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Diffstat (limited to 'Magic2/TextureMapDialog.cpp')
-rw-r--r-- | Magic2/TextureMapDialog.cpp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/Magic2/TextureMapDialog.cpp b/Magic2/TextureMapDialog.cpp new file mode 100644 index 0000000..f7085a1 --- /dev/null +++ b/Magic2/TextureMapDialog.cpp @@ -0,0 +1,209 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Magic.exe + FILE: TextureMapDialog.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Texture Mapping Dialog implementation file +*/ + + +#include "stdafx.h" +#include "Magic.h" +#include "MagicDoc.h" +#include "MagicView.h" +#include "Selection.h" +#include "TextureMapDialog.h" +#include "Thumbnail.h" + +#include "Bitmap.h" +#include "Solid.h" +#include "Polygon.h" +#include "Pcx.h" + +#ifdef _DEBUG +#define new DEBUG_NEW +#undef THIS_FILE +static char THIS_FILE[] = __FILE__; +#endif + +// +--------------------------------------------------------------------+ +// TextureMapDialog dialog +// +--------------------------------------------------------------------+ + +TextureMapDialog::TextureMapDialog(MagicView* pParent) + : CDialog(TextureMapDialog::IDD, pParent), doc(0), material(0), model(0), blank(0) +{ + //{{AFX_DATA_INIT(TextureMapDialog) + mMaterialIndex = -1; + mFlip = FALSE; + mMirror = FALSE; + mRotate = FALSE; + mScaleV = 0.0; + mAxis = -1; + mScaleU = 0.0; + mMapType = -1; + //}}AFX_DATA_INIT + + Color gray = Color::LightGray; + blank = new Bitmap(1,1,&gray); + blank->ScaleTo(128,128); + + if (pParent) { + doc = pParent->GetDocument(); + + if (doc && doc->GetSolid()) { + model = doc->GetSolid()->GetModel(); + } + + if (doc && doc->GetSelection()) { + Selection* seln = doc->GetSelection(); + + if (seln->GetPolys().size() > 0) { + material = seln->GetPolys().first()->material; + mMaterialIndex = model->GetMaterials().index(material) + 1; + } + } + } +} + +TextureMapDialog::~TextureMapDialog() +{ + delete blank; +} + +void TextureMapDialog::DoDataExchange(CDataExchange* pDX) +{ + CDialog::DoDataExchange(pDX); + //{{AFX_DATA_MAP(TextureMapDialog) + DDX_Control(pDX, IDC_MAPPING, mMapping); + DDX_Control(pDX, IDC_MATERIAL, mMaterialList); + DDX_Control(pDX, IDC_TEXTURE_PREVIEW, mMaterialThumb); + DDX_CBIndex(pDX, IDC_MATERIAL, mMaterialIndex); + DDX_Check(pDX, IDC_ALIGN_FLIP, mFlip); + DDX_Check(pDX, IDC_ALIGN_MIRROR, mMirror); + DDX_Check(pDX, IDC_ALIGN_ROTATE, mRotate); + DDX_Text(pDX, IDC_SCALE_V, mScaleV); + DDX_Radio(pDX, IDC_ALIGN_X, mAxis); + DDX_Text(pDX, IDC_SCALE_U, mScaleU); + DDX_CBIndex(pDX, IDC_MAPPING, mMapType); + //}}AFX_DATA_MAP + + if (pDX->m_bSaveAndValidate) { + mMaterialIndex = mMaterialList.GetCurSel()-1; + } +} + + +BEGIN_MESSAGE_MAP(TextureMapDialog, CDialog) + //{{AFX_MSG_MAP(TextureMapDialog) + ON_WM_PAINT() + ON_CBN_SELCHANGE(IDC_MATERIAL, OnSelectMaterial) + ON_BN_CLICKED(IDC_ALIGN_X, OnAlign) + ON_BN_CLICKED(IDC_ALIGN_Y, OnAlign) + ON_BN_CLICKED(IDC_ALIGN_Z, OnAlign) + //}}AFX_MSG_MAP +END_MESSAGE_MAP() + +// +--------------------------------------------------------------------+ +// TextureMapDialog message handlers +// +--------------------------------------------------------------------+ + +BOOL TextureMapDialog::OnInitDialog() +{ + CDialog::OnInitDialog(); + + mMaterialList.AddString("<none>"); + + if (model && model->NumMaterials()) { + ListIter<Material> iter = model->GetMaterials(); + while (++iter) { + Material* mtl = iter.value(); + mMaterialList.AddString(mtl->name); + } + } + + mMaterialList.SetCurSel(mMaterialIndex); + mMapping.SetCurSel(0); + + if (material) { + material->CreateThumbnail(); + ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail); + } + + return TRUE; +} + +// +--------------------------------------------------------------------+ + +void TextureMapDialog::OnPaint() +{ + CPaintDC dc(this); // device context for painting + + if (material && material->thumbnail) { + ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail); + } + else { + ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank); + } +} + +void TextureMapDialog::OnSelectMaterial() +{ + mMaterialIndex = mMaterialList.GetCurSel()-1; + material = 0; + + if (model && mMaterialIndex >= 0 && mMaterialIndex < model->NumMaterials()) { + material = model->GetMaterials()[mMaterialIndex]; + } + + if (material) { + material->CreateThumbnail(); + ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail); + } + else { + ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank); + } +} + +void TextureMapDialog::OnAlign() +{ + if (mMapping.GetCurSel() == 0) { + mMapping.SetCurSel(1); + UpdateData(TRUE); + + mScaleU = 1; + mScaleV = 1; + mMaterialIndex++; + UpdateData(FALSE); + } +} |