diff options
Diffstat (limited to 'Magic2/Selection.h')
-rw-r--r-- | Magic2/Selection.h | 172 |
1 files changed, 98 insertions, 74 deletions
diff --git a/Magic2/Selection.h b/Magic2/Selection.h index aba249a..e70a3b3 100644 --- a/Magic2/Selection.h +++ b/Magic2/Selection.h @@ -1,74 +1,98 @@ -/* Project Magic 2.0
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Magic.exe
- FILE: Selection.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Classes for rendering solid meshes of polygons
-*/
-
-#ifndef Selection_h
-#define Selection_h
-
-#include <vector>
-#include "Polygon.h"
-#include "Graphic.h"
-#include "Video.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Selection;
-class Solid;
-class Model;
-class ModelView;
-class Surface;
-class Segment;
-
-// +--------------------------------------------------------------------+
-
-class Selection : public Graphic
-{
-public:
- static const char* TYPENAME() { return "Selection"; }
-
- Selection();
- virtual ~Selection();
-
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual bool CheckVisibility(Projector& projector) { return true; }
-
- // accessors / mutators
- void UseModel(Model* m) { model = m; }
- void UseView(ModelView* v){ model_view = v; }
- Model* GetModel() const { return model; }
- List<Poly>& GetPolys() { return polys; }
- std::vector<DWORD>& GetVerts() { return verts; }
-
- virtual void Clear() { polys.clear();
- verts.clear(); }
-
- void AddPoly(Poly* p);
- void AddVert(WORD s, WORD v);
- void RemovePoly(Poly* p);
- void RemoveVert(WORD s, WORD v);
- bool Contains(Poly* p) const;
- bool Contains(WORD s, WORD v) const;
-
-protected:
- Model* model;
- ModelView* model_view;
- List<Poly> polys;
- std::vector<DWORD> verts;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Selection_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Magic.exe + FILE: Selection.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Classes for rendering solid meshes of polygons +*/ + +#ifndef Selection_h +#define Selection_h + +#include <vector> +#include "Polygon.h" +#include "Graphic.h" +#include "Video.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Selection; +class Solid; +class Model; +class ModelView; +class Surface; +class Segment; + +// +--------------------------------------------------------------------+ + +class Selection : public Graphic +{ +public: + static const char* TYPENAME() { return "Selection"; } + + Selection(); + virtual ~Selection(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual bool CheckVisibility(Projector& projector) { return true; } + + // accessors / mutators + void UseModel(Model* m) { model = m; } + void UseView(ModelView* v){ model_view = v; } + Model* GetModel() const { return model; } + List<Poly>& GetPolys() { return polys; } + std::vector<DWORD>& GetVerts() { return verts; } + + virtual void Clear() { polys.clear(); + verts.clear(); } + + void AddPoly(Poly* p); + void AddVert(WORD s, WORD v); + void RemovePoly(Poly* p); + void RemoveVert(WORD s, WORD v); + bool Contains(Poly* p) const; + bool Contains(WORD s, WORD v) const; + +protected: + Model* model; + ModelView* model_view; + List<Poly> polys; + std::vector<DWORD> verts; +}; + +// +--------------------------------------------------------------------+ + +#endif Selection_h + |