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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Selection.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for rendering solid meshes of polygons
+*/
+
+#include "stdafx.h"
+#include "Magic.h"
+#include "Selection.h"
+#include "ModelView.h"
+#include "Projector.h"
+
+#include "Solid.h"
+#include "Scene.h"
+#include "Bitmap.h"
+
+#include <stdio.h>
+
+// +--------------------------------------------------------------------+
+
+Selection::Selection()
+ : model(0), model_view(0)
+{
+ strcpy_s(name, "Selection");
+}
+
+// +--------------------------------------------------------------------+
+
+Selection::~Selection()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Selection::Render(Video* video, DWORD flags)
+{
+ if (video && flags == Graphic::RENDER_ALPHA) {
+ ListIter<Poly> iter = polys;
+ while (++iter) {
+ Poly* p = iter.value();
+ Vec3 vloc[16];
+
+ if (p->nverts >= 3) {
+ for (int i = 0; i < p->nverts; i++) {
+ int n = (i==p->nverts-1) ? 0 : i+1;
+
+ vloc[2*i+0] = loc + p->vertex_set->loc[ p->verts[i] ];
+ vloc[2*i+1] = loc + p->vertex_set->loc[ p->verts[n] ];
+ }
+
+ video->SetRenderState(Video::Z_ENABLE, FALSE);
+ video->DrawLines(p->nverts, vloc, Color(255,255,128));
+ }
+ }
+
+ if (model) {
+ for (size_t i = 0; i < verts.size(); i++) {
+ DWORD value = verts[i];
+ WORD index = (WORD) (value >> 16);
+ WORD vert = (WORD) (value & 0xffff);
+
+ if (index < model->NumSurfaces()) {
+ Surface* s = model->GetSurfaces()[index];
+ Vec3 v = loc + s->GetVertexSet()->loc[vert];
+
+ if (model_view) {
+ CPoint p = model_view->ProjectPoint(v);
+ float handle[16];
+ int x1 = p.x-1;
+ int y1 = p.y-1;
+ int x2 = p.x+1;
+ int y2 = p.y+1;
+
+ handle[ 0] = (float) x1;
+ handle[ 1] = (float) y1;
+ handle[ 2] = (float) x2;
+ handle[ 3] = (float) y1;
+
+ handle[ 4] = (float) x2;
+ handle[ 5] = (float) y1;
+ handle[ 6] = (float) x2;
+ handle[ 7] = (float) y2;
+
+ handle[ 8] = (float) x2;
+ handle[ 9] = (float) y2;
+ handle[10] = (float) x1;
+ handle[11] = (float) y2;
+
+ handle[12] = (float) x1;
+ handle[13] = (float) y2;
+ handle[14] = (float) x1;
+ handle[15] = (float) y1;
+
+ video->DrawScreenLines(4, handle, Color(255,255,128));
+ }
+
+ else {
+ Vec3 vloc[8];
+
+ vloc[0] = v + Vec3(-1.0f, -1.0f, 0.0f);
+ vloc[1] = v + Vec3( 1.0f, -1.0f, 0.0f);
+ vloc[2] = v + Vec3( 1.0f, -1.0f, 0.0f);
+ vloc[3] = v + Vec3( 1.0f, 1.0f, 0.0f);
+ vloc[4] = v + Vec3( 1.0f, 1.0f, 0.0f);
+ vloc[5] = v + Vec3(-1.0f, 1.0f, 0.0f);
+ vloc[6] = v + Vec3(-1.0f, 1.0f, 0.0f);
+ vloc[7] = v + Vec3(-1.0f, -1.0f, 0.0f);
+
+ video->SetRenderState(Video::Z_ENABLE, FALSE);
+ video->DrawLines(4, vloc, Color(255,255,128));
+ }
+ }
+ }
+ }
+
+ video->UseMaterial(0);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Selection::AddPoly(Poly* p)
+{
+ if (!polys.contains(p))
+ polys.append(p);
+}
+
+void
+Selection::RemovePoly(Poly* p)
+{
+ polys.remove(p);
+}
+
+bool
+Selection::Contains(Poly* p) const
+{
+ return polys.contains(p);
+}
+
+void
+Selection::AddVert(WORD s, WORD v)
+{
+ DWORD value = (s << 16) | v;
+
+ bool contains = false;
+ for (auto vi = verts.begin(); vi != verts.end(); ++vi) {
+ if (*vi == value) {
+ contains = true;
+ break;
+ }
+ }
+
+ if (!contains)
+ verts.push_back(value);
+}
+
+void
+Selection::RemoveVert(WORD s, WORD v)
+{
+ DWORD value = (s << 16) | v;
+
+ for (auto vi = verts.begin(); vi != verts.end(); ++vi) {
+ if (*vi == value) {
+ verts.erase(vi);
+ return;
+ }
+ }
+}
+
+bool
+Selection::Contains(WORD s, WORD v) const
+{
+ DWORD value = (s << 16) | v;
+
+ for (auto vi = verts.begin(); vi != verts.end(); ++vi) {
+ if (*vi == value) {
+ return true;
+ }
+ }
+
+ return false;
+} \ No newline at end of file