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Diffstat (limited to 'Magic2/TexCubeDX9.h')
-rw-r--r-- | Magic2/TexCubeDX9.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/Magic2/TexCubeDX9.h b/Magic2/TexCubeDX9.h new file mode 100644 index 0000000..b636677 --- /dev/null +++ b/Magic2/TexCubeDX9.h @@ -0,0 +1,73 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: TexCubeDX9.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Direct 3D Texture Cube for Env Mapping +*/ + +#ifndef TexCubeDX9_h +#define TexCubeDX9_h + +#include "Bitmap.h" + +// +--------------------------------------------------------------------+ + +class Video; +class VideoDX9; +class Bitmap; +struct VD3D_texture_format; + +// +--------------------------------------------------------------------+ + +class TexCubeDX9 +{ +public: + TexCubeDX9(VideoDX9* video); + virtual ~TexCubeDX9(); + + IDirect3DCubeTexture9* GetTexture(); + bool LoadTexture(Bitmap* bmp, int face); + +private: + VideoDX9* video; + IDirect3D9* d3d; + IDirect3DDevice9* d3ddevice; + + IDirect3DCubeTexture9* texture; + Bitmap* faces[6]; + DWORD last_modified[6]; +}; + +#endif // TexCubeDX9_h + |