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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Locale.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Description of locale by ISO language, country, and variant
+*/
+
+#ifndef Locale_h
+#define Locale_h
+
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Locale
+{
+public:
+ static const char* TYPENAME() { return "Locale"; }
+
+ Locale(const char* language, const char* country=0, const char* variant=0);
+ ~Locale();
+
+ int operator == (const Locale& that) const;
+
+ // Operations:
+ static const List<Locale>& GetAllLocales();
+ static Locale* ParseLocale(const char* str);
+
+ // Property accessors:
+ const char* GetLanguage() const { return language; }
+ const char* GetCountry() const { return country; }
+ const char* GetVariant() const { return variant; }
+ const Text GetFullCode() const;
+ const Text GetDisplayName() const;
+
+
+protected:
+ static Locale* CreateLocale(const char* language, const char* country=0, const char* variant=0);
+ char language[8];
+ char country[8];
+ char variant[8];
+};
+
+#endif Locale_h
+