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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Editor.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Classes for rendering solid meshes of polygons
+*/
+
+#ifndef Editor_h
+#define Editor_h
+
+#include "MagicDoc.h"
+#include "Command.h"
+#include "Polygon.h"
+#include "Solid.h"
+#include "Video.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Selection;
+class ModelView;
+
+// +--------------------------------------------------------------------+
+
+class Editor
+{
+public:
+ Editor(MagicDoc* doc) : document(doc), model(0) { }
+
+ // accessors / mutators
+ void UseModel(Model* m) { model = m; }
+ Model* GetModel() const { return model; }
+
+ // operations
+
+ enum { MAP_NONE, MAP_PLANAR, MAP_CYLINDRICAL, MAP_SPHERICAL, MAP_STRETCH };
+
+ void ApplyMaterial(Material* material, List<Poly>& polys,
+ int mapping, int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate);
+
+ void ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
+ int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate);
+
+ void ApplyMaterialSpherical(Material* material, List<Poly>& polys,
+ int axis, float scale_u, float scale_v,
+ int flip, int mirror, int rotate);
+
+
+ void Resegment();
+
+protected:
+ MagicDoc* document;
+ Model* model;
+};
+
+// +--------------------------------------------------------------------+
+
+class EditCommand : public Command
+{
+public:
+ EditCommand(const char* name, MagicDoc* doc);
+ virtual ~EditCommand();
+
+ virtual void Do();
+ virtual void Undo();
+
+private:
+ Model* model1;
+ Model* model2;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Editor_h
+