diff options
Diffstat (limited to 'Magic2/Selection.cpp')
-rw-r--r-- | Magic2/Selection.cpp | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/Magic2/Selection.cpp b/Magic2/Selection.cpp new file mode 100644 index 0000000..570ab21 --- /dev/null +++ b/Magic2/Selection.cpp @@ -0,0 +1,216 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Magic.exe + FILE: Selection.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Classes for rendering solid meshes of polygons +*/ + +#include "stdafx.h" +#include "Magic.h" +#include "Selection.h" +#include "ModelView.h" +#include "Projector.h" + +#include "Solid.h" +#include "Scene.h" +#include "Bitmap.h" + +#include <stdio.h> + +// +--------------------------------------------------------------------+ + +Selection::Selection() + : model(0), model_view(0) +{ + strcpy_s(name, "Selection"); +} + +// +--------------------------------------------------------------------+ + +Selection::~Selection() +{ +} + +// +--------------------------------------------------------------------+ + +void +Selection::Render(Video* video, DWORD flags) +{ + if (video && flags == Graphic::RENDER_ALPHA) { + ListIter<Poly> iter = polys; + while (++iter) { + Poly* p = iter.value(); + Vec3 vloc[16]; + + if (p->nverts >= 3) { + for (int i = 0; i < p->nverts; i++) { + int n = (i==p->nverts-1) ? 0 : i+1; + + vloc[2*i+0] = loc + p->vertex_set->loc[ p->verts[i] ]; + vloc[2*i+1] = loc + p->vertex_set->loc[ p->verts[n] ]; + } + + video->SetRenderState(Video::Z_ENABLE, FALSE); + video->DrawLines(p->nverts, vloc, Color(255,255,128)); + } + } + + if (model) { + for (size_t i = 0; i < verts.size(); i++) { + DWORD value = verts[i]; + WORD index = (WORD) (value >> 16); + WORD vert = (WORD) (value & 0xffff); + + if (index < model->NumSurfaces()) { + Surface* s = model->GetSurfaces()[index]; + Vec3 v = loc + s->GetVertexSet()->loc[vert]; + + if (model_view) { + CPoint p = model_view->ProjectPoint(v); + float handle[16]; + int x1 = p.x-1; + int y1 = p.y-1; + int x2 = p.x+1; + int y2 = p.y+1; + + handle[ 0] = (float) x1; + handle[ 1] = (float) y1; + handle[ 2] = (float) x2; + handle[ 3] = (float) y1; + + handle[ 4] = (float) x2; + handle[ 5] = (float) y1; + handle[ 6] = (float) x2; + handle[ 7] = (float) y2; + + handle[ 8] = (float) x2; + handle[ 9] = (float) y2; + handle[10] = (float) x1; + handle[11] = (float) y2; + + handle[12] = (float) x1; + handle[13] = (float) y2; + handle[14] = (float) x1; + handle[15] = (float) y1; + + video->DrawScreenLines(4, handle, Color(255,255,128)); + } + + else { + Vec3 vloc[8]; + + vloc[0] = v + Vec3(-1.0f, -1.0f, 0.0f); + vloc[1] = v + Vec3( 1.0f, -1.0f, 0.0f); + vloc[2] = v + Vec3( 1.0f, -1.0f, 0.0f); + vloc[3] = v + Vec3( 1.0f, 1.0f, 0.0f); + vloc[4] = v + Vec3( 1.0f, 1.0f, 0.0f); + vloc[5] = v + Vec3(-1.0f, 1.0f, 0.0f); + vloc[6] = v + Vec3(-1.0f, 1.0f, 0.0f); + vloc[7] = v + Vec3(-1.0f, -1.0f, 0.0f); + + video->SetRenderState(Video::Z_ENABLE, FALSE); + video->DrawLines(4, vloc, Color(255,255,128)); + } + } + } + } + + video->UseMaterial(0); + } +} + +// +--------------------------------------------------------------------+ + +void +Selection::AddPoly(Poly* p) +{ + if (!polys.contains(p)) + polys.append(p); +} + +void +Selection::RemovePoly(Poly* p) +{ + polys.remove(p); +} + +bool +Selection::Contains(Poly* p) const +{ + return polys.contains(p); +} + +void +Selection::AddVert(WORD s, WORD v) +{ + DWORD value = (s << 16) | v; + + bool contains = false; + for (auto vi = verts.begin(); vi != verts.end(); ++vi) { + if (*vi == value) { + contains = true; + break; + } + } + + if (!contains) + verts.push_back(value); +} + +void +Selection::RemoveVert(WORD s, WORD v) +{ + DWORD value = (s << 16) | v; + + for (auto vi = verts.begin(); vi != verts.end(); ++vi) { + if (*vi == value) { + verts.erase(vi); + return; + } + } +} + +bool +Selection::Contains(WORD s, WORD v) const +{ + DWORD value = (s << 16) | v; + + for (auto vi = verts.begin(); vi != verts.end(); ++vi) { + if (*vi == value) { + return true; + } + } + + return false; +}
\ No newline at end of file |