+ material->blend = SelectionToBlendMode(mBlendModeList.GetCurSel());
+ material->shadow = mShadowList.GetCurSel() ? true : false;
+
+ material->Ka = ColorValue(material->ambient_color) * material->ambient_value;
+ material->Kd = ColorValue(material->diffuse_color) * material->diffuse_value;
+ material->Ks = ColorValue(material->specular_color) * material->specular_value;
+ material->Ke = ColorValue(material->emissive_color) * material->emissive_value;
+
+ material->CreateThumbnail();
+
+ InvalidateRect(NULL, FALSE);
+ }
+}
+
+// +--------------------------------------------------------------------+
+// MaterialDialog message handlers
+// +--------------------------------------------------------------------+
+
+BOOL MaterialDialog::OnInitDialog()
+{
+ if (solid && solid->GetModel() && !material) {
+ Model* model = solid->GetModel();
+
+ if (model->NumMaterials() > 0)
+ material = model->GetMaterials().first();
+ }
+
+ if (!material)
+ material = &emergency_material;
+
+ mMaterialName = material->name;
+ mMaterialShader = material->shader;
+ mAmbientValue = material->ambient_value;
+ mDiffuseValue = material->diffuse_value;
+ mSpecularValue = material->specular_value;
+ mEmissiveValue = material->emissive_value;
+ mPowerValue = material->power;
+ mBrillianceValue = material->brilliance;
+ mBumpValue = material->bump;
+
+ mDiffuseTexture = material->tex_diffuse ?
+ material->tex_diffuse->GetFilename() : "";
+
+ mSpecularTexture = material->tex_specular ?
+ material->tex_specular->GetFilename() : "";
+
+ mEmissiveTexture = material->tex_emissive ?
+ material->tex_emissive->GetFilename() : "";
+
+ mBumpTexture = material->tex_bumpmap ?
+ material->tex_bumpmap->GetFilename() : "";
+
+ CDialog::OnInitDialog();
+
+ UpdateMaterial();
+
+ return TRUE; // return TRUE unless you set the focus to a control
+ // EXCEPTION: OCX Property Pages should return FALSE
+}
+
+void MaterialDialog::OnPaint()
+{
+ CPaintDC dc(this); // device context for painting
+
+ if (material && material->thumbnail) {
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
+ }
+}
+
+void MaterialDialog::OnAmbientColor()
+{
+ if (material) {
+ Color c = material->ambient_color;
+ COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue());
+ CColorDialog chooser(crgb);
+
+ if (chooser.DoModal() == IDOK) {
+ crgb = chooser.GetColor();
+ material->ambient_color = Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb));
+ UpdateMaterial();
+ }
+ }
+}
+
+void MaterialDialog::OnDiffuseColor()
+{
+ if (material) {
+ Color c = material->diffuse_color;
+ COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue());
+ CColorDialog chooser(crgb);
+
+ if (chooser.DoModal() == IDOK) {
+ crgb = chooser.GetColor();
+ material->diffuse_color = Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb));
+ UpdateMaterial();
+ }
+ }
+}
+
+void MaterialDialog::OnSpecularColor()
+{
+ if (material) {
+ Color c = material->specular_color;
+ COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue());
+ CColorDialog chooser(crgb);
+
+ if (chooser.DoModal() == IDOK) {
+ crgb = chooser.GetColor();
+ material->specular_color = Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb));
+ UpdateMaterial();
+ }
+ }
+}
+
+void MaterialDialog::OnEmissiveColor()
+{
+ if (material) {
+ Color c = material->emissive_color;
+ COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue());
+ CColorDialog chooser(crgb);
+
+ if (chooser.DoModal() == IDOK) {
+ crgb = chooser.GetColor();
+ material->emissive_color = Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb));
+ UpdateMaterial();
+ }
+ }
+}
+
+void MaterialDialog::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
+{
+ CWnd* wnd = GetDlgItem(nIDCtl);
+ Color c = Color::LightGray;
+
+ if (material) {
+ if (wnd->GetSafeHwnd() == mAmbientColor.GetSafeHwnd())
+ c = material->ambient_color;
+
+ else if (wnd->GetSafeHwnd() == mDiffuseColor.GetSafeHwnd())
+ c = material->diffuse_color;
+
+ else if (wnd->GetSafeHwnd() == mSpecularColor.GetSafeHwnd())
+ c = material->specular_color;
+
+ else if (wnd->GetSafeHwnd() == mEmissiveColor.GetSafeHwnd())
+ c = material->emissive_color;
+ }
+
+ CBrush brush(RGB(c.Red(), c.Green(), c.Blue()));
+
+ ::FillRect(lpDrawItemStruct->hDC,
+ &lpDrawItemStruct->rcItem,
+ brush);
+
+ CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);
+}
+
+// +--------------------------------------------------------------------+
+
+void MaterialDialog::OnChangeMaterialValue()
+{
+ UpdateMaterial();
+}
+
+// +--------------------------------------------------------------------+
+
+void MaterialDialog::OnFileTexture(int type)
+{
+ if (!material)
+ return;
+
+ char filename[512];
+ filename[0] = '\0';
+ CFileDialog ofd(TRUE, "pcx");
+
+ ofd.m_ofn.lpstrFilter = "All Image Files\0*.bmp; *.dds; *.jpg; *.pcx; *.png; *.tga\0Bitmap Files (*.bmp)\0*.bmp\0JPEG Files (*.jpg)\0*.pcx\0PCX Files (*.pcx)\0*.pcx\0PNG Files (*.png)\0*.png\0Truevision Targa Files (*.tga)\0*.png\0All Files\0*.*\0\0";
+ ofd.m_ofn.lpstrFile = filename;
+ ofd.m_ofn.nMaxFile = sizeof(filename);
+
+ if (ofd.DoModal() != IDOK)
+ return;
+
+ char tex_name[512];
+ sprintf_s(tex_name, "%s", ofd.GetFileName().GetBuffer(0));
+
+ ChangeFileTexture(tex_name, type);
+}
+
+void MaterialDialog::ChangeFileTexture(char* fname, int type)
+{
+ Bitmap* bmp = 0;
+
+ LoadTexture(fname, bmp);
+
+ if (bmp) {
+ switch (type) {
+ case 0:
+ material->tex_diffuse = bmp;
+ mDiffuseTexture = fname;
+ break;
+
+ case 1:
+ material->tex_specular = bmp;
+ mSpecularTexture = fname;
+ break;
+
+ case 2:
+ material->tex_emissive = bmp;
+ mEmissiveTexture = fname;
+ break;
+
+ case 3:
+ material->tex_bumpmap = bmp;
+ mBumpTexture = fname;
+ break;
+ }
+
+ UpdateData(FALSE);
+ UpdateMaterial();
+ }
+}
+
+void MaterialDialog::OnFileDiffuse()
+{
+ OnFileTexture(0);
+}
+
+void MaterialDialog::OnFileSpecular()
+{
+ OnFileTexture(1);
+}
+
+void MaterialDialog::OnFileEmissive()
+{
+ OnFileTexture(2);
+}
+
+void MaterialDialog::OnFileBump()
+{
+ OnFileTexture(3);
+}
+
+void MaterialDialog::OnChangeDiffuseTexture()
+{
+ if (material) {
+ UpdateData();
+
+ if (mDiffuseTexture.GetLength() < 1) {
+ material->tex_diffuse = 0;
+ UpdateMaterial();
+ return;
+ }
+
+ char* filename = mDiffuseTexture.LockBuffer();
+ ChangeFileTexture(filename, 0);
+ mDiffuseTexture.UnlockBuffer();
+ }
+}
+
+void MaterialDialog::OnChangeSpecularTexture()
+{
+ if (material) {
+ UpdateData();
+
+ if (mSpecularTexture.GetLength() < 1) {
+ material->tex_specular = 0;
+ UpdateMaterial();
+ return;
+ }
+
+ char* filename = mSpecularTexture.LockBuffer();
+ ChangeFileTexture(filename, 1);
+ mSpecularTexture.UnlockBuffer();
+ }
+}
+
+void MaterialDialog::OnChangeEmissiveTexture()
+{
+ if (material) {
+ UpdateData();
+
+ if (mEmissiveTexture.GetLength() < 1) {
+ material->tex_emissive = 0;
+ UpdateMaterial();
+ return;
+ }
+
+ char* filename = mEmissiveTexture.LockBuffer();
+ ChangeFileTexture(filename, 2);
+ mEmissiveTexture.UnlockBuffer();
+ }
+}
+
+void MaterialDialog::OnChangeBumpTexture()
+{
+ if (material) {
+ UpdateData();
+
+ if (mBumpTexture.GetLength() < 1) {
+ material->tex_bumpmap = 0;
+ UpdateMaterial();
+ return;
+ }
+
+ char* filename = mBumpTexture.LockBuffer();
+ ChangeFileTexture(filename, 3);
+ mBumpTexture.UnlockBuffer();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void MaterialDialog::OnChangeMaterialName()
+{
+ if (material) {
+ UpdateData();
+ strcpy_s(material->name, mMaterialName);
+ }
+}
+
+void MaterialDialog::OnChangeMaterialShader()
+{
+ if (material) {
+ UpdateData();
+ strcpy_s(material->shader, mMaterialShader);
+ }
+}
+
+void MaterialDialog::OnSelectMaterial()
+{
+ int selected = mMaterialList.GetCurSel();
+ Material* mtl = 0;
+
+ if (solid && solid->GetModel()) {
+ Model* model = solid->GetModel();
+
+ if (model->NumMaterials() > 0 && selected < model->NumMaterials())
+ mtl = model->GetMaterials()[selected];
+ }
+
+ if (!mtl)
+ mtl = &emergency_material;
+
+ if (material != mtl) {
+ material = mtl;
+
+ mMaterialName = material->name;
+ mMaterialShader = material->shader;
+ mAmbientValue = material->ambient_value;
+ mDiffuseValue = material->diffuse_value;
+ mSpecularValue = material->specular_value;
+ mEmissiveValue = material->emissive_value;
+ mPowerValue = material->power;
+ mBrillianceValue = material->brilliance;
+ mBumpValue = material->bump;
+
+ mDiffuseTexture = material->tex_diffuse ?
+ material->tex_diffuse->GetFilename() : "";
+
+ mSpecularTexture = material->tex_specular ?
+ material->tex_specular->GetFilename() : "";
+
+ mEmissiveTexture = material->tex_emissive ?
+ material->tex_emissive->GetFilename() : "";
+
+ mBumpTexture = material->tex_bumpmap ?
+ material->tex_bumpmap->GetFilename() : "";
+
+ if (mBlendModeList.GetSafeHwnd())
+ mBlendModeList.SetCurSel(BlendModeToSelection(material->blend));
+
+ if (mShadowList.GetSafeHwnd())
+ mShadowList.SetCurSel(material->shadow);
+
+ UpdateData(FALSE);
+ UpdateMaterial();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void MaterialDialog::OnNewMaterial()
+{
+ if (solid && material && material != &emergency_material) {
+ Model* model = solid->GetModel();
+ Material* mtl = new Material;
+
+ if (model && mtl) {
+ mtl->Ka = Color::DarkGray;
+ mtl->Kd = Color::LightGray;
+ mtl->Ks = ColorValue(0.1f,0.1f,0.1f);
+ mtl->power = 10.0f;
+
+ mtl->ambient_value = 0.2f;
+ mtl->ambient_color = Color::DarkGray;
+ mtl->diffuse_value = 0.8f;
+ mtl->diffuse_color = Color::LightGray;
+ mtl->specular_value = 0.5f;
+ mtl->specular_color = Color::White;
+ strcpy_s(mtl->name, "(new)");
+
+ model->GetMaterials().append(mtl);
+
+ material = 0;
+ mMaterialList.AddString(mtl->name);
+ mMaterialList.SetCurSel(model->NumMaterials()-1);
+
+ mBlendModeList.SetCurSel(0);
+ mShadowList.SetCurSel(1);
+
+ OnSelectMaterial();
+ }
+ }
+}
+
+void MaterialDialog::OnDelMaterial()
+{
+ if (solid && material && material != &emergency_material) {
+ Model* model = solid->GetModel();
+
+ // do not delete the last material:
+ if (model->NumMaterials() > 1 && model->GetMaterials().contains(material)) {
+ Material* mtl = model->GetMaterials().first();
+
+ if (mtl == material)
+ mtl = model->GetMaterials()[1];
+
+ // reassign the material for any polys and segments
+ // that are using the one we are about to delete:
+ ListIter<Surface> iter = model->GetSurfaces();
+
+ while (++iter) {
+ Surface* s = iter.value();
+
+ for (int i = 0; i < s->NumPolys(); i++) {
+ Poly* p = s->GetPolys() + i;
+
+ if (p->material == material) {
+ p->material = mtl;
+ }
+ }
+
+ ListIter<Segment> seg_iter = s->GetSegments();
+ while (++seg_iter) {
+ Segment* segment = seg_iter.value();
+ if (segment->material == material)
+ segment->material = mtl;
+ }
+ }
+
+ // now delete the material:
+ model->GetMaterials().remove(material);
+ delete material;
+
+ material = 0;
+ mMaterialList.SetCurSel(0);
+ OnSelectMaterial();
+ }
+ }
+}
+
+void MaterialDialog::OnSelectPolys()
+{
+ if (solid && doc && doc->GetSelector()) {
+ Selector* selector = doc->GetSelector();
+
+ if (!material || material == &emergency_material)
+ selector->SelectMaterial(0);
+ else
+ selector->SelectMaterial(material);
+ }
+}
+
+void MaterialDialog::OnSelectBlendMode()
+{
+ if (material)
+ material->blend = SelectionToBlendMode(mBlendModeList.GetCurSel());
+}
+
+void MaterialDialog::OnSelectShadow()
+{
+ if (material)
+ material->shadow = mShadowList.GetCurSel() ? true : false;
+}
+
+void MaterialDialog::OnOK()
+{
+ Video* video = Video::GetInstance();
+ if (video)
+ video->InvalidateCache();
+
+ CDialog::OnOK();
+}
diff --git a/Magic2/MaterialDialog.h b/Magic2/MaterialDialog.h
new file mode 100644
index 0000000..24f33b4
--- /dev/null
+++ b/Magic2/MaterialDialog.h
@@ -0,0 +1,141 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MaterialDialog.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Material Editor Dialog interface file
+*/
+
+#if !defined(AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_)
+#define AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+// +--------------------------------------------------------------------+
+
+class MagicDoc;
+class MagicView;
+struct Material;
+
+// +--------------------------------------------------------------------+
+// MaterialDialog dialog
+// +--------------------------------------------------------------------+
+
+class MaterialDialog : public CDialog
+{
+// Construction
+public:
+ MaterialDialog(MagicView* pParent = NULL);
+ virtual ~MaterialDialog();
+
+// Dialog Data
+ //{{AFX_DATA(MaterialDialog)
+ enum { IDD = IDD_MODIFY_MATERIAL };
+ CComboBox mShadowList;
+ CComboBox mBlendModeList;
+ CListBox mMaterialList;
+ CStatic mMaterialThumb;
+ CStatic mSpecularColor;
+ CStatic mEmissiveColor;
+ CStatic mDiffuseColor;
+ CStatic mAmbientColor;
+ float mAmbientValue;
+ float mBrillianceValue;
+ float mBumpValue;
+ float mDiffuseValue;
+ float mEmissiveValue;
+ CString mMaterialName;
+ float mPowerValue;
+ float mSpecularValue;
+ CString mSpecularTexture;
+ CString mDiffuseTexture;
+ CString mBumpTexture;
+ CString mEmissiveTexture;
+ CString mMaterialShader;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(MaterialDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ void UpdateMaterial();
+ void OnFileTexture(int type);
+ void ChangeFileTexture(char* fname, int type);
+
+ MagicDoc* doc;
+ Solid* solid;
+ Material* material;
+
+ // Generated message map functions
+ //{{AFX_MSG(MaterialDialog)
+ virtual BOOL OnInitDialog();
+ afx_msg void OnPaint();
+ afx_msg void OnAmbientColor();
+ afx_msg void OnDiffuseColor();
+ afx_msg void OnEmissiveColor();
+ afx_msg void OnSpecularColor();
+ afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
+ afx_msg void OnChangeMaterialValue();
+ afx_msg void OnFileDiffuse();
+ afx_msg void OnFileSpecular();
+ afx_msg void OnFileEmissive();
+ afx_msg void OnFileBump();
+ afx_msg void OnChangeDiffuseTexture();
+ afx_msg void OnChangeSpecularTexture();
+ afx_msg void OnChangeEmissiveTexture();
+ afx_msg void OnChangeBumpTexture();
+ afx_msg void OnChangeMaterialName();
+ afx_msg void OnSelectMaterial();
+ afx_msg void OnSelectPolys();
+ afx_msg void OnNewMaterial();
+ afx_msg void OnDelMaterial();
+ afx_msg void OnSelectBlendMode();
+ afx_msg void OnSelectShadow();
+ virtual void OnOK();
+ afx_msg void OnChangeMaterialShader();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif
diff --git a/Magic2/ModelFile3DS.cpp b/Magic2/ModelFile3DS.cpp
new file mode 100644
index 0000000..7094f00
--- /dev/null
+++ b/Magic2/ModelFile3DS.cpp
@@ -0,0 +1,307 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelFile3DS.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ File loader for 3DStudio MAX 3DS format models
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "MagicDoc.h"
+#include "ModelFile3DS.h"
+
+#include "Bitmap.h"
+#include "Polygon.h"
+#include "Text.h"
+#include "List.h"
+#include "l3ds.h"
+
+// +--------------------------------------------------------------------+
+
+ModelFile3DS::ModelFile3DS(const char* fname)
+ : ModelFile(fname)
+{
+}
+
+ModelFile3DS::~ModelFile3DS()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+static int mcomp(const void* a, const void* b)
+{
+ Poly* pa = (Poly*) a;
+ Poly* pb = (Poly*) b;
+
+ if (pa->sortval == pb->sortval)
+ return 0;
+
+ if (pa->sortval < pb->sortval)
+ return 1;
+
+ return -1;
+}
+
+bool
+ModelFile3DS::Load(Model* model, double scale)
+{
+ if (model && scale > 0 && strlen(filename) > 0) {
+ ModelFile::Load(model, scale);
+
+ L3DS loader;
+
+ if (!loader.LoadFile(filename)) {
+ ::MessageBox(0, "3DS Import Failed: Magic could not open the file for reading", "ERROR", MB_OK);
+ return false;
+ }
+
+ int ntex = 0;
+ int nsurfs = 0;
+ int nverts = 0;
+ int npolys = 0;
+ int nmatls = 0;
+ int nmeshs = loader.GetMeshCount();
+
+ int* mesh_verts = new int[nmeshs];
+
+ for (int m = 0; m < nmeshs; m++) {
+ LMesh& mesh = loader.GetMesh(m);
+
+ mesh_verts[m] = nverts;
+
+ // count verts and polys:
+ nverts += mesh.GetVertexCount();
+ npolys += mesh.GetTriangleCount();
+ }
+
+ if (nverts > Model::MAX_VERTS || npolys > Model::MAX_POLYS) {
+ ::MessageBox(0, "3DS Import Failed: model was too large (max 16000 polys)", "ERROR", MB_OK);
+ delete [] mesh_verts;
+ return FALSE;
+ }
+
+ // get materials:
+ nmatls = loader.GetMaterialCount();
+
+ for (int i = 0; i < nmatls; i++) {
+ LMaterial& matl = loader.GetMaterial(i);
+ LMap& tex_diff = matl.GetTextureMap1();
+ LMap& tex_spec = matl.GetSpecularMap();
+ LMap& tex_bump = matl.GetBumpMap();
+ LMap& tex_glow = matl.GetTextureMap2();
+
+ Material* material = new Material;
+
+ strncpy(material->name, matl.GetName().c_str(), Material::NAMELEN);
+
+ material->Ka.Set( matl.GetAmbientColor().r,
+ matl.GetAmbientColor().g,
+ matl.GetAmbientColor().b );
+
+ material->ambient_value = 1.0f;
+ material->ambient_color = material->Ka.ToColor();
+
+ material->Kd.Set( matl.GetDiffuseColor().r,
+ matl.GetDiffuseColor().g,
+ matl.GetDiffuseColor().b );
+
+ material->diffuse_value = 1.0f;
+ material->diffuse_color = material->Kd.ToColor();
+
+ material->Ks.Set( matl.GetSpecularColor().r,
+ matl.GetSpecularColor().g,
+ matl.GetSpecularColor().b );
+
+ material->specular_value = 1.0f;
+ material->specular_color = material->Ks.ToColor();
+
+ material->power = matl.GetShininess() * 100;
+
+ if (tex_diff.mapName[0])
+ LoadTexture(tex_diff.mapName, material->tex_diffuse);
+
+ if (tex_spec.mapName[0])
+ LoadTexture(tex_spec.mapName, material->tex_specular);
+
+ if (tex_bump.mapName[0])
+ LoadTexture(tex_bump.mapName, material->tex_bumpmap);
+
+ if (tex_glow.mapName[0])
+ LoadTexture(tex_glow.mapName, material->tex_emissive);
+
+ model->GetMaterials().append(material);
+ }
+
+ Surface* surface = new Surface;
+ model->GetSurfaces().append(surface);
+
+ surface->CreateVerts(nverts);
+ surface->CreatePolys(npolys);
+
+ VertexSet* vset = surface->GetVertexSet();
+ Poly* polys = surface->GetPolys();
+ float radius = 0;
+ int v = 0;
+
+ for (int m = 0; m < nmeshs && v < nverts; m++) {
+ LMesh& mesh = loader.GetMesh(m);
+
+ // read vertex set:
+ for (int i = 0; i < mesh.GetVertexCount() && v < nverts; i++) {
+ vset->loc[v].x = mesh.GetVertex(i).x;
+ vset->loc[v].y = mesh.GetVertex(i).z;
+ vset->loc[v].z = mesh.GetVertex(i).y;
+
+ vset->nrm[v].x = mesh.GetNormal(i).x;
+ vset->nrm[v].y = mesh.GetNormal(i).z;
+ vset->nrm[v].z = mesh.GetNormal(i).y;
+
+ vset->tu[v] = mesh.GetUV(i).x;
+ vset->tv[v] = mesh.GetUV(i).y;
+
+ float d = vset->loc[v].length();
+ if (d > radius)
+ radius = d;
+
+ v++;
+ }
+ }
+
+ if (radius < 16) {
+ model->ScaleBy(256.0f / radius);
+ radius = 256.0f;
+ }
+
+ int n = 0;
+
+ for (int m = 0; m < nmeshs && n < npolys; m++) {
+ LMesh& mesh = loader.GetMesh(m);
+
+ // read polys:
+ int mesh_tris = mesh.GetTriangleCount();
+ for (int i = 0; i < mesh_tris && n < npolys; i++) {
+ Poly* p = surface->GetPolys() + n++;
+ const LTriangle& tri = mesh.GetTriangle(i);
+ LTriangle2 tri2 = mesh.GetTriangle2(i);
+
+ p->nverts = 3;
+
+ p->verts[0] = tri.a + mesh_verts[m];
+ p->verts[1] = tri.b + mesh_verts[m];
+ p->verts[2] = tri.c + mesh_verts[m];
+
+ if (p->verts[0] > nverts || p->verts[1] > nverts || p->verts[2] > nverts) {
+ p->verts[0] = 0;
+ p->verts[1] = 1;
+ p->verts[2] = 2;
+ }
+
+ if (tri2.vertexNormals[0] == tri2.vertexNormals[1] &&
+ tri2.vertexNormals[0] == tri2.vertexNormals[2])
+ p->flatness = 1.0f;
+ else
+ p->flatness = 0.0f;
+
+ p->vertex_set = vset;
+ p->material = model->GetMaterials()[ tri2.materialId ];
+ p->sortval = tri2.materialId;
+
+ p->plane = Plane(vset->loc[ p->verts[0] ],
+ vset->loc[ p->verts[2] ],
+ vset->loc[ p->verts[1] ]);
+
+ surface->AddIndices(p->nverts);
+ }
+ }
+
+ // sort the polys by material index:
+ qsort((void*) polys, npolys, sizeof(Poly), mcomp);
+
+ // then assign them to cohesive segments:
+ Segment* segment = 0;
+
+ for (int n = 0; n < npolys; n++) {
+ if (segment && segment->material == polys[n].material) {
+ segment->npolys++;
+ }
+ else {
+ segment = 0;
+ }
+
+ if (!segment) {
+ segment = new Segment;
+
+ segment->npolys = 1;
+ segment->polys = &polys[n];
+ segment->material = segment->polys->material;
+
+ surface->GetSegments().append(segment);
+ }
+ }
+
+ *pnverts = nverts;
+ *pnpolys = npolys;
+ *pradius = radius;
+
+ model->Normalize();
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+ModelFile3DS::Save(Model* m)
+{
+ if (m) {
+ ModelFile::Save(m);
+
+ FILE* f = fopen(filename, "w");
+ if (!f) {
+ ::MessageBox(0, "3DS Export Failed: Magic could not open the file for writing", "ERROR", MB_OK);
+ return false;
+ }
+
+ fclose(f);
+
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
diff --git a/Magic2/ModelFile3DS.h b/Magic2/ModelFile3DS.h
new file mode 100644
index 0000000..19a255a
--- /dev/null
+++ b/Magic2/ModelFile3DS.h
@@ -0,0 +1,61 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelFile3DS.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ File loader for 3DStudio MAX 3DS format models
+*/
+
+#ifndef ModelFile3DS_h
+#define ModelFile3DS_h
+
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+class ModelFile3DS : public ModelFile
+{
+public:
+ ModelFile3DS(const char* fname);
+ virtual ~ModelFile3DS();
+
+ virtual bool Load(Model* m, double scale=1.0);
+ virtual bool Save(Model* m);
+
+protected:
+};
+
+// +--------------------------------------------------------------------+
+
+#endif ModelFile3DS_h
+
diff --git a/Magic2/ModelFileMAG.cpp b/Magic2/ModelFileMAG.cpp
new file mode 100644
index 0000000..51c6a46
--- /dev/null
+++ b/Magic2/ModelFileMAG.cpp
@@ -0,0 +1,849 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelFileMAG.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ File loader for MAG format models
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "MagicDoc.h"
+#include "ModelFileMAG.h"
+
+#include "Bitmap.h"
+#include "Polygon.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+struct MaterialMag6 {
+ char name[Material::NAMELEN];
+ char shader[Material::NAMELEN];
+ float power; // highlight sharpness (big=shiny)
+ float brilliance; // diffuse power function
+ float bump; // bump level (0=none)
+ DWORD blend; // alpha blend type
+ bool shadow; // material casts shadow
+ bool luminous; // verts have their own lighting
+
+ Color ambient_color;
+ Color diffuse_color;
+ Color specular_color;
+ Color emissive_color;
+
+ float ambient_value;
+ float diffuse_value;
+ float specular_value;
+ float emissive_value;
+
+ BYTE tex_diffuse;
+ BYTE tex_specular;
+ BYTE tex_bumpmap;
+ BYTE tex_emissive;
+};
+
+// +--------------------------------------------------------------------+
+
+ModelFileMAG::ModelFileMAG(const char* fname)
+ : ModelFile(fname)
+{
+}
+
+ModelFileMAG::~ModelFileMAG()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+ModelFileMAG::Load(Model* m, double scale)
+{
+ if (m && scale > 0 && strlen(filename) > 0) {
+ ModelFile::Load(m, scale);
+
+ bool result = false;
+ FILE* fp = fopen(filename, "rb");
+
+ // check MAG file:
+ if (!fp) {
+ ::MessageBox(0, "File Open Failed:\nMagic could not open the requested file.", "ERROR", MB_OK);
+ return result;
+ }
+
+ ZeroMemory(pname, 64);
+ strncpy(pname, filename, 63);
+
+ char file_id[5];
+ fread(file_id, 4, 1, fp);
+ file_id[4] = '\0';
+ int version = 1;
+
+ if (!strcmp(file_id, "MAG6")) {
+ version = 6;
+ }
+ else if (!strcmp(file_id, "MAG5")) {
+ version = 5;
+ }
+ else if (!strcmp(file_id, "MAG4")) {
+ version = 4;
+ }
+ else {
+ ::MessageBox(0, "File Open Failed:\nThe requested file uses an invalid format.", "ERROR", MB_OK);
+ fclose(fp);
+ return result;
+ }
+
+ // get ready to load, delete existing model:
+ m->GetSurfaces().destroy();
+ m->GetMaterials().destroy();
+ *pnverts = 0;
+ *pnpolys = 0;
+
+ // now load the model:
+ switch (version) {
+ case 4:
+ case 5:
+ result = LoadMag5(fp, m, scale);
+ break;
+
+ case 6:
+ result = LoadMag6(fp, m, scale);
+ break;
+
+ default:
+ break;
+ }
+
+ fclose(fp);
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+ModelFileMAG::Save(Model* m)
+{
+ if (m) {
+ ModelFile::Save(m);
+
+ FILE* fp = fopen(filename, "wb");
+ if (!fp) {
+ ::MessageBox(0, "Save Failed:\nMagic could not open the file for writing.", "ERROR", MB_OK);
+ return FALSE;
+ }
+
+ fwrite("MAG6", 4, 1, fp);
+
+ int i = 0;
+ int ntex = 0;
+ int nmtls = 0;
+ int nsurfs = m->NumSurfaces();
+ List<Bitmap> textures;
+
+ ListIter<Material> m_iter = m->GetMaterials();
+ while (++m_iter) {
+ Material* mtl = m_iter.value();
+ Bitmap* bmp = mtl->tex_diffuse;
+
+ if (bmp && !textures.contains(bmp)) {
+ textures.append(bmp);
+ }
+
+ bmp = mtl->tex_specular;
+
+ if (bmp && !textures.contains(bmp)) {
+ textures.append(bmp);
+ }
+
+ bmp = mtl->tex_emissive;
+
+ if (bmp && !textures.contains(bmp)) {
+ textures.append(bmp);
+ }
+
+ bmp = mtl->tex_bumpmap;
+
+ if (bmp && !textures.contains(bmp)) {
+ textures.append(bmp);
+ }
+
+ nmtls++;
+ }
+
+ ListIter<Bitmap> t_iter = textures;
+ while (++t_iter) {
+ Bitmap* bmp = t_iter.value();
+ ntex += strlen(bmp->GetFilename()) + 1;
+ }
+
+ nsurfs = m->GetSurfaces().size();
+
+ fwrite(&ntex, 4, 1, fp);
+ fwrite(&nmtls, 4, 1, fp);
+ fwrite(&nsurfs, 4, 1, fp);
+
+ if (ntex) {
+ t_iter.reset();
+ while (++t_iter) {
+ Bitmap* bmp = t_iter.value();
+
+ fwrite(bmp->GetFilename(),
+ strlen(bmp->GetFilename()) + 1,
+ 1,
+ fp);
+ }
+ }
+
+ if (nmtls) {
+ m_iter.reset();
+ while (++m_iter) {
+ Material* mtl = m_iter.value();
+ MaterialMag6 m6;
+
+ ZeroMemory(&m6, sizeof(m6));
+
+ CopyMemory(m6.name, mtl->name, Material::NAMELEN);
+ CopyMemory(m6.shader, mtl->shader, Material::NAMELEN);
+
+ m6.ambient_value = mtl->ambient_value;
+ m6.ambient_color = mtl->ambient_color;
+ m6.diffuse_value = mtl->diffuse_value;
+ m6.diffuse_color = mtl->diffuse_color;
+ m6.specular_value = mtl->specular_value;
+ m6.specular_color = mtl->specular_color;
+ m6.emissive_value = mtl->emissive_value;
+ m6.emissive_color = mtl->emissive_color;
+
+ m6.power = mtl->power;
+ m6.brilliance = mtl->brilliance;
+ m6.bump = mtl->bump;
+ m6.blend = mtl->blend;
+ m6.shadow = mtl->shadow;
+ m6.luminous = mtl->luminous;
+
+ if (mtl->tex_diffuse)
+ m6.tex_diffuse = textures.index(mtl->tex_diffuse) + 1;
+
+ if (mtl->tex_specular)
+ m6.tex_specular = textures.index(mtl->tex_specular) + 1;
+
+ if (mtl->tex_emissive)
+ m6.tex_emissive = textures.index(mtl->tex_emissive) + 1;
+
+ if (mtl->tex_bumpmap)
+ m6.tex_bumpmap = textures.index(mtl->tex_bumpmap) + 1;
+
+ fwrite(&m6, sizeof(m6), 1, fp);
+ }
+ }
+
+ ListIter<Surface> s_iter = m->GetSurfaces();
+ while (++s_iter) {
+ Surface* s = s_iter.value();
+
+ int nverts = s->NumVerts();
+ int npolys = s->NumPolys();
+ BYTE namelen = strlen(s->Name()) + 1;
+
+ fwrite(&nverts, 4, 1, fp);
+ fwrite(&npolys, 4, 1, fp);
+ fwrite(&namelen, 1, 1, fp);
+ fwrite(s->Name(), 1, namelen, fp);
+
+ VertexSet* vset = s->GetVertexSet();
+ Poly* polys = s->GetPolys();
+
+ // write vertex set:
+ for (int v = 0; v < nverts; v++) {
+ fwrite(&vset->loc[v], sizeof(float), 3, fp);
+ fwrite(&vset->nrm[v], sizeof(float), 3, fp);
+ fwrite(&vset->tu[v], sizeof(float), 1, fp);
+ fwrite(&vset->tv[v], sizeof(float), 1, fp);
+ }
+
+ // write polys:
+ for (int n = 0; n < npolys; n++) {
+ Poly& poly = polys[n];
+ BYTE poly_nverts = (BYTE) poly.nverts;
+ BYTE material_index = 0;
+ WORD poly_verts[8];
+
+ m_iter.reset();
+ while (++m_iter && !material_index) {
+ if (poly.material == m_iter.value())
+ material_index = m_iter.index() + 1;
+ }
+
+ for (int i = 0; i < poly_nverts; i++) {
+ poly_verts[i] = poly.verts[i];
+ }
+
+ fwrite(&poly_nverts, sizeof(BYTE), 1, fp);
+ fwrite(&material_index, sizeof(BYTE), 1, fp);
+ fwrite(&poly_verts[0], sizeof(WORD), poly_nverts, fp);
+ }
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+struct HomogenousPlane
+{
+ double distance;
+ double normal_x;
+ double normal_y;
+ double normal_z;
+ double normal_w;
+};
+
+static void LoadPlane(Plane& p, FILE* fp)
+{
+ HomogenousPlane tmp;
+ fread(&tmp, sizeof(HomogenousPlane), 1, fp);
+}
+
+static void LoadFlags(LPDWORD flags, FILE* fp)
+{
+ DWORD magic_flags;
+ fread(&magic_flags, sizeof(DWORD), 1, fp);
+
+ /** MAGIC FLAGS
+ enum { FLAT_SHADED = 1,
+ LUMINOUS = 2,
+ TRANSLUCENT = 4, \\ must swap
+ CHROMAKEY = 8, // these two
+ FOREGROUND = 16, -- not used
+ WIREFRAME = 32, -- not used
+ SPECULAR1 = 64,
+ SPECULAR2 = 128 };
+ ***/
+
+ const DWORD magic_mask = 0x0fc3;
+
+ *flags = magic_flags & magic_mask;
+}
+
+// +--------------------------------------------------------------------+
+
+static int mcomp(const void* a, const void* b)
+{
+ Poly* pa = (Poly*) a;
+ Poly* pb = (Poly*) b;
+
+ if (pa->sortval == pb->sortval)
+ return 0;
+
+ if (pa->sortval < pb->sortval)
+ return -1;
+
+ return 1;
+}
+
+bool
+ModelFileMAG::LoadMag5(FILE* fp, Model* m, double scale)
+{
+ bool result = false;
+ int ntex = 0;
+ int nsurfs = 0;
+ double radius = 0;
+
+ fread(&ntex, sizeof(ntex), 1, fp);
+ fread(&nsurfs, sizeof(nsurfs), 1, fp);
+
+ // create a default gray material:
+ Material* mtl = new Material;
+
+ if (mtl) {
+ mtl->Ka = Color::DarkGray;
+ mtl->Kd = Color::LightGray;
+ mtl->Ks = ColorValue(0.1f,0.1f,0.1f);
+ mtl->power = 10.0f;
+
+ mtl->ambient_value = 0.2f;
+ mtl->ambient_color = Color::DarkGray;
+ mtl->diffuse_value = 0.8f;
+ mtl->diffuse_color = Color::LightGray;
+ mtl->specular_value = 0.5f;
+ mtl->specular_color = Color::White;
+ strcpy_s(mtl->name, "(default)");
+
+ m->GetMaterials().append(mtl);
+ }
+
+ // read texture list:
+ for (int i = 0; i < ntex; i++) {
+ Material* mtl = new Material;
+ char tname[32];
+
+ if (mtl) {
+ mtl->Ka = ColorValue(0.5f,0.5f,0.5f);
+ mtl->Kd = ColorValue(1.0f,1.0f,1.0f);
+ mtl->Ks = ColorValue(0.2f,0.2f,0.2f);
+ mtl->power = 20.0f;
+
+ mtl->ambient_value = 1.0f;
+ mtl->ambient_color = Color::Gray;
+ mtl->diffuse_value = 1.0f;
+ mtl->diffuse_color = Color::White;
+ mtl->specular_value = 0.2f;
+ mtl->specular_color = Color::White;
+
+ fread(tname, 32, 1, fp);
+ LoadTexture(tname, mtl->tex_diffuse, Bitmap::BMP_SOLID);
+ strcpy_s(mtl->name, tname);
+
+ char* dot = strrchr(mtl->name, '.');
+ if (dot)
+ *dot = 0;
+
+ char* plus = strrchr(mtl->name, '+');
+ if (plus)
+ *plus = 0;
+
+ m->GetMaterials().append(mtl);
+ }
+ }
+
+ int nverts = 0;
+ int npolys = 0;
+
+ fread(&nverts, 4, 1, fp);
+ fread(&npolys, 4, 1, fp);
+
+ // plan on creating four verts per poly:
+ int mag_nverts = nverts;
+ int next_vert = nverts;
+
+ nverts = npolys * 4;
+ Surface* s = new Surface;
+ VertexSet* vset = 0;
+ Poly* polys = 0;
+
+ if (s) {
+ s->SetName("default");
+ s->CreateVerts(nverts);
+ s->CreatePolys(npolys);
+
+ vset = s->GetVertexSet();
+ polys = s->GetPolys();
+
+ ZeroMemory(vset->loc, nverts * sizeof(Vec3));
+ ZeroMemory(vset->diffuse, nverts * sizeof(DWORD));
+ ZeroMemory(vset->specular, nverts * sizeof(DWORD));
+ ZeroMemory(vset->tu, nverts * sizeof(float));
+ ZeroMemory(vset->tv, nverts * sizeof(float));
+ ZeroMemory(vset->rw, nverts * sizeof(float));
+
+ // read vertex set:
+ int v;
+ for (v = 0; v < mag_nverts; v++) {
+ Vec3 vert, norm;
+ DWORD vstate;
+
+ fread(&vert, sizeof(Vec3), 1, fp);
+ fread(&norm, sizeof(Vec3), 1, fp);
+ fread(&vstate, sizeof(DWORD), 1, fp);
+
+ vert.SwapYZ();
+ vert *= (float) scale;
+
+ norm.SwapYZ();
+
+ vset->loc[v] = vert;
+ vset->nrm[v] = norm;
+
+ double d = vert.length();
+ if (d > radius)
+ radius = (float) d;
+ }
+
+ while (v < nverts)
+ vset->nrm[v++] = Vec3(1,0,0);
+
+ // read polys:
+ Vec3 dummy_center;
+ DWORD dummy_flags;
+ DWORD dummy_color;
+ int texture_num;
+ int poly_nverts;
+ int vert_index_buffer[32];
+ float texture_index_buffer[32];
+
+ for (int n = 0; n < npolys; n++) {
+ Poly& poly = polys[n];
+ poly.vertex_set = vset;
+
+ fread(&dummy_flags, sizeof(DWORD), 1, fp);
+ fread(&dummy_center, sizeof(Vec3), 1, fp);
+ LoadPlane(poly.plane, fp);
+ fread(&dummy_color, sizeof(DWORD), 1, fp);
+ fread(&texture_num, sizeof(int), 1, fp);
+
+ if (texture_num >= 0 && texture_num < ntex) {
+ texture_num++;
+
+ poly.material = m->GetMaterials()[texture_num];
+ poly.sortval = texture_num;
+
+ if (dummy_flags & 2) { // luminous
+ Material* mtl = m->GetMaterials()[texture_num];
+
+ mtl->ambient_value = 0.0f;
+ mtl->ambient_color = Color::Black;
+ mtl->diffuse_value = 0.0f;
+ mtl->diffuse_color = Color::Black;
+ mtl->specular_value = 0.0f;
+ mtl->specular_color = Color::Black;
+ mtl->emissive_value = 1.0f;
+ mtl->emissive_color = Color::White;
+
+ mtl->Ka = ColorValue(0,0,0,0);
+ mtl->Kd = ColorValue(0,0,0,0);
+ mtl->Ks = ColorValue(0,0,0,0);
+ mtl->Ke = ColorValue(1,1,1,1);
+
+ mtl->tex_emissive = mtl->tex_diffuse;
+ }
+ }
+ else {
+ poly.material = m->GetMaterials().first(); // default material
+ poly.sortval = 1000;
+ }
+
+ // hack: store flat shaded flag in unused visible byte
+ poly.visible = (BYTE) (dummy_flags & 1);
+
+ fread(&poly_nverts, sizeof(int), 1, fp);
+ fread(vert_index_buffer, sizeof(int), poly_nverts, fp);
+
+ if (poly_nverts == 3)
+ s->AddIndices(3);
+
+ else if (poly_nverts == 4)
+ s->AddIndices(6);
+
+ poly.nverts = poly_nverts;
+ for (int vi = 0; vi < poly_nverts; vi++) {
+ int v = vert_index_buffer[vi];
+
+ if (vset->rw[v] > 0) {
+ vset->CopyVertex(next_vert, v);
+ v = next_vert++;
+ }
+
+ vset->rw[v] = 1;
+ poly.verts[vi] = v;
+ }
+
+ fread(texture_index_buffer, sizeof(float), poly_nverts, fp); // tu's
+ for (int vi = 0; vi < poly_nverts; vi++) {
+ int v = poly.verts[vi];
+ vset->tu[v] = texture_index_buffer[vi];
+ }
+
+ fread(texture_index_buffer, sizeof(float), poly_nverts, fp); // tv's
+ for (int vi = 0; vi < poly_nverts; vi++) {
+ int v = poly.verts[vi];
+ vset->tv[v] = texture_index_buffer[vi];
+ }
+
+ DWORD unused[32];
+ fread(unused, 16, 1, fp);
+ }
+
+ // pass 2 (adjust vertex normals for flat polys):
+ for (int n = 0; n < npolys; n++) {
+ Poly& poly = polys[n];
+
+ poly.plane = Plane(vset->loc[poly.verts[0]],
+ vset->loc[poly.verts[2]],
+ vset->loc[poly.verts[1]]);
+
+ // hack: retrieve flat shaded flag from unused visible byte
+ if (poly.visible) {
+ int poly_nverts = poly.nverts;
+
+ for (int vi = 0; vi < poly_nverts; vi++) {
+ int v = poly.verts[vi];
+ vset->nrm[v] = poly.plane.normal;
+ }
+ }
+ }
+
+ // sort the polys by material index:
+ qsort((void*) polys, npolys, sizeof(Poly), mcomp);
+
+ // then assign them to cohesive segments:
+ Segment* segment = 0;
+
+ for (int n = 0; n < npolys; n++) {
+ if (segment && segment->material == polys[n].material) {
+ segment->npolys++;
+ }
+ else {
+ segment = 0;
+ }
+
+ if (!segment) {
+ segment = new Segment;
+
+ segment->npolys = 1;
+ segment->polys = &polys[n];
+ segment->material = segment->polys->material;
+
+ s->GetSegments().append(segment);
+ }
+ }
+
+ s->BuildHull();
+ m->GetSurfaces().append(s);
+
+ *pnverts = nverts;
+ *pnpolys = npolys;
+ *pradius = (float) radius;
+
+ result = nverts && npolys;
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+ModelFileMAG::LoadMag6(FILE* fp, Model* m, double scale)
+{
+ bool result = false;
+ int i = 0;
+ int ntex = 0;
+ int nmtls = 0;
+ int nsurfs = 0;
+ double radius = 0;
+ List<Bitmap> textures;
+
+ fread(&ntex, sizeof(ntex), 1, fp); // size of texture block
+ fread(&nmtls, sizeof(nmtls), 1, fp); // number of materials
+ fread(&nsurfs, sizeof(nsurfs), 1, fp); // number of surfaces
+
+ // read texture list:
+ if (ntex) {
+ char* buffer = new char[ntex];
+ char* p = buffer;
+ Bitmap* bmp = 0;
+
+ fread(buffer, ntex, 1, fp);
+
+ while (p < buffer + ntex) {
+ LoadTexture(p, bmp, Bitmap::BMP_SOLID);
+ textures.append(bmp);
+
+ p += strlen(p) + 1;
+ }
+
+ delete [] buffer;
+ }
+
+ for (i = 0; i < nmtls; i++) {
+ MaterialMag6 m6;
+ Material* mtl = new Material;
+
+ fread(&m6, sizeof(m6), 1, fp);
+
+ if (mtl) {
+ CopyMemory(mtl->name, m6.name, Material::NAMELEN);
+ CopyMemory(mtl->shader, m6.shader, Material::NAMELEN);
+
+ mtl->ambient_value = m6.ambient_value;
+ mtl->ambient_color = m6.ambient_color;
+ mtl->diffuse_value = m6.diffuse_value;
+ mtl->diffuse_color = m6.diffuse_color;
+ mtl->specular_value = m6.specular_value;
+ mtl->specular_color = m6.specular_color;
+ mtl->emissive_value = m6.emissive_value;
+ mtl->emissive_color = m6.emissive_color;
+
+ mtl->Ka = ColorValue(mtl->ambient_color) * mtl->ambient_value;
+ mtl->Kd = ColorValue(mtl->diffuse_color) * mtl->diffuse_value;
+ mtl->Ks = ColorValue(mtl->specular_color) * mtl->specular_value;
+ mtl->Ke = ColorValue(mtl->emissive_color) * mtl->emissive_value;
+
+ mtl->power = m6.power;
+ mtl->brilliance = m6.brilliance;
+ mtl->bump = m6.bump;
+ mtl->blend = m6.blend;
+ mtl->shadow = m6.shadow;
+ mtl->luminous = m6.luminous;
+
+ if (m6.tex_diffuse && m6.tex_diffuse <= textures.size())
+ mtl->tex_diffuse = textures[m6.tex_diffuse - 1];
+
+ if (m6.tex_specular && m6.tex_specular <= textures.size())
+ mtl->tex_specular = textures[m6.tex_specular - 1];
+
+ if (m6.tex_emissive && m6.tex_emissive <= textures.size())
+ mtl->tex_emissive = textures[m6.tex_emissive - 1];
+
+ if (m6.tex_bumpmap && m6.tex_bumpmap <= textures.size())
+ mtl->tex_bumpmap = textures[m6.tex_bumpmap - 1];
+
+ m->GetMaterials().append(mtl);
+ }
+ }
+
+ for (i = 0; i < nsurfs; i++) {
+ int nverts = 0;
+ int npolys = 0;
+ BYTE namelen = 0;
+ char name[128];
+
+ fread(&nverts, 4, 1, fp);
+ fread(&npolys, 4, 1, fp);
+ fread(&namelen, 1, 1, fp);
+ fread(name, 1, namelen, fp);
+
+ Surface* surface = new Surface;
+ surface->SetName(name);
+ surface->CreateVerts(nverts);
+ surface->CreatePolys(npolys);
+
+ VertexSet* vset = surface->GetVertexSet();
+ Poly* polys = surface->GetPolys();
+
+ ZeroMemory(polys, sizeof(Poly) * npolys);
+
+ // read vertex set:
+ for (int v = 0; v < nverts; v++) {
+ fread(&vset->loc[v], sizeof(float), 3, fp);
+ fread(&vset->nrm[v], sizeof(float), 3, fp);
+ fread(&vset->tu[v], sizeof(float), 1, fp);
+ fread(&vset->tv[v], sizeof(float), 1, fp);
+
+ double d = vset->loc[v].length();
+ if (d > radius)
+ radius = d;
+ }
+
+ // read polys:
+ for (int n = 0; n < npolys; n++) {
+ Poly& poly = polys[n];
+ BYTE poly_nverts = 0;
+ BYTE material_index = 0;
+ WORD poly_verts[8];
+
+ fread(&poly_nverts, sizeof(BYTE), 1, fp);
+ fread(&material_index, sizeof(BYTE), 1, fp);
+ fread(&poly_verts[0], sizeof(WORD), poly_nverts, fp);
+
+ if (poly_nverts >= 3) {
+ poly.nverts = poly_nverts;
+
+ for (int i = 0; i < poly_nverts; i++) {
+ poly.verts[i] = poly_verts[i];
+ }
+ }
+ else {
+ poly.sortval = 666;
+ }
+
+ if (material_index > 0) {
+ poly.material = m->GetMaterials()[material_index-1];
+ poly.sortval = material_index;
+ }
+ else if (m->NumMaterials()) {
+ poly.material = m->GetMaterials().first();
+ poly.sortval = 1;
+ }
+ else {
+ poly.sortval = 1000;
+ }
+
+ if (poly.nverts == 3)
+ surface->AddIndices(3);
+
+ else if (poly.nverts == 4)
+ surface->AddIndices(6);
+
+ poly.vertex_set = vset;
+ poly.plane = Plane(vset->loc[poly.verts[0]],
+ vset->loc[poly.verts[2]],
+ vset->loc[poly.verts[1]]);
+ }
+
+ // sort the polys by material index:
+ qsort((void*) polys, npolys, sizeof(Poly), mcomp);
+
+ // then assign them to cohesive segments:
+ Segment* segment = 0;
+
+ for (int n = 0; n < npolys; n++) {
+ if (segment && segment->material == polys[n].material) {
+ segment->npolys++;
+ }
+ else {
+ segment = 0;
+ }
+
+ if (!segment) {
+ segment = new Segment;
+
+ segment->npolys = 1;
+ segment->polys = &polys[n];
+ segment->material = segment->polys->material;
+
+ surface->GetSegments().append(segment);
+ }
+ }
+
+ surface->ComputeTangents();
+ surface->BuildHull();
+ m->GetSurfaces().append(surface);
+
+ *pnverts = nverts;
+ *pnpolys = npolys;
+ *pradius = (float) radius;
+
+ result = nverts && npolys;
+ }
+
+ return result;
+}
+
diff --git a/Magic2/ModelFileMAG.h b/Magic2/ModelFileMAG.h
new file mode 100644
index 0000000..e693e71
--- /dev/null
+++ b/Magic2/ModelFileMAG.h
@@ -0,0 +1,63 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelFileMAG.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ File loader for MAG format models
+*/
+
+#ifndef ModelFileMAG_h
+#define ModelFileMAG_h
+
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+class ModelFileMAG : public ModelFile
+{
+public:
+ ModelFileMAG(const char* fname);
+ virtual ~ModelFileMAG();
+
+ virtual bool Load(Model* m, double scale=1.0);
+ virtual bool Save(Model* m);
+
+protected:
+ virtual bool LoadMag5(FILE* fp, Model* m, double scale);
+ virtual bool LoadMag6(FILE* fp, Model* m, double scale);
+};
+
+// +--------------------------------------------------------------------+
+
+#endif ModelFileMAG_h
+
diff --git a/Magic2/ModelFileOBJ.cpp b/Magic2/ModelFileOBJ.cpp
new file mode 100644
index 0000000..f27a2bd
--- /dev/null
+++ b/Magic2/ModelFileOBJ.cpp
@@ -0,0 +1,814 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelFileOBJ.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ File loader for Wavefront/OBJ format models
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "MagicDoc.h"
+#include "ModelFileOBJ.h"
+
+#include "Bitmap.h"
+#include "Polygon.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+ModelFileOBJ::ModelFileOBJ(const char* fname)
+ : ModelFile(fname)
+{
+}
+
+ModelFileOBJ::~ModelFileOBJ()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+const int MAX_OBJ_FACE_VERTS = 32;
+
+struct ObjFace {
+ int v[MAX_OBJ_FACE_VERTS];
+ int n[MAX_OBJ_FACE_VERTS];
+ int t[MAX_OBJ_FACE_VERTS];
+
+ int nverts;
+
+ ObjFace() {
+ nverts = 0;
+
+ for (int i = 0; i < MAX_OBJ_FACE_VERTS; i++)
+ v[i] = n[i] = t[i] = 0;
+ }
+
+ ObjFace(const ObjFace& f) {
+ nverts = f.nverts;
+
+ for (int i = 0; i < MAX_OBJ_FACE_VERTS; i++) {
+ v[i] = f.v[i];
+ n[i] = f.n[i];
+ t[i] = f.t[i];
+ }
+ }
+
+ void ReverseOrder() {
+ int i, tmp[MAX_OBJ_FACE_VERTS];
+
+ for (i = 0; i < nverts; i++) tmp[i] = v[i];
+ for (i = 0; i < nverts; i++) v[i] = tmp[nverts-1-i];
+
+ for (i = 0; i < nverts; i++) tmp[i] = n[i];
+ for (i = 0; i < nverts; i++) n[i] = tmp[nverts-1-i];
+
+ for (i = 0; i < nverts; i++) tmp[i] = t[i];
+ for (i = 0; i < nverts; i++) t[i] = tmp[nverts-1-i];
+ }
+};
+
+static void ParsePoly(const char* line, ObjFace* face)
+{
+ int v[MAX_OBJ_FACE_VERTS];
+ int n[MAX_OBJ_FACE_VERTS];
+ int t[MAX_OBJ_FACE_VERTS];
+
+ for (int i = 0; i < MAX_OBJ_FACE_VERTS; i++) {
+ v[i] = n[i] = t[i] = 0;
+ }
+
+ const char* p = line + 1;
+
+ while (isspace(*p))
+ p++;
+
+ int i = 0;
+ while (*p && i < MAX_OBJ_FACE_VERTS) {
+ int factor = 1;
+
+ if (*p == '-') {
+ factor = -1;
+ p++;
+ }
+
+ while (isdigit(*p)) {
+ v[i] = v[i]*10 + *p - '0';
+ p++;
+ }
+ v[i] *= factor;
+
+ if (*p == '/') { p++; // slash one
+
+ factor = 1;
+
+ if (*p == '-') {
+ factor = -1;
+ p++;
+ }
+
+ while (isdigit(*p)) {
+ t[i] = t[i]*10 + *p - '0';
+ p++;
+ }
+ t[i] *= factor;
+
+ if (*p == '/') { p++; // slash two
+
+ factor = 1;
+
+ if (*p == '-') {
+ factor = -1;
+ p++;
+ }
+
+ while (isdigit(*p)) {
+ n[i] = n[i]*10 + *p - '0';
+ p++;
+ }
+ n[i] *= factor;
+ }}
+
+ while (isspace(*p)) p++;
+ i++;
+ }
+
+ face->nverts = i;
+
+ for (i = 0; i < MAX_OBJ_FACE_VERTS; i++) {
+ face->v[i] = v[i];
+ face->n[i] = n[i];
+ face->t[i] = t[i];
+ }
+}
+
+static int LoadMatls(const char* lpszPathName, Model* m)
+{
+ int nmatls = 0;
+
+ FILE* fp = fopen(lpszPathName, "r");
+ if (!fp) {
+ ::MessageBox(0, "Open Failed: could not open file", "ERROR", MB_OK);
+ return 0;
+ }
+
+ Material* mtl = 0;
+
+ while (!feof(fp)) {
+ char raw_line[512];
+ char line[512];
+ fgets(raw_line, 512, fp);
+
+ strcpy(line, Text(raw_line).trim().data());
+
+ if (strstr(line, "newmtl")) {
+ mtl = new Material;
+ strncpy(mtl->name, line+7, Material::NAMELEN - 1);
+
+ m->GetMaterials().append(mtl);
+ }
+
+ else if (line[0] == 'K' && line[1] == 'a') {
+ float r,g,b;
+ sscanf(line, "Ka %f %f %f", &r, &g, &b);
+ mtl->Ka = ColorValue(r,g,b);
+
+ mtl->ambient_value = 1.0f;
+ mtl->ambient_color = mtl->Ka.ToColor();
+ }
+
+ else if (line[0] == 'K' && line[1] == 'd') {
+ float r,g,b;
+ sscanf(line, "Kd %f %f %f", &r, &g, &b);
+ mtl->Kd = ColorValue(r,g,b);
+
+ mtl->diffuse_value = 1.0f;
+ mtl->diffuse_color = mtl->Kd.ToColor();
+ }
+
+ else if (line[0] == 'K' && line[1] == 's') {
+ float r,g,b;
+ sscanf(line, "Ks %f %f %f", &r, &g, &b);
+ mtl->Ks = ColorValue(r,g,b);
+
+ mtl->specular_value = 1.0f;
+ mtl->specular_color = mtl->Ks.ToColor();
+ }
+
+ else if (line[0] == 'N' && line[1] == 's') {
+ float ns;
+ sscanf(line, "Ns %f", &ns);
+ mtl->power = ns;
+ }
+
+ else if (strstr(line, "map_Kd")) {
+ const char* src = strstr(line, "map_Kd") + 7;
+ while (!isalnum(*src)) src++;
+
+ LoadTexture(src, mtl->tex_diffuse, Bitmap::BMP_SOLID);
+ }
+ }
+
+ fclose(fp);
+ return nmatls;
+}
+
+static Material* FindMatl(const char* mtl_name, Model* model)
+{
+ ListIter<Material> iter = model->GetMaterials();
+ while (++iter) {
+ Material* m = iter.value();
+ if (!strcmp(m->name, mtl_name))
+ return m;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+static int mcomp(const void* a, const void* b)
+{
+ Poly* pa = (Poly*) a;
+ Poly* pb = (Poly*) b;
+
+ if (pa->sortval == pb->sortval)
+ return 0;
+
+ if (pa->sortval < pb->sortval)
+ return 1;
+
+ return -1;
+}
+
+bool
+ModelFileOBJ::Load(Model* m, double scale)
+{
+ if (m && scale > 0 && strlen(filename) > 0) {
+ ModelFile::Load(m, scale);
+
+ FILE* fp = fopen(filename, "rb");
+
+ if (fp == NULL) {
+ ::MessageBox(0, "Wavefront/OBJ Import Failed: Unable to open file", "ERROR", MB_OK);
+ return false;
+ }
+
+ // ok, now start reading the data:
+ int ntex = 0;
+ int nverts = 0;
+ int npv = 0;
+ int npolys = 0;
+ int vi = 0;
+ int vn = 0;
+ int vt = 0;
+
+ char root_path[256];
+ ZeroMemory(root_path, 256);
+
+ if (strrchr(filename, '\\')) {
+ strcpy(root_path, filename);
+ char* p = strrchr(root_path, '\\');
+ if (p)
+ *(p+1) = 0;
+ }
+
+ else if (strrchr(filename, '/')) {
+ strcpy(root_path, filename);
+ char* p = strrchr(root_path, '/');
+ if (p)
+ *(p+1) = 0;
+ }
+
+ // count verts and polys:
+ while (!feof(fp)) {
+ char line[256];
+ fgets(line, 255, fp);
+
+ if (line[0] == 'v') {
+ switch (line[1]) {
+ case ' ': vi++; break;
+ case 'n': vn++; break;
+ case 't': vt++; break;
+ }
+ }
+
+ else if (line[0] == 'f' && line[1] == ' ') {
+ npolys++;
+
+ ObjFace f;
+ ParsePoly(line, &f);
+ f.ReverseOrder();
+
+ npv += f.nverts;
+ }
+
+ else if (strstr(line, "mtllib")) {
+ const char* libname = strstr(line, "mtllib");
+ libname += 7;
+ while (isspace(*libname))
+ libname++;
+
+ char libpath[256];
+ strcpy(libpath, root_path);
+ strcat(libpath, libname);
+ int n = strlen(libpath);
+ if (n > 0) {
+ char* p = &libpath[n-1];
+ while (isspace(*p)) *p-- = 0;
+ }
+
+ int nmatls = LoadMatls(libpath, model);
+ }
+ }
+
+ nverts = npv;
+ if (vi > nverts) nverts = vi;
+ if (vn > nverts) nverts = vn;
+ if (vt > nverts) nverts = vt;
+
+ if (nverts > Model::MAX_VERTS || npolys > Model::MAX_POLYS) {
+ ::MessageBox(0, "Wavefront/OBJ Import Failed: that model is just too darn complicated!", "ERROR", MB_OK);
+ return false;
+ }
+
+ vi = 0;
+ vn = 0;
+ vt = 0;
+
+ fseek(fp, 0, SEEK_SET);
+
+ Surface* surface = new Surface;
+ m->GetSurfaces().append(surface);
+
+ surface->CreateVerts(nverts);
+ surface->CreatePolys(npolys);
+
+ VertexSet* vset = surface->GetVertexSet();
+ Poly* polys = surface->GetPolys();
+
+ // read vertex set:
+ Vec3* vloc = new Vec3[nverts];
+ Vec3* vnrm = new Vec3[nverts];
+ float* vtu = new float[nverts];
+ float* vtv = new float[nverts];
+
+ float radius = 0;
+
+ while (!feof(fp)) {
+ char line[256];
+ fgets(line, 255, fp);
+
+ if (line[0] == 'v') {
+ if (line[1] == ' ') {
+ const char* p = line + 2;
+
+ while (isspace(*p)) p++;
+ sscanf(p, "%f", &vloc[vi].x);
+
+ while (!isspace(*p)) p++;
+ while (isspace(*p)) p++;
+ sscanf(p, "%f", &vloc[vi].y);
+
+ while (!isspace(*p)) p++;
+ while (isspace(*p)) p++;
+ sscanf(p, "%f", &vloc[vi].z);
+
+ float d = vloc[vi].length();
+ if (d > radius)
+ radius = d;
+
+ vi++;
+ }
+
+ else if (line[1] == 'n') {
+ const char* p = line + 2;
+
+ while (isspace(*p)) p++;
+ sscanf(p, "%f", &vnrm[vn].x);
+
+ while (!isspace(*p)) p++;
+ while (isspace(*p)) p++;
+ sscanf(p, "%f", &vnrm[vn].y);
+
+ while (!isspace(*p)) p++;
+ while (isspace(*p)) p++;
+ sscanf(p, "%f", &vnrm[vn].z);
+
+ vn++;
+ }
+
+ else if (line[1] == 't') {
+ const char* p = line + 2;
+
+ while (isspace(*p)) p++;
+ sscanf(p, "%f", &vtu[vt]);
+
+ while (!isspace(*p)) p++;
+ while (isspace(*p)) p++;
+ sscanf(p, "%f", &vtv[vt]);
+
+ vtv[vt] = 1.0f - vtv[vt];
+
+ vt++;
+ }
+ }
+ }
+
+ fseek(fp, 0, SEEK_SET);
+
+ // read polys:
+ int poly = 0;
+ char line[256];
+ ObjFace face;
+ Material* material = 0;
+ int mtl_index = 0;
+
+ if (m->NumMaterials())
+ material = m->GetMaterials().first();
+
+ int current_v = 1;
+ int current_vn = 1;
+ int current_vt = 1;
+ int v = 0; // vset index pointer
+
+ while (!feof(fp)) {
+ char raw_line[256];
+ fgets(raw_line, 256, fp);
+
+ strcpy(line, Text(raw_line).trim().data());
+
+ if (strstr(line, "usemtl")) {
+ material = FindMatl(line + 7, model);
+ ListIter<Material> iter = model->GetMaterials();
+ while (++iter)
+ if (material == iter.value())
+ mtl_index = iter.index();
+ }
+
+ else if (line[0] == 'v') {
+ if (line[1] == ' ') current_v++;
+ else if (line[1] == 'n') current_vn++;
+ else if (line[1] == 't') current_vt++;
+ }
+
+ else if (line[0] == 'f') {
+ ParsePoly(line, &face);
+ face.ReverseOrder();
+
+ for (int n = 0; n < face.nverts; n++) {
+ if (face.v[n] < 0)
+ face.v[n] += current_v;
+
+ if (face.n[n] < 0)
+ face.n[n] += current_vn;
+
+ if (face.t[n] < 0)
+ face.t[n] += current_vt;
+ }
+
+ if (face.nverts > 4) {
+ npolys += face.nverts - 3;
+
+ for (int tri = 2; tri < face.nverts; tri++) {
+ Poly* p = polys + poly;
+ poly++;
+
+ p->nverts = 3;
+
+ vset->loc[v+0] = vloc[face.v[ tri ] -1];
+ vset->loc[v+1] = vloc[face.v[ tri-1 ] -1];
+ vset->loc[v+2] = vloc[face.v[ 0] -1];
+
+ if (face.n[0] > 0) {
+ vset->nrm[v+0] = vnrm[face.n[ tri ] -1];
+ vset->nrm[v+1] = vnrm[face.n[ tri-1 ] -1];
+ vset->nrm[v+2] = vnrm[face.n[ 0] -1];
+ }
+ else {
+ vset->nrm[v+0] = vloc[v+0]; vset->nrm[v+0].Normalize();
+ vset->nrm[v+1] = vloc[v+1]; vset->nrm[v+1].Normalize();
+ vset->nrm[v+2] = vloc[v+2]; vset->nrm[v+2].Normalize();
+ }
+
+ if (face.t[0] > 0) {
+ vset->tu[v+0] = vtu[face.t[ tri ] -1];
+ vset->tv[v+0] = vtv[face.t[ tri ] -1];
+ vset->tu[v+1] = vtu[face.t[ tri-1 ] -1];
+ vset->tv[v+1] = vtv[face.t[ tri-1 ] -1];
+ vset->tu[v+2] = vtu[face.t[ 0 ] -1];
+ vset->tv[v+2] = vtv[face.t[ 0 ] -1];
+ }
+
+ p->verts[0] = v+0;
+ p->verts[1] = v+1;
+ p->verts[2] = v+2;
+
+ p->material = material;
+ p->sortval = mtl_index;
+ p->vertex_set = vset;
+
+ p->plane = Plane(vset->loc[p->verts[0]],
+ vset->loc[p->verts[2]],
+ vset->loc[p->verts[1]]);
+
+ v += p->nverts;
+ }
+ }
+
+ else if (face.nverts == 3 || face.nverts == 4) {
+ Poly* p = polys + poly;
+ poly++;
+
+ p->nverts = face.nverts;
+
+ bool flat = true;
+ int first = v;
+
+ for (int i = 0; i < p->nverts; i++) {
+ int face_index = i;
+
+ vset->loc[v] = vloc[face.v[face_index]-1];
+
+ if (face.n[face_index] > 0)
+ vset->nrm[v] = vnrm[face.n[face_index]-1];
+ else
+ vset->nrm[v] = vset->loc[v];
+
+ vset->nrm[v].Normalize();
+
+ if (vset->nrm[v] != vset->nrm[first])
+ flat = false;
+
+ if (face.t[face_index] > 0) {
+ vset->tu[v] = vtu [face.t[face_index]-1];
+ vset->tv[v] = vtv [face.t[face_index]-1];
+ }
+
+ p->verts[i] = v++;
+ }
+
+ p->material = material;
+ p->sortval = mtl_index;
+ p->flatness = flat ? 1.0f : 0.0f;
+
+ if (p->nverts == 3)
+ surface->AddIndices(3);
+
+ else if (p->nverts == 4)
+ surface->AddIndices(6);
+
+ p->vertex_set = vset;
+ p->plane = Plane(vset->loc[p->verts[0]],
+ vset->loc[p->verts[2]],
+ vset->loc[p->verts[1]]);
+ }
+
+ if (poly >= npolys)
+ break;
+ }
+ }
+
+ // sort the polys by material index:
+ qsort((void*) polys, npolys, sizeof(Poly), mcomp);
+
+ // then assign them to cohesive segments:
+ Segment* segment = 0;
+
+ for (int n = 0; n < npolys; n++) {
+ if (segment && segment->material == polys[n].material) {
+ segment->npolys++;
+ }
+ else {
+ segment = 0;
+ }
+
+ if (!segment) {
+ segment = new Segment;
+
+ segment->npolys = 1;
+ segment->polys = &polys[n];
+ segment->material = segment->polys->material;
+
+ surface->GetSegments().append(segment);
+ }
+ }
+
+ delete [] vloc;
+ delete [] vnrm;
+ delete [] vtu;
+ delete [] vtv;
+
+ *pnverts = nverts;
+ *pnpolys = npolys;
+ *pradius = radius;
+
+ fclose(fp);
+
+ m->Normalize();
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+static bool
+SaveWaveFrontMatLib(const char* path, const char* root, Model* model)
+{
+ char filename[256];
+ sprintf(filename, "%s%s.mtl", path, root);
+
+ FILE* f = fopen(filename, "w");
+ if (f) {
+ fprintf(f, "#\n# %s Material Library exported by Magic 2.0\n#\n\n", root);
+
+ ListIter<Material> iter = model->GetMaterials();
+ while (++iter) {
+ Material* mtl = iter.value();
+
+ fprintf(f, "newmtl %s\n", mtl->name);
+ fprintf(f, "Ka %.5f %.5f %.5f\n", mtl->Ka.Red(), mtl->Ka.Green(), mtl->Ka.Blue());
+ fprintf(f, "Kd %.5f %.5f %.5f\n", mtl->Kd.Red(), mtl->Kd.Green(), mtl->Kd.Blue());
+ fprintf(f, "Ks %.5f %.5f %.5f\n", mtl->Ks.Red(), mtl->Ks.Green(), mtl->Ks.Blue());
+ fprintf(f, "Ns %.5f\n", mtl->power);
+ fprintf(f, "illum 2\n");
+ if (mtl->tex_diffuse)
+ fprintf(f, "map_Kd %s\n", mtl->tex_diffuse->GetFilename());
+ fprintf(f, "\n");
+ }
+
+ fclose(f);
+ return true;
+ }
+
+ return false;
+}
+
+bool
+ModelFileOBJ::Save(Model* m)
+{
+ if (m) {
+ ModelFile::Save(m);
+ char pathname[256];
+ char rootname[256];
+
+ ZeroMemory(pathname, sizeof(pathname));
+ ZeroMemory(rootname, sizeof(rootname));
+
+ const char* ext = strstr(filename, ".obj");
+ if (!ext)
+ ext = strstr(filename, ".OBJ");
+
+ const char* sep = strrchr(filename, '/');
+ if (!sep)
+ sep = strrchr(filename, '\\');
+
+ const char* src = filename;
+ char* dst = pathname;
+
+ if (sep) {
+ while (src != sep)
+ *dst++ = *src++;
+ *dst++ = *src++;
+ }
+
+ if (ext) {
+ dst = rootname;
+ while (src != ext)
+ *dst++ = *src++;
+ }
+ else {
+ strcpy(rootname, src);
+ }
+
+ strcpy(filename, pathname);
+ strcat(filename, rootname);
+ strcat(filename, ".obj");
+
+ FILE* f = fopen(filename, "w");
+ if (!f) {
+ ::MessageBox(0, "Export Failed: Magic could not open the file for writing", "ERROR", MB_OK);
+ return false;
+ }
+
+ fprintf(f, "# Wavefront OBJ exported by Magic 2.0\n\n");
+ fprintf(f, "mtllib %s.mtl\n", rootname);
+
+ ListIter<Surface> s_iter = m->GetSurfaces();
+
+ // vertex locations
+ fprintf(f, "\n# VERTEX LOCATIONS: %d\n", m->NumVerts());
+ while (++s_iter) {
+ Surface* s = s_iter.value();
+ VertexSet* vset = s->GetVertexSet();
+
+ for (int n = 0; n < vset->nverts; n++) {
+ fprintf(f, "v %12.5f %12.5f %12.5f\n",
+ vset->loc[n].x,
+ vset->loc[n].y,
+ vset->loc[n].z);
+ }
+ }
+
+ s_iter.reset();
+
+ // vertex normals
+ fprintf(f, "\n# VERTEX NORMALS: %d\n", m->NumVerts());
+ while (++s_iter) {
+ Surface* s = s_iter.value();
+ VertexSet* vset = s->GetVertexSet();
+
+ for (int n = 0; n < vset->nverts; n++) {
+ fprintf(f, "vn %8.3f %8.3f %8.3f\n",
+ vset->nrm[n].x,
+ vset->nrm[n].y,
+ vset->nrm[n].z);
+ }
+ }
+
+ s_iter.reset();
+
+ // texture coordinates
+ fprintf(f, "\n# TEXTURE COORDINATES: %d\n", m->NumVerts());
+ while (++s_iter) {
+ Surface* s = s_iter.value();
+ VertexSet* vset = s->GetVertexSet();
+
+ for (int n = 0; n < vset->nverts; n++) {
+ fprintf(f, "vt %8.3f %8.3f\n",
+ vset->tu[n], 1 - vset->tv[n]);
+ }
+ }
+
+ s_iter.reset();
+
+ // faces
+ Material* current_material = 0;
+
+ fprintf(f, "\n# FACES: %d\n", m->NumPolys());
+ while (++s_iter) {
+ Surface* s = s_iter.value();
+
+ for (int n = 0; n < s->NumPolys(); n++) {
+ const Poly* p = s->GetPolys() + n;
+ int nv = p->nverts;
+ Material* mtl = p->material;
+
+ if (current_material != mtl) {
+ fprintf(f, "\n\nusemtl %s\n", mtl->name);
+ current_material = mtl;
+ }
+
+ fprintf(f, "\nf ");
+ for (int v = nv-1; v >= 0; v--) {
+ fprintf(f, "%d/%d/%d ",
+ p->verts[v] + 1,
+ p->verts[v] + 1,
+ p->verts[v] + 1);
+ }
+ }
+ }
+
+ fprintf(f, "\n\n\n# END OF FILE.\n");
+ fclose(f);
+
+ return SaveWaveFrontMatLib(pathname, rootname, m);
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
diff --git a/Magic2/ModelFileOBJ.h b/Magic2/ModelFileOBJ.h
new file mode 100644
index 0000000..3c13a45
--- /dev/null
+++ b/Magic2/ModelFileOBJ.h
@@ -0,0 +1,61 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelFileOBJ.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ File loader for Wavefront/OBJ format models
+*/
+
+#ifndef ModelFileOBJ_h
+#define ModelFileOBJ_h
+
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+class ModelFileOBJ : public ModelFile
+{
+public:
+ ModelFileOBJ(const char* fname);
+ virtual ~ModelFileOBJ();
+
+ virtual bool Load(Model* m, double scale=1.0);
+ virtual bool Save(Model* m);
+
+protected:
+};
+
+// +--------------------------------------------------------------------+
+
+#endif ModelFileOBJ_h
+
diff --git a/Magic2/ModelView.cpp b/Magic2/ModelView.cpp
new file mode 100644
index 0000000..68ab304
--- /dev/null
+++ b/Magic2/ModelView.cpp
@@ -0,0 +1,441 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelView.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Implementation of the ModelView class
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+
+#include "MagicDoc.h"
+#include "ModelView.h"
+#include "Grid.h"
+#include "Selector.h"
+#include "Selection.h"
+
+#include "ActiveWindow.h"
+#include "Color.h"
+#include "Light.h"
+#include "Scene.h"
+#include "Screen.h"
+#include "Shadow.h"
+#include "Solid.h"
+#include "Video.h"
+
+DWORD GetRealTime();
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+static ModelView* views[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
+
+// +--------------------------------------------------------------------+
+
+ModelView::ModelView(Window* c, Scene* s, DWORD m)
+ : CameraView(c, 0, s), view_mode(100), fill_mode(FILL_WIRE),
+ grid(0), az(-PI/4), el(PI/4)
+{
+ UseCamera(&cam);
+ SetViewMode(m);
+}
+
+ModelView::~ModelView()
+{
+ if (views[view_mode] == this)
+ views[view_mode] = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ModelView::SetViewMode(DWORD m)
+{
+ if (view_mode != m) {
+ view_mode = m;
+
+ double x = 1e3 * sin(az) * cos(el);
+ double y = 1e3 * cos(az) * cos(el);
+ double z = 1e3 * sin(el);
+
+ switch (view_mode) {
+ case VIEW_PLAN:
+ cam.LookAt(Point(0,0,0),
+ Point(0,1e3,0),
+ Point(0,0,1));
+ SetProjectionType(Video::PROJECTION_ORTHOGONAL);
+ SetFieldOfView(1.75);
+ break;
+
+ case VIEW_FRONT:
+ cam.LookAt(Point(0,0,0),
+ Point(0,0,1e3),
+ Point(0,1,0));
+ SetProjectionType(Video::PROJECTION_ORTHOGONAL);
+ SetFieldOfView(1.75);
+ break;
+
+ case VIEW_SIDE:
+ cam.LookAt(Point(0,0,0),
+ Point(1e3,0,0),
+ Point(0,1,0));
+ SetProjectionType(Video::PROJECTION_ORTHOGONAL);
+ SetFieldOfView(1.75);
+ break;
+
+ case VIEW_PROJECT:
+ cam.LookAt(Point(0,0,0),
+ Point(x,z,y),
+ Point(0,1,0));
+ SetProjectionType(Video::PROJECTION_PERSPECTIVE);
+ SetFieldOfView(1.75);
+ break;
+ }
+
+ views[view_mode] = this;
+ }
+}
+
+ModelView*
+ModelView::FindView(DWORD mode)
+{
+ if (mode >= 0 && mode < 8)
+ return views[mode];
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ModelView::MoveTo(Point pos)
+{
+ switch (view_mode) {
+ case VIEW_PLAN:
+ cam.LookAt( pos - Point(0,1e3,0),
+ pos,
+ Point(0,0,1));
+ break;
+
+ case VIEW_FRONT:
+ cam.LookAt( pos - Point(0,0,1e3),
+ pos,
+ Point(0,1,0));
+ break;
+
+ case VIEW_SIDE:
+ cam.LookAt( pos - Point(1e3,0,0),
+ pos,
+ Point(0,1,0));
+ break;
+ }
+}
+
+void
+ModelView::MoveBy(double dx, double dy)
+{
+ Point pos = cam.Pos();
+
+ dx *= 2.00/GetFieldOfView();
+ dy *= 2.00/GetFieldOfView();
+
+ switch (view_mode) {
+ case VIEW_PLAN:
+ pos.x -= dx;
+ pos.z += dy;
+
+ cam.LookAt( pos - Point(0,1e3,0),
+ pos,
+ Point(0,0,1));
+ break;
+
+ case VIEW_FRONT:
+ pos.x += dx;
+ pos.y += dy;
+
+ cam.LookAt( pos - Point(0,0,1e3),
+ pos,
+ Point(0,1,0));
+ break;
+
+ case VIEW_SIDE:
+ pos.z -= dx;
+ pos.y += dy;
+
+ cam.LookAt( pos - Point(1e3,0,0),
+ pos,
+ Point(0,1,0));
+ break;
+ }
+}
+
+void
+ModelView::SpinBy(double phi, double theta)
+{
+ const double limit = (0.43 * PI);
+
+ Point pos = cam.Pos();
+ double len = pos.length();
+
+ az += phi;
+ el += theta;
+
+ if (az > PI)
+ az = -2*PI + az;
+
+ else if (az < -PI)
+ az = 2*PI + az;
+
+ if (el > limit)
+ el = limit;
+ else if (el < -limit)
+ el = -limit;
+
+ double x = len * sin(az) * cos(el);
+ double y = len * cos(az) * cos(el);
+ double z = len * sin(el);
+
+ cam.LookAt(Point(0,0,0), Point(x,z,y), Point(0,1,0));
+}
+
+void
+ModelView::UseGrid(Grid* g)
+{
+ grid = g;
+}
+
+void
+ModelView::ZoomNormal()
+{
+ DWORD v = view_mode; // remember current view mode
+ view_mode = 100; // force set view mode to setup the view
+ az = -PI/4; // if this happens to be a perspective view,
+ el = PI/4; // reset the spin to the original 3/4ths view
+
+ SetViewMode(v); // restore default view params for this mode
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ModelView::RenderScene()
+{
+ // activate all lights:
+ ListIter<Light> light_iter = scene->Lights();
+
+ while (++light_iter) {
+ Light* light = light_iter.value();
+ light->SetActive(true);
+ }
+
+ video->SetLights(scene->Lights());
+
+ RenderGrid();
+
+
+ bool old_shadows = video->IsShadowEnabled();
+ bool old_bumps = video->IsBumpMapEnabled();
+
+ if (fill_mode != FILL_TEXTURE) {
+ video->SetShadowEnabled(false);
+ video->SetBumpMapEnabled(false);
+ CameraView::RenderScene();
+ }
+
+ else {
+ CameraView::RenderScene();
+ }
+
+ const char* title = "ModelView";
+ switch (view_mode) {
+ case VIEW_PLAN: title = "Top"; break;
+ case VIEW_FRONT: title = "Front"; break;
+ case VIEW_SIDE: title = "Right Side"; break;
+ case VIEW_PROJECT: title = "Perspective"; break;
+ }
+
+ int len = strlen(title);
+ Rect r(6,4,200,20);
+
+ r.x += window->GetRect().x;
+ r.y += window->GetRect().y;
+
+ video->DrawText(title, len, r, DT_LEFT|DT_SINGLELINE, Color::Black);
+
+ r.x--;
+ r.y--;
+
+ video->DrawText(title, len, r, DT_LEFT|DT_SINGLELINE, Color::White);
+ video->SetShadowEnabled(old_shadows);
+ video->SetBumpMapEnabled(old_bumps);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ModelView::Render(Graphic* g, DWORD flags)
+{
+ if (!g)
+ return;
+
+ if (!strcmp(g->Name(), "Selector")) {
+ Selector* selector = (Selector*) g;
+
+ if (selector->GetViewMode() != (int) view_mode)
+ return;
+ }
+
+ else if (!strcmp(g->Name(), "Selection")) {
+ Selection* selection = (Selection*) g;
+ selection->UseView(this);
+ }
+
+ if (fill_mode == FILL_WIRE) {
+ Material m;
+ video->UseMaterial(&m);
+ video->SetRenderState(Video::Z_ENABLE, FALSE);
+
+ if (g->IsSolid()) {
+ m.Kd = ColorValue(0.0f, 0.0f, 0.0f, 0.5f);
+ m.Ke = ColorValue(0.8f, 0.8f, 0.9f, 1.0f);
+ m.blend = Video::BLEND_ALPHA;
+ m.luminous = true;
+
+ video->SetRenderState(Video::FILL_MODE, Video::FILL_SOLID);
+ g->Render(video, flags);
+ }
+
+ m.Ka = Color::Black;
+ m.Kd = Color::Black;
+ m.Ks = Color::Black;
+ m.Ke = Color::Black;
+ m.blend = Video::BLEND_SOLID;
+
+ video->SetRenderState(Video::FILL_MODE, Video::FILL_WIREFRAME);
+
+ g->Render(video, flags);
+ video->UseMaterial(0);
+ }
+
+ else if (fill_mode == FILL_SOLID) {
+ if (g->IsSolid() && flags != Graphic::RENDER_SOLID)
+ return;
+
+ Material m;
+ video->UseMaterial(&m);
+ video->SetRenderState(Video::Z_ENABLE, TRUE);
+
+ m.Kd = ColorValue(0.5f, 0.5f, 0.5f, 1.0f);
+ m.blend = Video::BLEND_SOLID;
+
+ video->SetRenderState(Video::FILL_MODE, Video::FILL_SOLID);
+
+ if (g->IsSolid()) {
+ MarkVisibleLights(g, flags);
+ video->SetLights(scene->Lights());
+ }
+
+ g->Render(video, flags);
+ video->UseMaterial(0);
+ }
+
+ else if (fill_mode == FILL_TEXTURE) {
+ video->SetRenderState(Video::Z_ENABLE, TRUE);
+ video->UseMaterial(0);
+
+ if (g->IsSolid()) {
+ MarkVisibleLights(g, flags);
+ video->SetLights(scene->Lights());
+ }
+
+ g->Render(video, flags);
+ }
+}
+
+void
+ModelView::RenderGrid()
+{
+ if (!grid || !grid->IsShow())
+ return;
+
+ int plane = Grid::GRID_XZ;
+
+ if (view_mode == VIEW_FRONT)
+ plane = Grid::GRID_XY;
+
+ else if (view_mode == VIEW_SIDE)
+ plane = Grid::GRID_YZ;
+
+ grid->ShowPlane(plane);
+ grid->MoveTo(camera_loc * -1);
+ grid->ShowReference(view_mode != VIEW_PROJECT);
+ grid->Render(video, Graphic::RENDER_SOLID);
+
+ video->SetRenderState(Video::Z_ENABLE, TRUE);
+ video->SetRenderState(Video::LIGHTING_ENABLE, TRUE);
+ video->UseMaterial(0);
+}
+
+// +--------------------------------------------------------------------+
+
+CPoint
+ModelView::ProjectPoint(Vec3& p)
+{
+ CPoint result;
+
+ switch (view_mode) {
+ case VIEW_PLAN:
+ case VIEW_FRONT:
+ case VIEW_SIDE:
+ case VIEW_PROJECT: {
+ Vec3 pt = p;
+ projector.Transform(pt);
+ projector.Project(pt, false);
+
+ result.x = (LONG) (pt.x + GetWindow()->X());
+ result.y = (LONG) (pt.y + GetWindow()->Y());
+ }
+ break;
+
+ default:
+ result.x = 0;
+ result.y = 0;
+ break;
+ }
+
+ return result;
+}
diff --git a/Magic2/ModelView.h b/Magic2/ModelView.h
new file mode 100644
index 0000000..58c2924
--- /dev/null
+++ b/Magic2/ModelView.h
@@ -0,0 +1,88 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the ModelView class
+*/
+
+
+#ifndef ModelView_h
+#define ModelView_h
+
+#include "CameraView.h"
+#include "Grid.h"
+
+// +--------------------------------------------------------------------+
+
+class ModelView : public CameraView
+{
+public:
+ enum VIEW_MODE { VIEW_PLAN=1, VIEW_FRONT, VIEW_SIDE, VIEW_PROJECT };
+ enum FILL_MODE { FILL_WIRE=1, FILL_SOLID, FILL_TEXTURE };
+
+ ModelView(Window* c, Scene* s, DWORD m);
+ virtual ~ModelView();
+
+ virtual void RenderScene();
+ virtual void Render(Graphic* g, DWORD flags);
+
+ DWORD GetViewMode() const { return view_mode; }
+ void SetViewMode(DWORD m);
+ DWORD GetFillMode() const { return fill_mode; }
+ void SetFillMode(DWORD m) { fill_mode = m; }
+
+ void MoveTo(Point origin);
+ void MoveBy(double dx, double dy);
+ void SpinBy(double phi, double theta);
+
+ void UseGrid(Grid* g);
+ void RenderGrid();
+ void ZoomNormal();
+
+ CPoint ProjectPoint(Vec3& p);
+
+ static ModelView* FindView(DWORD mode);
+
+protected:
+ Camera cam;
+ DWORD view_mode;
+ DWORD fill_mode;
+ double az;
+ double el;
+ Grid* grid;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif ModelView_h
diff --git a/Magic2/Primitives.cpp b/Magic2/Primitives.cpp
new file mode 100644
index 0000000..d1ae4e2
--- /dev/null
+++ b/Magic2/Primitives.cpp
@@ -0,0 +1,76 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe Application
+ FILE: Primitives.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Commands for adding basic geometric primitives to a mesh
+*/
+
+
+#include "stdafx.h"
+#include "Primitives.h"
+#include "MagicDoc.h"
+#include "ModelView.h"
+#include "Selection.h"
+
+// +----------------------------------------------------------------------+
+// +----------------------------------------------------------------------+
+// +----------------------------------------------------------------------+
+
+CreatePolyCommand::CreatePolyCommand(MagicDoc* d)
+ : Command(n, d)
+{
+}
+
+CreatePolyCommand::~CreatePolyCommand()
+{
+}
+
+// +----------------------------------------------------------------------+
+
+void
+CreatePolyCommand::Do()
+{
+ if (document) {
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+EditCommand::Undo()
+{
+ if (document) {
+ }
+}
+
diff --git a/Magic2/Primitives.h b/Magic2/Primitives.h
new file mode 100644
index 0000000..56cf26c
--- /dev/null
+++ b/Magic2/Primitives.h
@@ -0,0 +1,79 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Primitives.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Commands for adding basic geometric primitives to a mesh
+*/
+
+#ifndef Primitives_h
+#define Primitives_h
+
+#include "MagicDoc.h"
+#include "Command.h"
+#include "Polygon.h"
+#include "Solid.h"
+#include "Video.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Selection;
+class ModelView;
+
+// +--------------------------------------------------------------------+
+
+class CreatePolyCommand : public Command
+{
+public:
+ CreatePolyCommand(MagicDoc* doc,
+ int nsides,
+ double lx,
+ double ly,
+ double lz);
+ virtual ~CreatePolyCommand();
+
+ virtual void Do();
+ virtual void Undo();
+
+private:
+ int nsides;
+ double lx;
+ double ly;
+ double lz;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Primitives_h
+
diff --git a/Magic2/Res/Magic.ico b/Magic2/Res/Magic.ico
new file mode 100644
index 0000000..8a145fe
--- /dev/null
+++ b/Magic2/Res/Magic.ico
Binary files differ
diff --git a/Magic2/Res/Magic.rc2 b/Magic2/Res/Magic.rc2
new file mode 100644
index 0000000..dede416
--- /dev/null
+++ b/Magic2/Res/Magic.rc2
@@ -0,0 +1,13 @@
+//
+// MAGIC.RC2 - resources Microsoft Visual C++ does not edit directly
+//
+
+#ifdef APSTUDIO_INVOKED
+ #error this file is not editable by Microsoft Visual C++
+#endif //APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+// Add manually edited resources here...
+
+/////////////////////////////////////////////////////////////////////////////
diff --git a/Magic2/Res/MagicDoc.ico b/Magic2/Res/MagicDoc.ico
new file mode 100644
index 0000000..c2c87cf
--- /dev/null
+++ b/Magic2/Res/MagicDoc.ico
Binary files differ
diff --git a/Magic2/Res/Orig Toolbar.bmp b/Magic2/Res/Orig Toolbar.bmp
new file mode 100644
index 0000000..d501723
--- /dev/null
+++ b/Magic2/Res/Orig Toolbar.bmp
Binary files differ
diff --git a/Magic2/Res/Toolbar.bmp b/Magic2/Res/Toolbar.bmp
new file mode 100644
index 0000000..f9712e2
--- /dev/null
+++ b/Magic2/Res/Toolbar.bmp
Binary files differ
diff --git a/Magic2/Selection.cpp b/Magic2/Selection.cpp
new file mode 100644
index 0000000..570ab21
--- /dev/null
+++ b/Magic2/Selection.cpp
@@ -0,0 +1,216 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Selection.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for rendering solid meshes of polygons
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "Selection.h"
+#include "ModelView.h"
+#include "Projector.h"
+
+#include "Solid.h"
+#include "Scene.h"
+#include "Bitmap.h"
+
+#include <stdio.h>
+
+// +--------------------------------------------------------------------+
+
+Selection::Selection()
+ : model(0), model_view(0)
+{
+ strcpy_s(name, "Selection");
+}
+
+// +--------------------------------------------------------------------+
+
+Selection::~Selection()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Selection::Render(Video* video, DWORD flags)
+{
+ if (video && flags == Graphic::RENDER_ALPHA) {
+ ListIter<Poly> iter = polys;
+ while (++iter) {
+ Poly* p = iter.value();
+ Vec3 vloc[16];
+
+ if (p->nverts >= 3) {
+ for (int i = 0; i < p->nverts; i++) {
+ int n = (i==p->nverts-1) ? 0 : i+1;
+
+ vloc[2*i+0] = loc + p->vertex_set->loc[ p->verts[i] ];
+ vloc[2*i+1] = loc + p->vertex_set->loc[ p->verts[n] ];
+ }
+
+ video->SetRenderState(Video::Z_ENABLE, FALSE);
+ video->DrawLines(p->nverts, vloc, Color(255,255,128));
+ }
+ }
+
+ if (model) {
+ for (size_t i = 0; i < verts.size(); i++) {
+ DWORD value = verts[i];
+ WORD index = (WORD) (value >> 16);
+ WORD vert = (WORD) (value & 0xffff);
+
+ if (index < model->NumSurfaces()) {
+ Surface* s = model->GetSurfaces()[index];
+ Vec3 v = loc + s->GetVertexSet()->loc[vert];
+
+ if (model_view) {
+ CPoint p = model_view->ProjectPoint(v);
+ float handle[16];
+ int x1 = p.x-1;
+ int y1 = p.y-1;
+ int x2 = p.x+1;
+ int y2 = p.y+1;
+
+ handle[ 0] = (float) x1;
+ handle[ 1] = (float) y1;
+ handle[ 2] = (float) x2;
+ handle[ 3] = (float) y1;
+
+ handle[ 4] = (float) x2;
+ handle[ 5] = (float) y1;
+ handle[ 6] = (float) x2;
+ handle[ 7] = (float) y2;
+
+ handle[ 8] = (float) x2;
+ handle[ 9] = (float) y2;
+ handle[10] = (float) x1;
+ handle[11] = (float) y2;
+
+ handle[12] = (float) x1;
+ handle[13] = (float) y2;
+ handle[14] = (float) x1;
+ handle[15] = (float) y1;
+
+ video->DrawScreenLines(4, handle, Color(255,255,128));
+ }
+
+ else {
+ Vec3 vloc[8];
+
+ vloc[0] = v + Vec3(-1.0f, -1.0f, 0.0f);
+ vloc[1] = v + Vec3( 1.0f, -1.0f, 0.0f);
+ vloc[2] = v + Vec3( 1.0f, -1.0f, 0.0f);
+ vloc[3] = v + Vec3( 1.0f, 1.0f, 0.0f);
+ vloc[4] = v + Vec3( 1.0f, 1.0f, 0.0f);
+ vloc[5] = v + Vec3(-1.0f, 1.0f, 0.0f);
+ vloc[6] = v + Vec3(-1.0f, 1.0f, 0.0f);
+ vloc[7] = v + Vec3(-1.0f, -1.0f, 0.0f);
+
+ video->SetRenderState(Video::Z_ENABLE, FALSE);
+ video->DrawLines(4, vloc, Color(255,255,128));
+ }
+ }
+ }
+ }
+
+ video->UseMaterial(0);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Selection::AddPoly(Poly* p)
+{
+ if (!polys.contains(p))
+ polys.append(p);
+}
+
+void
+Selection::RemovePoly(Poly* p)
+{
+ polys.remove(p);
+}
+
+bool
+Selection::Contains(Poly* p) const
+{
+ return polys.contains(p);
+}
+
+void
+Selection::AddVert(WORD s, WORD v)
+{
+ DWORD value = (s << 16) | v;
+
+ bool contains = false;
+ for (auto vi = verts.begin(); vi != verts.end(); ++vi) {
+ if (*vi == value) {
+ contains = true;
+ break;
+ }
+ }
+
+ if (!contains)
+ verts.push_back(value);
+}
+
+void
+Selection::RemoveVert(WORD s, WORD v)
+{
+ DWORD value = (s << 16) | v;
+
+ for (auto vi = verts.begin(); vi != verts.end(); ++vi) {
+ if (*vi == value) {
+ verts.erase(vi);
+ return;
+ }
+ }
+}
+
+bool
+Selection::Contains(WORD s, WORD v) const
+{
+ DWORD value = (s << 16) | v;
+
+ for (auto vi = verts.begin(); vi != verts.end(); ++vi) {
+ if (*vi == value) {
+ return true;
+ }
+ }
+
+ return false;
+} \ No newline at end of file
diff --git a/Magic2/Selection.h b/Magic2/Selection.h
new file mode 100644
index 0000000..e70a3b3
--- /dev/null
+++ b/Magic2/Selection.h
@@ -0,0 +1,98 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Selection.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for rendering solid meshes of polygons
+*/
+
+#ifndef Selection_h
+#define Selection_h
+
+#include <vector>
+#include "Polygon.h"
+#include "Graphic.h"
+#include "Video.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Selection;
+class Solid;
+class Model;
+class ModelView;
+class Surface;
+class Segment;
+
+// +--------------------------------------------------------------------+
+
+class Selection : public Graphic
+{
+public:
+ static const char* TYPENAME() { return "Selection"; }
+
+ Selection();
+ virtual ~Selection();
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual bool CheckVisibility(Projector& projector) { return true; }
+
+ // accessors / mutators
+ void UseModel(Model* m) { model = m; }
+ void UseView(ModelView* v){ model_view = v; }
+ Model* GetModel() const { return model; }
+ List<Poly>& GetPolys() { return polys; }
+ std::vector<DWORD>& GetVerts() { return verts; }
+
+ virtual void Clear() { polys.clear();
+ verts.clear(); }
+
+ void AddPoly(Poly* p);
+ void AddVert(WORD s, WORD v);
+ void RemovePoly(Poly* p);
+ void RemoveVert(WORD s, WORD v);
+ bool Contains(Poly* p) const;
+ bool Contains(WORD s, WORD v) const;
+
+protected:
+ Model* model;
+ ModelView* model_view;
+ List<Poly> polys;
+ std::vector<DWORD> verts;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Selection_h
+
diff --git a/Magic2/Selector.cpp b/Magic2/Selector.cpp
new file mode 100644
index 0000000..0b37f83
--- /dev/null
+++ b/Magic2/Selector.cpp
@@ -0,0 +1,414 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Selector.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Source file for implementation of Selector
+*/
+
+
+#include "stdafx.h"
+#include "Selector.h"
+#include "MagicDoc.h"
+#include "ModelView.h"
+#include "Selection.h"
+
+#include "Solid.h"
+
+// +----------------------------------------------------------------------+
+
+Selector::Selector(Selection* s)
+ : nmarks(0), view_mode(0), select_mode(SELECT_REPLACE), model(0)
+{
+ if (s) {
+ selection = s;
+ own_selection = false;
+ }
+ else {
+ selection = new Selection;
+ own_selection = true;
+ }
+
+ strcpy_s(name, "Selector");
+}
+
+Selector::~Selector()
+{
+ if (selection && own_selection)
+ delete selection;
+}
+
+// +----------------------------------------------------------------------+
+
+const int BATCH_SIZE = 64;
+
+void
+Selector::Render(Video* video, DWORD flags)
+{
+ if (nmarks < 2 || flags == Graphic::RENDER_SOLID)
+ return;
+
+ float points[4*BATCH_SIZE + 4];
+
+ for (int batch = 0; batch < nmarks; batch += BATCH_SIZE) {
+ int end = batch + BATCH_SIZE;
+ if (end > nmarks-1)
+ end = nmarks-1;
+ int nlines = end-batch;
+
+ for (int i = 0; i < nlines; i++) {
+ points[4*i+0] = (float) marks[batch + i].x;
+ points[4*i+1] = (float) marks[batch + i].y;
+ points[4*i+2] = (float) marks[batch + i + 1].x;
+ points[4*i+3] = (float) marks[batch + i + 1].y;
+ }
+
+ video->DrawScreenLines(nlines, points, Color::Cyan);
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Selector::Clear()
+{
+ if (selection)
+ selection->Clear();
+}
+
+void
+Selector::Begin(Model* m, int mode, int seln_mode)
+{
+ nmarks = 0;
+ model = m;
+ view_mode = mode;
+ select_mode = seln_mode;
+}
+
+void
+Selector::AddMark(CPoint& p)
+{
+ if (nmarks < MAX_MARK)
+ marks[nmarks++] = p;
+}
+
+void
+Selector::End()
+{
+ ModelView* view = ModelView::FindView(view_mode);
+ view_mode = 0;
+
+ // get the model:
+ if (!model || !nmarks || !view) return;
+
+ // if not adding to selection:
+ if (select_mode == SELECT_REPLACE) {
+ Clear();
+ }
+
+ // if only one mark:
+ if (nmarks < 2) {
+ CPoint pts[Poly::MAX_VERTS];
+
+ // find all selected polys:
+ ListIter<Surface> s_iter = model->GetSurfaces();
+ while (++s_iter) {
+ Surface* s = s_iter.value();
+
+ if (s->IsHidden() || s->IsLocked() || s->IsSimplified())
+ continue;
+
+ for (int i = 0; i < s->NumPolys(); i++) {
+ Poly* poly = s->GetPolys() + i;
+
+ if (poly->nverts < 3)
+ continue;
+
+ for (int v = 0; v < poly->nverts; v++)
+ pts[v] = view->ProjectPoint(s->GetVertexSet()->loc[poly->verts[v]]);
+
+ CRgn rgn;
+ rgn.CreatePolygonRgn(pts, poly->nverts, ALTERNATE);
+
+ if (rgn.PtInRegion(marks[0])) {
+ if (select_mode == SELECT_REMOVE) {
+ selection->RemovePoly(poly);
+ }
+ else {
+ selection->AddPoly(poly);
+ }
+
+ for (int v = 0; v < poly->nverts; v++) {
+ WORD vert = poly->verts[v];
+ if (select_mode == SELECT_REMOVE) {
+ selection->RemoveVert((WORD) s_iter.index(), vert);
+ }
+ else {
+ selection->AddVert((WORD) s_iter.index(), vert);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // otherwise, build a region:
+ else {
+ CRgn rgn;
+ rgn.CreatePolygonRgn(marks, nmarks, WINDING);
+
+ // find all selected verts:
+ ListIter<Surface> s_iter = model->GetSurfaces();
+ while (++s_iter) {
+ Surface* s = s_iter.value();
+ VertexSet* vset = s->GetVertexSet();
+
+ if (s->IsHidden() || s->IsLocked() || s->IsSimplified())
+ continue;
+
+ for (WORD i = 0; i < vset->nverts; i++) {
+ CPoint p = view->ProjectPoint(s->GetVertexSet()->loc[i]);
+ if (rgn.PtInRegion(p)) {
+ if (select_mode == SELECT_REMOVE) {
+ selection->RemoveVert((WORD) s_iter.index(), i);
+ }
+ else {
+ selection->AddVert((WORD) s_iter.index(), i);
+ }
+ }
+ }
+
+ // find all selected polys:
+ for (int i = 0; i < s->NumPolys(); i++) {
+ Poly* poly = s->GetPolys() + i;
+
+ bool will_select = true;
+ for (int v = 0; v < poly->nverts && will_select; v++)
+ will_select = will_select &&
+ selection->Contains((WORD) s_iter.index(), poly->verts[v]);
+
+ if (will_select)
+ selection->AddPoly(poly);
+ else
+ selection->RemovePoly(poly);
+ }
+ }
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Selector::UseModel(Model* m)
+{
+ model = m;
+
+ if (selection)
+ selection->UseModel(model);
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Selector::SelectAll(int select_mode)
+{
+ Clear();
+
+ if (model && select_mode != SELECT_REMOVE) {
+ ListIter<Surface> iter = model->GetSurfaces();
+
+ while (++iter) {
+ Surface* s = iter.value();
+
+ for (int i = 0; i < s->NumPolys(); i++) {
+ selection->GetPolys().append(s->GetPolys() + i);
+ }
+
+ for (int i = 0; i < s->NumVerts(); i++) {
+ DWORD value = (iter.index() << 16) | i;
+ selection->GetVerts().push_back(value);
+ }
+ }
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Selector::SelectInverse()
+{
+ if (model && selection) {
+ ListIter<Surface> iter = model->GetSurfaces();
+
+ while (++iter) {
+ Surface* s = iter.value();
+ WORD s_index = iter.index();
+
+ for (int i = 0; i < s->NumPolys(); i++) {
+ Poly* p = s->GetPolys() + i;
+
+ if (selection->Contains(p))
+ selection->RemovePoly(p);
+ else
+ selection->AddPoly(p);
+ }
+
+ for (int i = 0; i < s->NumVerts(); i++) {
+ if (selection->Contains(s_index, i))
+ selection->RemoveVert(s_index, i);
+ else
+ selection->AddVert(s_index, i);
+ }
+ }
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Selector::SelectSurface(Surface* s, int select_mode)
+{
+ if (!s || !model)
+ return;
+
+ WORD index = (WORD) model->GetSurfaces().index(s);
+
+ if (select_mode == SELECT_REMOVE) {
+ for (int i = 0; i < s->NumPolys(); i++) {
+ selection->RemovePoly(s->GetPolys() + i);
+ }
+
+ for (int i = 0; i < s->NumVerts(); i++) {
+ selection->RemoveVert(index, i);
+ }
+ }
+ else {
+ for (WORD i = 0; i < s->NumPolys(); i++) {
+ selection->AddPoly(s->GetPolys() + i);
+ }
+
+ for (int i = 0; i < s->NumVerts(); i++) {
+ selection->AddVert(index, i);
+ }
+ }
+}
+
+void
+Selector::SelectVert(Surface* s, int v, int select_mode)
+{
+ if (!s || !model)
+ return;
+
+ WORD index = (WORD) model->GetSurfaces().index(s);
+
+ if (select_mode == SELECT_REMOVE) {
+ selection->RemoveVert(index, (WORD) v);
+ }
+ else {
+ selection->AddVert(index, (WORD) v);
+ }
+}
+
+void
+Selector::SelectPoly(Poly* poly, int select_mode)
+{
+ if (!poly || !model)
+ return;
+
+ if (select_mode == SELECT_REMOVE) {
+ selection->RemovePoly(poly);
+ }
+ else {
+ selection->AddPoly(poly);
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Selector::SelectMaterial(Material* m, int select_mode)
+{
+ if (select_mode == SELECT_REPLACE)
+ Clear();
+
+ if (model && select_mode != SELECT_REMOVE) {
+ ListIter<Surface> iter = model->GetSurfaces();
+
+ while (++iter) {
+ Surface* s = iter.value();
+ WORD s_index = iter.index();
+
+ for (int i = 0; i < s->NumPolys(); i++) {
+ Poly* p = s->GetPolys() + i;
+
+ if (p->material == m) {
+ selection->AddPoly(p);
+
+ for (int v = 0; v < p->nverts; v++) {
+ selection->AddVert(s_index, p->verts[v]);
+ }
+ }
+ }
+ }
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+Selector::Reselect()
+{
+ selection->GetPolys().clear();
+
+ if (model) {
+ ListIter<Surface> iter = model->GetSurfaces();
+
+ while (++iter) {
+ Surface* s = iter.value();
+ WORD s_index = iter.index();
+
+ // find all selected polys:
+ for (int i = 0; i < s->NumPolys(); i++) {
+ Poly* poly = s->GetPolys() + i;
+
+ bool will_select = true;
+ for (int v = 0; v < poly->nverts && will_select; v++)
+ will_select = will_select &&
+ selection->Contains(s_index, poly->verts[v]);
+
+ if (will_select)
+ selection->AddPoly(poly);
+ }
+ }
+ }
+}
diff --git a/Magic2/Selector.h b/Magic2/Selector.h
new file mode 100644
index 0000000..524cccb
--- /dev/null
+++ b/Magic2/Selector.h
@@ -0,0 +1,100 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Selector.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Class definition for Selector (free-form selection tool)
+*/
+
+#ifndef Selector_h
+#define Selector_h
+
+#include "Polygon.h"
+#include "Graphic.h"
+#include "Video.h"
+
+class ModelView;
+class Model;
+class Selection;
+class Surface;
+
+// +----------------------------------------------------------------------+
+
+class Selector : public Graphic
+{
+public:
+ Selector(Selection* s=0);
+ virtual ~Selector();
+
+ enum SELECT_MODE { SELECT_REMOVE=-1, SELECT_REPLACE=0, SELECT_APPEND=1 };
+
+ // Operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual bool CheckVisibility(Projector& projector) { return true; }
+
+ void Clear();
+ void Begin(Model* m, int mode, int select_mode = SELECT_REPLACE);
+ void AddMark(CPoint& p);
+ void End();
+
+ bool IsActive() const { return view_mode ? true : false; }
+ int GetViewMode() const { return view_mode; }
+ Selection* GetSelection() const { return selection; }
+
+ void UseModel(Model* m);
+ void SelectAll(int select_mode = SELECT_REPLACE);
+ void SelectInverse();
+ void SelectSurface(Surface* s, int select_mode = SELECT_REPLACE);
+ void SelectVert(Surface* s, int v, int select_mode = SELECT_REPLACE);
+ void SelectPoly(Poly* p, int select_mode = SELECT_REPLACE);
+ void SelectMaterial(Material* m, int select_mode = SELECT_REPLACE);
+
+ void Reselect();
+
+protected:
+ enum { MAX_MARK = 4096 };
+
+ int view_mode;
+ int nmarks;
+ CPoint marks[MAX_MARK];
+ int select_mode;
+
+ bool own_selection;
+ Selection* selection;
+ Model* model;
+};
+
+
+// +----------------------------------------------------------------------+
+
+#endif Selector_h
diff --git a/Magic2/StdAfx.cpp b/Magic2/StdAfx.cpp
new file mode 100644
index 0000000..d244fd1
--- /dev/null
+++ b/Magic2/StdAfx.cpp
@@ -0,0 +1,8 @@
+// stdafx.cpp : source file that includes just the standard includes
+// Magic.pch will be the pre-compiled header
+// stdafx.obj will contain the pre-compiled type information
+
+#include "stdafx.h"
+
+
+
diff --git a/Magic2/StdAfx.h b/Magic2/StdAfx.h
new file mode 100644
index 0000000..36a4cb6
--- /dev/null
+++ b/Magic2/StdAfx.h
@@ -0,0 +1,46 @@
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#if !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
+#define AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
+#define WIN32_LEAN_AND_MEAN
+
+#if _MSC_VER <= 1600
+#define _WIN32_WINNT 0x0502 // XP is the lowest supported OS
+#else
+#define _WIN32_WINNT 0x0600 // VS2012 does not support XP, 0x0600 is Vista
+#endif
+
+#include <afxwin.h> // MFC core and standard components
+#include <afxext.h> // MFC extensions
+#include <afxdisp.h> // MFC Automation classes
+#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
+#ifndef _AFX_NO_AFXCMN_SUPPORT
+#include <afxcmn.h> // MFC support for Windows Common Controls
+#endif // _AFX_NO_AFXCMN_SUPPORT
+
+// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
+// This makes D3D objects work well in the debugger watch window, but slows down
+// performance slightly.
+#if defined(DEBUG) | defined(_DEBUG)
+#define D3D_DEBUG_INFO
+#endif
+
+// Direct3D includes
+#include <d3d9.h>
+#include <d3dx9.h>
+#include <mmsystem.h>
+#include <mmreg.h>
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
diff --git a/Magic2/SurfacePropertiesDialog.cpp b/Magic2/SurfacePropertiesDialog.cpp
new file mode 100644
index 0000000..a4a845c
--- /dev/null
+++ b/Magic2/SurfacePropertiesDialog.cpp
@@ -0,0 +1,119 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "MagicDoc.h"
+#include "MagicView.h"
+#include "Solid.h"
+#include "SurfacePropertiesDialog.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// SurfacePropertiesDialog dialog
+
+
+SurfacePropertiesDialog::SurfacePropertiesDialog(MagicView* pParent /*=NULL*/)
+ : CDialog(SurfacePropertiesDialog::IDD, pParent), doc(0)
+{
+ //{{AFX_DATA_INIT(SurfacePropertiesDialog)
+ mSurfaceName = _T("");
+ mNumPolys = _T("");
+ mNumVerts = _T("");
+ mSurfaceHeight = _T("");
+ mSurfaceLength = _T("");
+ mSurfaceRadius = _T("");
+ mSurfaceWidth = _T("");
+ //}}AFX_DATA_INIT
+
+ if (pParent) {
+ doc = pParent->GetDocument();
+
+ if (doc && doc->GetSolid()) {
+ Model* model = doc->GetSolid()->GetModel();
+ Surface* surface = model->GetSurfaces().first();
+ Point plus;
+ Point minus;
+
+ surface->GetVertexSet()->CalcExtents(plus, minus);
+
+ char buffer[256];
+ strcpy_s(buffer, surface->Name());
+ mSurfaceName = buffer;
+
+ sprintf_s(buffer, "%d", surface->NumPolys());
+ mNumPolys = buffer;
+
+ sprintf_s(buffer, "%d", surface->NumVerts());
+ mNumVerts = buffer;
+
+ sprintf_s(buffer, "%.1f", surface->Radius());
+ mSurfaceRadius = buffer;
+
+ sprintf_s(buffer, "%.1f (%.1f - %.1f)", plus.z-minus.z, minus.z, plus.z);
+ mSurfaceLength = buffer;
+
+ sprintf_s(buffer, "%.1f (%.1f - %.1f)", plus.x-minus.x, minus.x, plus.x);
+ mSurfaceWidth = buffer;
+
+ sprintf_s(buffer, "%.1f (%.1f - %.1f)", plus.y-minus.y, minus.y, plus.y);
+ mSurfaceHeight = buffer;
+ }
+ }
+}
+
+
+void SurfacePropertiesDialog::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(SurfacePropertiesDialog)
+ DDX_CBString(pDX, IDC_SURFACE_NAME, mSurfaceName);
+ DDX_Text(pDX, IDC_SURFACE_NPOLYS, mNumPolys);
+ DDX_Text(pDX, IDC_SURFACE_NVERTS, mNumVerts);
+ DDX_Text(pDX, IDC_SURFACE_HEIGHT, mSurfaceHeight);
+ DDX_Text(pDX, IDC_SURFACE_LENGTH, mSurfaceLength);
+ DDX_Text(pDX, IDC_SURFACE_RADIUS, mSurfaceRadius);
+ DDX_Text(pDX, IDC_SURFACE_WIDTH, mSurfaceWidth);
+ //}}AFX_DATA_MAP
+}
+
+
+BEGIN_MESSAGE_MAP(SurfacePropertiesDialog, CDialog)
+ //{{AFX_MSG_MAP(SurfacePropertiesDialog)
+ // NOTE: the ClassWizard will add message map macros here
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// SurfacePropertiesDialog message handlers
diff --git a/Magic2/SurfacePropertiesDialog.h b/Magic2/SurfacePropertiesDialog.h
new file mode 100644
index 0000000..71a7703
--- /dev/null
+++ b/Magic2/SurfacePropertiesDialog.h
@@ -0,0 +1,97 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: SurfacePropertiesDialog.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Surface Properties Dialog interface file
+*/
+
+#if !defined(AFX_SURFACEPROPERTIESDIALOG_H__8121A894_106E_4A17_9CE1_ADDD88F6A0CD__INCLUDED_)
+#define AFX_SURFACEPROPERTIESDIALOG_H__8121A894_106E_4A17_9CE1_ADDD88F6A0CD__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+class MagicDoc;
+class MagicView;
+class Model;
+
+// +--------------------------------------------------------------------+
+// SurfacePropertiesDialog dialog
+// +--------------------------------------------------------------------+
+
+class SurfacePropertiesDialog : public CDialog
+{
+// Construction
+public:
+ SurfacePropertiesDialog(MagicView* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(SurfacePropertiesDialog)
+ enum { IDD = IDD_SURFACE_PROPS };
+ CString mSurfaceName;
+ CString mNumPolys;
+ CString mNumVerts;
+ CString mSurfaceHeight;
+ CString mSurfaceLength;
+ CString mSurfaceRadius;
+ CString mSurfaceWidth;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(SurfacePropertiesDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ MagicDoc* doc;
+
+ // Generated message map functions
+ //{{AFX_MSG(SurfacePropertiesDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif
diff --git a/Magic2/TexCubeDX9.cpp b/Magic2/TexCubeDX9.cpp
new file mode 100644
index 0000000..49bb607
--- /dev/null
+++ b/Magic2/TexCubeDX9.cpp
@@ -0,0 +1,144 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: TexDX9.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Direct3D Texture Cache
+*/
+
+#include "MemDebug.h"
+#include "TexCubeDX9.h"
+#include "VideoDX9.h"
+#include "Bitmap.h"
+#include "Color.h"
+
+// +--------------------------------------------------------------------+
+
+void Print(const char* fmt, ...);
+void VideoDX9Error(const char* msg, HRESULT err);
+
+#ifndef RELEASE
+#define RELEASE(x) if (x) { x->Release(); x=NULL; }
+#endif
+
+// +--------------------------------------------------------------------+
+
+TexCubeDX9::TexCubeDX9(VideoDX9* v)
+: video(v), texture(0)
+{
+ d3d = video->Direct3D();
+ d3ddevice = video->D3DDevice();
+
+ for (int i = 0; i < 6; i++) {
+ faces[i] = 0;
+ last_modified[i] = 0;
+ }
+}
+
+TexCubeDX9::~TexCubeDX9()
+{
+ RELEASE(texture);
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+TexCubeDX9::LoadTexture(Bitmap* bmp, int face_index)
+{
+ if (!d3ddevice) return false;
+
+ if (faces[face_index] == bmp && last_modified[face_index] >= bmp->LastModified())
+ return true; // already loaded and hasn't been modified
+
+ HRESULT hr = D3D_OK;
+
+ // create the texture, if necessary
+ if (!texture) {
+ hr = d3ddevice->CreateCubeTexture(bmp->Width(),
+ 1, // one mip level
+ 0, // no specific usage
+ D3DFMT_A8R8G8B8, // format matching Color::rgba
+ D3DPOOL_MANAGED,
+ &texture,
+ 0);
+
+ if (FAILED(hr) || !texture) {
+ VideoDX9Error("LoadTexture - could not create cube texture", hr);
+ return false;
+ }
+ }
+
+ // lock the surface for writing
+ D3DLOCKED_RECT locked_rect;
+ D3DCUBEMAP_FACES face = (D3DCUBEMAP_FACES) face_index;
+ hr = texture->LockRect(face, 0, &locked_rect, 0, 0);
+
+ if (FAILED(hr)) {
+ VideoDX9Error("LoadTexture - could not lock texture surface", hr);
+ RELEASE(texture);
+ return false;
+ }
+
+ // load the bitmap into the texture surface
+ for (int i = 0; i < bmp->Height(); i++) {
+ BYTE* src = (BYTE*) (bmp->HiPixels() + i * bmp->Width());
+ BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;
+
+ CopyMemory(dst, src, bmp->Width() * sizeof(Color));
+ }
+
+ // unlock the surface
+ texture->UnlockRect(face, 0);
+
+ faces[face_index] = bmp;
+ last_modified[face_index] = bmp->LastModified();
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+IDirect3DCubeTexture9*
+TexCubeDX9::GetTexture()
+{
+ if (texture) {
+ // need to refresh anything?
+ for (int i = 0; i < 6; i++) {
+ if (faces[i] && last_modified[i] < faces[i]->LastModified()) {
+ LoadTexture(faces[i], i);
+ }
+ }
+ }
+
+ return texture;
+}
diff --git a/Magic2/TexCubeDX9.h b/Magic2/TexCubeDX9.h
new file mode 100644
index 0000000..b636677
--- /dev/null
+++ b/Magic2/TexCubeDX9.h
@@ -0,0 +1,73 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: TexCubeDX9.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Direct 3D Texture Cube for Env Mapping
+*/
+
+#ifndef TexCubeDX9_h
+#define TexCubeDX9_h
+
+#include "Bitmap.h"
+
+// +--------------------------------------------------------------------+
+
+class Video;
+class VideoDX9;
+class Bitmap;
+struct VD3D_texture_format;
+
+// +--------------------------------------------------------------------+
+
+class TexCubeDX9
+{
+public:
+ TexCubeDX9(VideoDX9* video);
+ virtual ~TexCubeDX9();
+
+ IDirect3DCubeTexture9* GetTexture();
+ bool LoadTexture(Bitmap* bmp, int face);
+
+private:
+ VideoDX9* video;
+ IDirect3D9* d3d;
+ IDirect3DDevice9* d3ddevice;
+
+ IDirect3DCubeTexture9* texture;
+ Bitmap* faces[6];
+ DWORD last_modified[6];
+};
+
+#endif // TexCubeDX9_h
+
diff --git a/Magic2/TextureMapDialog.cpp b/Magic2/TextureMapDialog.cpp
new file mode 100644
index 0000000..f7085a1
--- /dev/null
+++ b/Magic2/TextureMapDialog.cpp
@@ -0,0 +1,209 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: TextureMapDialog.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Texture Mapping Dialog implementation file
+*/
+
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "MagicDoc.h"
+#include "MagicView.h"
+#include "Selection.h"
+#include "TextureMapDialog.h"
+#include "Thumbnail.h"
+
+#include "Bitmap.h"
+#include "Solid.h"
+#include "Polygon.h"
+#include "Pcx.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+// +--------------------------------------------------------------------+
+// TextureMapDialog dialog
+// +--------------------------------------------------------------------+
+
+TextureMapDialog::TextureMapDialog(MagicView* pParent)
+ : CDialog(TextureMapDialog::IDD, pParent), doc(0), material(0), model(0), blank(0)
+{
+ //{{AFX_DATA_INIT(TextureMapDialog)
+ mMaterialIndex = -1;
+ mFlip = FALSE;
+ mMirror = FALSE;
+ mRotate = FALSE;
+ mScaleV = 0.0;
+ mAxis = -1;
+ mScaleU = 0.0;
+ mMapType = -1;
+ //}}AFX_DATA_INIT
+
+ Color gray = Color::LightGray;
+ blank = new Bitmap(1,1,&gray);
+ blank->ScaleTo(128,128);
+
+ if (pParent) {
+ doc = pParent->GetDocument();
+
+ if (doc && doc->GetSolid()) {
+ model = doc->GetSolid()->GetModel();
+ }
+
+ if (doc && doc->GetSelection()) {
+ Selection* seln = doc->GetSelection();
+
+ if (seln->GetPolys().size() > 0) {
+ material = seln->GetPolys().first()->material;
+ mMaterialIndex = model->GetMaterials().index(material) + 1;
+ }
+ }
+ }
+}
+
+TextureMapDialog::~TextureMapDialog()
+{
+ delete blank;
+}
+
+void TextureMapDialog::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(TextureMapDialog)
+ DDX_Control(pDX, IDC_MAPPING, mMapping);
+ DDX_Control(pDX, IDC_MATERIAL, mMaterialList);
+ DDX_Control(pDX, IDC_TEXTURE_PREVIEW, mMaterialThumb);
+ DDX_CBIndex(pDX, IDC_MATERIAL, mMaterialIndex);
+ DDX_Check(pDX, IDC_ALIGN_FLIP, mFlip);
+ DDX_Check(pDX, IDC_ALIGN_MIRROR, mMirror);
+ DDX_Check(pDX, IDC_ALIGN_ROTATE, mRotate);
+ DDX_Text(pDX, IDC_SCALE_V, mScaleV);
+ DDX_Radio(pDX, IDC_ALIGN_X, mAxis);
+ DDX_Text(pDX, IDC_SCALE_U, mScaleU);
+ DDX_CBIndex(pDX, IDC_MAPPING, mMapType);
+ //}}AFX_DATA_MAP
+
+ if (pDX->m_bSaveAndValidate) {
+ mMaterialIndex = mMaterialList.GetCurSel()-1;
+ }
+}
+
+
+BEGIN_MESSAGE_MAP(TextureMapDialog, CDialog)
+ //{{AFX_MSG_MAP(TextureMapDialog)
+ ON_WM_PAINT()
+ ON_CBN_SELCHANGE(IDC_MATERIAL, OnSelectMaterial)
+ ON_BN_CLICKED(IDC_ALIGN_X, OnAlign)
+ ON_BN_CLICKED(IDC_ALIGN_Y, OnAlign)
+ ON_BN_CLICKED(IDC_ALIGN_Z, OnAlign)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+// +--------------------------------------------------------------------+
+// TextureMapDialog message handlers
+// +--------------------------------------------------------------------+
+
+BOOL TextureMapDialog::OnInitDialog()
+{
+ CDialog::OnInitDialog();
+
+ mMaterialList.AddString("<none>");
+
+ if (model && model->NumMaterials()) {
+ ListIter<Material> iter = model->GetMaterials();
+ while (++iter) {
+ Material* mtl = iter.value();
+ mMaterialList.AddString(mtl->name);
+ }
+ }
+
+ mMaterialList.SetCurSel(mMaterialIndex);
+ mMapping.SetCurSel(0);
+
+ if (material) {
+ material->CreateThumbnail();
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
+ }
+
+ return TRUE;
+}
+
+// +--------------------------------------------------------------------+
+
+void TextureMapDialog::OnPaint()
+{
+ CPaintDC dc(this); // device context for painting
+
+ if (material && material->thumbnail) {
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
+ }
+ else {
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank);
+ }
+}
+
+void TextureMapDialog::OnSelectMaterial()
+{
+ mMaterialIndex = mMaterialList.GetCurSel()-1;
+ material = 0;
+
+ if (model && mMaterialIndex >= 0 && mMaterialIndex < model->NumMaterials()) {
+ material = model->GetMaterials()[mMaterialIndex];
+ }
+
+ if (material) {
+ material->CreateThumbnail();
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
+ }
+ else {
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank);
+ }
+}
+
+void TextureMapDialog::OnAlign()
+{
+ if (mMapping.GetCurSel() == 0) {
+ mMapping.SetCurSel(1);
+ UpdateData(TRUE);
+
+ mScaleU = 1;
+ mScaleV = 1;
+ mMaterialIndex++;
+ UpdateData(FALSE);
+ }
+}
diff --git a/Magic2/TextureMapDialog.h b/Magic2/TextureMapDialog.h
new file mode 100644
index 0000000..aeb6f30
--- /dev/null
+++ b/Magic2/TextureMapDialog.h
@@ -0,0 +1,109 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: TextureMapDialog.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Texture Mapping Dialog interface file
+*/
+
+#if !defined(AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_)
+#define AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+class MagicDoc;
+class MagicView;
+struct Material;
+class Model;
+
+// +--------------------------------------------------------------------+
+// TextureMapDialog dialog
+// +--------------------------------------------------------------------+
+
+class TextureMapDialog : public CDialog
+{
+// Construction
+public:
+ TextureMapDialog(MagicView* pParent = NULL);
+ virtual ~TextureMapDialog();
+
+// Dialog Data
+ //{{AFX_DATA(TextureMapDialog)
+ enum { IDD = IDD_MODIFY_TEXTURE };
+ CComboBox mMapping;
+ CComboBox mMaterialList;
+ CStatic mMaterialThumb;
+ int mMaterialIndex;
+ BOOL mFlip;
+ BOOL mMirror;
+ BOOL mRotate;
+ double mScaleV;
+ int mAxis;
+ double mScaleU;
+ int mMapType;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(TextureMapDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ MagicDoc* doc;
+ Material* material;
+ Model* model;
+ Bitmap* blank;
+
+ // Generated message map functions
+ //{{AFX_MSG(TextureMapDialog)
+ virtual BOOL OnInitDialog();
+ afx_msg void OnPaint();
+ afx_msg void OnSelectMaterial();
+ afx_msg void OnAlign();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif
diff --git a/Magic2/Thumbnail.cpp b/Magic2/Thumbnail.cpp
new file mode 100644
index 0000000..28bacbb
--- /dev/null
+++ b/Magic2/Thumbnail.cpp
@@ -0,0 +1,81 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Thumbnail.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Thumbnail.cpp : implementation file
+*/
+
+#include "stdafx.h"
+#include "Bitmap.h"
+
+// +--------------------------------------------------------------------+
+// Preview a bitmap image in the desired window
+// +--------------------------------------------------------------------+
+
+void ThumbPreview(HWND hprev, Bitmap* bitmap)
+{
+ HDC hdc = ::GetDC(hprev);
+ RECT rect;
+ BITMAPINFO* pbmiDIB = new BITMAPINFO;
+
+ if (!pbmiDIB)
+ return;
+
+ ::GetClientRect(hprev, &rect);
+
+ pbmiDIB->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmiDIB->bmiHeader.biWidth = bitmap->Width();
+ pbmiDIB->bmiHeader.biHeight = -bitmap->Height();
+ pbmiDIB->bmiHeader.biPlanes = 1;
+ pbmiDIB->bmiHeader.biBitCount = 32;
+ pbmiDIB->bmiHeader.biCompression = BI_RGB;
+ pbmiDIB->bmiHeader.biSizeImage = 0;
+ pbmiDIB->bmiHeader.biXPelsPerMeter = 0;
+ pbmiDIB->bmiHeader.biYPelsPerMeter = 0;
+ pbmiDIB->bmiHeader.biClrUsed = 0;
+ pbmiDIB->bmiHeader.biClrImportant = 0;
+
+ int result =
+ ::StretchDIBits(hdc,
+ 1, 1, 128, 128,
+ 0, 0, bitmap->Width(), bitmap->Height(),
+ bitmap->HiPixels(),
+ pbmiDIB,
+ DIB_RGB_COLORS,
+ SRCCOPY);
+
+ ::ReleaseDC(hprev, hdc);
+
+ delete pbmiDIB;
+}
diff --git a/Magic2/Thumbnail.h b/Magic2/Thumbnail.h
new file mode 100644
index 0000000..9300fb9
--- /dev/null
+++ b/Magic2/Thumbnail.h
@@ -0,0 +1,55 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Thumbnail.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Function declarations for thumbnail img previewer
+*/
+
+#ifndef Thumbnail_h
+#define Thumbnail_h
+
+#ifndef __AFXWIN_H__
+ #error include 'stdafx.h' before including 'Thumbnail.h' file for PCH
+#endif
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+
+// +--------------------------------------------------------------------+
+
+void ThumbPreview(HWND hprev, Bitmap* bitmap);
+
+#endif Thumbnail_h
+
diff --git a/Magic2/UVMapView.cpp b/Magic2/UVMapView.cpp
new file mode 100644
index 0000000..d775b5c
--- /dev/null
+++ b/Magic2/UVMapView.cpp
@@ -0,0 +1,474 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: UVMapView.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Implementation of the UVMapView class
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+
+#include "MagicDoc.h"
+#include "UVMapView.h"
+#include "Selector.h"
+#include "Selection.h"
+
+#include "ActiveWindow.h"
+#include "Color.h"
+#include "Screen.h"
+#include "Video.h"
+
+DWORD GetRealTime();
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+// +--------------------------------------------------------------------+
+
+UVMapView::UVMapView(Window* c)
+ : View(c), material(0), zoom(1), x_offset(0), y_offset(0),
+ nmarks(0), select_mode(SELECT_REPLACE), active(false)
+{
+}
+
+UVMapView::~UVMapView()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+const int BATCH_SIZE = 64;
+
+void
+UVMapView::Refresh()
+{
+ video = Video::GetInstance();
+ if (!video)
+ return;
+
+ window->FillRect(window->GetRect(), Color::LightGray);
+
+ if (material && material->tex_diffuse) {
+ Bitmap* bmp = material->tex_diffuse;
+ int w = bmp->Width();
+ int h = bmp->Height();
+
+ double cx = window->Width() / 2 + x_offset;
+ double cy = window->Height() / 2 + y_offset;
+
+ int x1 = (int) (cx - (zoom * w/2));
+ int x2 = (int) (cx + (zoom * w/2));
+ int y1 = (int) (cy - (zoom * h/2));
+ int y2 = (int) (cy + (zoom * h/2));
+
+ window->DrawBitmap(x1, y1, x2, y2, bmp);
+
+ ListIter<Poly> iter = polys;
+ while (++iter) {
+ Poly* p = iter.value();
+ VertexSet* vset = p->vertex_set;
+
+ if (p->material != material)
+ continue;
+
+ for (int i = 0; i < p->nverts; i++) {
+ int n1 = p->verts[i];
+ int n2 = p->verts[0];
+ if (i < p->nverts-1)
+ n2 = p->verts[i+1];
+
+ double tu1 = vset->tu[n1];
+ double tv1 = vset->tv[n1];
+ double tu2 = vset->tu[n2];
+ double tv2 = vset->tv[n2];
+
+ x1 = (int) (cx + zoom * w * (tu1-0.5));
+ x2 = (int) (cx + zoom * w * (tu2-0.5));
+ y1 = (int) (cy + zoom * h * (tv1-0.5));
+ y2 = (int) (cy + zoom * h * (tv2-0.5));
+
+ window->DrawLine(x1, y1, x2, y2, Color::Yellow);
+
+ if (IsSelected(p, i))
+ window->FillRect(x1-3, y1-3, x1+3, y1+3, Color::Yellow);
+ else
+ window->DrawRect(x1-2, y1-2, x1+2, y1+2, Color::Yellow);
+ }
+ }
+ }
+
+ if (active && nmarks > 1) {
+ float points[4*BATCH_SIZE + 4];
+
+ for (int batch = 0; batch < nmarks; batch += BATCH_SIZE) {
+ int end = batch + BATCH_SIZE;
+ if (end > nmarks-1)
+ end = nmarks-1;
+ int nlines = end-batch;
+
+ for (int i = 0; i < nlines; i++) {
+ points[4*i+0] = (float) marks[batch + i].x;
+ points[4*i+1] = (float) marks[batch + i].y;
+ points[4*i+2] = (float) marks[batch + i + 1].x;
+ points[4*i+3] = (float) marks[batch + i + 1].y;
+ }
+
+ video->DrawScreenLines(nlines, points, Color::Cyan);
+ }
+ }
+
+ const char* title = "UV Editor";
+
+ int len = strlen(title);
+ Rect r(6,4,200,20);
+
+ r.x += window->GetRect().x;
+ r.y += window->GetRect().y;
+
+ video->DrawText(title, len, r, DT_LEFT|DT_SINGLELINE, Color::Black);
+
+ r.x--;
+ r.y--;
+
+ video->DrawText(title, len, r, DT_LEFT|DT_SINGLELINE, Color::White);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+UVMapView::UseMaterial(Material* m)
+{
+ if (material != m) {
+ material = m;
+ zoom = 1;
+ x_offset = 0;
+ y_offset = 0;
+ }
+}
+
+void
+UVMapView::UsePolys(List<Poly>& p)
+{
+ polys.clear();
+ polys.append(p);
+}
+
+void
+UVMapView::MoveBy(double dx, double dy)
+{
+ x_offset += dx;
+ y_offset += dy;
+}
+
+void
+UVMapView::DragBy(double dx, double dy)
+{
+ if (!material || !material->tex_diffuse || selverts.size() < 1)
+ return;
+
+ Bitmap* bmp = material->tex_diffuse;
+ double w = zoom * bmp->Width();
+ double h = zoom * bmp->Height();
+ float du = (float) (dx/w);
+ float dv = (float) (dy/h);
+
+ for (auto svi = selverts.begin(); svi != selverts.end(); ++svi) {
+ DWORD value = *svi;
+ DWORD p = value >> 16;
+ DWORD n = value & 0xffff;
+
+ Poly* poly = polys[p];
+ if (poly && n < poly->nverts) {
+ VertexSet* vset = poly->vertex_set;
+ int v = poly->verts[n];
+
+ vset->tu[v] += du;
+ vset->tv[v] += dv;
+ }
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+void
+UVMapView::Clear()
+{
+ selverts.clear();
+}
+
+void
+UVMapView::Begin(int seln_mode)
+{
+ nmarks = 0;
+ select_mode = seln_mode;
+ active = true;
+}
+
+void
+UVMapView::AddMark(CPoint& p)
+{
+ if (nmarks < MAX_MARK)
+ marks[nmarks++] = p;
+}
+
+void
+UVMapView::End()
+{
+ active = false;
+
+ // get the model:
+ if (!nmarks || !material || !material->tex_diffuse) return;
+
+ // if not adding to selection:
+ if (select_mode == SELECT_REPLACE) {
+ Clear();
+ }
+
+ Bitmap* bmp = material->tex_diffuse;
+ int w = bmp->Width();
+ int h = bmp->Height();
+
+ double cx = window->Width() / 2 + x_offset;
+ double cy = window->Height() / 2 + y_offset;
+
+
+ // if only one mark:
+ if (nmarks < 2) {
+ // find all selected verts:
+ ListIter<Poly> iter = polys;
+ while (++iter) {
+ Poly* p = iter.value();
+ VertexSet* vset = p->vertex_set;
+
+ for (int i = 0; i < p->nverts; i++) {
+ int n1 = p->verts[i];
+ double tu1 = vset->tu[n1];
+ double tv1 = vset->tv[n1];
+
+ int x1 = (int) (cx + zoom * w * (tu1-0.5));
+ int y1 = (int) (cy + zoom * h * (tv1-0.5));
+
+ int dx = abs(marks[0].x - x1);
+ int dy = abs(marks[0].y - y1);
+
+ if (dx < 4 && dy < 4) {
+ WORD p_index = iter.index();
+ DWORD value = (p_index << 16) | i;
+
+ if (select_mode == SELECT_REMOVE) {
+ for (auto svi = selverts.begin(); svi != selverts.end(); ++svi) {
+ if (*svi == value) {
+ selverts.erase(svi);
+ }
+ }
+ }
+ else {
+ bool contains = false;
+ for (auto svi = selverts.begin(); svi != selverts.end(); ++svi) {
+ if (*svi == value) {
+ contains = true;
+ }
+ }
+ if (!contains)
+ selverts.push_back(value);
+ }
+ }
+ }
+ }
+ }
+
+ // otherwise, build a region:
+ else {
+ CRgn rgn;
+ rgn.CreatePolygonRgn(marks, nmarks, WINDING);
+
+ // find all selected verts:
+ ListIter<Poly> iter = polys;
+ while (++iter) {
+ Poly* p = iter.value();
+ VertexSet* vset = p->vertex_set;
+
+ for (int i = 0; i < p->nverts; i++) {
+ int n1 = p->verts[i];
+ double tu1 = vset->tu[n1];
+ double tv1 = vset->tv[n1];
+
+ int x1 = (int) (cx + zoom * w * (tu1-0.5));
+ int y1 = (int) (cy + zoom * h * (tv1-0.5));
+
+ CPoint p(x1,y1);
+
+ if (rgn.PtInRegion(p)) {
+ WORD p_index = iter.index();
+ DWORD value = (p_index << 16) | i;
+
+ if (select_mode == SELECT_REMOVE) {
+ for (auto svi = selverts.begin(); svi != selverts.end(); ++svi) {
+ if (*svi == value)
+ selverts.erase(svi);
+ }
+ }
+ else {
+ bool contains = false;
+ for (auto svi = selverts.begin(); svi != selverts.end(); ++svi) {
+ if (*svi == value)
+ contains = true;
+ }
+ if (!contains)
+ selverts.push_back(value);
+ }
+ }
+ }
+ }
+ }
+
+ nmarks = 0;
+}
+
+// +----------------------------------------------------------------------+
+
+void
+UVMapView::SelectAll()
+{
+ selverts.clear();
+
+ ListIter<Poly> iter = polys;
+ while (++iter) {
+ Poly* p = iter.value();
+
+ if (p->material != material)
+ continue;
+
+ for (int i = 0; i < p->nverts; i++) {
+ WORD p_index = iter.index();
+ DWORD value = (p_index << 16) | i;
+ selverts.push_back(value);
+ }
+ }
+}
+
+void
+UVMapView::SelectNone()
+{
+ selverts.clear();
+}
+
+void
+UVMapView::SelectInverse()
+{
+ ListIter<Poly> iter = polys;
+ while (++iter) {
+ Poly* p = iter.value();
+
+ if (p->material != material)
+ continue;
+
+ for (int i = 0; i < p->nverts; i++) {
+ WORD p_index = iter.index();
+ DWORD value = (p_index << 16) | i;
+
+ bool contains = false;
+ auto svi = selverts.begin();
+ for (; svi != selverts.end(); ++svi) {
+ if (*svi == value) {
+ contains = true;
+ break;
+ }
+ }
+
+ if (contains)
+ selverts.erase(svi);
+ else
+ selverts.push_back(value);
+ }
+ }
+}
+
+bool
+UVMapView::IsSelected(Poly* poly, WORD v)
+{
+ WORD p = polys.index(poly);
+ DWORD value = (p << 16) | v;
+
+ bool contains = false;
+
+ for (auto svi = selverts.begin(); svi != selverts.end(); ++svi) {
+ if (*svi == value)
+ return true;
+ }
+
+ return false;
+}
+
+bool
+UVMapView::WillSelect(CPoint& p)
+{
+ if (!material || !material->tex_diffuse)
+ return false;
+
+ Bitmap* bmp = material->tex_diffuse;
+ int w = bmp->Width();
+ int h = bmp->Height();
+
+ double cx = window->Width() / 2 + x_offset;
+ double cy = window->Height() / 2 + y_offset;
+
+ // find first selected vert:
+ ListIter<Poly> iter = polys;
+ while (++iter) {
+ Poly* poly = iter.value();
+ VertexSet* vset = poly->vertex_set;
+
+ for (int i = 0; i < poly->nverts; i++) {
+ int n1 = poly->verts[i];
+ double tu1 = vset->tu[n1];
+ double tv1 = vset->tv[n1];
+
+ int x1 = (int) (cx + zoom * w * (tu1-0.5));
+ int y1 = (int) (cy + zoom * h * (tv1-0.5));
+
+ int dx = abs(p.x - x1);
+ int dy = abs(p.y - y1);
+
+ if (dx < 4 && dy < 4) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
diff --git a/Magic2/UVMapView.h b/Magic2/UVMapView.h
new file mode 100644
index 0000000..10e63c7
--- /dev/null
+++ b/Magic2/UVMapView.h
@@ -0,0 +1,106 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: UVMapView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the UVMapView class
+*/
+
+
+#ifndef UVMapView_h
+#define UVMapView_h
+
+#include <vector>
+#include "View.h"
+#include "Polygon.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Video;
+
+// +--------------------------------------------------------------------+
+
+class UVMapView : public View
+{
+public:
+ UVMapView(Window* c);
+ virtual ~UVMapView();
+
+ enum SELECT_MODE { SELECT_REMOVE=-1, SELECT_REPLACE=0, SELECT_APPEND=1 };
+
+ virtual void Refresh();
+
+ void UseMaterial(Material* m);
+ void UsePolys(List<Poly>& p);
+
+ void MoveBy(double dx, double dy);
+ void DragBy(double dx, double dy);
+ void ZoomIn() { zoom *= 1.15; }
+ void ZoomOut() { zoom *= 0.85; }
+
+ void Clear();
+ void Begin(int select_mode = SELECT_REPLACE);
+ void AddMark(CPoint& p);
+ void End();
+
+ bool IsActive() const { return active; }
+ void SelectAll();
+ void SelectNone();
+ void SelectInverse();
+
+ bool IsSelected(Poly* p, WORD v);
+ bool WillSelect(CPoint& p);
+
+protected:
+ enum { MAX_MARK = 4096 };
+
+ Material* material;
+ List<Poly> polys;
+ Video* video;
+
+ double zoom;
+ double x_offset;
+ double y_offset;
+
+ int nmarks;
+ CPoint marks[MAX_MARK];
+ int select_mode;
+ bool active;
+
+ std::vector<DWORD> selverts;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif UVMapView_h
diff --git a/Magic2/VideoDX9.cpp b/Magic2/VideoDX9.cpp
new file mode 100644
index 0000000..0c9e24d
--- /dev/null
+++ b/Magic2/VideoDX9.cpp
@@ -0,0 +1,3641 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: VideoDX9.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Direct3D Video class for DirectX 9
+*/
+
+#include "MemDebug.h"
+#include "VideoDX9.h"
+#include "VideoDX9Enum.h"
+#include "VideoDX9VertexBuffer.h"
+#include "TexDX9.h"
+#include "TexCubeDX9.h"
+#include "Camera.h"
+#include "Color.h"
+#include "DataLoader.h"
+#include "Polygon.h"
+#include "Light.h"
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+void Print(const char* msg, ...);
+char* D3DErrStr(HRESULT dderr);
+void VideoDX9Error(const char* msg, HRESULT dderr);
+static TexCacheDX9* texcache = 0;
+static TexCubeDX9* environment_cube = 0;
+static bool surface_has_tangent_data = false;
+static Light* main_light;
+static Light* back_light;
+static D3DXMATRIX matrixWorld;
+static D3DXMATRIX matrixView;
+static D3DXMATRIX matrixProj;
+static D3DXMATRIX matrixWorldInverse;
+
+extern int VD3D_describe_things;
+
+#ifndef RELEASE
+#define RELEASE(x) if (x) { x->Release(); x=NULL; }
+#endif
+
+#ifndef F2DW
+#define F2DW(x) (*(DWORD*)(&x))
+#endif
+
+#ifndef DW2I
+#define DW2I(x) (*(int*)(&x))
+#endif
+
+// +--------------------------------------------------------------------+
+
+typedef HRESULT (WINAPI * LPDDCE)(GUID FAR *, LPVOID *, REFIID , IUnknown FAR *);
+
+static D3DMATRIX identity_matrix = {
+ FLOAT(1.0), FLOAT(0.0), FLOAT(0.0), FLOAT(0.0),
+ FLOAT(0.0), FLOAT(1.0), FLOAT(0.0), FLOAT(0.0),
+ FLOAT(0.0), FLOAT(0.0), FLOAT(1.0), FLOAT(0.0),
+ FLOAT(0.0), FLOAT(0.0), FLOAT(0.0), FLOAT(1.0)
+};
+
+// +--------------------------------------------------------------------+
+
+List<Model> model_clients;
+
+class VideoDX9SurfaceData : public VideoPrivateData
+{
+public:
+ VideoDX9SurfaceData(Model* m) : model(m), vertex_buffer(0), index_buffer(0) {
+ if (!model_clients.contains(model))
+ model_clients.append(model);
+ }
+
+ virtual ~VideoDX9SurfaceData() {
+ model_clients.remove(model);
+
+ delete vertex_buffer;
+ delete index_buffer;
+ }
+
+ enum { TYPE = 9001 };
+ virtual int GetType() const { return TYPE; }
+
+ Model* model;
+ VideoDX9VertexBuffer* vertex_buffer;
+ VideoDX9IndexBuffer* index_buffer;
+};
+
+class VideoDX9SegmentData : public VideoPrivateData
+{
+public:
+ VideoDX9SegmentData() : first_vert(0), num_verts(0), first_index(0), num_tris(0) { }
+ virtual ~VideoDX9SegmentData() { }
+
+ enum { TYPE = 9002 };
+ virtual int GetType() const { return TYPE; }
+
+ int first_vert;
+ int num_verts;
+ int first_index;
+ int num_tris;
+};
+
+// +--------------------------------------------------------------------+
+
+static int d3dstate_table[] = {
+ D3DRS_FILLMODE, // FILL_MODE
+ D3DRS_SHADEMODE, // SHADE_MODE
+ D3DRS_LIGHTING, // LIGHTING_ENABLE
+ D3DRS_ZENABLE, // Z_ENABLE
+ D3DRS_ZWRITEENABLE, // Z_WRITE_ENABLE
+ D3DRS_DEPTHBIAS, // Z_BIAS
+ 0, // TEXTURE_FILTER
+ D3DRS_DITHERENABLE, // DITHER_ENABLE
+ D3DRS_SPECULARENABLE, // SPECULAR_ENABLE
+ D3DRS_FOGENABLE, // FOG_ENABLE
+ D3DRS_FOGCOLOR, // FOG_COLOR
+ D3DRS_FOGDENSITY, // FOG_DENSITY
+ D3DRS_STENCILENABLE, // STENCIL_ENABLE
+ 0x11111111, // TEXTURE_WRAP (special case)
+ 0 // LIGHTING_PASS
+};
+
+static const int NUM_SCREEN_VERTS = 1024;
+static const int NUM_SCREEN_INDICES = NUM_SCREEN_VERTS * 2;
+
+// +--------------------------------------------------------------------+
+
+struct VideoDX9ScreenVertex
+{
+ FLOAT sx, sy, sz, rhw;
+ DWORD diffuse;
+ FLOAT tu, tv;
+
+ static DWORD FVF;
+};
+
+DWORD VideoDX9ScreenVertex::FVF = D3DFVF_XYZRHW |
+D3DFVF_DIFFUSE |
+D3DFVF_TEX1;
+
+struct VideoDX9NormalVertex
+{
+ FLOAT x, y, z;
+ FLOAT nx, ny, nz;
+ FLOAT t0u, t0v;
+ FLOAT t1u, t1v;
+ FLOAT tx, ty, tz;
+ FLOAT bx, by, bz;
+
+ static DWORD FVF;
+};
+
+DWORD VideoDX9NormalVertex::FVF = 0;
+
+// Global Vertex Declaration shared by shaders
+D3DVERTEXELEMENT9 videoDX9NormalVertexElements[] =
+{
+ { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
+ { 0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
+ { 0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
+ { 0, 32, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
+ { 0, 40, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 2 },
+ { 0, 52, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 3 },
+ D3DDECL_END()
+};
+
+struct VideoDX9SolidVertex
+{
+ FLOAT x, y, z;
+ FLOAT nx, ny, nz;
+ FLOAT tu, tv;
+
+ static DWORD FVF;
+};
+
+DWORD VideoDX9SolidVertex::FVF = D3DFVF_XYZ |
+D3DFVF_NORMAL |
+D3DFVF_TEX1 |
+D3DFVF_TEXCOORDSIZE2(0);
+
+struct VideoDX9LuminousVertex
+{
+ FLOAT x, y, z;
+ DWORD diffuse;
+ FLOAT tu, tv;
+
+ static DWORD FVF;
+};
+
+DWORD VideoDX9LuminousVertex::FVF = D3DFVF_XYZ |
+D3DFVF_DIFFUSE |
+D3DFVF_TEX1 |
+D3DFVF_TEXCOORDSIZE2(0);
+
+struct VideoDX9DetailVertex
+{
+ FLOAT x, y, z;
+ DWORD diffuse;
+ DWORD specular;
+ FLOAT tu, tv;
+ FLOAT tu1, tv1;
+
+ static DWORD FVF;
+};
+
+DWORD VideoDX9DetailVertex::FVF = D3DFVF_XYZ |
+D3DFVF_DIFFUSE |
+D3DFVF_SPECULAR |
+D3DFVF_TEX2;
+
+struct VideoDX9LineVertex
+{
+ FLOAT x, y, z;
+ DWORD diffuse;
+
+ static DWORD FVF;
+};
+
+DWORD VideoDX9LineVertex::FVF = D3DFVF_XYZ |
+D3DFVF_DIFFUSE;
+
+enum {
+ DX9_STRATEGY_NONE,
+ DX9_STRATEGY_SIMPLE,
+ DX9_STRATEGY_GLOW,
+ DX9_STRATEGY_SPECMAP,
+ DX9_STRATEGY_EMISSIVE,
+ DX9_STRATEGY_SPEC_EMISSIVE,
+ DX9_STRATEGY_BLEND,
+ DX9_STRATEGY_BLEND_DETAIL
+};
+
+// +--------------------------------------------------------------------+
+
+static VideoDX9* video_dx9_instance = 0;
+
+VideoDX9::VideoDX9(const HWND& window, VideoSettings* vs)
+: width(0), height(0), bpp(0), hwnd(window), surface(0),
+d3d(0), d3ddevice(0), device_lost(false), fade(0),
+zdepth(0), gamma(128), num_verts(0), first_vert(0),
+current_texture(0), screen_vbuf(0), screen_ibuf(0),
+font_verts(0), font_indices(0), font_nverts(0),
+nlights(0), use_material(0), d3dx_font(0),
+segment_material(0), strategy(0), passes(0),
+screen_line_verts(0), line_verts(0),
+vertex_declaration(0),
+magic_fx(0), magic_fx_code(0), magic_fx_code_len(0)
+{
+ video_dx9_instance = this;
+
+ Print("\n********************************\n");
+ Print("* Direct 3D version 9 *\n");
+ Print("********************************\n\n");
+
+ status = VIDEO_ERR;
+ HRESULT err = E_OUTOFMEMORY;
+
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ dx9enum = new(__FILE__,__LINE__) VideoDX9Enum(d3d);
+
+ if (d3d && dx9enum) {
+ if (vs) {
+ dx9enum->req_fullscreen = vs->is_windowed ? false : true;
+ dx9enum->req_windowed = vs->is_windowed ? true : false;
+ dx9enum->min_stencil_bits = vs->shadows ? 8 : 0;
+ dx9enum->uses_depth_buffer = true;
+ }
+ else {
+ dx9enum->req_fullscreen = video_settings.is_windowed ? false : true;
+ dx9enum->req_windowed = video_settings.is_windowed ? true : false;
+ dx9enum->min_stencil_bits = video_settings.shadows ? 8 : 0;
+ dx9enum->uses_depth_buffer = true;
+ }
+
+ err = dx9enum->Enumerate();
+
+ if (FAILED(err)) {
+ VideoDX9Error("(ctor) could not enumerate dx9 properties", err);
+ delete dx9enum;
+ return;
+ }
+ }
+ else {
+ VideoDX9Error("(ctor) could not create enumerator", err);
+ return;
+ }
+
+ SetVideoSettings(vs);
+
+ if (video_settings.is_windowed)
+ dx9enum->SuggestWindowSettings(&video_settings);
+ else
+ dx9enum->SuggestFullscreenSettings(&video_settings);
+
+ SetupParams();
+
+ if (VD3D_describe_things > 2) {
+ Print("\nD3DPRESENT_PARAMETERS:\n");
+ Print(" BackBufferWidth: %d\n", d3dparams.BackBufferWidth);
+ Print(" BackBufferHeight: %d\n", d3dparams.BackBufferHeight);
+ Print(" BackBufferCount: %d\n", d3dparams.BackBufferCount);
+ Print(" BackBufferFormat: %s\n", VideoDX9DisplayMode::D3DFormatToString(d3dparams.BackBufferFormat));
+ Print(" Multisample Type: %d\n", d3dparams.MultiSampleType);
+ Print(" Multisample Qual: %d\n", d3dparams.MultiSampleQuality);
+ Print(" Swap Effect: %d\n", d3dparams.SwapEffect);
+ Print(" Device Window: %08X\n", d3dparams.hDeviceWindow);
+ Print(" Windowed: %s\n", d3dparams.Windowed ? "true" : "false");
+ Print(" Enable Depth/Stencil: %s\n", d3dparams.EnableAutoDepthStencil ? "true" : "false");
+ Print(" Depth/Stencil Format: %s\n", VideoDX9DisplayMode::D3DFormatToString(d3dparams.AutoDepthStencilFormat));
+ Print(" Flags: %08X\n", d3dparams.Flags);
+ Print(" Fullscreen Refresh: %d Hz\n", d3dparams.FullScreen_RefreshRateInHz);
+
+ switch (d3dparams.PresentationInterval) {
+ case D3DPRESENT_INTERVAL_IMMEDIATE:
+ Print(" Present Interval: IMMEDIATE\n");
+ break;
+
+ case D3DPRESENT_INTERVAL_DEFAULT:
+ Print(" Present Interval: DEFAULT\n");
+ break;
+
+ case D3DPRESENT_INTERVAL_ONE:
+ Print(" Present Interval: ONE\n");
+ break;
+
+ case D3DPRESENT_INTERVAL_TWO:
+ Print(" Present Interval: TWO\n");
+ break;
+
+ case D3DPRESENT_INTERVAL_THREE:
+ Print(" Present Interval: THREE\n");
+ break;
+
+ case D3DPRESENT_INTERVAL_FOUR:
+ Print(" Present Interval: FOUR\n");
+ break;
+
+ default:
+ Print(" Present Interval: Unknown (%d)\n", d3dparams.PresentationInterval);
+ break;
+ }
+
+ Print("\n");
+ }
+
+ Print(" Creating Video Device for HWND = %08x\n", window);
+
+ err = d3d->CreateDevice(D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ window,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &d3dparams,
+ &d3ddevice);
+
+ if (FAILED(err)) {
+ VideoDX9Error("(ctor) could not create device", err);
+ return;
+ }
+
+ width = video_settings.GetWidth();
+ height = video_settings.GetHeight();
+ bpp = video_settings.GetDepth();
+
+ shadow_enabled = vs->shadows;
+ bump_enabled = vs->bumpmaps;
+ spec_enabled = vs->specmaps;
+
+ render_state[FILL_MODE] = FILL_SOLID;
+ render_state[SHADE_MODE] = SHADE_GOURAUD;
+ render_state[Z_ENABLE] = false;
+ render_state[Z_WRITE_ENABLE] = false;
+ render_state[Z_BIAS] = 0;
+ render_state[TEXTURE_FILTER] = FILTER_LINEAR;
+ render_state[DITHER_ENABLE] = false;
+ render_state[SPECULAR_ENABLE] = true;
+ render_state[FOG_ENABLE] = false;
+ render_state[FOG_COLOR] = 0;
+ render_state[FOG_DENSITY] = 0;
+ render_state[STENCIL_ENABLE] = false;
+ render_state[TEXTURE_WRAP] = true;
+ render_state[LIGHTING_PASS] = 0;
+
+ ZeroMemory(&rect, sizeof(rect));
+
+ if (!texcache)
+ texcache = new(__FILE__,__LINE__) TexCacheDX9(this);
+
+ if (texcache)
+ texcache->count++;
+
+ if (VD3D_describe_things > 0) {
+ DWORD vmf = VidMemFree() / (1024 * 1024);
+ Print(" Available Texture Memory: %d MB\n\n", vmf);
+ }
+
+ if (CreateBuffers()) {
+ d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, false);
+ d3ddevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
+
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
+ d3ddevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
+
+ status = VIDEO_OK;
+ }
+
+ ZeroMemory(font_name, 64);
+ font_size = 0;
+ font_bold = false;
+ font_ital = false;
+}
+
+// +--------------------------------------------------------------------+
+
+VideoDX9::~VideoDX9()
+{
+ DestroyBuffers();
+
+ texcache->count--;
+ if (!texcache->count) {
+ delete texcache;
+ texcache = 0;
+ }
+
+ delete environment_cube;
+ delete dx9enum;
+
+ RELEASE(d3dx_font);
+ RELEASE(d3ddevice);
+ RELEASE(d3d);
+
+ if (magic_fx_code)
+ delete [] magic_fx_code;
+
+ Print(" VideoDX9: shutdown\n");
+ video_dx9_instance = 0;
+}
+
+IDirect3DDevice9*
+VideoDX9::GetD3DDevice9()
+{
+ if (video_dx9_instance)
+ return video_dx9_instance->d3ddevice;
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::SetupParams()
+{
+ if (!dx9enum || dx9enum->NumAdapters() < 1) {
+ status = VIDEO_ERR;
+ return false;
+ }
+
+ int adapter_index = video_settings.GetAdapterIndex();
+
+ if (adapter_index < 0 || adapter_index >= dx9enum->NumAdapters()) {
+ ::Print("WARNING: VideoDX9 could not select adapter %d (max=%d)\n",
+ adapter_index, dx9enum->NumAdapters());
+
+ adapter_index = 0;
+ }
+
+ dx9enum->SelectAdapter(adapter_index);
+
+ d3dparams.Windowed = video_settings.IsWindowed();
+ d3dparams.BackBufferCount = 2;
+ d3dparams.MultiSampleType = D3DMULTISAMPLE_NONE;
+ d3dparams.MultiSampleQuality = 0;
+ d3dparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dparams.EnableAutoDepthStencil = dx9enum->uses_depth_buffer;
+ d3dparams.hDeviceWindow = hwnd;
+
+ if (dx9enum->uses_depth_buffer) {
+ d3dparams.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+ d3dparams.AutoDepthStencilFormat = (D3DFORMAT) video_settings.GetDepthStencilFormat();
+ }
+ else {
+ d3dparams.Flags = 0;
+ }
+
+ d3dparams.Flags |= D3DPRESENTFLAG_DEVICECLIP;
+
+ if (video_settings.IsWindowed()) {
+ d3dparams.BackBufferWidth = video_settings.window_width;
+ d3dparams.BackBufferHeight = video_settings.window_height;
+ d3dparams.BackBufferFormat = (D3DFORMAT) video_settings.GetBackBufferFormat();
+ d3dparams.FullScreen_RefreshRateInHz = 0;
+ d3dparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+ }
+ else {
+ d3dparams.BackBufferWidth = video_settings.GetWidth();
+ d3dparams.BackBufferHeight = video_settings.GetHeight();
+ d3dparams.BackBufferFormat = (D3DFORMAT) video_settings.GetBackBufferFormat();
+ d3dparams.FullScreen_RefreshRateInHz = video_settings.GetRefreshRate();
+ d3dparams.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ }
+
+ return true;
+}
+
+
+bool
+VideoDX9::IsModeSupported(int w, int h, int b) const
+{
+ if (dx9enum)
+ return dx9enum->IsModeSupported(w, h, b);
+
+ return false;
+}
+
+bool
+VideoDX9::SetVideoSettings(const VideoSettings* vs)
+{
+ // custom video settings:
+ if (vs) {
+ if (vs != &video_settings)
+ CopyMemory(&video_settings, vs, sizeof(VideoSettings));
+ }
+
+ // default video settings:
+ else {
+ ZeroMemory(&video_settings, sizeof(VideoSettings));
+
+ video_settings.fullscreen_mode.width = 800;
+ video_settings.fullscreen_mode.height = 600;
+ video_settings.fullscreen_mode.format = VideoMode::FMT_X8R8G8B8;
+ }
+
+ return true;
+}
+
+bool
+VideoDX9::Reset(const VideoSettings* vs)
+{
+ if (!d3ddevice || !SetVideoSettings(vs)) {
+ status = VIDEO_ERR;
+ return false;
+ }
+
+ bool using_x_font = (d3dx_font != 0);
+
+ RELEASE(d3dx_font);
+ InvalidateCache();
+ DestroyBuffers();
+ SetupParams();
+
+ HRESULT hr = d3ddevice->Reset(&d3dparams);
+
+ if (FAILED(hr)) {
+ VideoDX9Error("could not reset d3d device", hr);
+ status = VIDEO_ERR;
+ return false;
+ }
+
+ // Store render target surface desc
+ IDirect3DSurface9* back_buffer;
+ d3ddevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &back_buffer);
+ back_buffer->GetDesc(&back_buffer_desc);
+ RELEASE(back_buffer);
+
+ width = video_settings.GetWidth();
+ height = video_settings.GetHeight();
+ bpp = video_settings.GetDepth();
+
+ shadow_enabled = vs->shadows;
+ bump_enabled = vs->bumpmaps;
+ spec_enabled = vs->specmaps;
+
+
+ if (CreateBuffers()) {
+ d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, false);
+ d3ddevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
+
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
+ d3ddevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
+
+ D3DVIEWPORT9 view;
+
+ hr = d3ddevice->GetViewport(&view);
+ if (SUCCEEDED(hr)) {
+ rect.x = view.X;
+ rect.y = view.Y;
+ rect.w = view.Width;
+ rect.h = view.Height;
+ }
+
+ if (using_x_font)
+ UseXFont(font_name, font_size, font_bold, font_ital);
+
+ status = VIDEO_OK;
+ }
+
+ return status == VIDEO_OK;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::CreateBuffers()
+{
+ if (d3ddevice) {
+ UINT vertex_size = sizeof(VideoDX9ScreenVertex);
+ UINT index_size = sizeof(WORD);
+
+ if (!screen_vbuf) {
+ screen_vbuf = new(__FILE__,__LINE__) VideoDX9VertexBuffer(
+ this,
+ NUM_SCREEN_VERTS,
+ vertex_size,
+ VideoDX9ScreenVertex::FVF,
+ D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY);
+ }
+
+ if (!screen_ibuf) {
+ screen_ibuf = new(__FILE__,__LINE__) VideoDX9IndexBuffer(
+ this,
+ NUM_SCREEN_INDICES,
+ D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY);
+ }
+
+ screen_line_verts = new(__FILE__,__LINE__) VideoDX9ScreenVertex[256];
+ line_verts = new(__FILE__,__LINE__) VideoDX9LineVertex[512];
+
+ // create effects:
+ LPD3DXBUFFER code_buffer = 0;
+ DataLoader* loader = DataLoader::GetLoader();
+ HRESULT hr = E_FAIL;
+
+ hr = d3ddevice->CreateVertexDeclaration(videoDX9NormalVertexElements,
+ &vertex_declaration);
+
+ // The E - We want to load our shader from the standard filesystem by default, to allow for better modding.
+ if (video_settings.use_effects && !magic_fx_code) {
+ FILE* f;
+ ::fopen_s(&f, "magic.fx", "rb");
+
+ if (f) {
+ ::fseek(f, 0, SEEK_END);
+ magic_fx_code_len = ftell(f);
+ ::fseek(f, 0, SEEK_SET);
+
+ magic_fx_code = new(__FILE__,__LINE__) BYTE[magic_fx_code_len+1];
+ if (magic_fx_code) {
+ ::fread(magic_fx_code, magic_fx_code_len, 1, f);
+ magic_fx_code[magic_fx_code_len] = 0;
+ }
+ ::fclose(f);
+ } else if (loader) {
+ magic_fx_code_len = loader->LoadBuffer("magic.fx", magic_fx_code, true, true);
+ }
+ }
+
+ if (video_settings.use_effects && magic_fx_code && magic_fx_code_len) {
+ hr = D3DXCreateEffect(d3ddevice,
+ magic_fx_code,
+ magic_fx_code_len,
+ 0, 0, 0, 0,
+ &magic_fx,
+ &code_buffer);
+
+ if (code_buffer) {
+ ::Print("ERROR - Failed to compile 'magic.fx'\n");
+ ::Print((const char*) code_buffer->GetBufferPointer());
+ ::Print("\n\n");
+ RELEASE(code_buffer);
+ }
+ }
+ }
+
+ return screen_vbuf && screen_ibuf;
+}
+
+bool
+VideoDX9::DestroyBuffers()
+{
+ if (line_verts) {
+ delete line_verts;
+ line_verts = 0;
+ }
+
+ if (screen_line_verts) {
+ delete screen_line_verts;
+ screen_line_verts = 0;
+ }
+
+ if (screen_vbuf) {
+ delete screen_vbuf;
+ screen_vbuf = 0;
+ }
+
+ if (screen_ibuf) {
+ delete screen_ibuf;
+ screen_ibuf = 0;
+ }
+
+ if (font_verts) {
+ delete [] font_verts;
+ font_verts = 0;
+ }
+
+ if (font_indices) {
+ delete [] font_indices;
+ font_indices = 0;
+ }
+
+ font_nverts = 0;
+
+ RELEASE(vertex_declaration);
+ RELEASE(magic_fx);
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD
+VideoDX9::VidMemFree() const
+{
+ UINT result = 0;
+
+ if (d3ddevice)
+ result = d3ddevice->GetAvailableTextureMem();
+
+ return result;
+}
+
+int
+VideoDX9::MaxTexSize() const
+{
+ if (d3d && dx9enum && dx9enum->GetAdapterInfo()) {
+ VideoDX9DeviceInfo* dev_info = dx9enum->GetDeviceInfo(video_settings.GetDeviceType());
+
+ if (dev_info) {
+ return (int) dev_info->caps.MaxTextureWidth;
+ }
+ }
+
+ return 0;
+}
+
+int
+VideoDX9::MaxTexAspect() const
+{
+ if (d3d && dx9enum && dx9enum->GetAdapterInfo()) {
+ VideoDX9DeviceInfo* dev_info = dx9enum->GetDeviceInfo(video_settings.GetDeviceType());
+
+ if (dev_info) {
+ return (int) dev_info->caps.MaxTextureAspectRatio;
+ }
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VideoDX9::RecoverSurfaces()
+{
+ Print("VideoDX9::RecoverSurfaces()\n");
+
+ HRESULT hr = D3D_OK;
+
+ surface = 0;
+
+ hr = d3ddevice->TestCooperativeLevel();
+
+ if (hr == D3DERR_DEVICELOST) {
+ // This means that some app took exclusive mode access
+ // we need to sit in a loop till we get back to the right mode.
+ Print("D3DERR_DEVICELOST\n");
+
+ do {
+ Sleep(500);
+ hr = d3ddevice->TestCooperativeLevel();
+ } while (hr == D3DERR_DEVICELOST);
+ }
+
+ if (hr == D3DERR_DEVICENOTRESET) {
+ if (Reset(&video_settings))
+ hr = S_OK;
+ }
+
+ if (SUCCEEDED(hr)) {
+ Print("* Invalidating Texture Cache\n");
+ // Re-fill the contents of textures which just got restored:
+ InvalidateCache();
+
+ device_lost = false;
+ }
+
+ Print("* Vid Mem Free: %8d\n", VidMemFree());
+ Print("* Recover Surfaces Complete.\n\n");
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::SetBackgroundColor(Color c)
+{
+ background = c;
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// RampValue
+//
+// The gamma function with inputs in [0,255], scaled to a range with the
+// default range appropriate for D3DGAMMARAMP.
+//
+inline WORD
+RampValue(UINT i, double recip_gamma, double fade)
+{
+ return (WORD) (65535.0 * fade * pow((double)i/255.f, recip_gamma));
+}
+
+//-----------------------------------------------------------------------------
+// ReciprocalGamma
+//
+// Given a gamma corrected i in [0,255], return 1/gamma
+//
+inline float
+ReciprocalGamma(UINT i)
+{
+ return logf(i/255.f)/logf(0.5f);
+}
+
+//-----------------------------------------------------------------------------
+// GammaValue
+//
+// Given a gamma corrected color channel value in [0,255], return the gamma.
+//
+inline float
+GammaValue(UINT i)
+{
+ return logf(0.5f)/logf(i/255.f);
+}
+
+bool
+VideoDX9::SetGammaLevel(int g)
+{
+ HRESULT hr = E_FAIL;
+ double f = Color::GetFade();
+
+ if (gamma != g || fade != f) {
+ if (d3ddevice) {
+ //::Print("VideoDX9 - SetGammaLevel(%d) fade = %f\n", g, f);
+
+ // compute 1/gamma
+ float recip_gray = ReciprocalGamma(g);
+
+ // compute i**(1/gamma) for all i and scale to range
+ for (UINT i = 0; i < 256; i++) {
+ int val = RampValue(i, recip_gray, f);
+
+ gamma_ramp.red[i] = val;
+ gamma_ramp.green[i] = val;
+ gamma_ramp.blue[i] = val;
+ }
+
+ d3ddevice->SetGammaRamp(0, D3DSGR_NO_CALIBRATION, &gamma_ramp);
+ hr = D3D_OK;
+ }
+
+ gamma = g;
+ fade = f;
+ }
+
+ return SUCCEEDED(hr);
+}
+
+bool
+VideoDX9::SetObjTransform(const Matrix& orient, const Point& loc)
+{
+ HRESULT hr = E_FAIL;
+
+ if (d3ddevice) {
+ D3DMATRIX world_matrix;
+ CreateD3DMatrix(world_matrix, orient, loc);
+ hr = d3ddevice->SetTransform(D3DTS_WORLD, &world_matrix);
+
+ matrixWorld = world_matrix;
+ D3DXMatrixInverse(&matrixWorldInverse, 0, &matrixWorld);
+ }
+
+ return SUCCEEDED(hr);
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::ClearAll()
+{
+ HRESULT err;
+
+ err = d3ddevice->Clear(0,
+ NULL,
+ D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER,
+ background.Value(),
+ 1.0f,
+ 0);
+
+ if (FAILED(err)) {
+ static int report = 10;
+ if (report > 0) {
+ VideoDX9Error("Failed to clear device", err);
+ report--;
+ }
+ }
+
+ return true;
+}
+
+bool
+VideoDX9::ClearDepthBuffer()
+{
+ HRESULT err;
+
+ err = d3ddevice->Clear(0,
+ NULL,
+ D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER,
+ 0,
+ 1.0f,
+ 0);
+
+ if (FAILED(err)) {
+ static int report = 10;
+ if (report > 0) {
+ VideoDX9Error("Failed to clear depth buffer", err);
+ report--;
+ }
+ }
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::Present()
+{
+ // Show the frame on the primary surface.
+ HRESULT err = d3ddevice->Present( NULL, NULL, NULL, NULL );
+
+ if (FAILED(err)) {
+ if (err == D3DERR_DEVICELOST) {
+ device_lost = true;
+ }
+
+ else {
+ static int report = 10;
+ if (report > 0) {
+ VideoDX9Error("Could not present frame", err);
+ report--;
+ }
+ }
+ }
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::Pause()
+{
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::Resume()
+{
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VideoDX9::PreloadSurface(Surface* s)
+{
+ if (s)
+ PrepareSurface(s);
+}
+
+void
+VideoDX9::PreloadTexture(Bitmap* tex)
+{
+ if (texcache && tex)
+ texcache->FindTexture(tex);
+}
+
+void
+VideoDX9::InvalidateCache()
+{
+ ListIter<Model> iter = model_clients;
+ while (++iter) {
+ // remove each model from the list...
+ Model* model = iter.removeItem();
+
+ // ...so that the buffer destructor doesn't
+ // do it and mess up the iterator.
+ model->DeletePrivateData();
+ }
+
+ if (texcache)
+ texcache->InvalidateCache();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+VideoDX9::CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Point& p)
+{
+ result._11 = (float) m.elem[0][0];
+ result._12 = (float) m.elem[1][0];
+ result._13 = (float) m.elem[2][0];
+ result._14 = 0.0f;
+
+ result._21 = (float) m.elem[0][1];
+ result._22 = (float) m.elem[1][1];
+ result._23 = (float) m.elem[2][1];
+ result._24 = 0.0f;
+
+ result._31 = (float) m.elem[0][2];
+ result._32 = (float) m.elem[1][2];
+ result._33 = (float) m.elem[2][2];
+ result._34 = 0.0f;
+
+ result._41 = (float) p.x;
+ result._42 = (float) p.y;
+ result._43 = (float) p.z;
+ result._44 = 1.0f;
+}
+
+void
+VideoDX9::CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Vec3& v)
+{
+ result._11 = (float) m.elem[0][0];
+ result._12 = (float) m.elem[1][0];
+ result._13 = (float) m.elem[2][0];
+ result._14 = 0.0f;
+
+ result._21 = (float) m.elem[0][1];
+ result._22 = (float) m.elem[1][1];
+ result._23 = (float) m.elem[2][1];
+ result._24 = 0.0f;
+
+ result._31 = (float) m.elem[0][2];
+ result._32 = (float) m.elem[1][2];
+ result._33 = (float) m.elem[2][2];
+ result._34 = 0.0f;
+
+ result._41 = v.x;
+ result._42 = v.y;
+ result._43 = v.z;
+ result._44 = 1.0f;
+}
+
+void
+VideoDX9::CreateD3DMaterial(D3DMATERIAL9& result, const Material& mtl)
+{
+ CopyMemory(&result.Diffuse, &mtl.Kd, sizeof(D3DCOLORVALUE));
+ CopyMemory(&result.Ambient, &mtl.Ka, sizeof(D3DCOLORVALUE));
+ CopyMemory(&result.Specular, &mtl.Ks, sizeof(D3DCOLORVALUE));
+ CopyMemory(&result.Emissive, &mtl.Ke, sizeof(D3DCOLORVALUE));
+
+ result.Power = mtl.power;
+}
+
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::Capture(Bitmap& bmp)
+{
+ if (d3ddevice) {
+ HRESULT hr = E_FAIL;
+ LPDIRECT3DSURFACE9 pSurf=NULL, pTempSurf=NULL;
+ D3DSURFACE_DESC desc;
+ D3DDISPLAYMODE dm;
+
+ // get display dimensions
+ // this will be the dimensions of the front buffer
+ hr = d3ddevice->GetDisplayMode(0, &dm);
+
+ if (FAILED(hr))
+ VideoDX9Error("VideoDX9::Capture - Can't get display mode!", hr);
+
+ desc.Width = dm.Width;
+ desc.Height = dm.Height;
+ desc.Format = D3DFMT_A8R8G8B8;
+
+ hr = d3ddevice->CreateOffscreenPlainSurface(
+ desc.Width,
+ desc.Height,
+ desc.Format,
+ D3DPOOL_SYSTEMMEM,
+ &pTempSurf,
+ NULL);
+
+ if (FAILED(hr)) {
+ VideoDX9Error("VideoDX9::Capture - Cannot create offscreen buffer 1", hr);
+ return false;
+ }
+
+ hr = d3ddevice->GetFrontBufferData(0, pTempSurf);
+
+ if (FAILED(hr)) {
+ RELEASE(pTempSurf);
+ VideoDX9Error("VideoDX9::Capture - Can't get front buffer", hr);
+ return false;
+ }
+
+
+ if (video_settings.IsWindowed()) {
+ POINT pt={0, 0};
+ RECT srcRect;
+
+ // capture only the client area of the screen:
+ ::GetClientRect(hwnd, &srcRect);
+ ::ClientToScreen(hwnd, (LPPOINT) &srcRect);
+ srcRect.right += srcRect.left;
+ srcRect.bottom += srcRect.top;
+
+ desc.Width = srcRect.right - srcRect.left;
+ desc.Height = srcRect.bottom - srcRect.top;
+ desc.Format = D3DFMT_A8R8G8B8; // this is what we get from the screen, so stick with it
+
+ // NB we can't lock the back buffer direct because it's no created that way
+ // and to do so hits performance, so copy to another surface
+ // Must be the same format as the source surface
+ hr = d3ddevice->CreateOffscreenPlainSurface(
+ desc.Width,
+ desc.Height,
+ desc.Format,
+ D3DPOOL_DEFAULT,
+ &pSurf,
+ NULL);
+
+ if (FAILED(hr)) {
+ RELEASE(pSurf);
+ VideoDX9Error("VideoDX9::Capture - Cannot create offscreen buffer 2", hr);
+ return false;
+ }
+
+ // Copy
+ hr = d3ddevice->UpdateSurface(pTempSurf, &srcRect, pSurf, &pt);
+
+ if (FAILED(hr)) {
+ RELEASE(pTempSurf);
+ RELEASE(pSurf);
+ VideoDX9Error("VideoDX9::Capture - Cannot update surface", hr);
+ return false;
+ }
+
+ RELEASE(pTempSurf);
+ pTempSurf = pSurf;
+ pSurf = NULL;
+ }
+
+ D3DLOCKED_RECT lockedRect;
+ hr = pTempSurf->LockRect(&lockedRect, NULL,
+ D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
+
+ if (FAILED(hr)) {
+ VideoDX9Error("VideoDX9::Capture - can't lock rect", hr);
+ RELEASE(pTempSurf);
+ return false;
+ }
+
+ // Allocate color buffer
+ DWORD* buffer = new DWORD[desc.Width * desc.Height];
+ BYTE* src = (BYTE*) lockedRect.pBits;
+ BYTE* dst = (BYTE*) buffer;
+ Color clr;
+
+ for (DWORD y = 0; y < desc.Height; y++) {
+ BYTE *pRow = src;
+
+ for (DWORD x = 0; x < desc.Width; x++) {
+ switch(desc.Format) {
+ case D3DFMT_R5G6B5:
+ clr = Color::Unformat(*((WORD*) (pRow)));
+
+ *dst++ = (BYTE) clr.Red();
+ *dst++ = (BYTE) clr.Green();
+ *dst++ = (BYTE) clr.Blue();
+ *dst++ = 255;
+ break;
+
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_X8R8G8B8:
+ *dst++ = pRow[0]; // R
+ *dst++ = pRow[1]; // G
+ *dst++ = pRow[2]; // B
+ *dst++ = 255;
+
+ pRow += 4;
+ break;
+
+ case D3DFMT_R8G8B8:
+ *dst++ = pRow[0]; // R
+ *dst++ = pRow[1]; // G
+ *dst++ = pRow[2]; // B
+ *dst++ = 255;
+
+ pRow += 3;
+ break;
+ }
+
+ }
+
+ src += lockedRect.Pitch;
+ }
+
+ bmp.CopyHighColorImage(desc.Width, desc.Height, buffer);
+
+ delete [] buffer;
+
+ RELEASE(pTempSurf);
+ RELEASE(pSurf);
+
+ return SUCCEEDED(hr);
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::GetWindowRect(Rect& r)
+{
+ if (d3ddevice && (rect.w < 1 || rect.h < 1)) {
+ D3DVIEWPORT9 view;
+ HRESULT hr = d3ddevice->GetViewport(&view);
+ if (SUCCEEDED(hr)) {
+ rect.x = view.X;
+ rect.y = view.Y;
+ rect.w = view.Width;
+ rect.h = view.Height;
+ }
+ }
+
+ r = rect;
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::SetWindowRect(const Rect& r)
+{
+ return SetViewport(r.x, r.y, r.w, r.h);
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::SetViewport(int x, int y, int w, int h)
+{
+ if (!d3d || !d3ddevice)
+ return false;
+
+ HRESULT hr;
+
+ // set up the viewport according to args:
+ D3DVIEWPORT9 view;
+
+ view.X = x;
+ view.Y = y;
+ view.Width = w;
+ view.Height = h;
+ view.MinZ = 0.0f;
+ view.MaxZ = 1.0f;
+
+ hr = d3ddevice->SetViewport(&view);
+ if (FAILED(hr)) {
+ VideoDX9Error("could not initialize viewport", hr);
+ return false;
+ }
+
+ // set up the render state:
+ for (int i = FILL_MODE; i < TEXTURE_WRAP; i++) {
+ if (d3dstate_table[i]) {
+ d3ddevice->SetRenderState((D3DRENDERSTATETYPE) d3dstate_table[i], render_state[i]);
+ }
+ }
+
+ d3ddevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
+
+ rect.x = x;
+ rect.y = y;
+ rect.w = w;
+ rect.h = h;
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::SetAmbient(Color c)
+{
+ ambient = c;
+ return true;
+}
+
+bool
+VideoDX9::SetLights(const List<Light>& lights)
+{
+ if (d3ddevice) {
+ main_light = 0;
+ back_light = 0;
+
+ ListIter<Light> iter = (List<Light>&) lights;
+ int index = -1;
+
+ while (++iter) {
+ Light* light = iter.value();
+
+ if (light->IsActive()) {
+ D3DLIGHT9 d3d_light;
+ ZeroMemory(&d3d_light, sizeof(d3d_light));
+ d3d_light.Type = (D3DLIGHTTYPE) light->Type();
+
+ if (light->Type() == Light::LIGHT_DIRECTIONAL) {
+ d3d_light.Direction.x = (float) (-light->Location().x);
+ d3d_light.Direction.y = (float) (-light->Location().y);
+ d3d_light.Direction.z = (float) (-light->Location().z);
+
+ if (d3d_light.Direction.x == 0 &&
+ d3d_light.Direction.y == 0 &&
+ d3d_light.Direction.z == 0) {
+
+ d3d_light.Direction.y = -1;
+ }
+
+ if (light->CastsShadow()) {
+ if (!main_light || light->Intensity() > main_light->Intensity())
+ main_light = light;
+ }
+ else if (!back_light) {
+ back_light = light;
+ }
+ }
+ else {
+ d3d_light.Position.x = (float) ( light->Location().x);
+ d3d_light.Position.y = (float) ( light->Location().y);
+ d3d_light.Position.z = (float) ( light->Location().z);
+ }
+
+ float r = (light->GetColor().Red() / 255.0f) * light->Intensity();
+ float g = (light->GetColor().Green() / 255.0f) * light->Intensity();
+ float b = (light->GetColor().Blue() / 255.0f) * light->Intensity();
+
+ d3d_light.Diffuse.r = r;
+ d3d_light.Diffuse.g = g;
+ d3d_light.Diffuse.b = b;
+
+ d3d_light.Specular.r = r;
+ d3d_light.Specular.g = g;
+ d3d_light.Specular.b = b;
+
+ d3d_light.Range = light->Intensity() * 10.0f;
+ d3d_light.Attenuation0 = 0.1f;
+ d3d_light.Attenuation1 = 0.7f;
+ d3d_light.Attenuation2 = 0.0f;
+
+ index++;
+ d3ddevice->SetLight(index, &d3d_light);
+ d3ddevice->LightEnable(index, TRUE);
+ }
+ }
+
+ // turn off any unused lights from before:
+ while (nlights > index+1) {
+ d3ddevice->LightEnable(--nlights, FALSE);
+ }
+
+ nlights = index + 1;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool
+VideoDX9::SetCamera(const Camera* cam)
+{
+ if (d3ddevice) {
+ camera = cam;
+
+ D3DMATRIX m;
+ CreateD3DMatrix(m, cam->Orientation(), cam->Pos());
+ d3ddevice->SetTransform(D3DTS_VIEW, &m);
+ matrixView = m;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool
+VideoDX9::SetProjection(float fov, float znear, float zfar, DWORD type)
+{
+ if (d3ddevice && zfar > znear) {
+ D3DMATRIX m;
+ float h, w, Q;
+
+ double width = (float) (rect.w);
+ double height = (float) (rect.h);
+ ZeroMemory(&m, sizeof(m));
+
+ /***
+ *** PERSPECTIVE PROJECTION:
+ ***/
+
+ if (type == PROJECTION_PERSPECTIVE) {
+ double xscale = width / fov;
+ double yscale = height / fov;
+
+ double maxscale = xscale;
+ if (yscale > xscale) maxscale = yscale;
+
+ double xangle = atan(fov/2 * maxscale/xscale);
+
+ w = (float) (2/tan(xangle)); // 1/tan(x) == cot(x)
+ h = (float) (w * width/height);
+ Q = zfar/(zfar - znear);
+
+ m._11 = w;
+ m._22 = h;
+ m._33 = Q;
+ m._43 = -Q*znear;
+ m._34 = 1;
+ }
+
+ /***
+ *** ORTHOGONAL PROJECTION:
+ ***/
+
+ else if (type == PROJECTION_ORTHOGONAL) {
+ m._11 = (float) (fov/width);
+ m._22 = (float) (fov/height);
+ m._33 = (float) (1/(zfar-znear));
+ m._43 = (float) (znear/(znear-zfar));
+ m._44 = (float) (1);
+ }
+
+ else {
+ return false;
+ }
+
+ d3ddevice->SetTransform(D3DTS_PROJECTION, &m);
+ matrixProj = m;
+
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::SetEnvironment(Bitmap** faces)
+{
+ if (environment_cube && !faces) {
+ delete environment_cube;
+ environment_cube = 0;
+ return true;
+ }
+
+ if (!environment_cube) {
+ environment_cube = new(__FILE__,__LINE__) TexCubeDX9(this);
+ }
+
+ if (environment_cube) {
+ bool ok = true;
+ for (int i = 0; i < 6; i++)
+ ok = ok && environment_cube->LoadTexture(faces[i], i);
+ return ok;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::SetRenderState(RENDER_STATE state, DWORD value)
+{
+ if (!d3ddevice)
+ return false;
+
+ if (render_state[state] == value || d3dstate_table[state] == 0) {
+ render_state[state] = value;
+ return true;
+ }
+
+ HRESULT hr = E_FAIL;
+
+ // special case for texture wrapping:
+ if (state == TEXTURE_WRAP) {
+ DWORD wrap = D3DTADDRESS_CLAMP;
+
+ if (value)
+ wrap = D3DTADDRESS_WRAP;
+
+ hr = d3ddevice->SetSamplerState(0, D3DSAMP_ADDRESSU, wrap);
+ hr = d3ddevice->SetSamplerState(0, D3DSAMP_ADDRESSV, wrap);
+ }
+
+ // special case for fog enable:
+ else if (state == FOG_ENABLE) {
+ if (value) {
+ hr = d3ddevice->SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP);
+ hr = d3ddevice->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE);
+ }
+
+ hr = d3ddevice->SetRenderState(D3DRS_FOGENABLE, value);
+ }
+
+ // special case for z bias
+ else if (state == Z_BIAS) {
+ if (value) {
+ FLOAT bias_scale = 1.0f;
+ FLOAT depth_bias = (FLOAT) (DW2I(value) / -10000.0);
+
+ hr = d3ddevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, F2DW(bias_scale));
+ hr = d3ddevice->SetRenderState(D3DRS_DEPTHBIAS, F2DW(depth_bias));
+ }
+ else {
+ hr = d3ddevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0);
+ hr = d3ddevice->SetRenderState(D3DRS_DEPTHBIAS, 0);
+ }
+ }
+
+ // set default z func along with z enable
+ else if (state == Z_ENABLE) {
+ hr = d3ddevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
+ hr = d3ddevice->SetRenderState(D3DRS_ZENABLE, value);
+ }
+
+ // all other render states:
+ else {
+ hr = d3ddevice->SetRenderState((D3DRENDERSTATETYPE) d3dstate_table[state], value);
+ }
+
+ if (FAILED(hr)) {
+ VideoDX9Error("could not SetRenderState", hr);
+ return false;
+ }
+ else {
+ render_state[state] = value;
+ }
+
+ return true;
+}
+
+bool
+VideoDX9::SetBlendType(int blend_type)
+{
+ if (blend_type == current_blend_state)
+ return true;
+
+ switch (blend_type) {
+ default:
+ // map misc blend types to SOLID
+ // and fall through to that case
+
+ blend_type = BLEND_SOLID;
+
+ case BLEND_SOLID:
+ d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
+ break;
+
+ case BLEND_ALPHA:
+ d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
+ d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
+ d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
+ break;
+
+ case BLEND_ADDITIVE:
+ d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
+ d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
+ d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
+ break;
+ }
+
+ current_blend_state = blend_type;
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::StartFrame()
+{
+ if (device_lost) {
+ RecoverSurfaces();
+
+ if (status != VIDEO_OK)
+ return false;
+ }
+
+ stats.Clear();
+
+ HRESULT err = 0;
+ static int frame_number = 1;
+ static int report_errs = 100;
+
+ stats.nframe = frame_number;
+ texcache->FrameNumber(frame_number++);
+
+ // update gamma ramp for global fade value:
+ SetGammaLevel(gamma);
+
+ ClearAll();
+
+ err = d3ddevice->BeginScene();
+
+ if (FAILED(err)) {
+ if (report_errs > 0) {
+ report_errs--;
+ VideoDX9Error("could not begin scene", err);
+ }
+
+ return false;
+ }
+
+ scene_active = 1;
+ current_blend_state = -1;
+
+ SetRenderState(LIGHTING_PASS, 0);
+ SetRenderState(STENCIL_ENABLE, false);
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::EndFrame()
+{
+ HRESULT err = 0;
+
+ if (scene_active) {
+ err = d3ddevice->EndScene();
+
+ if (FAILED(err)) {
+ VideoDX9Error("could not end scene", err);
+ return false;
+ }
+ }
+
+ scene_active = 0;
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+static DWORD ColorModulate(DWORD a, DWORD b)
+{
+ float a0 = (float) ((a ) & 0xff)/255.0f;
+ float a1 = (float) ((a>> 8) & 0xff)/255.0f;
+ float a2 = (float) ((a>>16) & 0xff)/255.0f;
+ float a3 = (float) ((a>>24) & 0xff)/255.0f;
+
+ float b0 = (float) ((b ) & 0xff)/255.0f;
+ float b1 = (float) ((b>> 8) & 0xff)/255.0f;
+ float b2 = (float) ((b>>16) & 0xff)/255.0f;
+ float b3 = (float) ((b>>24) & 0xff)/255.0f;
+
+ return (DWORD) ((BYTE)(a3*b3*255.0f) << 24) |
+ ((BYTE)(a2*b2*255.0f) << 16) |
+ ((BYTE)(a1*b1*255.0f) << 8) |
+ ((BYTE)(a0*b0*255.0f));
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::PopulateScreenVerts(VertexSet* vset)
+{
+ if (!vset || !screen_vbuf)
+ return false;
+
+ num_verts = vset->nverts;
+
+ VideoDX9ScreenVertex* v = (VideoDX9ScreenVertex*) screen_vbuf->Lock(num_verts);
+
+ if (v) {
+ first_vert = screen_vbuf->GetNextVert();
+
+ for (int i = 0; i < num_verts; i++) {
+ v->sx = vset->s_loc[i].x;
+ v->sy = vset->s_loc[i].y;
+ v->sz = vset->s_loc[i].z;
+ v->rhw = vset->rw[i];
+
+ v->diffuse = vset->diffuse[i];
+
+ v->tu = vset->tu[i];
+ v->tv = vset->tv[i];
+
+ v++;
+ }
+
+ screen_vbuf->Unlock();
+ return true;
+ }
+
+ Print(" VideoDX9: could not lock screen vbuf for %d verts.\n", num_verts);
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::DrawPolys(int npolys, Poly* polys)
+{
+ bool result = false;
+
+ if (d3ddevice && polys && npolys > 0) {
+ // screen space polys:
+ if (polys->vertex_set->space == VertexSet::SCREEN_SPACE)
+ return DrawScreenPolys(npolys, polys);
+
+ // world space polys:
+ stats.ncalls++;
+
+ VertexSet* vset = polys->vertex_set;
+ int nverts = vset->nverts;
+ bool luminous = false;
+ bool detail = false;
+ DWORD fvf = 0;
+ void* verts = 0;
+ int vsize = 0;
+ WORD* indices = new(__FILE__,__LINE__) WORD[npolys*6];
+
+ if (polys->material) {
+ luminous = polys->material->luminous;
+ }
+
+ if (vset->tu1 != 0) {
+ VideoDX9DetailVertex* v = new(__FILE__,__LINE__) VideoDX9DetailVertex[nverts];
+ verts = v;
+ vsize = sizeof(VideoDX9DetailVertex);
+ fvf = VideoDX9DetailVertex::FVF;
+
+ for (int i = 0; i < nverts; i++) {
+ v->x = vset->loc[i].x;
+ v->y = vset->loc[i].y;
+ v->z = vset->loc[i].z;
+
+ v->diffuse = vset->diffuse[i];
+ v->specular = vset->specular[i];
+
+ v->tu = vset->tu[i];
+ v->tv = vset->tv[i];
+ v->tu1 = vset->tu1[i];
+ v->tv1 = vset->tv1[i];
+
+ v++;
+ }
+ }
+
+ else if (luminous) {
+ VideoDX9LuminousVertex* v = new(__FILE__,__LINE__) VideoDX9LuminousVertex[nverts];
+ verts = v;
+ vsize = sizeof(VideoDX9LuminousVertex);
+ fvf = VideoDX9LuminousVertex::FVF;
+
+ for (int i = 0; i < nverts; i++) {
+ v->x = vset->loc[i].x;
+ v->y = vset->loc[i].y;
+ v->z = vset->loc[i].z;
+
+ v->diffuse = vset->diffuse[i];
+
+ v->tu = vset->tu[i];
+ v->tv = vset->tv[i];
+
+ v++;
+ }
+ }
+
+ else {
+ VideoDX9SolidVertex* v = new(__FILE__,__LINE__) VideoDX9SolidVertex[nverts];
+ verts = v;
+ vsize = sizeof(VideoDX9SolidVertex);
+ fvf = VideoDX9SolidVertex::FVF;
+
+ for (int i = 0; i < nverts; i++) {
+ v->x = vset->loc[i].x;
+ v->y = vset->loc[i].y;
+ v->z = vset->loc[i].z;
+
+ v->nx = vset->nrm[i].x;
+ v->ny = vset->nrm[i].y;
+ v->nz = vset->nrm[i].z;
+
+ v->tu = vset->tu[i];
+ v->tv = vset->tv[i];
+
+ v++;
+ }
+ }
+
+ if (verts && indices) {
+ HRESULT hr = E_FAIL;
+
+ // fill index array
+ int num_indices = 0;
+ int num_tris = 0;
+
+ WORD* s = indices;
+ Poly* p = polys;
+
+ for (int i = 0; i < npolys; i++) {
+ if (p->nverts == 3) {
+ num_indices += 3;
+ num_tris += 1;
+
+ *s++ = p->verts[0];
+ *s++ = p->verts[1];
+ *s++ = p->verts[2];
+ }
+
+ else if (p->nverts == 4) {
+ num_indices += 6;
+ num_tris += 2;
+
+ *s++ = p->verts[0];
+ *s++ = p->verts[1];
+ *s++ = p->verts[2];
+
+ *s++ = p->verts[0];
+ *s++ = p->verts[2];
+ *s++ = p->verts[3];
+ }
+
+ p++;
+ }
+
+ hr = d3ddevice->SetTransform(D3DTS_WORLD, &identity_matrix);
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(fvf);
+
+ // send primitives to the device
+ Material* mtl = polys->material;
+ IDirect3DTexture9* texture = 0;
+
+ if (mtl && texcache && mtl->tex_diffuse) {
+ texture = texcache->FindTexture(mtl->tex_diffuse);
+ }
+
+ if (current_texture != texture) {
+ hr = d3ddevice->SetTexture(0, texture);
+ current_texture = texture;
+ }
+
+ if (mtl && texcache && mtl->tex_detail) {
+ texture = texcache->FindTexture(mtl->tex_detail);
+ hr = d3ddevice->SetTexture(1, texture);
+ }
+
+ if (mtl && !luminous) {
+ D3DMATERIAL9 d3dmtl;
+ CreateD3DMaterial(d3dmtl, *mtl);
+
+ hr = d3ddevice->SetMaterial(&d3dmtl);
+ hr = d3ddevice->SetRenderState(D3DRS_AMBIENT, ambient.Value());
+ }
+
+ // set render states and select buffers
+ SetRenderState(FILL_MODE, D3DFILL_SOLID);
+ SetRenderState(LIGHTING_ENABLE, luminous ? FALSE : TRUE);
+ SetBlendType(mtl->blend);
+
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+
+
+ hr = d3ddevice->DrawIndexedPrimitiveUP(
+ D3DPT_TRIANGLELIST,
+ 0,
+ nverts,
+ num_tris,
+ indices,
+ D3DFMT_INDEX16,
+ verts,
+ vsize);
+
+ if (FAILED(hr)) {
+ static int report = 10;
+ if (report-- > 0)
+ VideoDX9Error("Could not draw 3D polys.", hr);
+ }
+
+ delete [] verts;
+ delete [] indices;
+
+ if (SUCCEEDED(hr)) {
+ stats.nverts += nverts;
+ stats.npolys += num_tris;
+ result = true;
+ }
+ }
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::DrawScreenPolys(int npolys, Poly* polys, int blend)
+{
+ bool result = false;
+ HRESULT hr = E_FAIL;
+
+ if (d3ddevice && polys && npolys > 0 && screen_vbuf && screen_ibuf) {
+ stats.ncalls++;
+
+ // fill screen vertex buffer
+ if (!PopulateScreenVerts(polys->vertex_set))
+ return false;
+
+ // fill screen index buffer
+ int num_indices = 0;
+ int num_tris = 0;
+
+ // count the number of indices needed for these polys
+ for (int i = 0; i < npolys; i++) {
+ Poly* p = polys + i;
+
+ if (p->nverts == 3) {
+ num_indices += 3;
+ num_tris += 1;
+ }
+
+ else if (p->nverts == 4) {
+ num_indices += 6;
+ num_tris += 2;
+ }
+ }
+
+ WORD* screen_indices = screen_ibuf->Lock(num_indices);
+ int first_index = screen_ibuf->GetNextIndex();
+
+ if (!screen_indices) {
+ Print(" VideoDX9: could not lock screen ibuf for %d indices.\n", num_indices);
+ return false;
+ }
+
+ // copy the indices into the locked index buffer
+ WORD* s = screen_indices;
+ Poly* p = polys;
+
+ for (int i = 0; i < npolys; i++) {
+ if (p->nverts == 3) {
+ *s++ = p->verts[0] + first_vert;
+ *s++ = p->verts[1] + first_vert;
+ *s++ = p->verts[2] + first_vert;
+ }
+ else if (p->nverts == 4) {
+ *s++ = p->verts[0] + first_vert;
+ *s++ = p->verts[1] + first_vert;
+ *s++ = p->verts[2] + first_vert;
+
+ *s++ = p->verts[0] + first_vert;
+ *s++ = p->verts[2] + first_vert;
+ *s++ = p->verts[3] + first_vert;
+ }
+
+ p++;
+ }
+
+ screen_ibuf->Unlock();
+
+ // set render states and select buffers
+ SetRenderState(FILL_MODE, D3DFILL_SOLID);
+ SetRenderState(Z_ENABLE, D3DZB_FALSE);
+ SetRenderState(Z_WRITE_ENABLE, D3DZB_FALSE);
+ SetRenderState(LIGHTING_ENABLE, FALSE);
+ SetBlendType(blend);
+
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+
+ // send primitives to the device
+ Material* mtl = polys->material;
+ IDirect3DTexture9* texture = 0;
+
+ if (mtl && texcache && mtl->tex_diffuse) {
+ texture = texcache->FindTexture(mtl->tex_diffuse);
+ }
+
+ if (current_texture != texture) {
+ hr = d3ddevice->SetTexture(0, texture);
+ current_texture = texture;
+ }
+
+ screen_vbuf->Select(0);
+ screen_ibuf->Select();
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9ScreenVertex::FVF);
+
+ hr = d3ddevice->DrawIndexedPrimitive(
+ D3DPT_TRIANGLELIST,
+ 0,
+ first_vert,
+ num_verts,
+ first_index,
+ num_tris);
+
+ if (FAILED(hr)) {
+ static int report = 10;
+ if (report-- > 0)
+ VideoDX9Error("Could not draw screen polys.", hr);
+ }
+ else {
+ stats.nverts += num_verts;
+ stats.npolys += num_tris;
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::DrawSolid(Solid* s, DWORD blend_modes)
+{
+ bool result = false;
+ HRESULT hr = E_FAIL;
+
+ if (d3ddevice && s && s->GetModel()) {
+ Model* model = s->GetModel();
+ Matrix orient = s->Orientation();
+ orient.Transpose();
+
+ D3DMATRIX world_matrix;
+ CreateD3DMatrix(world_matrix, orient, s->Location());
+ d3ddevice->SetTransform(D3DTS_WORLD, &world_matrix);
+ matrixWorld = world_matrix;
+ D3DXMatrixInverse(&matrixWorldInverse, 0, &matrixWorld);
+
+ ListIter<Surface> surf_iter = model->GetSurfaces();
+ while (++surf_iter) {
+ Surface* surf = surf_iter.value();
+
+ if (surf->IsHidden() || surf->IsSimplified())
+ continue;
+
+ if (PrepareSurface(surf)) {
+ result = true;
+
+ VideoDX9SurfaceData* surf_data = (VideoDX9SurfaceData*) surf->GetVideoPrivateData();
+ surf_data->vertex_buffer->Select(0);
+ surf_data->index_buffer->Select();
+
+ ListIter<Segment> seg_iter = surf->GetSegments();
+ while (++seg_iter) {
+ Segment* segment = seg_iter.value();
+ Material* mtl = segment->material;
+
+ if (mtl && (blend_modes & mtl->blend)) {
+ result = result && DrawSegment(segment);
+ }
+ }
+ }
+ }
+ }
+
+ surface_has_tangent_data = false;
+
+ return result;
+}
+
+bool
+VideoDX9::DrawSegment(Segment* segment)
+{
+ bool result = false;
+ bool detail = false;
+ bool luminous = false;
+ HRESULT hr = E_FAIL;
+
+ if (segment && segment->video_data) {
+ stats.ncalls++;
+
+ VideoDX9SegmentData* seg_data = (VideoDX9SegmentData*) segment->video_data;
+ int first_vert = seg_data->first_vert;
+ int num_verts = seg_data->num_verts;
+ int first_index = seg_data->first_index;
+ int num_tris = seg_data->num_tris;
+
+ if (segment->model)
+ luminous = segment->model->IsLuminous();
+
+ // set render states and select buffers
+ d3ddevice->SetRenderState(D3DRS_AMBIENT, ambient.Value());
+
+ Material* mtl = segment->material;
+
+ if (use_material)
+ mtl = use_material;
+
+ if (segment->polys && segment->polys->vertex_set && segment->polys->vertex_set->tu1)
+ detail = true;
+
+ // send primitives to the device
+ if (detail) {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9DetailVertex::FVF);
+ }
+
+ else if (luminous) {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9LuminousVertex::FVF);
+ }
+
+ else if (surface_has_tangent_data && vertex_declaration) {
+ hr = d3ddevice->SetVertexDeclaration(vertex_declaration);
+ hr = d3ddevice->SetVertexShader(NULL);
+ }
+
+ else {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9SolidVertex::FVF);
+ }
+
+ if (render_state[FILL_MODE] == FILL_WIREFRAME) {
+ PrepareMaterial(mtl);
+ SetupPass(0);
+
+ for (int i = 0; i < segment->npolys; i++) {
+ DrawPolyOutline(segment->polys + i);
+ }
+ }
+
+ else if (luminous) {
+ PrepareMaterial(mtl);
+
+ SetRenderState(FILL_MODE, D3DFILL_SOLID);
+ SetRenderState(LIGHTING_ENABLE, FALSE);
+ SetBlendType(mtl->blend);
+
+ for (int pass = 0; pass < passes; pass++) {
+ SetupPass(pass);
+
+ hr = d3ddevice->DrawIndexedPrimitive(
+ D3DPT_TRIANGLELIST,
+ 0,
+ first_vert,
+ num_verts,
+ first_index,
+ num_tris);
+ }
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ }
+
+ else {
+ PrepareMaterial(mtl);
+
+ if (strategy == DX9_STRATEGY_GLOW && render_state[LIGHTING_PASS] > 0) {
+ hr = 0;
+ }
+
+ else if (magic_fx && strategy < DX9_STRATEGY_BLEND && !detail) {
+ DWORD vs_version = 0;
+ DWORD ps_version = 0;
+ bool shaders_ok = false;
+
+ VideoDX9DeviceInfo* dev_info = dx9enum->GetDeviceInfo(video_settings.GetDeviceType());
+
+ if (dev_info) {
+ vs_version = video_settings.enable_vs ? dev_info->caps.VertexShaderVersion : 0;
+ ps_version = video_settings.enable_ps ? dev_info->caps.PixelShaderVersion : 0;
+
+ if (vs_version >= D3DVS_VERSION(1,1))
+ shaders_ok = true;
+ }
+
+ if (surface_has_tangent_data && vertex_declaration) {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetVertexDeclaration(vertex_declaration);
+ }
+
+ else {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9SolidVertex::FVF);
+ }
+
+ bool would_bump = !IsBumpMapEnabled() && mtl->bump > 0.5;
+
+ bool will_bump = IsBumpMapEnabled() && surface_has_tangent_data && shaders_ok && camera;
+
+ bool do_pix = will_bump && render_state[LIGHTING_PASS] == 0;
+ bool do_bump = will_bump && render_state[LIGHTING_PASS] > 0;
+
+ D3DXMATRIX matrixWVP = matrixWorld * matrixView * matrixProj;
+
+ D3DXVECTOR4 eyePos( (float) camera->Pos().x, (float) camera->Pos().y, (float) camera->Pos().z, 1.0f);
+
+ D3DXVECTOR4 eyeObj;
+ D3DXVec4Transform(&eyeObj, &eyePos, &matrixWorldInverse);
+
+ D3DXVECTOR4 lightPos(100.0f, 100.0f, 100.0f, 1.0f);
+ D3DXVECTOR4 lightColor(1,1,1,1);
+ D3DXVECTOR4 ambientColor(0,0,0,1);
+
+ ambientColor.x = ambient.fRed();
+ ambientColor.y = ambient.fGreen();
+ ambientColor.z = ambient.fBlue();
+
+ if (main_light && (render_state[LIGHTING_PASS] > 0 || mtl->blend > Material::MTL_SOLID)) {
+ lightPos.x = (float) main_light->Location().x;
+ lightPos.y = (float) main_light->Location().y;
+ lightPos.z = (float) main_light->Location().z;
+
+ if (mtl->tex_bumpmap && do_bump)
+ D3DXVec4Transform(&lightPos, &lightPos, &matrixWorldInverse);
+
+ lightColor.x = main_light->GetColor().fRed() * main_light->Intensity();
+ lightColor.y = main_light->GetColor().fGreen() * main_light->Intensity();
+ lightColor.z = main_light->GetColor().fBlue() * main_light->Intensity();
+ lightColor.w = 1.0f;
+ }
+
+ else if (back_light && render_state[LIGHTING_PASS] == 0) {
+ lightPos.x = (float) back_light->Location().x;
+ lightPos.y = (float) back_light->Location().y;
+ lightPos.z = (float) back_light->Location().z;
+
+ lightColor.x = back_light->GetColor().fRed() * back_light->Intensity();
+ lightColor.y = back_light->GetColor().fGreen() * back_light->Intensity();
+ lightColor.z = back_light->GetColor().fBlue() * back_light->Intensity();
+ lightColor.w = 1.0f;
+ }
+
+ D3DXVECTOR4 lightDir = D3DXVECTOR4(0.0f, 0.0f, 0.0f, 0.0f) - lightPos;
+ D3DXVec4Normalize(&lightDir, &lightDir);
+
+ magic_fx->SetMatrix("wvp", &matrixWVP);
+ magic_fx->SetMatrix("world", &matrixWorld);
+ magic_fx->SetMatrix("view", &matrixView);
+ magic_fx->SetMatrix("proj", &matrixProj);
+ magic_fx->SetMatrix("worldInv", &matrixWorldInverse);
+
+ magic_fx->SetVector("light1Pos", &lightPos);
+ magic_fx->SetVector("light1Dir", &lightDir);
+ magic_fx->SetVector("light1Color", &lightColor);
+ magic_fx->SetVector("ambientColor", &ambientColor);
+ magic_fx->SetVector("eyeObj", &eyeObj);
+
+ FLOAT base_bias = (FLOAT) (DW2I(render_state[Z_BIAS]) / -10000.0);
+ magic_fx->SetFloat("bias", base_bias + video_settings.depth_bias);
+
+ ColorValue orig_ks = mtl->Ks;
+
+ if (would_bump && mtl->specular_value >= 0.5)
+ mtl->Ks = mtl->Ks * 0.3;
+
+ magic_fx->SetValue("Ka", &mtl->Ka, sizeof(ColorValue));
+ magic_fx->SetValue("Kd", &mtl->Kd, sizeof(ColorValue));
+ magic_fx->SetValue("Ke", &mtl->Ke, sizeof(ColorValue));
+ magic_fx->SetValue("Ks", &mtl->Ks, sizeof(ColorValue));
+ magic_fx->SetFloat("Ns", mtl->power);
+
+ if (would_bump && mtl->specular_value >= 0.5)
+ mtl->Ks = orig_ks;
+
+ if (mtl->tex_diffuse) {
+ IDirect3DTexture9* texture = texcache->FindTexture(mtl->tex_diffuse);
+ magic_fx->SetTexture("tex_d", texture);
+ } else {
+ magic_fx->SetTexture("tex_d", 0);
+ }
+
+ if (mtl->tex_emissive) {
+ IDirect3DTexture9* texture = texcache->FindTexture(mtl->tex_emissive);
+ magic_fx->SetTexture("tex_e", texture);
+ } else {
+ magic_fx->SetTexture("tex_e", 0);
+ }
+
+ if (mtl->tex_specular && IsSpecMapEnabled()) {
+ IDirect3DTexture9* texture = texcache->FindTexture(mtl->tex_specular);
+ magic_fx->SetTexture("tex_s", texture);
+ } else {
+ magic_fx->SetTexture("tex_s", 0);
+ }
+
+ if (mtl->tex_bumpmap && do_bump) {
+ IDirect3DTexture9* texture = texcache->FindNormalMap(mtl->tex_bumpmap, mtl->bump);
+ magic_fx->SetTexture("tex_n", texture);
+ magic_fx->SetFloat("offsetAmp", mtl->bump / mtl->tex_bumpmap->Height());
+ } else if (mtl->tex_bumpmap && !do_bump) {
+ IDirect3DTexture9* texture = texcache->FindTexture(mtl->tex_bumpmap);
+ magic_fx->SetTexture("tex_x", texture);
+ } else {
+ magic_fx->SetTexture("tex_x", 0);
+ }
+
+ const char* mtl_shader = mtl->GetShader(render_state[LIGHTING_PASS]);
+ D3DXHANDLE hnd_shader = 0;
+
+ if (mtl_shader) {
+ if (!strcmp(mtl_shader, "null"))
+ return true;
+
+ hnd_shader = magic_fx->GetTechniqueByName(mtl_shader);
+ }
+
+ if (hnd_shader) {
+ hr = magic_fx->SetTechnique(hnd_shader);
+ } else {
+ if (will_bump) {
+ if (mtl->tex_specular && IsSpecMapEnabled()) {
+ if (mtl->tex_bumpmap && do_bump) {
+ if (ps_version >= D3DPS_VERSION(2,0))
+ hr = magic_fx->SetTechnique("BumpSpecMapPix");
+ else
+ hr = magic_fx->SetTechnique("BumpSpecMap");
+ } else if (mtl->tex_emissive && render_state[LIGHTING_PASS] == 0) {
+ if (ps_version >= D3DPS_VERSION(2,0))
+ hr = magic_fx->SetTechnique("EmissiveSpecMapPix");
+ else
+ hr = magic_fx->SetTechnique("EmissiveSpecularTexture");
+ } else {
+ if (ps_version >= D3DPS_VERSION(2,0))
+ hr = magic_fx->SetTechnique("SpecMapPix");
+ else
+ hr = magic_fx->SetTechnique("SpecularTexture");
+ }
+ } else {
+ if (mtl->tex_bumpmap && do_bump) {
+ if (ps_version >= D3DPS_VERSION(2,0))
+ hr = magic_fx->SetTechnique("BumpMapPix");
+ else
+ hr = magic_fx->SetTechnique("BumpMap");
+ } else if (mtl->tex_emissive && render_state[LIGHTING_PASS] == 0) {
+ if (ps_version >= D3DPS_VERSION(2,0))
+ hr = magic_fx->SetTechnique("EmissivePix");
+ else
+ hr = magic_fx->SetTechnique("EmissiveTexture");
+ } else {
+ if (ps_version >= D3DPS_VERSION(2,0))
+ hr = magic_fx->SetTechnique("SimplePix");
+ else
+ hr = magic_fx->SetTechnique("SimpleTexture");
+ }
+ }
+ }
+
+ else if (texcache && mtl->tex_diffuse) {
+ if (mtl->tex_specular && IsSpecMapEnabled()) {
+ if (mtl->tex_emissive && render_state[LIGHTING_PASS] == 0) {
+ hr = magic_fx->SetTechnique("EmissiveSpecularTexture");
+ } else {
+ hr = magic_fx->SetTechnique("SpecularTexture");
+ }
+ }
+
+ else {
+ if (mtl->tex_emissive && render_state[LIGHTING_PASS] == 0) {
+ hr = magic_fx->SetTechnique("EmissiveTexture");
+ } else {
+ hr = magic_fx->SetTechnique("SimpleTexture");
+ }
+ }
+ } else {
+ hr = magic_fx->SetTechnique("SimpleMaterial");
+ }
+ }
+
+ if (environment_cube != 0 && magic_fx->IsParameterUsed("env_cube", hnd_shader)) {
+ D3DXMATRIX env_matrix;
+ D3DXMatrixIdentity(&env_matrix);
+
+ magic_fx->SetMatrix("env_matrix", &env_matrix);
+ magic_fx->SetTexture("env_cube", environment_cube->GetTexture());
+ }
+
+ if (render_state[STENCIL_ENABLE]) {
+ d3ddevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
+ d3ddevice->SetRenderState(D3DRS_STENCILREF, 0x01);
+ d3ddevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_GREATER);
+ } else {
+ d3ddevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
+ }
+
+ if (render_state[LIGHTING_PASS] > 0) {
+ current_blend_state = 100;
+ SetBlendType(BLEND_ADDITIVE);
+ SetRenderState(Z_WRITE_ENABLE, FALSE);
+ } else {
+ current_blend_state = 100;
+ SetBlendType(mtl->blend);
+ }
+
+ UINT nPasses = 0;
+
+ hr = magic_fx->Begin(&nPasses, 0);
+
+ for (UINT i = 0; i < nPasses; i++) {
+ hr = magic_fx->BeginPass(i);
+
+ hr = d3ddevice->DrawIndexedPrimitive(
+ D3DPT_TRIANGLELIST,
+ 0,
+ first_vert,
+ num_verts,
+ first_index,
+ num_tris);
+
+ hr = magic_fx->EndPass();
+ }
+
+ hr = magic_fx->End();
+ } else {
+ for (int pass = 0; pass < passes; pass++) {
+ SetupPass(pass);
+
+ hr = d3ddevice->DrawIndexedPrimitive(
+ D3DPT_TRIANGLELIST,
+ 0,
+ first_vert,
+ num_verts,
+ first_index,
+ num_tris);
+
+ if (detail) {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9DetailVertex::FVF);
+ } else if (luminous) {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9LuminousVertex::FVF);
+ } else if (surface_has_tangent_data && vertex_declaration) {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetVertexDeclaration(vertex_declaration);
+ } else {
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9SolidVertex::FVF);
+ }
+ }
+ }
+ }
+
+ if (FAILED(hr)) {
+ static int report = 10;
+ if (report-- > 0)
+ VideoDX9Error("Could not draw solid polys.", hr);
+ } else {
+ stats.nverts += num_verts;
+ stats.npolys += num_tris;
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+bool
+VideoDX9::DrawPolyOutline(Poly* p)
+{
+ if (d3ddevice && p && p->nverts >= 3) {
+ static VideoDX9LineVertex verts[8];
+
+ int nlines = p->nverts;
+ VertexSet* vset = p->vertex_set;
+ WORD index = 0;
+ Color color = Color::Black;
+ HRESULT hr = E_FAIL;
+
+ ZeroMemory(verts, sizeof(verts));
+
+ if (p->material)
+ color = p->material->Kd.ToColor();
+
+ for (int i = 0; i < p->nverts; i++) {
+ index = p->verts[i];
+
+ verts[i].x = vset->loc[index].x;
+ verts[i].y = vset->loc[index].y;
+ verts[i].z = vset->loc[index].z;
+ verts[i].diffuse = color.Value();
+ }
+
+ // last vertex, to close the loop
+ index = p->verts[0];
+ int i = p->nverts;
+
+ verts[i].x = vset->loc[index].x;
+ verts[i].y = vset->loc[index].y;
+ verts[i].z = vset->loc[index].z;
+ verts[i].diffuse = color.Value();
+
+ current_texture = 0;
+
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9LineVertex::FVF);
+ hr = d3ddevice->SetTexture(0, 0);
+ hr = d3ddevice->DrawPrimitiveUP(
+ D3DPT_LINESTRIP,
+ nlines,
+ verts,
+ sizeof(VideoDX9LineVertex));
+ return true;
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::DrawShadow(Solid* s, int nverts, Vec3* shadow_verts, bool visible)
+{
+ bool result = false;
+ HRESULT hr = E_FAIL;
+
+ if (d3ddevice && s && nverts && shadow_verts && IsShadowEnabled()) {
+ Matrix orient = s->Orientation();
+ orient.Transpose();
+
+ D3DMATRIX world_matrix;
+ CreateD3DMatrix(world_matrix, orient, s->Location());
+ d3ddevice->SetTransform(D3DTS_WORLD, &world_matrix);
+ matrixWorld = world_matrix;
+
+ // show shadow outlines:
+ if (visible) {
+ static VideoDX9LineVertex verts[4];
+
+ d3ddevice->SetRenderState(D3DRS_ZENABLE, TRUE);
+ d3ddevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
+ d3ddevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
+ d3ddevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
+ d3ddevice->SetRenderState(D3DRS_LIGHTING, FALSE);
+ d3ddevice->SetVertexShader(NULL);
+ d3ddevice->SetFVF(VideoDX9LineVertex::FVF);
+ d3ddevice->SetTexture(0, 0);
+
+ SetBlendType(BLEND_ALPHA);
+
+ for (int i = 0; i < nverts; i+=3) {
+ DWORD c = 0xa0ffff80;
+
+ verts[0].x = shadow_verts[i+0].x;
+ verts[0].y = shadow_verts[i+0].y;
+ verts[0].z = shadow_verts[i+0].z;
+ verts[0].diffuse = c;
+
+ verts[1].x = shadow_verts[i+1].x;
+ verts[1].y = shadow_verts[i+1].y;
+ verts[1].z = shadow_verts[i+1].z;
+ verts[1].diffuse = c;
+
+ verts[2].x = shadow_verts[i+2].x;
+ verts[2].y = shadow_verts[i+2].y;
+ verts[2].z = shadow_verts[i+2].z;
+ verts[2].diffuse = c;
+
+ verts[3].x = shadow_verts[i+0].x;
+ verts[3].y = shadow_verts[i+0].y;
+ verts[3].z = shadow_verts[i+0].z;
+ verts[3].diffuse = c;
+
+ hr = d3ddevice->DrawPrimitiveUP(
+ D3DPT_LINESTRIP,
+ 3,
+ verts,
+ sizeof(VideoDX9LineVertex));
+ }
+
+ // restore lighting state
+ d3ddevice->SetRenderState(D3DRS_LIGHTING, render_state[LIGHTING_ENABLE]);
+ }
+
+ // render shadows into stencil buffer:
+
+ // Disable z-buffer writes (note: z-testing still occurs), and enable the
+ // stencil-buffer
+ d3ddevice->SetRenderState(D3DRS_ZENABLE, TRUE);
+ d3ddevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
+ d3ddevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
+
+ // Dont bother with interpolating color
+ d3ddevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
+
+ // Set up stencil compare fuction, reference value, and masks.
+ // Stencil test passes if ((ref & mask) cmpfn (stencil & mask)) is true.
+ // Note: since we set up the stencil-test to always pass, the STENCILFAIL
+ // renderstate is really not needed.
+ d3ddevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS );
+ d3ddevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP );
+ d3ddevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP );
+
+ // If z-test passes, inc/decrement stencil buffer value
+ d3ddevice->SetRenderState(D3DRS_STENCILREF, 0x1 );
+ d3ddevice->SetRenderState(D3DRS_STENCILMASK, 0xff );
+ d3ddevice->SetRenderState(D3DRS_STENCILWRITEMASK, 0xff );
+ d3ddevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_INCR );
+
+ // Make sure that no pixels get drawn to the frame buffer
+ d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE );
+ d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO );
+ d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE );
+
+ d3ddevice->SetVertexShader(NULL);
+ d3ddevice->SetFVF(D3DFVF_XYZ);
+
+ // Draw front-side of shadow volume in stencil/z only
+ hr = d3ddevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, nverts/3, shadow_verts, sizeof(Vec3));
+
+ // Now reverse cull order so back sides of shadow volume are written.
+ d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW );
+
+ // Decrement stencil buffer value
+ d3ddevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_DECR );
+
+ // Draw back-side of shadow volume in stencil/z only
+ hr = d3ddevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, nverts/3, shadow_verts, sizeof(Vec3));
+
+ // restore render states
+ d3ddevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
+ d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
+ d3ddevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
+ d3ddevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
+
+ // force restore of current blend type
+ int type = current_blend_state;
+ current_blend_state = 100;
+ SetBlendType(type);
+
+ result = SUCCEEDED(hr);
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::DrawLines(int nlines, Vec3* points, Color c, int blend)
+{
+ bool result = false;
+
+ if (d3ddevice && points && nlines > 0 && nlines <= 256) {
+ stats.ncalls++;
+
+ VideoDX9LineVertex* verts = line_verts;
+
+ if (verts) {
+ HRESULT hr = E_FAIL;
+
+ for (int i = 0; i < 2*nlines; i++) {
+ VideoDX9LineVertex* v = verts + i;
+ Vec3* p = points + i;
+
+ v->x = p->x;
+ v->y = p->y;
+ v->z = p->z;
+ v->diffuse = c.Value();
+ }
+
+ hr = d3ddevice->SetTransform(D3DTS_WORLD, &identity_matrix);
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9LineVertex::FVF);
+
+ DWORD old_lighting = render_state[LIGHTING_ENABLE];
+
+ // untextured lines:
+ if (current_texture) {
+ d3ddevice->SetTexture(0, 0);
+ current_texture = 0;
+ }
+
+ SetRenderState(LIGHTING_ENABLE, FALSE);
+ SetBlendType(blend);
+
+ hr = d3ddevice->DrawPrimitiveUP(
+ D3DPT_LINELIST,
+ nlines,
+ verts,
+ sizeof(VideoDX9LineVertex));
+
+ if (FAILED(hr)) {
+ static int report = 10;
+ if (report-- > 0)
+ VideoDX9Error("Could not draw 3D lines.", hr);
+ }
+
+ SetRenderState(LIGHTING_ENABLE, old_lighting);
+
+ if (SUCCEEDED(hr)) {
+ stats.nverts += 2*nlines;
+ stats.nlines += nlines;
+ result = true;
+ }
+ }
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::DrawScreenLines(int nlines, float* points, Color c, int blend)
+{
+ bool result = false;
+
+ if (d3ddevice && points && nlines > 0 && nlines <= 64) {
+ stats.ncalls++;
+
+ VideoDX9ScreenVertex* verts = screen_line_verts;
+
+ if (verts) {
+ HRESULT hr = E_FAIL;
+
+ for (int i = 0; i < 2*nlines; i++) {
+ VideoDX9ScreenVertex* v = verts + i;
+
+ v->sx = points[2*i + 0];
+ v->sy = points[2*i + 1];
+ v->sz = 0.0f;
+ v->rhw = 1.0f;
+ v->diffuse = c.Value();
+ v->tu = 0.0f;
+ v->tv = 0.0f;
+ }
+
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9ScreenVertex::FVF);
+
+ if (FAILED(hr)) {
+ static int report = 10;
+ if (report-- > 0)
+ VideoDX9Error("Could not set FVF for screen lines.", hr);
+ }
+
+ else {
+ if (current_texture != 0) {
+ hr = d3ddevice->SetTexture(0, 0);
+ current_texture = 0;
+ }
+
+ SetRenderState(FILL_MODE, D3DFILL_SOLID);
+ SetRenderState(Z_ENABLE, D3DZB_FALSE);
+ SetRenderState(LIGHTING_ENABLE, FALSE);
+ SetBlendType(blend);
+
+ hr = d3ddevice->DrawPrimitiveUP(
+ D3DPT_LINELIST,
+ nlines,
+ verts,
+ sizeof(VideoDX9ScreenVertex));
+
+ if (FAILED(hr)) {
+ static int report = 10;
+ if (report-- > 0)
+ VideoDX9Error("Could not draw screen lines.", hr);
+ }
+ }
+
+ if (SUCCEEDED(hr)) {
+ stats.nverts += 2*nlines;
+ stats.nlines += nlines;
+ result = true;
+ }
+ }
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::DrawPoints(VertexSet* vset)
+{
+ if (vset && vset->nverts) {
+ HRESULT hr = E_FAIL;
+
+ int nverts = vset->nverts;
+ VideoDX9LineVertex* verts = new(__FILE__,__LINE__) VideoDX9LineVertex[nverts];
+
+ if (verts) {
+ for (int i = 0; i < nverts; i++) {
+ VideoDX9LineVertex* v = verts + i;
+ Vec3* p = vset->loc + i;
+
+ v->x = p->x;
+ v->y = p->y;
+ v->z = p->z;
+ v->diffuse = vset->diffuse[i];
+ }
+
+ SetRenderState(LIGHTING_ENABLE, FALSE);
+
+ hr = d3ddevice->SetTransform(D3DTS_WORLD, &identity_matrix);
+ hr = d3ddevice->SetVertexShader(NULL);
+ hr = d3ddevice->SetFVF(VideoDX9LineVertex::FVF);
+ hr = d3ddevice->SetTexture(0, 0);
+ hr = d3ddevice->DrawPrimitiveUP(
+ D3DPT_POINTLIST,
+ nverts,
+ verts,
+ sizeof(VideoDX9LineVertex));
+
+ delete [] verts;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::UseMaterial(Material* m)
+{
+ use_material = m;
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::UseXFont(const char* name, int size, bool bold, bool ital)
+{
+ if (d3ddevice && name && *name && size > 4) {
+ RELEASE(d3dx_font);
+
+ strcpy_s(font_name, name);
+ font_size = size;
+ font_bold = bold;
+ font_ital = ital;
+
+ HRESULT hr = E_FAIL;
+ HDC hdc = GetDC(NULL);
+ int nLogPixelsY = GetDeviceCaps(hdc, LOGPIXELSY);
+
+ ReleaseDC(NULL, hdc);
+
+ int nHeight = -size * nLogPixelsY / 72;
+
+ hr = D3DXCreateFont(d3ddevice, // D3D device
+ nHeight, // Height
+ 0, // Width
+ bold ? FW_BOLD : FW_NORMAL, // Weight
+ 1, // MipLevels, 0 = autogen mipmaps
+ ital, // Italic
+ DEFAULT_CHARSET, // CharSet
+ OUT_DEFAULT_PRECIS, // OutputPrecision
+ DEFAULT_QUALITY, // Quality
+ DEFAULT_PITCH | FF_DONTCARE, // PitchAndFamily
+ name, // pFaceName
+ &d3dx_font); // ppFont
+
+ if (SUCCEEDED(hr)) {
+ return true;
+ }
+ }
+
+ RELEASE(d3dx_font);
+ return false;
+}
+
+bool
+VideoDX9::DrawText(const char* text, int count, const Rect& rect, DWORD format, Color c)
+{
+ if (d3ddevice && text && *text && d3dx_font) {
+ RECT r;
+ r.left = rect.x;
+ r.top = rect.y;
+ r.right = rect.x + rect.w;
+ r.bottom = rect.y + rect.h;
+
+ d3dx_font->DrawText(0, text, count, &r, format, c.Value());
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+VideoDX9::PrepareSurface(Surface* surf)
+{
+ if (surf) {
+ int nverts = surf->NumVerts();
+ int nindices = surf->NumIndices();
+ bool detail = surf->GetVertexSet()->tu1 != 0;
+ bool luminous = false;
+ DWORD dynamic = 0;
+
+ if (surf->GetModel()) {
+ luminous = surf->GetModel()->IsLuminous();
+ dynamic = surf->GetModel()->IsDynamic() ? D3DUSAGE_DYNAMIC : 0;
+ }
+
+ surface_has_tangent_data = !luminous && (surf->GetVertexSet()->tangent && surf->GetVertexSet()->binormal);
+
+ VideoDX9SurfaceData* surf_data = (VideoDX9SurfaceData*) surf->GetVideoPrivateData();
+
+ if (!surf_data) {
+ surf_data = new(__FILE__,__LINE__) VideoDX9SurfaceData(surf->GetModel());
+
+ surface_has_tangent_data = false;
+
+ if (surf->GetVertexSet()->tangent && surf->GetVertexSet()->binormal) {
+ surface_has_tangent_data = true;
+ surf_data->vertex_buffer = new(__FILE__,__LINE__) VideoDX9VertexBuffer(
+ this,
+ nverts,
+ sizeof(VideoDX9NormalVertex),
+ 0, // not an FVF vertex buffer
+ dynamic | D3DUSAGE_WRITEONLY);
+ }
+
+ else if (detail) {
+ surf_data->vertex_buffer = new(__FILE__,__LINE__) VideoDX9VertexBuffer(
+ this,
+ nverts,
+ sizeof(VideoDX9DetailVertex),
+ VideoDX9DetailVertex::FVF,
+ dynamic | D3DUSAGE_WRITEONLY);
+ }
+
+ else if (luminous) {
+ surf_data->vertex_buffer = new(__FILE__,__LINE__) VideoDX9VertexBuffer(
+ this,
+ nverts,
+ sizeof(VideoDX9LuminousVertex),
+ VideoDX9LuminousVertex::FVF,
+ dynamic | D3DUSAGE_WRITEONLY);
+ }
+
+ else {
+ surf_data->vertex_buffer = new(__FILE__,__LINE__) VideoDX9VertexBuffer(
+ this,
+ nverts,
+ sizeof(VideoDX9SolidVertex),
+ VideoDX9SolidVertex::FVF,
+ dynamic | D3DUSAGE_WRITEONLY);
+ }
+
+ surf_data->index_buffer = new(__FILE__,__LINE__) VideoDX9IndexBuffer(
+ this,
+ nindices,
+ dynamic | D3DUSAGE_WRITEONLY);
+
+ if (!surf_data->vertex_buffer || !surf_data->index_buffer) {
+ Print("VideoDX9: Unable to prepare surface '%s'\n", surf->Name());
+ delete surf_data;
+ return false;
+ }
+
+ surf->SetVideoPrivateData(surf_data);
+ }
+
+ if (surf_data && !surf_data->IsValid()) {
+ if (detail) {
+ VideoDX9DetailVertex* v = (VideoDX9DetailVertex*) surf_data->vertex_buffer->Lock(nverts);
+
+ if (v) {
+ const VertexSet* vset = surf->GetVertexSet();
+ for (int i = 0; i < nverts; i++) {
+ v->x = vset->loc[i].x;
+ v->y = vset->loc[i].y;
+ v->z = vset->loc[i].z;
+
+ v->diffuse = vset->diffuse[i];
+ v->specular = vset->specular[i];
+
+ v->tu = vset->tu[i];
+ v->tv = vset->tv[i];
+ v->tu1 = vset->tu1[i];
+ v->tv1 = vset->tv1[i];
+
+ v++;
+ }
+
+ surf_data->vertex_buffer->Unlock();
+ }
+ }
+
+ else if (luminous) {
+ VideoDX9LuminousVertex* v = (VideoDX9LuminousVertex*) surf_data->vertex_buffer->Lock(nverts);
+
+ if (v) {
+ const VertexSet* vset = surf->GetVertexSet();
+ for (int i = 0; i < nverts; i++) {
+ v->x = vset->loc[i].x;
+ v->y = vset->loc[i].y;
+ v->z = vset->loc[i].z;
+
+ v->diffuse = vset->diffuse[i];
+
+ v->tu = vset->tu[i];
+ v->tv = vset->tv[i];
+
+ v++;
+ }
+
+ surf_data->vertex_buffer->Unlock();
+ }
+ }
+
+ else if (surface_has_tangent_data) {
+ VideoDX9NormalVertex* v = (VideoDX9NormalVertex*) surf_data->vertex_buffer->Lock(nverts);
+
+ if (v) {
+ const VertexSet* vset = surf->GetVertexSet();
+ for (int i = 0; i < nverts; i++) {
+ v->x = vset->loc[i].x;
+ v->y = vset->loc[i].y;
+ v->z = vset->loc[i].z;
+
+ v->nx = vset->nrm[i].x;
+ v->ny = vset->nrm[i].y;
+ v->nz = vset->nrm[i].z;
+
+ v->t0u = vset->tu[i];
+ v->t0v = vset->tv[i];
+ v->t1u = vset->tu[i];
+ v->t1v = vset->tv[i];
+
+ v->tx = vset->tangent[i].x;
+ v->ty = vset->tangent[i].y;
+ v->tz = vset->tangent[i].z;
+
+ v->bx = vset->binormal[i].x;
+ v->by = vset->binormal[i].y;
+ v->bz = vset->binormal[i].z;
+
+ v++;
+ }
+
+ surf_data->vertex_buffer->Unlock();
+ }
+ }
+
+ else {
+ VideoDX9SolidVertex* v = (VideoDX9SolidVertex*) surf_data->vertex_buffer->Lock(nverts);
+
+ if (v) {
+ const VertexSet* vset = surf->GetVertexSet();
+ for (int i = 0; i < nverts; i++) {
+ v->x = vset->loc[i].x;
+ v->y = vset->loc[i].y;
+ v->z = vset->loc[i].z;
+
+ v->nx = vset->nrm[i].x;
+ v->ny = vset->nrm[i].y;
+ v->nz = vset->nrm[i].z;
+
+ v->tu = vset->tu[i];
+ v->tv = vset->tv[i];
+
+ v++;
+ }
+
+ surf_data->vertex_buffer->Unlock();
+ }
+ }
+
+ WORD* indices = surf_data->index_buffer->Lock(nindices);
+
+ if (indices) {
+ // copy the indices into the locked index buffer
+ WORD* s = indices;
+ Poly* p = surf->GetPolys();
+
+ for (int i = 0; i < surf->NumPolys(); i++) {
+ if (p->nverts == 3) {
+ *s++ = p->verts[0];
+ *s++ = p->verts[2];
+ *s++ = p->verts[1];
+ }
+ else if (p->nverts == 4) {
+ *s++ = p->verts[0];
+ *s++ = p->verts[2];
+ *s++ = p->verts[1];
+
+ *s++ = p->verts[0];
+ *s++ = p->verts[3];
+ *s++ = p->verts[2];
+ }
+
+ p++;
+ }
+
+ surf_data->index_buffer->Unlock();
+ }
+
+ surf_data->Validate();
+ }
+
+ int first_index = 0;
+
+ ListIter<Segment> seg_iter = surf->GetSegments();
+ while (++seg_iter) {
+ Segment* segment = seg_iter.value();
+
+ if (!segment->video_data) {
+ VideoDX9SegmentData* seg_data = new(__FILE__,__LINE__) VideoDX9SegmentData;
+
+ int num_tris = 0;
+ for (int i = 0; i < segment->npolys; i++)
+ num_tris += segment->polys[i].nverts-2;
+
+ seg_data->first_vert = 0;
+ seg_data->num_verts = surf->NumVerts();
+ seg_data->first_index = first_index;
+ seg_data->num_tris = num_tris;
+
+ segment->video_data = seg_data;
+
+ first_index += num_tris * 3;
+ }
+ }
+ }
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+VideoDX9::PrepareMaterial(Material* m)
+{
+ segment_material = m;
+ strategy = 0;
+ passes = 0;
+
+ if (m) {
+ int max_stages = 1;
+ int max_textures = 1;
+ bool multiply_add = false;
+ bool dotproduct3 = false;
+ bool vertexshader = false;
+ bool pixelshader = false;
+ DWORD vs_version = 0;
+ DWORD ps_version = 0;
+
+ VideoDX9DeviceInfo* dev_info = dx9enum->GetDeviceInfo(video_settings.GetDeviceType());
+
+ if (dev_info) {
+ max_stages = (int) dev_info->caps.MaxTextureBlendStages;
+ max_textures = (int) dev_info->caps.MaxSimultaneousTextures;
+ multiply_add = (dev_info->caps.TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD) ? true : false;
+ dotproduct3 = (dev_info->caps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3) ? true : false;
+
+ vs_version = video_settings.enable_vs ? dev_info->caps.VertexShaderVersion : 0;
+ ps_version = video_settings.enable_ps ? dev_info->caps.PixelShaderVersion : 0;
+
+ vertexshader = vs_version >= D3DVS_VERSION(1,1);
+ pixelshader = ps_version >= D3DPS_VERSION(2,0);
+ }
+
+ strategy = DX9_STRATEGY_SIMPLE;
+ passes = 1;
+
+ if (m->tex_alternate) {
+ if (m->tex_detail && max_textures > 2 && max_stages > 4)
+ strategy = DX9_STRATEGY_BLEND_DETAIL;
+
+ else if (max_textures > 1 && max_stages > 3)
+ strategy = DX9_STRATEGY_BLEND;
+ }
+
+ else if (m->tex_emissive && (!m->tex_diffuse || m->tex_diffuse == m->tex_emissive)) {
+ strategy = DX9_STRATEGY_GLOW;
+ }
+
+ else if (IsSpecMapEnabled() && m->tex_specular && !m->tex_emissive) {
+ strategy = DX9_STRATEGY_SPECMAP;
+
+ if (max_textures < 2 || max_stages < 2 || !multiply_add)
+ passes = 2;
+ }
+
+ else if ((!IsSpecMapEnabled() || !m->tex_specular) && m->tex_emissive) {
+ strategy = DX9_STRATEGY_EMISSIVE;
+
+ if (max_textures < 2 || max_stages < 2)
+ passes = 2;
+ }
+
+ else if (IsSpecMapEnabled() && m->tex_specular && m->tex_emissive) {
+ strategy = DX9_STRATEGY_SPEC_EMISSIVE;
+
+ if (max_textures < 2 || max_stages < 2)
+ passes = 3;
+
+ else if (max_textures < 3 || max_stages < 3 || !multiply_add)
+ passes = 2;
+ }
+ }
+
+ return passes;
+}
+
+bool
+VideoDX9::SetupPass(int pass)
+{
+ if (pass < 0 || pass >= passes)
+ return false;
+
+ if (pass == 0) {
+ D3DMATERIAL9 d3dmtl;
+ IDirect3DTexture9* texture_0 = 0;
+ IDirect3DTexture9* texture_1 = 0;
+ IDirect3DTexture9* texture_2 = 0;
+ Bitmap* tex_bmp_0 = 0;
+ Bitmap* tex_bmp_1 = 0;
+ Bitmap* tex_bmp_2 = 0;
+ ColorValue orig_spec = segment_material->Ks;
+ HRESULT hr = E_FAIL;
+
+ if (segment_material->tex_specular && passes > 1)
+ segment_material->Ks = Color::Black;
+
+ CreateD3DMaterial(d3dmtl, *segment_material);
+ segment_material->Ks = orig_spec;
+
+ hr = d3ddevice->SetMaterial(&d3dmtl);
+
+ if (strategy == DX9_STRATEGY_SIMPLE) {
+ tex_bmp_0 = segment_material->tex_diffuse;
+ }
+
+ else if (strategy == DX9_STRATEGY_BLEND) {
+ tex_bmp_0 = segment_material->tex_diffuse;
+ tex_bmp_1 = segment_material->tex_alternate;
+ }
+
+ else if (strategy == DX9_STRATEGY_BLEND_DETAIL) {
+ tex_bmp_0 = segment_material->tex_diffuse;
+ tex_bmp_1 = segment_material->tex_alternate;
+ tex_bmp_2 = segment_material->tex_detail;
+ }
+
+ else if (strategy == DX9_STRATEGY_SPECMAP) {
+ if (passes == 1) {
+ tex_bmp_0 = segment_material->tex_diffuse;
+ tex_bmp_1 = segment_material->tex_specular;
+ }
+ else {
+ tex_bmp_0 = segment_material->tex_diffuse;
+ }
+ }
+
+ else if (strategy == DX9_STRATEGY_EMISSIVE && passes == 1 ||
+ strategy == DX9_STRATEGY_SPEC_EMISSIVE && passes == 2) {
+ if (segment_material->tex_diffuse) {
+ tex_bmp_0 = segment_material->tex_diffuse;
+ tex_bmp_1 = segment_material->tex_emissive;
+ }
+ else {
+ tex_bmp_0 = segment_material->tex_emissive;
+ }
+ }
+
+ else {
+ tex_bmp_0 = segment_material->tex_emissive;
+ }
+
+ if (texcache && tex_bmp_0) {
+ texture_0 = texcache->FindTexture(tex_bmp_0);
+
+ hr = d3ddevice->SetTexture(0, texture_0);
+ current_texture = texture_0;
+
+ if (tex_bmp_1) {
+ texture_1 = texcache->FindTexture(tex_bmp_1);
+ hr = d3ddevice->SetTexture(1, texture_1);
+
+ if (tex_bmp_2) {
+ texture_2 = texcache->FindTexture(tex_bmp_2);
+ hr = d3ddevice->SetTexture(2, texture_2);
+ }
+ }
+ }
+ else {
+ hr = d3ddevice->SetTexture(0, 0);
+ current_texture = 0;
+ }
+
+ SetBlendType(segment_material->blend);
+
+ if (texture_0 && texture_1 && strategy == DX9_STRATEGY_BLEND) {
+ d3ddevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
+
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDCURRENTALPHA);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
+
+ d3ddevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(2, D3DTSS_COLORARG1, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(2, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ d3ddevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(2, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
+
+ d3ddevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ }
+
+ else if (texture_0 && texture_1 && texture_2 && strategy == DX9_STRATEGY_BLEND_DETAIL) {
+ d3ddevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(2, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(2, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(2, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
+
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDCURRENTALPHA);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
+
+ d3ddevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
+ d3ddevice->SetTextureStageState(2, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(2, D3DTSS_COLORARG2, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(2, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(2, D3DTSS_TEXCOORDINDEX, 1);
+
+ d3ddevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(3, D3DTSS_COLORARG1, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(3, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ d3ddevice->SetTextureStageState(3, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(3, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
+ }
+
+ else if (texture_0 && strategy == DX9_STRATEGY_GLOW) {
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ }
+
+ else if (texture_0) {
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ }
+
+ if (texture_1 && strategy == DX9_STRATEGY_SPECMAP) {
+ d3ddevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MULTIPLYADD);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_SPECULAR);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ }
+
+ else if (texture_1 && strategy == DX9_STRATEGY_EMISSIVE) {
+ d3ddevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ }
+
+ else if (texture_1 && strategy == DX9_STRATEGY_SPEC_EMISSIVE) {
+ d3ddevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ d3ddevice->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ }
+
+ else if (strategy < DX9_STRATEGY_BLEND) {
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ }
+ }
+
+ else if (pass == 1) {
+ D3DMATERIAL9 d3dmtl;
+ IDirect3DTexture9* texture = 0;
+ Bitmap* tex_bmp = 0;
+ ColorValue orig_Ka = segment_material->Ka;
+ ColorValue orig_Kd = segment_material->Kd;
+ HRESULT hr = E_FAIL;
+
+ if (segment_material->tex_specular) {
+ segment_material->Ka = Color::Black;
+ segment_material->Kd = Color::Black;
+ }
+
+ CreateD3DMaterial(d3dmtl, *segment_material);
+
+ segment_material->Ka = orig_Ka;
+ segment_material->Kd = orig_Kd;
+
+ hr = d3ddevice->SetMaterial(&d3dmtl);
+
+ if (strategy == DX9_STRATEGY_SPECMAP ||
+ strategy == DX9_STRATEGY_SPEC_EMISSIVE) {
+ tex_bmp = segment_material->tex_specular;
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_SPECULAR);
+ }
+
+ else if (strategy == DX9_STRATEGY_EMISSIVE) {
+ tex_bmp = segment_material->tex_emissive;
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ }
+
+ d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+
+ if (texcache && tex_bmp) {
+ texture = texcache->FindTexture(tex_bmp);
+ hr = d3ddevice->SetTexture(0, texture);
+ current_texture = texture;
+
+ SetBlendType(BLEND_ADDITIVE);
+ }
+ }
+
+ if (render_state[STENCIL_ENABLE]) {
+ d3ddevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
+ d3ddevice->SetRenderState(D3DRS_STENCILREF, 0x01);
+ d3ddevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_GREATER);
+ }
+ else {
+ d3ddevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
+ }
+
+ if (render_state[LIGHTING_PASS] > 0) {
+ SetBlendType(BLEND_ADDITIVE);
+ SetRenderState(Z_WRITE_ENABLE, FALSE);
+ }
+
+ return true;
+}
+
+
+// +--------------------------------------------------------------------+
+
+void
+VideoDX9Error(const char* msg, HRESULT err)
+{
+ Print(" VideoDX9: %s. [%s]\n", msg, D3DErrStr(err));
+}
+
+char* D3DErrStr(HRESULT hr)
+{
+ static char errstrbuf[128];
+
+ switch (hr) {
+ default:
+ sprintf_s(errstrbuf, "Unrecognized error value = %08x.", hr);
+ return errstrbuf;
+
+ case D3D_OK:
+ return "No error.";
+
+ case D3DERR_WRONGTEXTUREFORMAT:
+ return "Wrong texture format.";
+
+ case D3DERR_UNSUPPORTEDCOLOROPERATION:
+ return "Unsupported color operation.";
+
+ case D3DERR_UNSUPPORTEDCOLORARG:
+ return "Unsupported color argument.";
+
+ case D3DERR_UNSUPPORTEDALPHAOPERATION:
+ return "Unsupported alpha operation.";
+
+ case D3DERR_UNSUPPORTEDALPHAARG:
+ return "Unsupported alpha argument.";
+
+ case D3DERR_TOOMANYOPERATIONS:
+ return "Too many operations.";
+
+ case D3DERR_CONFLICTINGTEXTUREFILTER:
+ return "Conflicting texture filter.";
+
+ case D3DERR_UNSUPPORTEDFACTORVALUE:
+ return "Unsupported factor value.";
+
+ case D3DERR_CONFLICTINGRENDERSTATE:
+ return "Conflicting render state.";
+
+ case D3DERR_UNSUPPORTEDTEXTUREFILTER:
+ return "Unsupported texture filter.";
+
+ case D3DERR_CONFLICTINGTEXTUREPALETTE:
+ return "Conflicting texture palette.";
+
+ case D3DERR_DRIVERINTERNALERROR:
+ return "Driver internal error.";
+
+
+ case D3DERR_NOTFOUND:
+ return "Resource was not found.";
+
+ case D3DERR_MOREDATA:
+ return "More data?";
+
+ case D3DERR_DEVICELOST:
+ return "Device lost.";
+
+ case D3DERR_DEVICENOTRESET:
+ return "Device is not reset.";
+
+ case D3DERR_NOTAVAILABLE:
+ return "Not available.";
+
+ case D3DERR_OUTOFVIDEOMEMORY:
+ return "Out of video memory.";
+
+ case E_OUTOFMEMORY:
+ return "Out of system memory.";
+
+ case D3DERR_INVALIDDEVICE:
+ return "Invalid device selection.";
+
+ case D3DERR_INVALIDCALL:
+ return "Invalid call or parameter.";
+
+ case D3DERR_DRIVERINVALIDCALL:
+ return "Driver invalid call.";
+
+ case D3DERR_WASSTILLDRAWING:
+ return "The device was still drawing.";
+
+ case D3DOK_NOAUTOGEN:
+ return "Autogeneration is not supported by this device.";
+
+ }
+}
+
diff --git a/Magic2/VideoDX9.h b/Magic2/VideoDX9.h
new file mode 100644
index 0000000..fdc37ff
--- /dev/null
+++ b/Magic2/VideoDX9.h
@@ -0,0 +1,219 @@
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: VideoDX9.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Direct3D and Direct3D Video classes for DirectX 7
+*/
+
+#ifndef VideoDX9_h
+#define VideoDX9_h
+
+#include "Video.h"
+#include "VideoSettings.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class VideoDX9;
+class VideoDX9Enum;
+class VideoDX9VertexBuffer;
+class VideoDX9IndexBuffer;
+struct VideoDX9ScreenVertex;
+class Surface;
+class Segment;
+
+struct VideoDX9ScreenVertex;
+struct VideoDX9SolidVertex;
+struct VideoDX9LuminousVertex;
+struct VideoDX9LineVertex;
+
+
+// +--------------------------------------------------------------------+
+
+class VideoDX9 : public Video
+{
+public:
+ VideoDX9(const HWND& window, VideoSettings* vs);
+ virtual ~VideoDX9();
+
+ virtual const VideoSettings*
+ GetVideoSettings() const { return &video_settings; }
+ virtual bool SetVideoSettings(const VideoSettings* vs);
+
+ virtual bool SetBackgroundColor(Color c);
+ virtual bool SetGammaLevel(int g);
+ virtual bool SetObjTransform(const Matrix& o, const Point& l);
+
+ virtual bool SetupParams();
+ virtual bool Reset(const VideoSettings* vs);
+
+ virtual bool StartFrame();
+ virtual bool EndFrame();
+
+ virtual int Width() const { return width; }
+ virtual int Height() const { return height; }
+ virtual int Depth() const { return bpp; }
+
+ virtual void RecoverSurfaces();
+
+ virtual bool ClearAll();
+ virtual bool ClearDepthBuffer();
+ virtual bool Present();
+ virtual bool Pause();
+ virtual bool Resume();
+
+ virtual IDirect3D9* Direct3D() const { return d3d; }
+ virtual IDirect3DDevice9* D3DDevice() const { return d3ddevice; }
+ static IDirect3DDevice9* GetD3DDevice9();
+
+ virtual bool IsModeSupported(int width, int height, int bpp) const;
+ virtual bool IsHardware() const { return true; }
+ virtual int ZDepth() const { return zdepth; }
+ virtual DWORD VidMemFree() const;
+ virtual int D3DLevel() const { return 9; }
+ virtual int MaxTexSize() const;
+ virtual int MaxTexAspect() const;
+ virtual int GammaLevel() const { return gamma; }
+
+ virtual bool Capture(Bitmap& bmp);
+ virtual bool GetWindowRect(Rect& r);
+ virtual bool SetWindowRect(const Rect& r);
+ virtual bool SetViewport(int x, int y, int w, int h);
+ virtual bool SetCamera(const Camera* cam);
+ virtual bool SetEnvironment(Bitmap** faces);
+ virtual bool SetAmbient(Color c);
+ virtual bool SetLights(const List<Light>& lights);
+ virtual bool SetProjection(float fov,
+ float znear=1.0f,
+ float zfar=1.0e6f,
+ DWORD type=PROJECTION_PERSPECTIVE);
+ virtual bool SetRenderState(RENDER_STATE state, DWORD value);
+ virtual bool SetBlendType(int blend_type);
+
+ virtual bool DrawPolys(int npolys, Poly* p);
+ virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0);
+ virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf);
+ virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false);
+ virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0);
+ virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0);
+ virtual bool DrawPoints(VertexSet* v);
+ virtual bool DrawPolyOutline(Poly* p);
+ virtual bool UseMaterial(Material* m);
+
+ virtual bool UseXFont(const char* name, int size, bool b, bool i);
+ virtual bool DrawText(const char* text, int count, const Rect& rect,
+ DWORD format, Color c);
+
+ virtual void PreloadTexture(Bitmap* bmp);
+ virtual void PreloadSurface(Surface* s);
+ virtual void InvalidateCache();
+
+ static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Point& p);
+ static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Vec3& v);
+ static void CreateD3DMaterial(D3DMATERIAL9& result, const Material& mtl);
+
+private:
+ bool CreateBuffers();
+ bool DestroyBuffers();
+ bool PopulateScreenVerts(VertexSet* vset);
+ bool PrepareSurface(Surface* s);
+ bool DrawSegment(Segment* s);
+
+ int PrepareMaterial(Material* m);
+ bool SetupPass(int n);
+
+ HWND hwnd;
+ int width;
+ int height;
+ int bpp;
+ int gamma;
+ int zdepth;
+ Color background;
+
+ VideoDX9Enum* dx9enum;
+ VideoSettings video_settings;
+
+ IDirect3D9* d3d;
+ IDirect3DDevice9* d3ddevice;
+ D3DPRESENT_PARAMETERS d3dparams;
+ D3DSURFACE_DESC back_buffer_desc;
+ bool device_lost;
+
+ BYTE* surface;
+
+ DWORD texture_format[3];
+ D3DGAMMARAMP gamma_ramp;
+ double fade;
+
+ Rect rect;
+
+ IDirect3DVertexDeclaration9* vertex_declaration;
+ ID3DXEffect* magic_fx;
+ BYTE* magic_fx_code;
+ int magic_fx_code_len;
+
+ IDirect3DTexture9* current_texture;
+ int current_blend_state;
+ int scene_active;
+ DWORD render_state[RENDER_STATE_MAX];
+ Material* use_material;
+
+ Material* segment_material;
+ int strategy;
+ int passes;
+
+ ID3DXFont* d3dx_font;
+ char font_name[64];
+ int font_size;
+ bool font_bold;
+ bool font_ital;
+
+ Color ambient;
+ int nlights;
+
+ int first_vert;
+ int num_verts;
+
+ VideoDX9VertexBuffer* screen_vbuf;
+ VideoDX9IndexBuffer* screen_ibuf;
+ VideoDX9ScreenVertex* font_verts;
+ WORD* font_indices;
+ int font_nverts;
+
+ VideoDX9ScreenVertex* screen_line_verts;
+ VideoDX9LineVertex* line_verts;
+};
+
+#endif VideoDX9_h
+
diff --git a/Magic2/l3ds.cpp b/Magic2/l3ds.cpp
new file mode 100644
index 0000000..3cbdcfa
--- /dev/null
+++ b/Magic2/l3ds.cpp
@@ -0,0 +1,1793 @@
+// copyright (c) 2001 Lev Povalahev
+
+
+#include "stdafx.h"
+
+#include "l3ds.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+//using namespace std;
+
+//-------------------------------------------------------
+// generic stuff
+//-------------------------------------------------------
+
+typedef unsigned long ulong;
+
+#define SEEK_START 1900
+#define SEEK_CURSOR 1901
+
+// common chunks
+// colors
+#define COLOR_F 0x0010
+#define COLOR_24 0x0011
+#define LIN_COLOR_24 0x0012
+#define LIN_COLOR_F 0x0013
+// percentage
+#define INT_PERCENTAGE 0x0030
+#define FLOAT_PERCENTAGE 0x0031
+// ambient light
+#define AMBIENT_LIGHT 0x2100
+
+
+#define MAIN3DS 0x4D4D
+#define EDIT3DS 0x3D3D // this is the start of the editor config
+
+// keyframer chunk ids
+#define KFDATA 0xB000 // the keyframer section
+#define KFHDR 0xB00A
+#define OBJECT_NODE_TAG 0xB002
+#define NODE_HDR 0xB010
+#define PIVOT 0xB013
+#define POS_TRACK_TAG 0xB020
+#define ROT_TRACK_TAG 0xB021
+#define SCL_TRACK_TAG 0xB022
+
+// material entries
+#define MAT_ENTRY 0xAFFF
+#define MAT_NAME 0xA000
+#define MAT_AMBIENT 0xA010
+#define MAT_DIFFUSE 0xA020
+#define MAT_SPECULAR 0xA030
+#define MAT_SHININESS 0xA040
+#define MAT_SHIN2PCT 0xA041
+#define MAT_TRANSPARENCY 0xA050
+#define MAT_SHADING 0xA100
+#define MAT_TWO_SIDE 0xA081
+#define MAT_ADDITIVE 0xA083
+#define MAT_WIRE 0xA085
+#define MAT_FACEMAP 0xA088
+#define MAT_WIRESIZE 0xA087
+#define MAT_DECAL 0xA082
+#define MAT_TEXMAP 0xA200
+#define MAT_MAPNAME 0xA300
+#define MAT_MAP_TILING 0xA351
+#define MAT_MAP_USCALE 0xA354
+#define MAT_MAP_VSCALE 0xA356
+#define MAT_MAP_UOFFSET 0xA358
+#define MAT_MAP_VOFFSET 0xA35A
+#define MAT_MAP_ANG 0xA35C
+#define MAT_TEX2MAP 0xA33A
+#define MAT_OPACMAP 0xA210
+#define MAT_BUMPMAP 0xA230
+#define MAT_SPECMAP 0xA204
+#define MAT_SHINMAP 0xA33C
+#define MAT_REFLMAP 0xA220
+#define MAT_ACUBIC 0xA310
+
+#define EDIT_OBJECT 0x4000
+#define OBJ_TRIMESH 0x4100
+#define OBJ_LIGHT 0x4600
+#define OBJ_CAMERA 0x4700
+#define LIT_OFF 0x4620
+#define LIT_SPOT 0x4610
+#define TRI_VERTEXLIST 0x4110
+#define TRI_VERTEXOPTIONS 0x4111
+
+#define TRI_FACELIST 0x4120
+ #define TRI_MAT_GROUP 0x4130
+ #define TRI_SMOOTH_GROUP 0x4150
+
+#define TRI_FACEMAPPING 0x4140
+#define TRI_MATRIX 0x4160
+
+#define SPOTLIGHT 0x4610
+
+//----------------------------------
+
+#define MAX_SHARED_TRIS 100
+
+// the error reporting routine
+
+void ErrorMsg(const char *msg)
+{
+
+}
+
+struct LChunk
+{
+ unsigned short id;
+ uint start;
+ uint end;
+};
+
+struct LTri
+{
+ unsigned short a;
+ unsigned short b;
+ unsigned short c;
+ ulong smoothingGroups;
+ LVector3 normal;
+ LVector3 tangent;
+ LVector3 binormal;
+ uint materialId;
+};
+
+// globals
+
+LColor3 black = {0, 0, 0};
+
+LVector3 zero3 = {0, 0, 0};
+
+LVector4 zero4 = {0, 0, 0, 0};
+
+LMap emptyMap = {0, "", 1, 1, 0, 0, 0};
+
+LVector3 _4to3(const LVector4 &vec)
+{
+ LVector3 t;
+ t.x = vec.x;
+ t.y = vec.y;
+ t.z = vec.z;
+ return t;
+}
+
+LVector3 AddVectors(const LVector3 &a, const LVector3 &b)
+{
+ LVector3 t;
+ t.x = a.x+b.x;
+ t.y = a.y+b.y;
+ t.z = a.z+b.z;
+ return t;
+}
+
+LVector3 SubtractVectors(const LVector3 &a, const LVector3 &b)
+{
+ LVector3 t;
+ t.x = a.x-b.x;
+ t.y = a.y-b.y;
+ t.z = a.z-b.z;
+ return t;
+}
+
+float VectorLength(const LVector3 &vec)
+{
+ return (float)sqrt(vec.x*vec.x + vec.y*vec.y+vec.z*vec.z);
+}
+
+LVector3 NormalizeVector(const LVector3 &vec)
+{
+ float a = VectorLength(vec);
+ if (a == 0)
+ return vec;
+ float b = 1/a;
+ LVector3 v;
+ v.x = vec.x*b;
+ v.y = vec.y*b;
+ v.z = vec.z*b;
+ return v;
+}
+
+LVector3 CrossProduct(const LVector3 &a, const LVector3 &b)
+{
+ LVector3 v;
+ v.x = a.y*b.z - a.z*b.y;
+ v.y = a.z*b.x - a.x*b.z;
+ v.z = a.x*b.y - a.y*b.x;
+ return v;
+}
+
+void LoadIdentityMatrix(LMatrix4 &m)
+{
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ m.m[i][j] = (i==j) ? 1.0f : 0.0f;
+}
+
+LVector4 VectorByMatrix(const LMatrix4 &m, const LVector4 &vec)
+{
+ LVector4 res;
+
+ res.x = m.m[0][0]*vec.x + m.m[1][0]*vec.y + m.m[2][0]*vec.z + m.m[3][0]*vec.w;
+ res.y = m.m[0][1]*vec.x + m.m[1][1]*vec.y + m.m[2][1]*vec.z + m.m[3][1]*vec.w;
+ res.z = m.m[0][2]*vec.x + m.m[1][2]*vec.y + m.m[2][2]*vec.z + m.m[3][2]*vec.w;
+ res.w = m.m[0][3]*vec.x + m.m[1][3]*vec.y + m.m[2][3]*vec.z + m.m[3][3]*vec.w;
+
+ if (res.w != 0) {
+ float b = 1/res.w;
+ res.x *= b;
+ res.y *= b;
+ res.z *= b;
+ res.w = 1;
+ }
+ else {
+ res.w = 1;
+ }
+
+ return res;
+}
+
+void QuatToMatrix(const LVector4 &quat, LMatrix4 &m)
+{
+
+}
+
+//-------------------------------------------------------
+// LObject implementation
+//-------------------------------------------------------
+
+LObject::LObject()
+{
+ m_name = "";//.clear();
+}
+
+LObject::~LObject()
+{
+ // nothing here
+}
+
+void LObject::SetName(const std::string& value)
+{
+ m_name = value;
+}
+
+const std::string& LObject::GetName()
+{
+ return m_name;
+}
+
+bool LObject::IsObject(const std::string &name)
+{
+ return (m_name == name);
+}
+
+
+//-------------------------------------------------------
+// LMaterial implementation
+//-------------------------------------------------------
+
+LMaterial::LMaterial()
+: LObject()
+{
+ m_id = 0;
+ m_texMap1 = emptyMap;
+ m_texMap2 = emptyMap;
+ m_opacMap = emptyMap;
+ m_bumpMap = emptyMap;
+ m_reflMap = emptyMap;
+ m_specMap = emptyMap;
+ m_ambient = black;
+ m_diffuse = black;
+ m_specular = black;
+ m_shading = sGouraud;
+ m_shininess = 0;
+ m_transparency = 0;
+}
+
+LMaterial::~LMaterial()
+{
+
+}
+
+uint LMaterial::GetID()
+{
+ return m_id;
+}
+
+LMap& LMaterial::GetTextureMap1()
+{
+ return m_texMap1;
+}
+
+LMap& LMaterial::GetTextureMap2()
+{
+ return m_texMap2;
+}
+
+LMap& LMaterial::GetOpacityMap()
+{
+ return m_opacMap;
+}
+
+LMap& LMaterial::GetSpecularMap()
+{
+ return m_specMap;
+}
+
+LMap& LMaterial::GetBumpMap()
+{
+ return m_bumpMap;
+}
+
+LMap& LMaterial::GetReflectionMap()
+{
+ return m_reflMap;
+}
+
+LColor3 LMaterial::GetAmbientColor()
+{
+ return m_ambient;
+}
+
+LColor3 LMaterial::GetDiffuseColor()
+{
+ return m_diffuse;
+}
+
+LColor3 LMaterial::GetSpecularColor()
+{
+ return m_specular;
+}
+
+float LMaterial::GetShininess()
+{
+ return m_shininess;
+}
+
+float LMaterial::GetTransparency()
+{
+ return m_transparency;
+}
+
+LShading LMaterial::GetShadingType()
+{
+ return m_shading;
+}
+
+void LMaterial::SetID(uint value)
+{
+ m_id = value;
+}
+
+void LMaterial::SetAmbientColor(const LColor3 &color)
+{
+ m_ambient = color;
+}
+
+void LMaterial::SetDiffuseColor(const LColor3 &color)
+{
+ m_diffuse = color;
+}
+
+void LMaterial::SetSpecularColor(const LColor3 &color)
+{
+ m_specular = color;
+}
+
+void LMaterial::SetShininess(float value)
+{
+ m_shininess = value;
+ if (m_shininess < 0)
+ m_shininess = 0;
+ if (m_shininess > 1)
+ m_shininess = 1;
+}
+
+void LMaterial::SetTransparency(float value)
+{
+ m_transparency = value;
+ if (m_transparency < 0)
+ m_transparency = 0;
+ if (m_transparency > 1)
+ m_transparency = 1;
+}
+
+void LMaterial::SetShadingType(LShading shading)
+{
+ m_shading = shading;
+}
+
+//-------------------------------------------------------
+// LMesh implementation
+//-------------------------------------------------------
+
+LMesh::LMesh()
+: LObject()
+{
+ Clear();
+}
+
+LMesh::~LMesh()
+{
+ Clear();
+}
+
+void LMesh::Clear()
+{
+ m_vertices.clear();
+ m_normals.clear();
+ m_uv.clear();
+ m_tangents.clear();
+ m_binormals.clear();
+ m_triangles.clear();
+ m_tris.clear();
+ m_materials.clear();
+ LoadIdentityMatrix(m_matrix);
+}
+
+uint LMesh::GetVertexCount()
+{
+ return m_vertices.size();
+}
+
+void LMesh::SetVertexArraySize(uint value)
+{
+ m_vertices.resize(value);
+ m_normals.resize(value);
+ m_uv.resize(value);
+ m_tangents.resize(value);
+ m_binormals.resize(value);
+}
+
+uint LMesh::GetTriangleCount()
+{
+ return m_triangles.size();
+}
+
+void LMesh::SetTriangleArraySize(uint value)
+{
+ m_triangles.resize(value);
+ m_tris.resize(value);
+}
+
+const LVector4& LMesh::GetVertex(uint index)
+{
+ return m_vertices[index];
+}
+
+const LVector3& LMesh::GetNormal(uint index)
+{
+ return m_normals[index];
+}
+
+const LVector2& LMesh::GetUV(uint index)
+{
+ return m_uv[index];
+}
+
+const LVector3& LMesh::GetTangent(uint index)
+{
+ return m_tangents[index];
+}
+
+const LVector3& LMesh::GetBinormal(uint index)
+{
+ return m_binormals[index];
+}
+
+void LMesh::SetVertex(const LVector4 &vec, uint index)
+{
+ if (index >= m_vertices.size())
+ return;
+ m_vertices[index] = vec;
+}
+
+void LMesh::SetNormal(const LVector3 &vec, uint index)
+{
+ if (index >= m_vertices.size())
+ return;
+ m_normals[index] = vec;
+}
+
+void LMesh::SetUV(const LVector2 &vec, uint index)
+{
+ if (index >= m_vertices.size())
+ return;
+ m_uv[index] = vec;
+}
+
+void LMesh::SetTangent(const LVector3 &vec, uint index)
+{
+ if (index >= m_vertices.size())
+ return;
+ m_tangents[index] = vec;
+}
+
+void LMesh::SetBinormal(const LVector3 &vec, uint index)
+{
+ if (index >= m_vertices.size())
+ return;
+ m_binormals[index] = vec;
+}
+
+const LTriangle& LMesh::GetTriangle(uint index)
+{
+ return m_triangles[index];
+}
+
+LTriangle2 LMesh::GetTriangle2(uint index)
+{
+ LTriangle2 f;
+ LTriangle t = GetTriangle(index);
+ f.vertices[0] = GetVertex(t.a);
+ f.vertices[1] = GetVertex(t.b);
+ f.vertices[2] = GetVertex(t.c);
+
+ f.vertexNormals[0] = GetNormal(t.a);
+ f.vertexNormals[1] = GetNormal(t.b);
+ f.vertexNormals[2] = GetNormal(t.c);
+
+ f.textureCoords[0] = GetUV(t.a);
+ f.textureCoords[1] = GetUV(t.b);
+ f.textureCoords[2] = GetUV(t.c);
+
+ LVector3 a, b;
+
+ a = SubtractVectors(_4to3(f.vertices[1]), _4to3(f.vertices[0]));
+ b = SubtractVectors(_4to3(f.vertices[1]), _4to3(f.vertices[2]));
+
+ f.faceNormal = CrossProduct(b, a);
+
+ f.faceNormal = NormalizeVector(f.faceNormal);
+
+ f.materialId = m_tris[index].materialId;
+
+ return f;
+}
+
+LMatrix4 LMesh::GetMatrix()
+{
+ return m_matrix;
+}
+
+void LMesh::SetMatrix(LMatrix4 m)
+{
+ m_matrix = m;
+}
+
+void LMesh::TransformVertices()
+{
+ for (uint i=0; i<m_vertices.size(); i++)
+ m_vertices[i] = VectorByMatrix(m_matrix, m_vertices[i]);
+
+ LoadIdentityMatrix(m_matrix);
+}
+
+void LMesh::CalcNormals(bool useSmoothingGroups)
+{
+ uint i;
+ // first calculate the face normals
+ for (i=0; i<m_triangles.size(); i++)
+ {
+ LVector3 a, b;
+ a = SubtractVectors(_4to3(m_vertices[m_tris[i].b]), _4to3(m_vertices[m_tris[i].a]));
+ b = SubtractVectors(_4to3(m_vertices[m_tris[i].b]), _4to3(m_vertices[m_tris[i].c]));
+ m_tris[i].normal = NormalizeVector(CrossProduct(b, a));
+ }
+
+ std::vector< std::vector<int> > array;
+ array.resize(m_vertices.size());
+ for (i=0; i<m_triangles.size(); i++)
+ {
+ uint k = m_tris[i].a;
+ array[k].push_back(i);
+
+ k = m_tris[i].b;
+ array[k].push_back(i);
+
+ k = m_tris[i].c;
+ array[k].push_back(i);
+ }
+
+ LVector3 temp;
+
+ if (!useSmoothingGroups)
+ {
+ // now calculate the normals without using smoothing groups
+ for (i=0; i<m_vertices.size(); i++)
+ {
+ temp = zero3;
+ int t = array[i].size();
+
+ for (int k=0; k<t; k++)
+ {
+ temp.x += m_tris[array[i][k]].normal.x;
+ temp.y += m_tris[array[i][k]].normal.y;
+ temp.z += m_tris[array[i][k]].normal.z;
+ }
+ m_normals[i] = NormalizeVector(temp);
+ }
+ }
+ else
+ {
+ // now calculate the normals _USING_ smoothing groups
+ // I'm assuming a triangle can only belong to one smoothing group at a time!
+ std::vector<ulong> smGroups;
+ std::vector< std::vector <uint> > smList;
+
+ uint loop_size = m_vertices.size();
+
+ for (i=0; i<loop_size; i++)
+ {
+ int t = array[i].size();
+
+ if (t == 0)
+ continue;
+
+ smGroups.clear();
+ smList.clear();
+ smGroups.push_back(m_tris[array[i][0]].smoothingGroups);
+ smList.resize(smGroups.size());
+ smList[smGroups.size()-1].push_back(array[i][0]);
+
+ // first build a list of smoothing groups for the vertex
+ for (int k=0; k<t; k++)
+ {
+ bool found = false;
+ for (uint j=0; j<smGroups.size(); j++)
+ {
+ if (m_tris[array[i][k]].smoothingGroups == smGroups[j])
+ {
+ smList[j].push_back(array[i][k]);
+ found = true;
+ }
+ }
+ if (!found)
+ {
+ smGroups.push_back(m_tris[array[i][k]].smoothingGroups);
+ smList.resize(smGroups.size());
+ smList[smGroups.size()-1].push_back(array[i][k]);
+ }
+ }
+ // now we have the list of faces for the vertex sorted by smoothing groups
+
+
+ // now duplicate the vertices so that there's only one smoothing group "per vertex"
+ if (smGroups.size() > 1)
+ for (uint j=1; j< smGroups.size(); j++)
+ {
+ m_vertices.push_back(m_vertices[i]);
+ m_normals.push_back(m_normals[i]);
+ m_uv.push_back(m_uv[i]);
+ m_tangents.push_back(m_tangents[i]);
+ m_binormals.push_back(m_binormals[i]);
+
+ uint t = m_vertices.size()-1;
+ for (uint h=0; h<smList[j].size(); h++)
+ {
+ if (m_tris[smList[j][h]].a == i)
+ m_tris[smList[j][h]].a = t;
+ if (m_tris[smList[j][h]].b == i)
+ m_tris[smList[j][h]].b = t;
+ if (m_tris[smList[j][h]].c == i)
+ m_tris[smList[j][h]].c = t;
+ }
+ }
+ }
+
+ // now rebuild a face list for each vertex, since the old one is invalidated
+ for (i=0; i<array.size(); i++)
+ array[i].clear();
+ array.clear();
+ array.resize(m_vertices.size());
+ for (i=0; i<m_triangles.size(); i++)
+ {
+ uint k = m_tris[i].a;
+ array[k].push_back(i);
+
+ k = m_tris[i].b;
+ array[k].push_back(i);
+
+ k = m_tris[i].c;
+ array[k].push_back(i);
+ }
+
+ // now compute the normals
+ for (i=0; i<m_vertices.size(); i++)
+ {
+ temp = zero3;
+ int t = array[i].size();
+
+ for (int k=0; k<t; k++)
+ {
+ temp.x += m_tris[array[i][k]].normal.x;
+ temp.y += m_tris[array[i][k]].normal.y;
+ temp.z += m_tris[array[i][k]].normal.z;
+ }
+ m_normals[i] = NormalizeVector(temp);
+ }
+
+ }
+
+ // copy m_tris to m_triangles
+ for (i=0; i<m_triangles.size(); i++)
+ {
+ m_triangles[i].a = m_tris[i].a;
+ m_triangles[i].b = m_tris[i].b;
+ m_triangles[i].c = m_tris[i].c;
+ }
+
+}
+
+void LMesh::CalcTextureSpace()
+{
+ // a understandable description of how to do that can be found here:
+ // http://members.rogers.com/deseric/tangentspace.htm
+ // first calculate the tangent for each triangle
+ LVector3 x_vec,
+ y_vec,
+ z_vec;
+ LVector3 v1, v2;
+ for (uint i=0; i<m_triangles.size(); i++)
+ {
+ v1.x = m_vertices[m_tris[i].b].x - m_vertices[m_tris[i].a].x;
+ v1.y = m_uv[m_tris[i].b].x - m_uv[m_tris[i].a].x;
+ v1.z = m_uv[m_tris[i].b].y - m_uv[m_tris[i].a].y;
+
+ v2.x = m_vertices[m_tris[i].c].x - m_vertices[m_tris[i].a].x;
+ v2.y = m_uv[m_tris[i].c].x - m_uv[m_tris[i].a].x;
+ v2.z = m_uv[m_tris[i].c].y - m_uv[m_tris[i].a].y;
+
+ x_vec = CrossProduct(v1, v2);
+
+ v1.x = m_vertices[m_tris[i].b].y - m_vertices[m_tris[i].a].y;
+ v1.y = m_uv[m_tris[i].b].x - m_uv[m_tris[i].a].x;
+ v1.z = m_uv[m_tris[i].b].y - m_uv[m_tris[i].a].y;
+
+ v2.x = m_vertices[m_tris[i].c].y - m_vertices[m_tris[i].a].y;
+ v2.y = m_uv[m_tris[i].c].x - m_uv[m_tris[i].a].x;
+ v2.z = m_uv[m_tris[i].c].y - m_uv[m_tris[i].a].y;
+
+ y_vec = CrossProduct(v1, v2);
+
+ v1.x = m_vertices[m_tris[i].b].z - m_vertices[m_tris[i].a].z;
+ v1.y = m_uv[m_tris[i].b].x - m_uv[m_tris[i].a].x;
+ v1.z = m_uv[m_tris[i].b].y - m_uv[m_tris[i].a].y;
+
+ v2.x = m_vertices[m_tris[i].c].z - m_vertices[m_tris[i].a].z;
+ v2.y = m_uv[m_tris[i].c].x - m_uv[m_tris[i].a].x;
+ v2.z = m_uv[m_tris[i].c].y - m_uv[m_tris[i].a].y;
+
+ z_vec = CrossProduct(v1, v2);
+
+ m_tris[i].tangent.x = -(x_vec.y/x_vec.x);
+ m_tris[i].tangent.y = -(y_vec.y/y_vec.x);
+ m_tris[i].tangent.z = -(z_vec.y/z_vec.x);
+
+ m_tris[i].binormal.x = -(x_vec.z/x_vec.x);
+ m_tris[i].binormal.y = -(y_vec.z/y_vec.x);
+ m_tris[i].binormal.z = -(z_vec.z/z_vec.x);
+
+ }
+
+ // now for each vertex build a list of face that share this vertex
+ std::vector< std::vector<int> > array;
+ array.resize(m_vertices.size());
+ for (int i=0; i<(int)m_triangles.size(); i++)
+ {
+ uint k = m_tris[i].a;
+ array[k].push_back(i);
+
+ k = m_tris[i].b;
+ array[k].push_back(i);
+
+ k = m_tris[i].c;
+ array[k].push_back(i);
+ }
+
+ // now average the tangents and compute the binormals as (tangent X normal)
+ for (int i=0; i<(int)m_vertices.size(); i++)
+ {
+ v1 = zero3;
+ v2 = zero3;
+ int t = array[i].size();
+
+ for (int k=0; k<t; k++)
+ {
+ v1.x += m_tris[array[i][k]].tangent.x;
+ v1.y += m_tris[array[i][k]].tangent.y;
+ v1.z += m_tris[array[i][k]].tangent.z;
+
+ v2.x += m_tris[array[i][k]].binormal.x;
+ v2.y += m_tris[array[i][k]].binormal.y;
+ v2.z += m_tris[array[i][k]].binormal.z;
+ }
+ m_tangents[i] = NormalizeVector(v1);
+ //m_binormals[i] = NormalizeVector(v2);
+
+ m_binormals[i] = NormalizeVector(CrossProduct(m_tangents[i], m_normals[i]));
+ }
+}
+
+void LMesh::Optimize(LOptimizationLevel value)
+{
+ switch (value)
+ {
+ case oNone:
+ TransformVertices();
+ break;
+ case oSimple:
+ TransformVertices();
+ CalcNormals(false);
+ break;
+ case oFull:
+ TransformVertices();
+ CalcNormals(true);
+ CalcTextureSpace();
+ break;
+ }
+}
+
+void LMesh::SetTri(const LTri &tri, uint index)
+{
+ if (index >= m_triangles.size())
+ return;
+ m_tris[index] = tri;
+}
+
+LTri& LMesh::GetTri(uint index)
+{
+ return m_tris[index];
+}
+
+uint LMesh::GetMaterial(uint index)
+{
+ return m_materials[index];
+}
+
+uint LMesh::AddMaterial(uint id)
+{
+ m_materials.push_back(id);
+ return m_materials.size()-1;
+}
+
+uint LMesh::GetMaterialCount()
+{
+ return m_materials.size();
+}
+
+//-------------------------------------------------------
+// LLight implementation
+//-------------------------------------------------------
+
+LLight::LLight()
+: LObject()
+{
+ Clear();
+}
+
+LLight::~LLight()
+{
+
+}
+
+void LLight::Clear()
+{
+ m_pos.x = m_pos.y = m_pos.z = 0.0f;
+ m_color.r = m_color.g = m_color.b = 0.0f;
+ m_spotlight = false;
+}
+
+void LLight::SetPosition(LVector3 vec)
+{
+ m_pos = vec;
+}
+
+LVector3 LLight::GetPosition()
+{
+ return m_pos;
+}
+
+void LLight::SetColor(LColor3 color)
+{
+ m_color = color;
+}
+
+LColor3 LLight::GetColor()
+{
+ return m_color;
+}
+
+void LLight::SetSpotlight(bool value)
+{
+ m_spotlight = value;
+}
+
+bool LLight::GetSpotlight()
+{
+ return m_spotlight;
+}
+
+void LLight::SetTarget(LVector3 target)
+{
+ m_target = target;
+}
+
+LVector3 LLight::GetTarget()
+{
+ return m_target;
+}
+
+void LLight::SetHotspot(float value)
+{
+ m_hotspot = value;
+}
+
+float LLight::GetHotspot()
+{
+ return m_hotspot;
+}
+
+void LLight::SetFalloff(float value)
+{
+ m_falloff = value;
+}
+
+float LLight::GetFalloff()
+{
+ return m_falloff;
+}
+
+//-------------------------------------------------------
+// LImporter implementation
+//-------------------------------------------------------
+
+LImporter::LImporter()
+{
+ Clear();
+}
+
+LImporter::~LImporter()
+{
+ Clear();
+}
+
+uint LImporter::GetMeshCount()
+{
+ return m_meshes.size();
+}
+
+uint LImporter::GetLightCount()
+{
+ return m_lights.size();
+}
+
+uint LImporter::GetMaterialCount()
+{
+ return m_materials.size();
+}
+
+LMesh& LImporter::GetMesh(uint index)
+{
+ return m_meshes[index];
+}
+
+LLight& LImporter::GetLight(uint index)
+{
+ return m_lights[index];
+}
+
+LMaterial& LImporter::GetMaterial(uint index)
+{
+ return m_materials[index];
+}
+
+LMaterial* LImporter::FindMaterial(const std::string& name)
+{
+ for (uint i=0; i<m_materials.size(); i++)
+ if (m_materials[i].IsObject(name))
+ return &m_materials[i];
+ return 0;
+}
+
+LMesh* LImporter::FindMesh(const std::string& name)
+{
+ for (uint i=0; i<m_meshes.size(); i++)
+ if (m_meshes[i].IsObject(name))
+ return &m_meshes[i];
+ return 0;
+}
+
+LLight* LImporter::FindLight(const std::string& name)
+{
+ for (uint i=0; i<m_lights.size(); i++)
+ if (m_lights[i].IsObject(name))
+ return &m_lights[i];
+ return 0;
+}
+
+void LImporter::Clear()
+{
+ m_meshes.clear();
+ m_lights.clear();
+ m_materials.clear();
+ m_optLevel = oFull;
+}
+
+void LImporter::SetOptimizationLevel(LOptimizationLevel value)
+{
+ m_optLevel = value;
+}
+
+LOptimizationLevel LImporter::GetOptimizationLevel()
+{
+ return m_optLevel;
+}
+
+//-------------------------------------------------------
+// L3DS implementation
+//-------------------------------------------------------
+
+L3DS::L3DS()
+: LImporter()
+{
+ m_buffer = 0;
+ m_bufferSize = 0;
+ m_pos = 0;
+ m_eof = false;
+}
+
+L3DS::L3DS(const char *filename)
+: LImporter()
+{
+ m_buffer = 0;
+ m_bufferSize = 0;
+ m_pos = 0;
+ m_eof = false;
+ LoadFile(filename);
+}
+
+L3DS::~L3DS()
+{
+ if (m_bufferSize > 0)
+ free(m_buffer);
+}
+
+bool L3DS::LoadFile(const char *filename)
+{
+ FILE *f;
+ f = fopen(filename, "rb");
+ if (f == 0)
+ {
+ ErrorMsg("L3DS::LoadFile - cannot open file");
+ return false;
+ }
+ fseek(f, 0, SEEK_END);
+ m_bufferSize = ftell(f);
+ fseek(f, 0, SEEK_SET);
+ m_buffer = (unsigned char*) calloc(m_bufferSize, 1);
+ if (m_buffer == 0)
+ {
+ ErrorMsg("L3DS::LoadFile - not enough memory (malloc failed)");
+ return false;
+ }
+ if (fread(m_buffer, m_bufferSize, 1, f) != 1)
+ {
+ fclose(f);
+ free(m_buffer);
+ m_bufferSize = 0;
+ ErrorMsg("L3DS::LoadFile - error reading from file");
+ return false;
+ }
+ fclose(f);
+ Clear();
+ bool res = Read3DS();
+ free(m_buffer);
+ m_buffer = 0;
+ m_bufferSize = 0;
+ return res;
+}
+
+short L3DS::ReadShort()
+{
+ if ((m_buffer!=0) && (m_bufferSize != 0) && ((m_pos+2)<m_bufferSize))
+ {
+ short *w = (short*)(m_buffer+m_pos);
+ short s = *w;//(short)*(m_buffer+m_pos);
+ m_pos += 2;
+ return s;
+ }
+ m_eof = true;
+ return 0;
+}
+
+int L3DS::ReadInt()
+{
+ if ((m_buffer!=0) && (m_bufferSize != 0) && ((m_pos+4)<m_bufferSize))
+ {
+ int *w = (int*)(m_buffer+m_pos);
+ int s = *w;//(int)*(m_buffer+m_pos);
+ m_pos += 4;
+ return s;
+ }
+ m_eof = true;
+ return 0;
+}
+
+char L3DS::ReadChar()
+{
+ if ((m_buffer!=0) && (m_bufferSize != 0) && ((m_pos+1)<m_bufferSize))
+ {
+ char s = (char)*(m_buffer+m_pos);
+ m_pos += 1;
+ return s;
+ }
+ m_eof = true;
+ return 0;
+}
+
+float L3DS::ReadFloat()
+{
+ if ((m_buffer!=0) && (m_bufferSize != 0) && ((m_pos+4)<m_bufferSize))
+ {
+ float *w = (float*)(m_buffer+m_pos);
+ float s = *w;//(float)*(m_buffer+m_pos);
+ m_pos += 4;
+ return s;
+ }
+ m_eof = true;
+ return 0.0;
+}
+
+byte L3DS::ReadByte()
+{
+ if ((m_buffer!=0) && (m_bufferSize != 0) && ((m_pos+1)<m_bufferSize))
+ {
+ byte s = (byte)*(m_buffer+m_pos);
+ m_pos += 1;
+ return s;
+ }
+ m_eof = true;
+ return 0;
+}
+
+int L3DS::ReadASCIIZ(char *buf, int max_count)
+{
+ int count;
+ if ((m_buffer==0) || (m_bufferSize == 0) || (m_pos>=m_bufferSize))
+ {
+ count = 0;
+ m_eof = true;
+ return count;
+ }
+ count = 0;
+ char c = ReadChar();
+ while ((c!=0) && (count<max_count-1))
+ {
+ buf[count] = c;
+ count ++;
+ c = ReadChar();
+ }
+ buf[count] = 0;
+ return count;
+}
+
+void L3DS::Seek(int offset, int origin)
+{
+ if (origin == SEEK_START)
+ m_pos = offset;
+ if (origin == SEEK_CURSOR)
+ m_pos += offset;
+ if (m_pos >= m_bufferSize)
+ m_pos = m_bufferSize-1;
+ m_eof = false;
+}
+
+uint L3DS::Pos()
+{
+ return m_pos;
+}
+
+LChunk L3DS::ReadChunk()
+{
+ LChunk chunk;
+ chunk.id = ReadShort();
+ int a = ReadInt();
+ chunk.start = Pos();
+ chunk.end = chunk.start+a-6;
+ return chunk;
+}
+
+bool L3DS::FindChunk(LChunk &target, const LChunk &parent)
+{
+ if (Pos() >= parent.end)
+ return false;
+ LChunk chunk;
+ chunk = ReadChunk();
+ while (( chunk.id != target.id) && (chunk.end <= parent.end))
+ {
+ SkipChunk(chunk);
+ if (chunk.end >= parent.end)
+ break;
+ chunk = ReadChunk();
+ }
+ if (chunk.id == target.id)
+ {
+ target.start = chunk.start;
+ target.end = chunk.end;
+ return true;
+ }
+ return false;
+}
+
+void L3DS::SkipChunk(const LChunk &chunk)
+{
+ Seek(chunk.end, SEEK_START);
+}
+
+void L3DS::GotoChunk(const LChunk &chunk)
+{
+ Seek(chunk.start, SEEK_START);
+}
+
+LColor3 L3DS::ReadColor(const LChunk &chunk)
+{
+ LColor3 col = black;
+ GotoChunk(chunk);
+ switch (chunk.id)
+ {
+ case COLOR_F:
+ col.r = ReadFloat();
+ col.g = ReadFloat();
+ col.b = ReadFloat();
+ break;
+ case COLOR_24:
+ col.r = ReadByte()/255.0f;
+ col.g = ReadByte()/255.0f;
+ col.b = ReadByte()/255.0f;
+ break;
+ case LIN_COLOR_F:
+ col.r = ReadFloat();
+ col.g = ReadFloat();
+ col.b = ReadFloat();
+ break;
+ case LIN_COLOR_24:
+ col.r = ReadByte()/255.0f;
+ col.g = ReadByte()/255.0f;
+ col.b = ReadByte()/255.0f;
+ break;
+ default:
+ ErrorMsg("L3DS::ReadColor - error this is not a color chunk");
+ }
+ return col;
+}
+
+float L3DS::ReadPercentage(const LChunk &chunk)
+{
+ GotoChunk(chunk);
+ switch (chunk.id)
+ {
+ case INT_PERCENTAGE:
+ return (ReadShort()/100.0f);
+ case FLOAT_PERCENTAGE:
+ return ReadFloat();
+ }
+ ErrorMsg("L3DS::ReadPercentage - error, the chunk is not a percentage chunk");
+ return 0;
+}
+
+bool L3DS::Read3DS()
+{
+ LChunk mainchunk;
+ LChunk edit;
+ edit.id = EDIT3DS;
+ mainchunk = ReadChunk();
+ if (mainchunk.id != MAIN3DS)
+ {
+ ErrorMsg("L3DS::Read3DS - wrong file format");
+ return false;
+ }
+ if (!FindChunk(edit, mainchunk))
+ return false;
+ LChunk obj;
+ LChunk ml;
+
+ GotoChunk(edit);
+ obj.id = MAT_ENTRY;
+ while (FindChunk(obj, edit))
+ {
+ ReadMaterial(obj);
+ SkipChunk(obj);
+ }
+ GotoChunk(edit);
+
+ obj.id = EDIT_OBJECT;
+ {
+ while (FindChunk(obj, edit))
+ {
+ ReadASCIIZ(m_objName, 99);
+ ml = ReadChunk();
+ if (ml.id == OBJ_TRIMESH)
+ ReadMesh(ml);
+ if (ml.id == OBJ_LIGHT)
+ ReadLight(ml);
+ SkipChunk(obj);
+ }
+ }
+
+ // read the keyframer data here to find out correct object orientation
+
+ LChunk keyframer;
+ keyframer.id = KFDATA;
+
+ LChunk objtrack;
+ objtrack.id = OBJECT_NODE_TAG;
+
+ GotoChunk(mainchunk);
+ if (FindChunk(keyframer, mainchunk))
+ { // keyframer chunk is present
+ GotoChunk(keyframer);
+ while (FindChunk(objtrack, keyframer))
+ {
+ ReadKeyframeData(objtrack);
+ SkipChunk(objtrack);
+ }
+ }
+
+ for (uint i=0; i<m_meshes.size(); i++) {
+ m_meshes[i].Optimize(m_optLevel);
+ }
+
+ m_pos = 0;
+ strcpy(m_objName, "");
+ return true;
+}
+
+void L3DS::ReadLight(const LChunk &parent)
+{
+ float t;
+ LVector3 v;
+ LLight light;
+ light.SetName(m_objName);
+ GotoChunk(parent);
+ LChunk chunk = ReadChunk();
+ if (chunk.id == OBJ_LIGHT)
+ {
+ v.x = ReadFloat();
+ v.y = ReadFloat();
+ v.z = ReadFloat();
+ if (chunk.end < parent.end)
+ chunk = ReadChunk();
+ while (chunk.end <= parent.end)
+ {
+ switch (chunk.id)
+ {
+ case COLOR_24:
+ case COLOR_F:
+ case LIN_COLOR_F:
+ case LIN_COLOR_24:
+ light.SetColor(ReadColor(chunk));
+ break;
+ case SPOTLIGHT:
+ v.x = ReadFloat();
+ v.y = ReadFloat();
+ v.z = ReadFloat();
+ light.SetTarget(v);
+ t = ReadFloat();
+ light.SetHotspot(t);
+ t = ReadFloat();
+ light.SetFalloff(t);
+ break;
+ default:
+ break;
+ }
+ SkipChunk(chunk);
+ if (chunk.end >= parent.end)
+ break;
+ chunk = ReadChunk();
+
+ }
+ }
+ m_lights.push_back(light);
+}
+
+void L3DS::ReadMesh(const LChunk &parent)
+{
+ unsigned short count, i;
+ LVector4 p;
+ LMatrix4 m;
+ LVector2 t;
+ p.w = 1.0f;
+ LMesh mesh;
+ mesh.SetName(m_objName);
+ GotoChunk(parent);
+ LChunk chunk = ReadChunk();
+ while (chunk.end <= parent.end)
+ {
+ switch (chunk.id)
+ {
+ case TRI_VERTEXLIST:
+ count = ReadShort();
+ mesh.SetVertexArraySize(count);
+ for (i=0; i < count; i++)
+ {
+ p.x = ReadFloat();
+ p.y = ReadFloat();
+ p.z = ReadFloat();
+ mesh.SetVertex(p, i);
+ }
+ break;
+ case TRI_FACEMAPPING:
+ count = ReadShort();
+ if (mesh.GetVertexCount() == 0)
+ mesh.SetVertexArraySize(count);
+ for (i=0; i < count; i++)
+ {
+ t.x = ReadFloat();
+ t.y = ReadFloat();
+ mesh.SetUV(t, i);
+ }
+ break;
+ case TRI_FACELIST:
+ ReadFaceList(chunk, mesh);
+ break;
+ case TRI_MATRIX:
+ {
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 3; j++)
+ m.m[i][j] = ReadFloat();
+
+ m.m[0][3] = 0.0f;
+ m.m[1][3] = 0.0f;
+ m.m[2][3] = 0.0f;
+ m.m[3][3] = 1.0f;
+
+ mesh.SetMatrix(m);
+ }
+ break;
+ default:
+ break;
+ }
+ SkipChunk(chunk);
+ if (chunk.end >= parent.end)
+ break;
+ chunk = ReadChunk();
+ }
+ m_meshes.push_back(mesh);
+}
+
+void L3DS::ReadFaceList(const LChunk &chunk, LMesh &mesh)
+{
+ // variables
+ unsigned short count, t;
+ uint i;
+ LTri tri;
+ LChunk ch;
+ char str[20];
+ //uint mat;
+
+ // consistency checks
+ if (chunk.id != TRI_FACELIST)
+ {
+ ErrorMsg("L3DS::ReadFaceList - internal error: wrong chunk passed as parameter");
+ return;
+ }
+ GotoChunk(chunk);
+ tri.smoothingGroups = 1;
+ // read the number of faces
+ count = ReadShort();
+ mesh.SetTriangleArraySize(count);
+ for (i=0; i<count; i++)
+ {
+ tri.a = ReadShort();
+ tri.b = ReadShort();
+ tri.c = ReadShort();
+ ReadShort();
+ mesh.SetTri(tri, i);
+ }
+ // now read the optional chunks
+ ch = ReadChunk();
+ while (ch.end <= chunk.end)
+ {
+ switch (ch.id)
+ {
+ case TRI_MAT_GROUP: {
+ ReadASCIIZ(str, 20);
+ int mat_id = FindMaterial(str)->GetID();
+ mesh.AddMaterial(mat_id);
+ count = ReadShort();
+ for (i=0; i<count; i++) {
+ t = ReadShort();
+ mesh.GetTri(t).materialId = mat_id;
+ }
+ }
+ break;
+
+ case TRI_SMOOTH_GROUP:
+ for (i=0; i<mesh.GetTriangleCount(); i++)
+ mesh.GetTri(i).smoothingGroups = (ulong) ReadInt();
+ break;
+ }
+ SkipChunk(ch);
+ ch = ReadChunk();
+ }
+}
+
+void L3DS::ReadMaterial(const LChunk &parent)
+{
+ // variables
+ LChunk chunk;
+ LChunk child;
+ char str[30];
+ LMaterial mat;
+ short sh;
+
+ GotoChunk(parent);
+
+ chunk = ReadChunk();
+ while (chunk.end <= parent.end)
+ {
+ switch (chunk.id)
+ {
+ case MAT_NAME:
+ ReadASCIIZ(str, 30);
+ mat.SetName(str);
+ break;
+ case MAT_AMBIENT:
+ child = ReadChunk();
+ mat.SetAmbientColor(ReadColor(child));
+ break;
+ case MAT_DIFFUSE:
+ child = ReadChunk();
+ mat.SetDiffuseColor(ReadColor(child));
+ break;
+ case MAT_SPECULAR:
+ child = ReadChunk();
+ mat.SetSpecularColor(ReadColor(child));
+ break;
+ case MAT_SHININESS:
+ child = ReadChunk();
+ mat.SetShininess(ReadPercentage(child));
+ break;
+ case MAT_TRANSPARENCY:
+ child = ReadChunk();
+ mat.SetTransparency(ReadPercentage(child));
+ break;
+ case MAT_SHADING:
+ sh = ReadShort();
+ switch (sh)
+ {
+ case 0:
+ mat.SetShadingType(sWireframe);
+ break;
+ case 1:
+ mat.SetShadingType(sFlat);
+ break;
+ case 2:
+ mat.SetShadingType(sGouraud);
+ break;
+ case 3:
+ mat.SetShadingType(sPhong);
+ break;
+ case 4:
+ mat.SetShadingType(sMetal);
+ break;
+ }
+ break;
+ case MAT_WIRE:
+ mat.SetShadingType(sWireframe);
+ break;
+ case MAT_TEXMAP:
+ ReadMap(chunk, mat.GetTextureMap1());
+ break;
+ case MAT_TEX2MAP:
+ ReadMap(chunk, mat.GetTextureMap2());
+ break;
+ case MAT_OPACMAP:
+ ReadMap(chunk, mat.GetOpacityMap());
+ break;
+ case MAT_BUMPMAP:
+ ReadMap(chunk, mat.GetBumpMap());
+ break;
+ case MAT_SPECMAP:
+ ReadMap(chunk, mat.GetSpecularMap());
+ break;
+ case MAT_REFLMAP:
+ child = ReadChunk();
+ mat.GetReflectionMap().strength = ReadPercentage(child);
+ SkipChunk(child);
+ child = ReadChunk();
+ if (child.id != MAT_MAPNAME)
+ {
+ ErrorMsg("L3DS::ReadMaterial - error, expected chunk not found");
+ return;
+ }
+ ReadASCIIZ(str, 30);
+ if (strcmp(str, "") == 0)
+ strcpy(mat.GetReflectionMap().mapName, "auto");
+ break;
+ }
+
+ SkipChunk(chunk);
+ chunk = ReadChunk();
+ }
+ m_materials.push_back(mat);
+ m_materials[m_materials.size()-1].SetID(m_materials.size()-1);
+}
+
+void L3DS::ReadMap(const LChunk &chunk, LMap& map)
+{
+ LChunk child;
+ char str[20];
+ GotoChunk(chunk);
+ child = ReadChunk();
+ while (child.end <= chunk.end)
+ {
+ switch (child.id)
+ {
+ case INT_PERCENTAGE:
+ map.strength = ReadPercentage(child);
+ break;
+ case MAT_MAPNAME:
+ ReadASCIIZ(str, 20);
+ strcpy(map.mapName, str);
+ break;
+ case MAT_MAP_USCALE:
+ map.uScale = ReadFloat();
+ break;
+ case MAT_MAP_VSCALE:
+ map.vScale = ReadFloat();
+ break;
+ case MAT_MAP_UOFFSET:
+ map.uOffset = ReadFloat();
+ break;
+ case MAT_MAP_VOFFSET:
+ map.vOffset = ReadFloat();
+ break;
+ case MAT_MAP_ANG:
+ map.angle = ReadFloat();
+ break;
+ }
+ SkipChunk(child);
+ child = ReadChunk();
+ }
+}
+
+void L3DS::ReadKeyframeData(const LChunk &parent)
+{
+ uint frames = 0;
+
+ LChunk node_hdr;
+ node_hdr.id = NODE_HDR;
+
+ char str[20];
+ LMesh *mesh;
+
+ GotoChunk(parent);
+ if (!FindChunk(node_hdr, parent))
+ return;
+ GotoChunk(node_hdr);
+ ReadASCIIZ(str, 19);
+ mesh = FindMesh(str);
+ if (mesh == 0)
+ return;
+ GotoChunk(parent);
+
+ // read the pivot
+ LVector3 pivot = zero3;
+
+ LChunk pivotchunk;
+ pivotchunk.id = PIVOT;
+ if (FindChunk(pivotchunk, parent))
+ {
+ GotoChunk(pivotchunk);
+ pivot.x = ReadFloat();
+ pivot.y = ReadFloat();
+ pivot.z = ReadFloat();
+ }
+ GotoChunk(parent);
+
+ // read frame 0 from the position track
+ LVector3 pos = zero3;
+
+ frames = 0;
+
+ LChunk poschunk;
+ poschunk.id = POS_TRACK_TAG;
+ if (FindChunk(poschunk, parent))
+ {
+ GotoChunk(poschunk);
+ // read the trackheader structure
+ ReadShort();
+ ReadInt();
+ ReadInt();
+ frames = ReadInt();
+ if (frames > 0)
+ {
+ ReadKeyheader();
+ pos.x = ReadFloat();
+ pos.y = ReadFloat();
+ pos.z = ReadFloat();
+ }
+ }
+ GotoChunk(parent);
+
+ // now read the rotation track
+ LVector4 rot = zero4;
+
+ LChunk rotchunk;
+ rotchunk.id = ROT_TRACK_TAG;
+
+ frames = 0;
+ if (FindChunk(rotchunk, parent))
+ {
+ GotoChunk(rotchunk);
+ // read the trackheader structure
+ ReadShort();
+ ReadInt();
+ ReadInt();
+ frames = ReadInt();
+ if (frames > 0)
+ {
+ ReadKeyheader();
+ rot.x = ReadFloat();
+ rot.y = ReadFloat();
+ rot.z = ReadFloat();
+ rot.w = ReadFloat();
+ }
+ }
+ GotoChunk(parent);
+
+ // now read the scaling chunk
+ LVector3 scale;
+ scale.x = 1;
+ scale.y = 1;
+ scale.z = 1;
+
+ LChunk scalechunk;
+ scalechunk.id = SCL_TRACK_TAG;
+
+ frames = 0;
+
+ if (FindChunk(scalechunk, parent))
+ {
+ GotoChunk(scalechunk);
+ // read the trackheader structure
+ ReadShort();
+ ReadInt();
+ ReadInt();
+ frames = ReadInt();
+ if (frames > 0)
+ {
+ ReadKeyheader();
+ scale.x = ReadFloat();
+ scale.y = ReadFloat();
+ scale.z = ReadFloat();
+ }
+ }
+ GotoChunk(parent);
+
+
+}
+
+long L3DS::ReadKeyheader()
+{
+ long frame;
+ frame = ReadInt();
+ short opts = ReadShort();
+ if (opts & 32768) // 32768 is 1000000000000000 binary
+ { // tension is present
+ ReadFloat();
+ }
+ if (opts & 16384) // 16384 is 0100000000000000 binary
+ { // continuity is present
+ ReadFloat();
+ }
+ if (opts & 8192)
+ { // bias info present
+ ReadFloat();
+ }
+ if (opts & 4096)
+ { // "ease to" present
+ ReadFloat();
+ }
+ if (opts & 2048)
+ { // "ease from" present
+ ReadFloat();
+ }
+ return frame;
+} \ No newline at end of file
diff --git a/Magic2/l3ds.h b/Magic2/l3ds.h
new file mode 100644
index 0000000..16204b5
--- /dev/null
+++ b/Magic2/l3ds.h
@@ -0,0 +1,457 @@
+// copyright (c) 2001-2002 Lev Povalahev
+// this is a 3ds importer version 2
+
+#ifndef L3DS_H
+#define L3DS_H
+
+// includes
+#include <vector>
+#include <string>
+
+//---------------------------------------------------------
+
+typedef unsigned int uint;
+typedef unsigned char byte;
+
+enum LShading {sWireframe, sFlat, sGouraud, sPhong, sMetal};
+
+enum LOptimizationLevel {oNone, oSimple, oFull};
+
+// for internal use
+struct LChunk;
+struct LTri;
+
+//------------------------------------------------
+
+struct LVector4
+{
+ float x;
+ float y;
+ float z;
+ float w;
+
+ int operator==(const LVector4& v) const { return x==v.x && y==v.y && z==v.z && w==v.w; }
+};
+
+struct LVector3
+{
+ float x;
+ float y;
+ float z;
+
+ int operator==(const LVector3& v) const { return x==v.x && y==v.y && z==v.z; }
+};
+
+struct LVector2
+{
+ float x;
+ float y;
+
+ int operator==(const LVector2& v) const { return x==v.x && y==v.y; }
+};
+
+struct LColor3
+{
+ float r;
+ float g;
+ float b;
+
+ int operator==(const LColor3& v) const { return r==v.r && g==v.g && b==v.b; }
+};
+
+//------------------------------------------------
+
+struct LTriangle
+{
+ unsigned short a;
+ unsigned short b;
+ unsigned short c;
+};
+
+struct LMatrix4
+{
+ float m[4][4];
+};
+
+struct LTriangle2
+{
+ LVector4 vertices[3];
+ LVector3 vertexNormals[3];
+ LVector2 textureCoords[3];
+ LVector3 faceNormal;
+ uint materialId;
+};
+
+// a structure for a texture map
+struct LMap
+{
+ // the strength of the texture map
+ float strength;
+ // the file name of the map. only 8.3 format in 3ds files :(
+ char mapName[255];
+ float uScale;
+ float vScale;
+ float uOffset;
+ float vOffset;
+ float angle;
+};
+
+//------------------------------------------------
+
+class LObject
+{
+public:
+ // the default constructor, initilializes the m_name here
+ LObject();
+ // the destructor frees memory (m_name)
+ virtual ~LObject();
+ // call this to get the name of the object
+ virtual const std::string& GetName();
+
+ // this methods should not be used by the "user", they're used internally to fill the class
+ // with valid data when reading from file. If you're about to add an importer for another format you'LL
+ // have to use these methods
+ // call this to set the name of the object
+ virtual void SetName(const std::string& value);
+ // returns true if the object's name is the name passed as parameter
+ bool IsObject(const std::string &name);
+protected:
+ // the name of the object
+ std::string m_name;
+};
+
+//------------------------------------------------
+
+class LMaterial : public LObject
+{
+public:
+ // the default constructor, does the initialization
+ LMaterial();
+ // the destructor
+ virtual ~LMaterial();
+ // returns the material ID
+ uint GetID();
+ // returns the pointer to teh texture map 1
+ LMap& GetTextureMap1();
+ // returns the pointer to the texture map 2
+ LMap& GetTextureMap2();
+ // returns the pointer to teh opacity map
+ LMap& GetOpacityMap();
+ // returns the pointer to the specular (gloss) map
+ LMap& GetSpecularMap();
+ // returns the pointer to the bump map
+ LMap& GetBumpMap();
+ // returns the pointer to the reflection map
+ LMap& GetReflectionMap();
+ // returns the ambient color of the material
+ LColor3 GetAmbientColor();
+ // returns the diffuse color of the material
+ LColor3 GetDiffuseColor();
+ // returns the specular color of the material
+ LColor3 GetSpecularColor();
+ // returns the shininess of the material, ranging from 0(matte) to 1(shiny)
+ float GetShininess();
+ // returns the transparency of the material, ranging from 1(fully transparent) to 0(opaque)
+ float GetTransparency();
+ // returns the type of shading, see LShading type
+ LShading GetShadingType();
+
+ // this methods should not be used by the "user", they're used internally to fill the class
+ // with valid data when reading from file. If you're about to add an importer for another format you'LL
+ // have to use these methods
+ // sets the material ID to "value"
+ void SetID(uint value);
+ // call this to set the ambient color of the material
+ void SetAmbientColor(const LColor3 &color);
+ // sets the diffuse color of the material
+ void SetDiffuseColor(const LColor3 &color);
+ // sets the specular color of the material
+ void SetSpecularColor(const LColor3 &color);
+ // sets the shininess of the material
+ void SetShininess(float value);
+ // sets the transparency of the material
+ void SetTransparency(float value);
+ // sets the shading type
+ void SetShadingType(LShading shading);
+protected:
+ // the unique material ID
+ int m_id;
+ // the first texture map
+ LMap m_texMap1;
+ // the second texture map
+ LMap m_texMap2;
+ // the opacity map
+ LMap m_opacMap;
+ // the reflection map
+ LMap m_reflMap;
+ // the bump map
+ LMap m_bumpMap;
+ // specular map
+ LMap m_specMap;
+ // material ambient color
+ LColor3 m_ambient;
+ // material diffuse color
+ LColor3 m_diffuse;
+ // material specular color
+ LColor3 m_specular;
+ // shininess
+ float m_shininess;
+ // transparency
+ float m_transparency;
+ // the shading type for the material
+ LShading m_shading;
+};
+
+//------------------------------------------------
+
+class LMesh : public LObject
+{
+public:
+ // the default constructor
+ LMesh();
+ // the destructor
+ virtual ~LMesh();
+ // clears the mesh, deleteing all data
+ void Clear();
+ // returns the number of vertices in the mesh
+ uint GetVertexCount();
+ // sets the the size fo the vertex array - for internal use
+ void SetVertexArraySize(uint value);
+ // returns the number of triangles in the mesh
+ uint GetTriangleCount();
+ // sets the size of the triangle array - for internal use
+ void SetTriangleArraySize(uint value);
+ // returns given vertex
+ const LVector4& GetVertex(uint index);
+ // returns the given normal
+ const LVector3& GetNormal(uint index);
+ // returns the given texture coordinates vector
+ const LVector2& GetUV(uint index);
+ // returns the pointer to the array of tangents
+ const LVector3& GetTangent(uint index);
+ // returns the pointer to the array of binormals
+ const LVector3& GetBinormal(uint index);
+ // sets the vertex at a given index to "vec" - for internal use
+ void SetVertex(const LVector4 &vec, uint index);
+ // sets the normal at a given index to "vec" - for internal use
+ void SetNormal(const LVector3 &vec, uint index);
+ // sets the texture coordinates vector at a given index to "vec" - for internal use
+ void SetUV(const LVector2 &vec, uint index);
+ // sets the tangent at a given index to "vec" - for internal use
+ void SetTangent(const LVector3 &vec, uint index);
+ // sets the binormal at a given index to "vec" - for internal use
+ void SetBinormal(const LVector3 &vec, uint index);
+ // returns the triangle with a given index
+ const LTriangle& GetTriangle(uint index);
+ // returns the triangle with a given index, see LTriangle2 structure description
+ LTriangle2 GetTriangle2(uint index);
+ // returns the mesh matrix, should be identity matrix after loading
+ LMatrix4 GetMatrix();
+ // sets the mesh matrix to a given matrix - for internal use
+ void SetMatrix(LMatrix4 m);
+ // optimizises the mesh using a given optimization level
+ void Optimize(LOptimizationLevel value);
+ // sets an internal triangle structure with index "index" - for internal use only
+ void SetTri(const LTri &tri, uint index);
+ // returns the pointer to the internal triangle structure - for internal use only
+ LTri& GetTri(uint index);
+ // returns the material id with a given index for the mesh
+ uint GetMaterial(uint index);
+ // adds a material to the mesh and returns its index - for internal use
+ uint AddMaterial(uint id);
+ // returns the number of materials used in the mesh
+ uint GetMaterialCount();
+protected:
+ // the vertices, normals, etc.
+ std::vector<LVector4> m_vertices;
+ std::vector<LVector3> m_normals;
+ std::vector<LVector3> m_binormals;
+ std::vector<LVector3> m_tangents;
+ std::vector<LVector2> m_uv;
+
+ // triangles
+ std::vector<LTriangle> m_triangles;
+
+ //used internally
+ std::vector<LTri> m_tris;
+
+ // the transformation matrix.
+ LMatrix4 m_matrix;
+
+ // the material ID array
+ std::vector<uint> m_materials;
+
+ // calculates the normals, either using the smoothing groups information or not
+ void CalcNormals(bool useSmoothingGroups);
+ // calculates the texture(tangent) space for each vertex
+ void CalcTextureSpace();
+ // transforms the vertices by the mesh matrix
+ void TransformVertices();
+};
+
+//------------------------------------------------
+
+class LLight : public LObject
+{
+public:
+ // the default constructor
+ LLight();
+ // the destructor
+ virtual ~LLight();
+ // clears the data the class holds
+ void Clear();
+ // sets the position of the light source - for internal use
+ void SetPosition(LVector3 vec);
+ // returns the position of the light source
+ LVector3 GetPosition();
+ // sets the color of the light - for internal use
+ void SetColor(LColor3 color);
+ // returns the color of the light
+ LColor3 GetColor();
+ // sets whether the light is a spotlight or not - internal use
+ void SetSpotlight(bool value);
+ // returns true if the light is a spotlight
+ bool GetSpotlight();
+ // sets the target of the light - internal use
+ void SetTarget(LVector3 target);
+ // returns the target of the spotlight
+ LVector3 GetTarget();
+ // sets the hotspot - internal use
+ void SetHotspot(float value);
+ // returns the hotspot
+ float GetHotspot();
+ // sets falloff - internal use
+ void SetFalloff(float value);
+ // returns falloff
+ float GetFalloff();
+protected:
+ LVector3 m_pos;
+ LColor3 m_color;
+ bool m_spotlight;
+ LVector3 m_target;
+ float m_hotspot;
+ float m_falloff;
+};
+
+//------------------------------------------------
+
+class LImporter
+{
+public:
+ // the default constructor
+ LImporter();
+ // the destructor
+ virtual ~LImporter();
+ // reads the model from a file, must be overriden by the child classes
+ virtual bool LoadFile(const char *filename) = 0;
+ // returns the number of meshes in the scene
+ uint GetMeshCount();
+ // returns the number of lights in the scene
+ uint GetLightCount();
+ // returns the number of materials in the scene
+ uint GetMaterialCount();
+ // returns a pointer to a mesh
+ LMesh& GetMesh(uint index);
+ // returns a pointer to a light at a given index
+ LLight& GetLight(uint index);
+ // returns the pointer to the material
+ LMaterial& GetMaterial(uint index);
+ // returns the pointer to the material with a given name, or NULL if the material was not found
+ LMaterial* FindMaterial(const std::string &name);
+ // returns the pointer to the mesh with a given name, or NULL if the mesh with such name
+ // is not present in the scene
+ LMesh* FindMesh(const std::string &name);
+ // returns the pointer to the light with a given name, or NULL if not found
+ LLight* FindLight(const std::string &name);
+ // sets the optimization level to a given value
+ void SetOptimizationLevel(LOptimizationLevel value);
+ // returns the current optimization level
+ LOptimizationLevel GetOptimizationLevel();
+protected:
+ // the lights found in the scene
+ std::vector<LLight> m_lights;
+ // triangular meshes
+ std::vector<LMesh> m_meshes;
+ // the materials in the scene
+ std::vector<LMaterial> m_materials;
+ // level of optimization to perform on the meshes
+ LOptimizationLevel m_optLevel;
+ // clears all data.
+ virtual void Clear();
+};
+//------------------------------------------------
+
+class L3DS : public LImporter
+{
+public:
+ // the default contructor
+ L3DS();
+ // constructs the object and loads the file
+ L3DS(const char *filename);
+ // destructor
+ virtual ~L3DS();
+ // load 3ds file
+ virtual bool LoadFile(const char *filename);
+protected:
+ // used internally for reading
+ char m_objName[100];
+ // true if end of file is reached
+ bool m_eof;
+ // buffer for loading, used for speedup
+ unsigned char *m_buffer;
+ // the size of the buffer
+ uint m_bufferSize;
+ // the current cursor position in the buffer
+ uint m_pos;
+
+ // reads a short value from the buffer
+ short ReadShort();
+ // reads an int value from the buffer
+ int ReadInt();
+ // reads a char from the buffer
+ char ReadChar();
+ //reada a floatvalue from the buffer
+ float ReadFloat();
+ //reads an unsigned byte from the buffer
+ byte ReadByte();
+ //reads an asciiz string
+ int ReadASCIIZ(char *buf, int max_count);
+ // seek wihtin the buffer
+ void Seek(int offset, int origin);
+ // returns the position of the cursor
+ uint Pos();
+
+ // read the chunk and return it.
+ LChunk ReadChunk();
+ // read until given chunk is found
+ bool FindChunk(LChunk &target, const LChunk &parent);
+ // skip to the end of chunk "chunk"
+ void SkipChunk(const LChunk &chunk);
+ // goes to the beginning of the data in teh given chunk
+ void GotoChunk(const LChunk &chunk);
+
+ // the function read the color chunk (any of the color chunks)
+ LColor3 ReadColor(const LChunk &chunk);
+ // the function that read the percentage chunk and returns a float from 0 to 1
+ float ReadPercentage(const LChunk &chunk);
+ // this is where 3ds file is being read
+ bool Read3DS();
+ // read a light chunk
+ void ReadLight(const LChunk &parent);
+ // read a trimesh chunk
+ void ReadMesh(const LChunk &parent);
+ // reads the face list, face materials, smoothing groups... and fill rthe information into the mesh
+ void ReadFaceList(const LChunk &chunk, LMesh &mesh);
+ // reads the material
+ void ReadMaterial(const LChunk &parent);
+ // reads the map info and fills the given map with this information
+ void ReadMap(const LChunk &chunk, LMap& map);
+ // reads keyframer data of the OBJECT_NODE_TAG chunk
+ void ReadKeyframeData(const LChunk &parent);
+ // reads the keyheader structure from the current offset and returns the frame number
+ long ReadKeyheader();
+};
+
+//---------------------------------------------------------
+
+#endif \ No newline at end of file
diff --git a/Magic2/resource.h b/Magic2/resource.h
new file mode 100644
index 0000000..84d4573
--- /dev/null
+++ b/Magic2/resource.h
@@ -0,0 +1,233 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by Magic.rc
+//
+#define ID_RESET 3
+#define IDC_NEW_MATERIAL 3
+#define ID_BACK_COLOR 4
+#define IDC_DEL_MATERIAL 4
+#define IDC_SELECT_POLYS 5
+#define IDD_ABOUTBOX 100
+#define IDR_MAINFRAME 128
+#define IDR_MAGICTYPE 129
+#define IDD_SURFACE_PROPS 130
+#define IDD_CAMERA_PROPS 131
+#define IDD_MODIFY_SURFACE 135
+#define IDD_VERTS_REDUCE 136
+#define IDD_MODIFY_POLY 137
+#define IDD_CREATE_CUBE 138
+#define IDD_CREATE_CYLINDER 139
+#define IDD_CREATE_SPHERE 140
+#define IDD_MODIFY_TEXTURE 141
+#define IDD_GRIDPROPS 142
+#define IDD_MODIFY_POLYS 143
+#define IDD_CREATE_POLY 144
+#define IDD_EXTRUSION_PROPS 146
+#define IDD_MODIFY_MATERIAL 147
+#define IDC_SURFACE_NAME 1000
+#define IDC_SURFACE_NVERTS 1001
+#define IDC_SURFACE_NPOLYS 1002
+#define IDC_SURFACE_COLOR 1003
+#define IDC_SURFACE_RADIUS 1003
+#define IDC_SURFACE_LENGTH 1004
+#define IDC_SURFACE_WIDTH 1005
+#define IDC_CAMERA_DISTANCE 1006
+#define IDC_SURFACE_HEIGHT 1006
+#define IDC_CAMERA_FOV 1007
+#define IDC_CAMERA_MODE 1008
+#define IDC_SURFACE_LIST 1009
+#define IDC_SURF_NAME 1010
+#define IDC_SURF_POLYS 1011
+#define IDC_SURF_COLOR 1012
+#define IDC_SURF_HIDDEN 1013
+#define IDC_SURF_LOCKED 1014
+#define IDC_SURF_CREATE 1015
+#define IDC_SURF_DISCARD 1016
+#define IDC_SURF_CLONE 1017
+#define IDC_SURF_DELETE 1018
+#define IDC_SURF_ADD_POLYS 1019
+#define IDC_THRESHOLD 1020
+#define IDC_SURF_ID 1020
+#define IDC_FLATTEN 1021
+#define IDC_FLIP_NORM 1022
+#define IDC_DOUBLE_SIDE 1023
+#define IDC_TRIANGULATE 1024
+#define IDC_REMOVE 1025
+#define IDC_POLY_VERTS 1026
+#define IDC_POLY_X 1027
+#define IDC_POLY_Y 1028
+#define IDC_POLY_Z 1029
+#define IDC_POLY_CURVE 1030
+#define IDC_POLY_SURF 1031
+#define IDC_POLY_TEX 1032
+#define IDC_LOC_X 1033
+#define IDC_LOC_Y 1034
+#define IDC_LOC_Z 1035
+#define IDC_SIZE_X 1036
+#define IDC_SIZE_Y 1037
+#define IDC_SIZE_Z 1038
+#define IDC_SECTORS 1039
+#define IDC_RINGS 1040
+#define IDC_GRID_SNAP 1041
+#define IDC_TEXTURE 1041
+#define IDC_MATERIAL 1041
+#define IDC_GRID_SIZE 1042
+#define IDC_MAPPING 1042
+#define IDC_GRID_SHOW 1043
+#define IDC_ALIGN_X 1043
+#define IDC_GRID_LINES 1044
+#define IDC_ALIGN_Y 1044
+#define IDC_GRID_DOTS 1045
+#define IDC_ALIGN_Z 1045
+#define IDC_SCALE_U 1046
+#define IDC_SCALE_V 1047
+#define IDC_TEXTURE_ADD 1048
+#define IDC_TEXTURE_DELETE 1049
+#define IDC_ALIGN_FLIP 1050
+#define IDC_ALIGN_MIRROR 1051
+#define IDC_ALIGN_ROTATE 1052
+#define IDC_TEXTURE_RELOAD 1053
+#define IDC_TEXTURE_PREVIEW 1054
+#define IDC_TEMPLATE 1055
+#define IDC_AMBIENT_COLOR 1055
+#define IDC_FLAG_FLAT 1056
+#define IDC_DIFFUSE_COLOR 1056
+#define IDC_FLAG_LUMINOUS 1057
+#define IDC_NSIDES 1057
+#define IDC_SPECULAR_COLOR 1057
+#define IDC_FLAG_TRANSLUCENT 1058
+#define IDC_EMISSIVE_COLOR 1058
+#define IDC_FLAG_TRANSPARENT 1059
+#define IDC_SECONDARY 1059
+#define IDC_FLAG_SPECULAR 1060
+#define IDC_FLAG_FLAT2 1061
+#define IDC_FLAG_LUMINOUS2 1062
+#define IDC_POLY_INDEX 1062
+#define IDC_FLAG_TRANSLUCENT2 1063
+#define IDC_FLAG_TRANSPARENT2 1064
+#define IDC_FLAG_SPECULAR2 1065
+#define IDC_FLAG_TEXCLAMP 1066
+#define IDC_DISTANCE 1067
+#define IDC_FLAG_SPECULAR22 1067
+#define IDC_FLAG_SPECULAR1 1068
+#define IDC_FLAG_SPECULAR12 1069
+#define IDC_FLAG_TEXCLAMP2 1070
+#define IDC_MATERIAL_LIST 1070
+#define IDC_MATERIAL_NAME 1071
+#define IDC_DIFFUSE_TEXTURE 1072
+#define IDC_SPECULAR_TEXTURE 1073
+#define IDC_EMISSIVE_TEXTURE 1074
+#define IDC_BUMP_TEXTURE 1075
+#define IDC_AMBIENT_VALUE 1076
+#define IDC_DIFFUSE_VALUE 1077
+#define IDC_SPECULAR_VALUE 1078
+#define IDC_EMISSIVE_VALUE 1079
+#define IDC_BUMP_VALUE 1080
+#define IDC_POWER_VALUE 1081
+#define IDC_BRILLIANCE_VALUE 1082
+#define IDC_BLEND_MODE 1083
+#define IDC_MATERIAL_PREVIEW 1084
+#define IDC_FILE_DIFFUSE 1085
+#define IDC_FILE_SPECULAR 1086
+#define IDC_REFERENCE_PLAN 1086
+#define IDC_FILE_EMISSIVE 1087
+#define IDC_REFERENCE_SIDE 1087
+#define IDC_FILE_BUMP 1088
+#define IDC_REFERENCE_FRONT 1088
+#define IDC_SHADOW 1089
+#define IDC_FILE_PLAN 1090
+#define IDC_MATERIAL_SHADER 1090
+#define IDC_FILE_SIDE 1091
+#define IDC_FILE_FRONT 1092
+#define ID_GRID_PROPS 32771
+#define ID_VIEW_ZOOM_IN 32771
+#define ID_VIEW_ZOOM_OUT 32772
+#define ID_VIEW_ZOOM_NORMAL 32773
+#define ID_VIEW_CENTER 32774
+#define ID_SURFACE_CREATE 32779
+#define ID_MODIFY_DRAG_VERTS 32780
+#define ID_CREATE_CUBE 32781
+#define ID_CREATE_TETRA 32782
+#define ID_MODIFY_EXTRUDE 32784
+#define ID_MODIFY_BEVEL 32785
+#define ID_MODIFY_STUD 32786
+#define ID_MODIFY_SUBDIVIDE 32787
+#define ID_PROP_SURFACE 32788
+#define ID_PROP_CAMERA 32789
+#define ID_EDIT_FLIP_NORMAL 32790
+#define ID_EDIT_REMOVE_POLY 32791
+#define ID_EDIT_MERGE_POLY 32792
+#define ID_MODIFY_TEXTURE 32795
+#define ID_OPTIONS_VERTEX_NORMALS 32798
+#define ID_PROP_GRID 32800
+#define ID_EDIT_DELETE 32801
+#define ID_CREATE_POLY 32802
+#define ID_CREATE_VERT 32803
+#define ID_CREATE_CYLINDER 32804
+#define ID_CREATE_SPHERE 32805
+#define ID_FILE_IMPORT 32806
+#define ID_FILE_EXPORT 32807
+#define ID_MODIFY_POLY 32808
+#define ID_MODIFY_VERTS 32809
+#define ID_VERTS_REDUCE 32810
+#define ID_VERTS_SNAP 32811
+#define ID_MODIFY_SCALE_VERTS 32812
+#define ID_MODIFY_ROTATE 32813
+#define ID_CREATE_CONE 32814
+#define ID_FINAL_RENDER 32815
+#define ID_MODIFY_SCALE_X 32817
+#define ID_MODIFY_SCALE_Z 32819
+#define ID_MODIFY_SCALE_Y 32822
+#define ID_MODIFY_SPLIT1 32824
+#define ID_MODIFY_SPLIT2 32825
+#define ID_EDIT_MIRROR 32826
+#define ID_EDIT_SEAL 32827
+#define ID_EDIT_CLONE 32828
+#define ID_GRID_SNAP 32829
+#define ID_MODIFY_FLATTEN_X 32830
+#define ID_MODIFY_FLATTEN_Y 32831
+#define ID_MODIFY_FLATTEN_Z 32832
+#define ID_EDIT_SELECT_NONE 32833
+#define ID_NUDGE_RIGHT 32834
+#define ID_NUDGE_LEFT 32835
+#define ID_NUDGE_UP 32836
+#define ID_NUDGE_DOWN 32837
+#define ID_STEP_LEFT 32838
+#define ID_STEP_RIGHT 32839
+#define ID_STEP_UP 32840
+#define ID_STEP_DOWN 32841
+#define ID_VIEW_RENDER 32842
+#define ID_VIEW_ALL 32843
+#define ID_VIEW_FRONT 32844
+#define ID_VIEW_SIDE 32845
+#define ID_VIEW_TOP 32846
+#define ID_VIEW_PERSPECTIVE 32847
+#define ID_MODIFY_TEXTURE_MAP 32848
+#define ID_MODIFY_MATERIAL 32849
+#define ID_VIEW_MODE_WIREFRAME 32850
+#define ID_VIEW_MODE_SOLID 32851
+#define ID_VIEW_MODE_TEXTURED 32852
+#define ID_GRID_SHOW 32853
+#define ID_VIEW_BACK_COLOR 32854
+#define ID_EDIT_SELECT_INVERSE 32855
+#define ID_MODIFY_UV_MAP 32856
+#define ID_VIEW_SHADOWS 32857
+#define ID_VIEW_ANIMATELIGHT 32858
+#define ID_VIEW_BUMPMAPS 32859
+#define ID_VIEW_VERTEXSHADER 32860
+#define ID_VIEW_PIXELSHADER 32861
+#define ID_VIEW_VISIBLESHADOWS 32862
+#define ID_SURFACE_OPTIMIZE 32863
+#define ID_SURFACE_EXPLODE 32864
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_3D_CONTROLS 1
+#define _APS_NEXT_RESOURCE_VALUE 148
+#define _APS_NEXT_COMMAND_VALUE 32865
+#define _APS_NEXT_CONTROL_VALUE 1091
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif