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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MagicView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the MagicView class
+*/
+
+
+#if !defined(AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_)
+#define AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+// +--------------------------------------------------------------------+
+
+class MagicDoc;
+class ActiveWindow;
+class Grid;
+class Light;
+class Scene;
+class Screen;
+class Video;
+class VideoSettings;
+class ModelView;
+class UVMapView;
+
+// +--------------------------------------------------------------------+
+
+class MagicView : public CView
+{
+protected: // create from serialization only
+ MagicView();
+ DECLARE_DYNCREATE(MagicView)
+
+// Attributes
+public:
+ MagicDoc* GetDocument();
+
+ static MagicView* GetInstance();
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(MagicView)
+ public:
+ virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
+ virtual void OnInitialUpdate();
+ protected:
+ virtual void OnDraw(CDC* pDC);
+ virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
+ //}}AFX_VIRTUAL
+
+// Implementation
+public:
+ virtual ~MagicView();
+#ifdef _DEBUG
+ virtual void AssertValid() const;
+ virtual void Dump(CDumpContext& dc) const;
+#endif
+
+ virtual void OnEnterSizeMove();
+ virtual void OnExitSizeMove();
+ virtual void ResizeVideo();
+ virtual CPoint LPtoWP(const CPoint& p);
+
+protected:
+ Video* video;
+ VideoSettings* video_settings;
+ Screen* screen;
+ RECT client_rect;
+ DWORD window_style;
+ bool is_minimized;
+ bool is_maximized;
+ bool is_sizing;
+
+ Grid* grid;
+ Scene* scene;
+ Light* main_light;
+ Light* back_light;
+ ActiveWindow* main_win;
+ ActiveWindow* view_win[4];
+ ModelView* model_view[4];
+ ActiveWindow* uvmap_win;
+ UVMapView* uvmap_view;
+ int view_mode;
+ int view_focus;
+ bool drag_left;
+ bool drag_right;
+ CPoint drag_start;
+
+ bool view_bumpmaps;
+ bool view_shadows;
+ bool animate_light;
+
+ enum VIEW_MODE {
+ VIEW_TOP = 0,
+ VIEW_PERSPECTIVE = 1,
+ VIEW_SIDE = 2,
+ VIEW_FRONT = 3,
+ VIEW_ALL = 4,
+ VIEW_UV_MAP = 5
+ };
+
+ virtual void SetupModelViews();
+ virtual void SetFocusModelView(int f);
+ virtual int GetWinIndexByPoint(int x, int y);
+ ModelView* GetModelViewByIndex(int index);
+
+ bool IsUVEdit() const { return (view_mode == VIEW_UV_MAP) && (uvmap_view != 0); }
+ void CloseUVEditor();
+
+// Generated message map functions
+protected:
+ //{{AFX_MSG(MagicView)
+ afx_msg void OnSize(UINT nType, int cx, int cy);
+ afx_msg void OnRender();
+ afx_msg void OnPaint();
+ afx_msg void OnViewAll();
+ afx_msg void OnUpdateViewAll(CCmdUI* pCmdUI);
+ afx_msg void OnViewFront();
+ afx_msg void OnUpdateViewFront(CCmdUI* pCmdUI);
+ afx_msg void OnViewPerspective();
+ afx_msg void OnUpdateViewPerspective(CCmdUI* pCmdUI);
+ afx_msg void OnViewSide();
+ afx_msg void OnUpdateViewSide(CCmdUI* pCmdUI);
+ afx_msg void OnViewTop();
+ afx_msg void OnUpdateViewTop(CCmdUI* pCmdUI);
+ afx_msg void OnTextureMap();
+ afx_msg void OnModifyMaterial();
+ afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
+ afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
+ afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
+ afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
+ afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
+ afx_msg void OnMouseMove(UINT nFlags, CPoint point);
+ afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
+ afx_msg void OnViewZoomNormal();
+ afx_msg void OnViewZoomIn();
+ afx_msg void OnViewZoomOut();
+ afx_msg void OnViewModeWireframe();
+ afx_msg void OnViewModeSolid();
+ afx_msg void OnViewModeTextured();
+ afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
+ afx_msg void OnGridProperties();
+ afx_msg void OnGridShow();
+ afx_msg void OnGridSnap();
+ afx_msg void OnUpdateGridSnap(CCmdUI* pCmdUI);
+ afx_msg void OnViewBackColor();
+ afx_msg void OnFileImport();
+ afx_msg void OnFileExport();
+ afx_msg void OnSelectAll();
+ afx_msg void OnSelectNone();
+ afx_msg void OnUpdateTextureMap(CCmdUI* pCmdUI);
+ afx_msg void OnUpdateModifyMaterial(CCmdUI* pCmdUI);
+ afx_msg void OnSelectInverse();
+ afx_msg void OnModifyUVMap();
+ afx_msg void OnUpdateModifyUVMap(CCmdUI* pCmdUI);
+ afx_msg void OnViewShadows();
+ afx_msg void OnUpdateViewShadows(CCmdUI* pCmdUI);
+ afx_msg void OnViewAnimatelight();
+ afx_msg void OnUpdateViewAnimatelight(CCmdUI* pCmdUI);
+ afx_msg void OnViewBumpmaps();
+ afx_msg void OnUpdateViewBumpmaps(CCmdUI* pCmdUI);
+ afx_msg void OnViewVertexshader();
+ afx_msg void OnUpdateViewVertexshader(CCmdUI* pCmdUI);
+ afx_msg void OnViewPixelshader();
+ afx_msg void OnUpdateViewPixelshader(CCmdUI* pCmdUI);
+ afx_msg void OnViewVisibleshadows();
+ afx_msg void OnUpdateViewVisibleshadows(CCmdUI* pCmdUI);
+ afx_msg void OnEditUndo();
+ afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
+ afx_msg void OnEditRedo();
+ afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
+ afx_msg void OnSurfaceProperties();
+ afx_msg void OnUpdateSurfaceProperties(CCmdUI* pCmdUI);
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+#ifndef _DEBUG // debug version in MagicView.cpp
+inline MagicDoc* MagicView::GetDocument()
+ { return (MagicDoc*)m_pDocument; }
+#endif
+
+// +--------------------------------------------------------------------+
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_)