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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Magic.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the main application class
+*/
+
+
+#if !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
+#define AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#ifndef __AFXWIN_H__
+ #error include 'stdafx.h' before including this file for PCH
+#endif
+
+#include "resource.h" // main symbols
+
+
+class Magic : public CWinApp
+{
+public:
+ Magic();
+ virtual ~Magic();
+
+ bool AppActivated() const { return app_active; }
+ void SetAppActivated(bool a) { app_active = a; }
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(Magic)
+ public:
+ virtual BOOL InitInstance();
+ virtual BOOL OnIdle(LONG lCount);
+ //}}AFX_VIRTUAL
+
+// Implementation
+ //{{AFX_MSG(Magic)
+ afx_msg void OnAppAbout();
+ // NOTE - the ClassWizard will add and remove member functions here.
+ // DO NOT EDIT what you see in these blocks of generated code !
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+
+private:
+ bool app_active;
+};
+
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)