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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: TextureMapDialog.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Texture Mapping Dialog interface file
+*/
+
+#if !defined(AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_)
+#define AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+class MagicDoc;
+class MagicView;
+struct Material;
+class Model;
+
+// +--------------------------------------------------------------------+
+// TextureMapDialog dialog
+// +--------------------------------------------------------------------+
+
+class TextureMapDialog : public CDialog
+{
+// Construction
+public:
+ TextureMapDialog(MagicView* pParent = NULL);
+ virtual ~TextureMapDialog();
+
+// Dialog Data
+ //{{AFX_DATA(TextureMapDialog)
+ enum { IDD = IDD_MODIFY_TEXTURE };
+ CComboBox mMapping;
+ CComboBox mMaterialList;
+ CStatic mMaterialThumb;
+ int mMaterialIndex;
+ BOOL mFlip;
+ BOOL mMirror;
+ BOOL mRotate;
+ double mScaleV;
+ int mAxis;
+ double mScaleU;
+ int mMapType;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(TextureMapDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ MagicDoc* doc;
+ Material* material;
+ Model* model;
+ Bitmap* blank;
+
+ // Generated message map functions
+ //{{AFX_MSG(TextureMapDialog)
+ virtual BOOL OnInitDialog();
+ afx_msg void OnPaint();
+ afx_msg void OnSelectMaterial();
+ afx_msg void OnAlign();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif