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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: TextureMapDialog.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Texture Mapping Dialog implementation file
+*/
+
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "MagicDoc.h"
+#include "MagicView.h"
+#include "Selection.h"
+#include "TextureMapDialog.h"
+#include "Thumbnail.h"
+
+#include "Bitmap.h"
+#include "Solid.h"
+#include "Polygon.h"
+#include "Pcx.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+// +--------------------------------------------------------------------+
+// TextureMapDialog dialog
+// +--------------------------------------------------------------------+
+
+TextureMapDialog::TextureMapDialog(MagicView* pParent)
+ : CDialog(TextureMapDialog::IDD, pParent), doc(0), material(0), model(0), blank(0)
+{
+ //{{AFX_DATA_INIT(TextureMapDialog)
+ mMaterialIndex = -1;
+ mFlip = FALSE;
+ mMirror = FALSE;
+ mRotate = FALSE;
+ mScaleV = 0.0;
+ mAxis = -1;
+ mScaleU = 0.0;
+ mMapType = -1;
+ //}}AFX_DATA_INIT
+
+ Color gray = Color::LightGray;
+ blank = new Bitmap(1,1,&gray);
+ blank->ScaleTo(128,128);
+
+ if (pParent) {
+ doc = pParent->GetDocument();
+
+ if (doc && doc->GetSolid()) {
+ model = doc->GetSolid()->GetModel();
+ }
+
+ if (doc && doc->GetSelection()) {
+ Selection* seln = doc->GetSelection();
+
+ if (seln->GetPolys().size() > 0) {
+ material = seln->GetPolys().first()->material;
+ mMaterialIndex = model->GetMaterials().index(material) + 1;
+ }
+ }
+ }
+}
+
+TextureMapDialog::~TextureMapDialog()
+{
+ delete blank;
+}
+
+void TextureMapDialog::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(TextureMapDialog)
+ DDX_Control(pDX, IDC_MAPPING, mMapping);
+ DDX_Control(pDX, IDC_MATERIAL, mMaterialList);
+ DDX_Control(pDX, IDC_TEXTURE_PREVIEW, mMaterialThumb);
+ DDX_CBIndex(pDX, IDC_MATERIAL, mMaterialIndex);
+ DDX_Check(pDX, IDC_ALIGN_FLIP, mFlip);
+ DDX_Check(pDX, IDC_ALIGN_MIRROR, mMirror);
+ DDX_Check(pDX, IDC_ALIGN_ROTATE, mRotate);
+ DDX_Text(pDX, IDC_SCALE_V, mScaleV);
+ DDX_Radio(pDX, IDC_ALIGN_X, mAxis);
+ DDX_Text(pDX, IDC_SCALE_U, mScaleU);
+ DDX_CBIndex(pDX, IDC_MAPPING, mMapType);
+ //}}AFX_DATA_MAP
+
+ if (pDX->m_bSaveAndValidate) {
+ mMaterialIndex = mMaterialList.GetCurSel()-1;
+ }
+}
+
+
+BEGIN_MESSAGE_MAP(TextureMapDialog, CDialog)
+ //{{AFX_MSG_MAP(TextureMapDialog)
+ ON_WM_PAINT()
+ ON_CBN_SELCHANGE(IDC_MATERIAL, OnSelectMaterial)
+ ON_BN_CLICKED(IDC_ALIGN_X, OnAlign)
+ ON_BN_CLICKED(IDC_ALIGN_Y, OnAlign)
+ ON_BN_CLICKED(IDC_ALIGN_Z, OnAlign)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+// +--------------------------------------------------------------------+
+// TextureMapDialog message handlers
+// +--------------------------------------------------------------------+
+
+BOOL TextureMapDialog::OnInitDialog()
+{
+ CDialog::OnInitDialog();
+
+ mMaterialList.AddString("<none>");
+
+ if (model && model->NumMaterials()) {
+ ListIter<Material> iter = model->GetMaterials();
+ while (++iter) {
+ Material* mtl = iter.value();
+ mMaterialList.AddString(mtl->name);
+ }
+ }
+
+ mMaterialList.SetCurSel(mMaterialIndex);
+ mMapping.SetCurSel(0);
+
+ if (material) {
+ material->CreateThumbnail();
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
+ }
+
+ return TRUE;
+}
+
+// +--------------------------------------------------------------------+
+
+void TextureMapDialog::OnPaint()
+{
+ CPaintDC dc(this); // device context for painting
+
+ if (material && material->thumbnail) {
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
+ }
+ else {
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank);
+ }
+}
+
+void TextureMapDialog::OnSelectMaterial()
+{
+ mMaterialIndex = mMaterialList.GetCurSel()-1;
+ material = 0;
+
+ if (model && mMaterialIndex >= 0 && mMaterialIndex < model->NumMaterials()) {
+ material = model->GetMaterials()[mMaterialIndex];
+ }
+
+ if (material) {
+ material->CreateThumbnail();
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail);
+ }
+ else {
+ ThumbPreview(mMaterialThumb.GetSafeHwnd(), blank);
+ }
+}
+
+void TextureMapDialog::OnAlign()
+{
+ if (mMapping.GetCurSel() == 0) {
+ mMapping.SetCurSel(1);
+ UpdateData(TRUE);
+
+ mScaleU = 1;
+ mScaleV = 1;
+ mMaterialIndex++;
+ UpdateData(FALSE);
+ }
+}