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+<title>Starshatter_Open: Class Members - Variables</title>
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+ <div id="projectname">Starshatter_Open
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+ <div id="projectbrief">Open source Starshatter engine</div>
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+
+<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
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+, <a class="el" href="class_joystick.html#a8108c56ea92d29871b96586b1b1026bb">Joystick</a>
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+: <a class="el" href="class_mission.html#a2b24d846261291c71f8c3d1ee4c96ce0">Mission</a>
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+: <a class="el" href="class_fighter_a_i.html#a5b1ee9244efabe57fc31faa488c5590c">FighterAI</a>
+, <a class="el" href="class_nav_a_i.html#a7f2343be5befd6a308b1de6b7c5f895c">NavAI</a>
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+, <a class="el" href="class_terrain_patch.html#ae89bb2897196cea7e4c7bc2247bf11b1">TerrainPatch</a>
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+: <a class="el" href="class_sim.html#a7b95abb4578aa3a73ca83ba3dd11bd7b">Sim</a>
+, <a class="el" href="class_starshatter.html#ac379badba9aa1edc4cdd32bac24bcb20">Starshatter</a>
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+, <a class="el" href="struct_material.html#a47ed067eab2b560e370504d81852b935">Material</a>
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+, <a class="el" href="class_bolt.html#a5c0b7bebe5af8dca33a5c592b7bbf50a">Bolt</a>
+, <a class="el" href="class_win_def.html#a0ee46c6f5a6b0de9b687dea4082b6e2f">WinDef</a>
+, <a class="el" href="struct_tex_cache_d_x9_entry.html#af0900699906a012d297acf1ae34e5d61">TexCacheDX9Entry</a>
+, <a class="el" href="class_quantum_flash.html#aa4bcf156bc71b84b7ddf9ff200017d34">QuantumFlash</a>
+, <a class="el" href="class_trail.html#ab7c42abf957f746127921ea7e5d7e65a">Trail</a>
+, <a class="el" href="class_vid_dlg.html#accc6085cb187d773493ffc3d7bc5ec9e">VidDlg</a>
+</li>
+<li>textureCoords
+: <a class="el" href="struct_l_triangle2.html#aa3fdc984438021a08dbef446f5cbe7f4">LTriangle2</a>
+</li>
+<li>tgt_desc
+: <a class="el" href="class_instruction.html#a5a65faaa2230c570eabd530a76908548">Instruction</a>
+</li>
+<li>tgt_name
+: <a class="el" href="class_instruction.html#a777b733d4ca28345fa0c960a94ee23cc">Instruction</a>
+</li>
+<li>tgt_point_defense
+: <a class="el" href="class_starship_a_i.html#a86f13aeaf6cf106989dba36d31485d8c">StarshipAI</a>
+</li>
+<li>theta
+: <a class="el" href="class_orbital.html#a1c517278114adb593a7703888894b750">Orbital</a>
+</li>
+<li>thread_index
+: <a class="el" href="struct_pool_item.html#aa5a161ff95867c1f7b88b42b37d1c821">PoolItem</a>
+</li>
+<li>threat
+: <a class="el" href="class_h_u_d_view.html#a530f186281f758315b5d8e74183ce4ec">HUDView</a>
+, <a class="el" href="class_msn_pkg_dlg.html#a56eb37d8429e0bd48cf804b07fca0171">MsnPkgDlg</a>
+, <a class="el" href="class_ship_a_i.html#af46c210127fb35b574aab292e623fb08">ShipAI</a>
+</li>
+<li>threat_level
+: <a class="el" href="class_tactical_a_i.html#a973e354734e093e9949f092761af286d">TacticalAI</a>
+</li>
+<li>threat_list
+: <a class="el" href="class_ship.html#ad80b7850e2414f0f30f8f721f30f5afd">Ship</a>
+</li>
+<li>threat_missile
+: <a class="el" href="class_ship_a_i.html#a64377ca4937185e18e5437b7c1ade6cc">ShipAI</a>
+</li>
+<li>THREAT_REACTION_TIME
+: <a class="el" href="class_fighter_tactical_a_i.html#af22959ceb287fa2ccafd419767b61c89">FighterTacticalAI</a>
+, <a class="el" href="class_starship_tactical_a_i.html#a8a36a6d63c148ff0c886262e13c7930e">StarshipTacticalAI</a>
+</li>
+<li>three
+: <a class="el" href="classfix.html#a32a73dbcd22374cb03397610776da889">fix</a>
+</li>
+<li>thresholds
+: <a class="el" href="class_weather.html#a4db8fbc5547af680688a242baf1293be">Weather</a>
+</li>
+<li>throttle
+: <a class="el" href="class_motion_controller.html#a6bb083eb54549055d2fd3b9b3645c185">MotionController</a>
+, <a class="el" href="class_drive.html#a313889503039164b921759d01fede15d">Drive</a>
+, <a class="el" href="class_flight_comp.html#a242fa9a9810ed4fd6183684df71bfd41">FlightComp</a>
+, <a class="el" href="class_ship.html#ae8511e35e6a6913c7af0fc23456536e3">Ship</a>
+, <a class="el" href="class_ship_a_i.html#a538105fdf2072a28ad9dd95ed6f1a036">ShipAI</a>
+</li>
+<li>throttle_active
+: <a class="el" href="class_ship_ctrl.html#abd6d939c175a6eddef5b302cde0b4f68">ShipCtrl</a>
+</li>
+<li>throttle_request
+: <a class="el" href="class_ship.html#a79ada8251a6273bf45391f263326fc71">Ship</a>
+</li>
+<li>thrust
+: <a class="el" href="class_physical.html#ab4a9f94781e500cfc2e594d122b23927">Physical</a>
+, <a class="el" href="class_drive.html#aea5f11fb1fe6aea7ab1af13c874533e5">Drive</a>
+, <a class="el" href="class_thruster.html#a3fde90baede10b52ef103018173d5213">Thruster</a>
+, <a class="el" href="class_weapon_design.html#aa706c025fe6def4792809be2b6764247">WeaponDesign</a>
+</li>
+<li>thruster
+: <a class="el" href="class_ship.html#acf4eb90a3805a7d3e89e922546893808">Ship</a>
+, <a class="el" href="class_ship_design.html#a032ecf69544245597e4153c0bbf02336">ShipDesign</a>
+</li>
+<li>thumb_pos
+: <a class="el" href="class_scroll_window.html#ac9b5a344713aefa59add6184023081f1">ScrollWindow</a>
+, <a class="el" href="class_slider.html#a5375c973bd7412591ac92de65ee12de8">Slider</a>
+</li>
+<li>thumb_size
+: <a class="el" href="class_slider.html#ac835d889cf58f7a6d04fdfdf20b56906">Slider</a>
+</li>
+<li>thumbnail
+: <a class="el" href="struct_material.html#afef9c383645db3df7ab524bba19ec45f">Material</a>
+</li>
+<li>tiles
+: <a class="el" href="class_terrain.html#aef9692fcc9594e18223e1db4f8ff9313">Terrain</a>
+</li>
+<li>tilt
+: <a class="el" href="class_orbital_body.html#a5ca57e6ad688243cd8291ce026ee9dbc">OrbitalBody</a>
+</li>
+<li>time
+: <a class="el" href="class_net_client.html#a42b9a4b94fcd4db08cd84dca89d38e75">NetClient</a>
+, <a class="el" href="class_fade_view.html#ad8d2a71aa37eb68001a90a5181efe18c">FadeView</a>
+, <a class="el" href="class_campaign.html#a237ed73c768ce13a081cff51e9027ac3">Campaign</a>
+, <a class="el" href="class_flight_deck_slot.html#ab1538d31952819b4d145f166b1f8f364">FlightDeckSlot</a>
+, <a class="el" href="class_mission_event.html#abf79d28a89b5944063bcc3a6a993a4c1">MissionEvent</a>
+, <a class="el" href="class_ship_explosion.html#ad0e314522b60e0970c33739712a401d7">ShipExplosion</a>
+, <a class="el" href="class_ship_killer.html#a78cf98201f0939c617ca7c1b4a34795c">ShipKiller</a>
+</li>
+<li>time_comp
+: <a class="el" href="class_game.html#a6be265cf356c81e629da99f2834620e3">Game</a>
+</li>
+<li>time_mark
+: <a class="el" href="class_star_server.html#ac4c0a4d0e543e78ee67d273ba998494b">StarServer</a>
+, <a class="el" href="class_starshatter.html#a6ea8818cd2ca2c5b382c454b8e4b32c3">Starshatter</a>
+</li>
+<li>time_remaining
+: <a class="el" href="class_component.html#ad29e0701a35e8f2458310d886aef8df0">Component</a>
+</li>
+<li>time_to_dock
+: <a class="el" href="class_fighter_a_i.html#ae7017b707be32a184849951292fe1b37">FighterAI</a>
+</li>
+<li>timestamp
+: <a class="el" href="class_particles.html#af7a18083353df01c9e35fa6706109cc8">Particles</a>
+</li>
+<li>title
+: <a class="el" href="class_column_def.html#af2e0588650bb2a2dfc04998172cd959b">ColumnDef</a>
+, <a class="el" href="class_list_box_column.html#a24667087745ffb5ffbbd7fcc352dfc09">ListBoxColumn</a>
+, <a class="el" href="class_menu.html#ae16d8432cd97c2f993e5c8adf2fec031">Menu</a>
+, <a class="el" href="class_cmd_msg_dlg.html#aa8f45f91774e6ab52cb04bb7045ff47d">CmdMsgDlg</a>
+, <a class="el" href="class_load_dlg.html#a120fe2e765a9ea0e92c912a0edc17c8f">LoadDlg</a>
+, <a class="el" href="class_map_view.html#a8eb3a3f9e0ee38e45da6887f736d7474">MapView</a>
+</li>
+<li>title_font
+: <a class="el" href="class_map_view.html#ae13a21d57bee1c8387eab4321acc54c2">MapView</a>
+, <a class="el" href="class_starshatter.html#a9eeba70b5f61724f07844bab1f8513d3">Starshatter</a>
+</li>
+<li>title_text
+: <a class="el" href="class_game.html#aa453bfa03c202d6ec8250bb42ab18542">Game</a>
+</li>
+<li>too_close
+: <a class="el" href="class_ship_a_i.html#a585f4d48c3888ac477304fc7cae54551">ShipAI</a>
+</li>
+<li>top
+: <a class="el" href="struct_insets.html#a7ff61d0722311b297fcbb011a630b664">Insets</a>
+</li>
+<li>top_index
+: <a class="el" href="class_scroll_window.html#a638d699e83f40f1a7a3ed853b4bf9351">ScrollWindow</a>
+</li>
+<li>topmost
+: <a class="el" href="class_active_window.html#abb438f8cf1b66e4dba48aa655e8a24e7">ActiveWindow</a>
+</li>
+<li>total_lines
+: <a class="el" href="struct_render_stats.html#ad87462e24b7fe629608ace784b90faa7">RenderStats</a>
+</li>
+<li>total_missions
+: <a class="el" href="class_award_info.html#a0093ca55bc5ac6ef3c2fcaa852a8a4b9">AwardInfo</a>
+</li>
+<li>total_points
+: <a class="el" href="class_award_info.html#a4e400e61375aa3b1fdd30e787a94443c">AwardInfo</a>
+</li>
+<li>total_polys
+: <a class="el" href="struct_render_stats.html#a890033cd4e7b7b48cfce46b4728caec5">RenderStats</a>
+</li>
+<li>total_time
+: <a class="el" href="class_sound_d3_d.html#a6ca291ecc59594db3ced5155c1afe692">SoundD3D</a>
+</li>
+<li>total_verts
+: <a class="el" href="struct_render_stats.html#adb93e1da41dc7efe58fbfad6b1b45e0e">RenderStats</a>
+</li>
+<li>totaltime
+: <a class="el" href="class_game.html#adb321f5b3273e088d5390a9c4decf59e">Game</a>
+</li>
+<li>track
+: <a class="el" href="class_music_director.html#a757d021f552b5fe30235f46fa1884db1">MusicDirector</a>
+, <a class="el" href="class_ship.html#a6cb95aa202e2df5ce9ccd148d7287f1e">Ship</a>
+</li>
+<li>track_database
+: <a class="el" href="class_sim_region.html#abd30f0d8eca2f3e513849c6bab868b4a">SimRegion</a>
+</li>
+<li>track_length
+: <a class="el" href="class_scroll_window.html#ad16057ed57fe201723deffec40412615">ScrollWindow</a>
+</li>
+<li>track_time
+: <a class="el" href="class_ship.html#a7d4c83f1a5e7427065ac4c88fe03c701">Ship</a>
+</li>
+<li>traffic
+: <a class="el" href="class_radio_traffic.html#a9899af6c70705370ea217179a19feab1">RadioTraffic</a>
+</li>
+<li>traffic_time
+: <a class="el" href="class_net_link.html#a1b80b5a9b10123944085e9707920264d">NetLink</a>
+</li>
+<li>trail
+: <a class="el" href="struct_drive_port.html#afe893f9ca4e38ae950b15d5d5628513f">DrivePort</a>
+, <a class="el" href="class_shot.html#a856d5f418f8b061c624aa9844d7a2a0e">Shot</a>
+, <a class="el" href="struct_thruster_port.html#a952c1bb838864dde3bed616086716122">ThrusterPort</a>
+, <a class="el" href="class_trail.html#a41b8b28e9f5b88b8b73d2acc89c16be9">Trail</a>
+, <a class="el" href="class_weapon_design.html#a3acfbbd0a71c276bad10e4b67e023f59">WeaponDesign</a>
+</li>
+<li>trail_dim
+: <a class="el" href="class_weapon_design.html#a397d408624d32722a503f21df69278bd">WeaponDesign</a>
+</li>
+<li>trail_img
+: <a class="el" href="class_weapon_design.html#adcf82d1baa6abc796547168db46cc9b7">WeaponDesign</a>
+</li>
+<li>trail_length
+: <a class="el" href="class_weapon_design.html#adb196535dc653e669dff42f042be3625">WeaponDesign</a>
+</li>
+<li>trail_width
+: <a class="el" href="class_weapon_design.html#a5ac5c706ced5c5c9e5af579b179f8fbf">WeaponDesign</a>
+</li>
+<li>trailing
+: <a class="el" href="class_particles.html#aa7ebb308c4b1199110cae66eac0101f1">Particles</a>
+</li>
+<li>trained
+: <a class="el" href="class_player.html#a9113881255e773e9ee4e5f39b54341c9">Player</a>
+</li>
+<li>training
+: <a class="el" href="class_audio_config.html#a8a1a3503b31ed72d72b681a97fdcc30a">AudioConfig</a>
+</li>
+<li>trans
+: <a class="el" href="class_graphic.html#a42a8b66f57ecc1735140a9b7d9a26714">Graphic</a>
+</li>
+<li>trans_x
+: <a class="el" href="class_physical.html#a31ee78848140bfc4a05e3ccbf6770656">Physical</a>
+, <a class="el" href="class_ship_design.html#a7257db57f3f26f72a9b2489bb5e330c8">ShipDesign</a>
+, <a class="el" href="class_thruster.html#a6073d2927673e62d2cfd08abcae8c86c">Thruster</a>
+</li>
+<li>trans_x_limit
+: <a class="el" href="class_flight_comp.html#a26a804342fb611072b2c434e7c0de3b5">FlightComp</a>
+</li>
+<li>trans_y
+: <a class="el" href="class_physical.html#a41e10f76bb0bee8782e12b1b4ff9eacc">Physical</a>
+, <a class="el" href="class_ship_design.html#a0d87c6b237eb24fac4ca0a460e751876">ShipDesign</a>
+, <a class="el" href="class_thruster.html#a948892a69edfcbce4e5951064978d24a">Thruster</a>
+</li>
+<li>trans_y_limit
+: <a class="el" href="class_flight_comp.html#a0656fd1376e5cdbf1fd86843b517f2ba">FlightComp</a>
+</li>
+<li>trans_z
+: <a class="el" href="class_physical.html#a23a156200251e24ac72d80854b870c9b">Physical</a>
+, <a class="el" href="class_ship_design.html#aaf042f3a7a4cbeb65ed9b96a963c76b1">ShipDesign</a>
+, <a class="el" href="class_thruster.html#ac95eb7b4ed6621185872cd59edc49cb2">Thruster</a>
+</li>
+<li>trans_z_limit
+: <a class="el" href="class_flight_comp.html#a9f8be25aea1c563abd18e866a3a9ce55">FlightComp</a>
+</li>
+<li>transfer
+: <a class="el" href="class_sound_d3_d.html#a3bafd59fd70967d3ae1cb28a18989bab">SoundD3D</a>
+</li>
+<li>transit
+: <a class="el" href="class_landing_gear.html#a1e6a8b07be53a3c69cc0f12606c135ab">LandingGear</a>
+</li>
+<li>transition
+: <a class="el" href="class_camera_director.html#a646dc411152d31d492fcd8c9eaef3899">CameraDirector</a>
+, <a class="el" href="class_h_u_d_view.html#a8ee112913564d0c1603f5b14d41d9bcb">HUDView</a>
+, <a class="el" href="class_music_director.html#ae4a7ed456935956c480933e56b4b0abd">MusicDirector</a>
+, <a class="el" href="class_wep_view.html#af1a33462defb454e87aa9a3d96cc63bd">WepView</a>
+</li>
+<li>transition_image
+: <a class="el" href="class_ctrl_def.html#a0f50db79813f1de55219c2c310f4680d">CtrlDef</a>
+, <a class="el" href="class_button.html#a68a701dedef6b07b0326b75bb3ee44c0">Button</a>
+</li>
+<li>transition_loc
+: <a class="el" href="class_ship.html#a7879d9a8c4e20b3610ab50d3d86faef6">Ship</a>
+</li>
+<li>transition_time
+: <a class="el" href="class_ship.html#a9392663769c5950c328b404095979877">Ship</a>
+</li>
+<li>transition_type
+: <a class="el" href="class_ship.html#ab3c61d3cbe2bd3d0b570bab80bacd558">Ship</a>
+</li>
+<li>transparency
+: <a class="el" href="class_material3_d_s.html#aa5c81720e637ab17f004a931863a9b7d">Material3DS</a>
+, <a class="el" href="class_l_material.html#a56a1ae1437d2d088869440789cb9cfdf">LMaterial</a>
+</li>
+<li>transparent
+: <a class="el" href="class_active_window.html#aa210cbb398186b8aedc92ee1bdea024c">ActiveWindow</a>
+, <a class="el" href="class_win_def.html#a929f63b61bb1c676a521d262ee449077">WinDef</a>
+</li>
+<li>tregion
+: <a class="el" href="class_terrain_haze.html#ad122f1c7c21d78276f640226a3422aec">TerrainHaze</a>
+</li>
+<li>triangles
+: <a class="el" href="class_mesh3_d_s.html#af8ad243e39cf4fc8638b436423e57260">Mesh3DS</a>
+, <a class="el" href="class_l_mesh.html#ae0a80124ca70d52712b20d211cb5867a">LMesh</a>
+</li>
+<li>trigger
+: <a class="el" href="class_mission_event.html#aeee91124e12395e3cc2bbe3645aeb78c">MissionEvent</a>
+, <a class="el" href="class_ship.html#aa9fa7bcc6a1f49b5aa218589e380e481">Ship</a>
+, <a class="el" href="class_weapon_group.html#a4810d4060d446d36650d64bbec52ce79">WeaponGroup</a>
+</li>
+<li>trigger_nparams
+: <a class="el" href="class_mission_event.html#ab9455495cde4c1dd3af8a0f26f035d3e">MissionEvent</a>
+</li>
+<li>trigger_param
+: <a class="el" href="class_mission_event.html#ac2ceee1ed05134743e8712c60f9617af">MissionEvent</a>
+</li>
+<li>trigger_ship
+: <a class="el" href="class_mission_event.html#abaa2859a361429ac65d337018e44aa34">MissionEvent</a>
+</li>
+<li>trigger_target
+: <a class="el" href="class_mission_event.html#a022ae19f1a725cbad47aad7f491643e1">MissionEvent</a>
+</li>
+<li>tris
+: <a class="el" href="class_l_mesh.html#a5751a748fb096217471d66124e81bcab">LMesh</a>
+, <a class="el" href="class_o_p_c_o_d_e__data.html#aa742e9bd2cf1050a8b85118ea7b3ab2a">OPCODE_data</a>
+</li>
+<li>true_eye_point
+: <a class="el" href="class_shield_rep.html#a3cd06592a4fb9b90d036ae1d9399f1f2">ShieldRep</a>
+, <a class="el" href="class_ship_solid.html#a7bb7f43fe94bb2e877a337d821636bd2">ShipSolid</a>
+</li>
+<li>tscale
+: <a class="el" href="class_orbital_body.html#a0f2015da2b48740ac78a9c125ca41689">OrbitalBody</a>
+</li>
+<li>tu
+: <a class="el" href="struct_video_d_x9_screen_vertex.html#ae94b874b4b2d7dfe47c4bab15f286502">VideoDX9ScreenVertex</a>
+, <a class="el" href="struct_video_d_x9_luminous_vertex.html#a086b81fc22f1b435aabc943d64563360">VideoDX9LuminousVertex</a>
+, <a class="el" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">VertexSet</a>
+, <a class="el" href="struct_video_d_x9_detail_vertex.html#a5ec761f2f7d34462a550fecc8735c50a">VideoDX9DetailVertex</a>
+, <a class="el" href="struct_video_d_x9_solid_vertex.html#a4be73294ad9a97d55a92e6c291dc6e01">VideoDX9SolidVertex</a>
+</li>
+<li>tu1
+: <a class="el" href="struct_vertex_set.html#a596bbe94e0ab7b862ef0cc3f199df8ec">VertexSet</a>
+, <a class="el" href="struct_video_d_x9_detail_vertex.html#a39d748182e5656f611ca649203ce6bbc">VideoDX9DetailVertex</a>
+</li>
+<li>turn_bank
+: <a class="el" href="class_ship_design.html#a94e3a26f494717997f68b93b5a1d1aca">ShipDesign</a>
+</li>
+<li>turret
+: <a class="el" href="class_weapon_design.html#a5b3e57827ea8f648f5f1780cb89ba35c">WeaponDesign</a>
+, <a class="el" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">Weapon</a>
+</li>
+<li>turret_axis
+: <a class="el" href="class_weapon_design.html#a502144310af49e9aa8a6db11fe759ab3">WeaponDesign</a>
+</li>
+<li>turret_base
+: <a class="el" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">Weapon</a>
+, <a class="el" href="class_weapon_design.html#a874661cc3f69ccaa546860356a4f9d52">WeaponDesign</a>
+</li>
+<li>turret_base_model
+: <a class="el" href="class_weapon_design.html#acdbfa2bd1ad97f59ff1e45798e4e39fb">WeaponDesign</a>
+</li>
+<li>turret_model
+: <a class="el" href="class_weapon_design.html#a2999641381e5a1ce060774eb6b78cbbe">WeaponDesign</a>
+</li>
+<li>tv
+: <a class="el" href="struct_video_d_x9_solid_vertex.html#aa1f050fcfe3d268c8f481e4c147242b1">VideoDX9SolidVertex</a>
+, <a class="el" href="struct_video_d_x9_screen_vertex.html#aaf22d21f674f4aeeb419defc10158704">VideoDX9ScreenVertex</a>
+, <a class="el" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">VertexSet</a>
+, <a class="el" href="struct_video_d_x9_detail_vertex.html#a6ccfc522b9cf94104422348166eac465">VideoDX9DetailVertex</a>
+, <a class="el" href="struct_video_d_x9_luminous_vertex.html#acf778cc898ee69c9d14c27838ef7f4c8">VideoDX9LuminousVertex</a>
+</li>
+<li>tv1
+: <a class="el" href="struct_video_d_x9_detail_vertex.html#af28869ee087561b261187926c0977e1d">VideoDX9DetailVertex</a>
+, <a class="el" href="struct_vertex_set.html#a6a1b57b8faf21a1fabe96f5ca19a65b4">VertexSet</a>
+</li>
+<li>tvpn
+: <a class="el" href="class_star_system.html#a2b3f356746331e6d7a8b711542bac268">StarSystem</a>
+</li>
+<li>tvrt
+: <a class="el" href="class_star_system.html#a53fb2af7327df52674915e9c530c7b7c">StarSystem</a>
+</li>
+<li>tvup
+: <a class="el" href="class_star_system.html#ad82c005daf301a07b7dfba721df8b013">StarSystem</a>
+</li>
+<li>two
+: <a class="el" href="classfix.html#a24501c16adf34d58b31c5865462c08df">fix</a>
+</li>
+<li>tx
+: <a class="el" href="struct_video_d_x9_normal_vertex.html#a49130cdc4f66f1c6bfc5123380159764">VideoDX9NormalVertex</a>
+</li>
+<li>txt_caption
+: <a class="el" href="class_tac_ref_dlg.html#a9f3842c8c4ec9a1290eebea3745b3d87">TacRefDlg</a>
+</li>
+<li>txt_chat
+: <a class="el" href="class_player_dlg.html#a5ef8c58871fd0b9e0b6b5efb4b8aa08a">PlayerDlg</a>
+</li>
+<li>txt_color
+: <a class="el" href="class_h_u_d_view.html#a9ae3234f6dd1510eacb3485d632ee11c">HUDView</a>
+</li>
+<li>txt_desc
+: <a class="el" href="class_cmd_missions_dlg.html#a0e43aa5f2e47382ae31d0af79680ff3b">CmdMissionsDlg</a>
+, <a class="el" href="class_net_lobby_dlg.html#a5c25c36b1537494e56439da019b0685c">NetLobbyDlg</a>
+</li>
+<li>txt_description
+: <a class="el" href="class_msn_edit_dlg.html#a0344f1ed6c31eb5b62eef3be6b0fc97a">MsnEditDlg</a>
+, <a class="el" href="class_tac_ref_dlg.html#a3073d2eeff2082034368793c8e7dd597">TacRefDlg</a>
+</li>
+<li>txt_group
+: <a class="el" href="class_cmd_dlg.html#a3ebc634e1cfcb12e9715a1fafcdac292">CmdDlg</a>
+</li>
+<li>txt_name
+: <a class="el" href="class_msn_edit_dlg.html#aabbfab0708f7c08f8cd990e19110a0c5">MsnEditDlg</a>
+, <a class="el" href="class_msn_edit_nav_dlg.html#ae2b9e901bc408e16396f61f479892d3e">MsnEditNavDlg</a>
+, <a class="el" href="class_player_dlg.html#ac1ec842ae6e966ec0826342ed6dc1d0e">PlayerDlg</a>
+, <a class="el" href="class_cmd_dlg.html#a6ac44da9c97185c65ed999b807708764">CmdDlg</a>
+</li>
+<li>txt_news
+: <a class="el" href="class_cmd_intel_dlg.html#a30820bd69e08f3a505ece23d0dc44f0d">CmdIntelDlg</a>
+</li>
+<li>txt_objective
+: <a class="el" href="class_msn_edit_dlg.html#a0aa581320975b4b594dc32801e6c4fd1">MsnEditDlg</a>
+</li>
+<li>txt_password
+: <a class="el" href="class_player_dlg.html#a6f898cdccc0016a74592c31bc4cadecf">PlayerDlg</a>
+</li>
+<li>txt_score
+: <a class="el" href="class_cmd_dlg.html#a222fcdf73fbd5ad8bee24bd379fbd577">CmdDlg</a>
+</li>
+<li>txt_signature
+: <a class="el" href="class_player_dlg.html#ae4418db71f259c3eec270be96122718a">PlayerDlg</a>
+</li>
+<li>txt_situation
+: <a class="el" href="class_msn_edit_dlg.html#ac7784b6ffa128d2a97a18bff21dd1a47">MsnEditDlg</a>
+</li>
+<li>txt_squadron
+: <a class="el" href="class_player_dlg.html#abd0d5311365aea55d49ffb86945b94ba">PlayerDlg</a>
+</li>
+<li>txt_stats
+: <a class="el" href="class_tac_ref_dlg.html#ac4e0cc89f4bb77c2ca7596de77ed2780">TacRefDlg</a>
+</li>
+<li>txt_time
+: <a class="el" href="class_cmd_dlg.html#afc1148b6a47de1c3e691aabfe242ce69">CmdDlg</a>
+</li>
+<li>ty
+: <a class="el" href="struct_video_d_x9_normal_vertex.html#af2d3695f0add27a6427dd2f392bdd722">VideoDX9NormalVertex</a>
+</li>
+<li>type
+: <a class="el" href="class_terrain_clouds.html#a838df4f2f9922361c54f8b0acb7223f4">TerrainClouds</a>
+, <a class="el" href="struct_bmp_file_header.html#a25e6bb0415b53b8948221262fa586e70">BmpFileHeader</a>
+, <a class="el" href="class_net_server_info.html#aa2f0e44d56cf2be89e103ccfc873fe8a">NetServerInfo</a>
+, <a class="el" href="class_light.html#a754e83a348d310aa6ff00d4ead9e14be">Light</a>
+, <a class="el" href="class_sim_hyper.html#abce35fddb5c01592e093e2f2f9fe0f80">SimHyper</a>
+, <a class="el" href="class_shot.html#a1a46dbfd2cab7693188340476d1fcc6f">Shot</a>
+, <a class="el" href="class_win_def.html#a84873b56d304db6c64f7d65eb0e42246">WinDef</a>
+, <a class="el" href="struct_net_msg_multipart.html#a13722d78cd2b9784316cc0c01849141f">NetMsgMultipart</a>
+, <a class="el" href="struct_thruster_port.html#a9363827d3711edb65a01ff199812ad54">ThrusterPort</a>
+, <a class="el" href="class_bitmap.html#a2630bfe7ee4421e493330b30c9fecfad">Bitmap</a>
+, <a class="el" href="class_ship_explosion.html#a292b260826cd399d2f98bdc8ccc8aa12">ShipExplosion</a>
+, <a class="el" href="class_orbital.html#a83cf57825e72bb1d55f9d876e774b845">Orbital</a>
+, <a class="el" href="class_element.html#a57f68fec0f480086140c52ce75c4f60f">Element</a>
+, <a class="el" href="class_weapon_design.html#a5a3037767e18e8a675cef7f3c5e19a78">WeaponDesign</a>
+, <a class="el" href="class_system.html#a8e6f4dd2dd928b9fa63ff0bf7cc7d31a">System</a>
+, <a class="el" href="class_explosion.html#a727a4986dfefe9fbaa23f8e0db8e027e">Explosion</a>
+, <a class="el" href="class_sim_region.html#a7959752017425965049120f320740d9a">SimRegion</a>
+, <a class="el" href="struct_ship_catalog_entry.html#a2cbb4544dd4855b806ec7dddd80f59fc">ShipCatalogEntry</a>
+, <a class="el" href="class_mission.html#a954df20470323d1855e105f747b80cee">Mission</a>
+, <a class="el" href="class_ship_design.html#a3dadf6f2dc4920b44d2befe2ec816ae4">ShipDesign</a>
+, <a class="el" href="class_award_info.html#ac58c528b2daa9afbd204aecee54e876b">AwardInfo</a>
+, <a class="el" href="class_mission_info.html#a864c40a7efee448dfffa9adac66f6d8f">MissionInfo</a>
+</li>
+<li>tz
+: <a class="el" href="struct_video_d_x9_normal_vertex.html#a4aba5883f1a296bd81ffbc474580e4cd">VideoDX9NormalVertex</a>
+</li>
+</ul>
+</div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="footer">Generated on Tue Jun 5 2012 20:48:18 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
+ </ul>
+</div>
+</body>
+</html>