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Diffstat (limited to 'Magic2/ModelView.h')
-rw-r--r-- | Magic2/ModelView.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/Magic2/ModelView.h b/Magic2/ModelView.h new file mode 100644 index 0000000..58c2924 --- /dev/null +++ b/Magic2/ModelView.h @@ -0,0 +1,88 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Magic.exe + FILE: ModelView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Interface of the ModelView class +*/ + + +#ifndef ModelView_h +#define ModelView_h + +#include "CameraView.h" +#include "Grid.h" + +// +--------------------------------------------------------------------+ + +class ModelView : public CameraView +{ +public: + enum VIEW_MODE { VIEW_PLAN=1, VIEW_FRONT, VIEW_SIDE, VIEW_PROJECT }; + enum FILL_MODE { FILL_WIRE=1, FILL_SOLID, FILL_TEXTURE }; + + ModelView(Window* c, Scene* s, DWORD m); + virtual ~ModelView(); + + virtual void RenderScene(); + virtual void Render(Graphic* g, DWORD flags); + + DWORD GetViewMode() const { return view_mode; } + void SetViewMode(DWORD m); + DWORD GetFillMode() const { return fill_mode; } + void SetFillMode(DWORD m) { fill_mode = m; } + + void MoveTo(Point origin); + void MoveBy(double dx, double dy); + void SpinBy(double phi, double theta); + + void UseGrid(Grid* g); + void RenderGrid(); + void ZoomNormal(); + + CPoint ProjectPoint(Vec3& p); + + static ModelView* FindView(DWORD mode); + +protected: + Camera cam; + DWORD view_mode; + DWORD fill_mode; + double az; + double el; + Grid* grid; +}; + +// +--------------------------------------------------------------------+ + +#endif ModelView_h |