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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Selection.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for rendering solid meshes of polygons
+*/
+
+#ifndef Selection_h
+#define Selection_h
+
+#include <vector>
+#include "Polygon.h"
+#include "Graphic.h"
+#include "Video.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Selection;
+class Solid;
+class Model;
+class ModelView;
+class Surface;
+class Segment;
+
+// +--------------------------------------------------------------------+
+
+class Selection : public Graphic
+{
+public:
+ static const char* TYPENAME() { return "Selection"; }
+
+ Selection();
+ virtual ~Selection();
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual bool CheckVisibility(Projector& projector) { return true; }
+
+ // accessors / mutators
+ void UseModel(Model* m) { model = m; }
+ void UseView(ModelView* v){ model_view = v; }
+ Model* GetModel() const { return model; }
+ List<Poly>& GetPolys() { return polys; }
+ std::vector<DWORD>& GetVerts() { return verts; }
+
+ virtual void Clear() { polys.clear();
+ verts.clear(); }
+
+ void AddPoly(Poly* p);
+ void AddVert(WORD s, WORD v);
+ void RemovePoly(Poly* p);
+ void RemoveVert(WORD s, WORD v);
+ bool Contains(Poly* p) const;
+ bool Contains(WORD s, WORD v) const;
+
+protected:
+ Model* model;
+ ModelView* model_view;
+ List<Poly> polys;
+ std::vector<DWORD> verts;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Selection_h
+