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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MagicDoc.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the MagicDoc class
+*/
+
+
+#if !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
+#define AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+// +--------------------------------------------------------------------+
+
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+class Command;
+class Editor;
+class Solid;
+class Model;
+class Surface;
+class Segment;
+class Selection;
+class Selector;
+
+// +--------------------------------------------------------------------+
+
+class MagicDoc : public CDocument
+{
+protected: // create from serialization only
+ MagicDoc();
+ DECLARE_DYNCREATE(MagicDoc)
+
+// Attributes
+public:
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(MagicDoc)
+ public:
+ virtual BOOL OnNewDocument();
+ virtual void Serialize(CArchive& ar);
+ virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
+ virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
+ virtual void DeleteContents();
+ //}}AFX_VIRTUAL
+
+ void InitCommandStack();
+ void Exec(Command* command);
+ void Undo();
+ void Redo();
+ int NumUndo() const;
+ int NumRedo() const;
+ const char* GetUndoName() const;
+ const char* GetRedoName() const;
+
+// Implementation
+public:
+ virtual ~MagicDoc();
+#ifdef _DEBUG
+ virtual void AssertValid() const;
+ virtual void Dump(CDumpContext& dc) const;
+#endif
+
+ Solid* GetSolid() { return solid; }
+ Selection* GetSelection() { return selection; }
+ Selector* GetSelector() { return selector; }
+ Editor* GetEditor() { return editor; }
+
+ bool ImportFile(LPCTSTR path_name);
+ bool ExportFile(LPCTSTR path_name);
+
+protected:
+ Solid* solid;
+ Selection* selection;
+ Selector* selector;
+ Editor* editor;
+
+ List<Command> commands;
+ int nundo;
+
+// Generated message map functions
+protected:
+ //{{AFX_MSG(MagicDoc)
+ afx_msg void OnSurfaceOptimize();
+ afx_msg void OnSurfaceExplode();
+ afx_msg void OnUpdateSurfaceOptimize(CCmdUI* pCmdUI);
+ afx_msg void OnUpdateSurfaceExplode(CCmdUI* pCmdUI);
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+// +--------------------------------------------------------------------+
+
+int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate=false);
+int LoadTexture(const char* name, Bitmap*& bmp, int type=0);
+int LoadAlpha(const char* name, Bitmap& bitmap, int type=0);
+
+// +--------------------------------------------------------------------+
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)