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<li><a href="functions_vars_0x64.html#index_d"><span>d</span></a></li> + <li><a href="functions_vars_0x65.html#index_e"><span>e</span></a></li> + <li><a href="functions_vars_0x66.html#index_f"><span>f</span></a></li> + <li><a href="functions_vars_0x67.html#index_g"><span>g</span></a></li> + <li><a href="functions_vars_0x68.html#index_h"><span>h</span></a></li> + <li><a href="functions_vars_0x69.html#index_i"><span>i</span></a></li> + <li><a href="functions_vars_0x6a.html#index_j"><span>j</span></a></li> + <li><a href="functions_vars_0x6b.html#index_k"><span>k</span></a></li> + <li><a href="functions_vars_0x6c.html#index_l"><span>l</span></a></li> + <li><a href="functions_vars_0x6d.html#index_m"><span>m</span></a></li> + <li><a href="functions_vars_0x6e.html#index_n"><span>n</span></a></li> + <li><a href="functions_vars_0x6f.html#index_o"><span>o</span></a></li> + <li><a href="functions_vars_0x70.html#index_p"><span>p</span></a></li> + <li><a 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href="class_ship_design.html#a647886cf54f9e268c70134832c34152d">ShipDesign</a> +</li> +<li>read_size +: <a class="el" href="class_sound_d3_d.html#a38c069a85cb83390dca3b2f174596c07">SoundD3D</a> +</li> +<li>reader +: <a class="el" href="class_scanner.html#ae98c939d6c202d631d0d5b4b8ca99767">Scanner</a> +</li> +<li>real_time +: <a class="el" href="class_game.html#ab9806c0752b1b29bae9c1d4b859fbb4a">Game</a> +</li> +<li>really_hidden +: <a class="el" href="class_dust.html#a4e1777780536562d1908fed329a4548a">Dust</a> +</li> +<li>recall_btn +: <a class="el" href="class_flt_dlg.html#abad057e9254030f2f30fb957c616c281">FltDlg</a> +</li> +<li>recharge_rate +: <a class="el" href="class_weapon_design.html#a5448ffbb69e9a1db6a272c9a41810404">WeaponDesign</a> +</li> +<li>recovery_queue +: <a class="el" href="class_flight_deck.html#a06e70bf5d48df55448cbf2096655c85a">FlightDeck</a> +</li> +<li>recovery_tracks +: <a class="el" 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href="struct_video_d_x9_display_mode.html#afe8f79d6b661661e0db1acf7833e2265">VideoDX9DisplayMode</a> +</li> +<li>refTextureMap +: <a class="el" href="class_material3_d_s.html#af091d8b85d3097ec14e8136e8b939308">Material3DS</a> +, <a class="el" href="class_l_material.html#a8b8ce781e35b83155490d9e9728e9552">LMaterial</a> +</li> +<li>region +: <a class="el" href="class_camera_director.html#aa924fbcaadb3ccc8ed9baae016983ab4">CameraDirector</a> +, <a class="el" href="class_mission_info.html#ae57030ac9e7f16fc16c08d89455cdc3e">MissionInfo</a> +, <a class="el" href="class_instruction.html#a8a8897869111ff300d230fcc79b3fb8d">Instruction</a> +, <a class="el" href="class_mission.html#a2efc9c1537624cfb3b7e13609d5ec2e6">Mission</a> +, <a class="el" href="class_mission_ship.html#a5325d59ba8dfef34ff33aff6b14c0e03">MissionShip</a> +, <a class="el" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">SimObject</a> +, <a class="el" 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href="class_particles.html#a1e0b75609361a54d6510836a7e605863">Particles</a> +</li> +<li>rep +: <a class="el" href="class_physical.html#a3adbf31fe8d940401e6b12ccb275432e">Physical</a> +, <a class="el" href="class_detail_set.html#a270b5418f3ea72da1981101361374c4f">DetailSet</a> +, <a class="el" href="class_orbital.html#a76f5499eee1998793ea83cd85700feec">Orbital</a> +</li> +<li>repair +: <a class="el" href="class_eng_dlg.html#a04013bff0370219d1dfb65f4bd340798">EngDlg</a> +</li> +<li>repair_auto +: <a class="el" href="class_ship_design.html#a5da199cd0b524b22473bebd749a5f200">ShipDesign</a> +</li> +<li>repair_queue +: <a class="el" href="class_eng_dlg.html#a250655d03012e5be2b5b0f6b663853cf">EngDlg</a> +, <a class="el" href="class_ship.html#ac3b6ace14f9122a442c3ee0f49d0971a">Ship</a> +</li> +<li>repair_screen +: <a class="el" href="class_ship_design.html#a5b60548c756b0d8943e2c01c09917cf5">ShipDesign</a> +</li> +<li>repair_speed +: <a class="el" href="class_ship_design.html#aeefede8a0bf43e2cb34b2513c74a391d">ShipDesign</a> +</li> +<li>repair_teams +: <a class="el" href="class_ship_design.html#a4e83d60dcad2baface08a0ad3f6f7f76">ShipDesign</a> +</li> +<li>repair_time +: <a class="el" href="class_eng_dlg.html#a296cbeaef26d7f1039e2068f777c5bab">EngDlg</a> +, <a class="el" href="class_component_design.html#abb483dce30d8714428f8be2ec4a136ac">ComponentDesign</a> +</li> +<li>replace +: <a class="el" href="class_eng_dlg.html#a7cae3c64c7a4e82daf3c50cfc40812e3">EngDlg</a> +</li> +<li>replace_time +: <a class="el" href="class_component_design.html#a8bbc75fa74fe704d67aa5960c03a41d3">ComponentDesign</a> +, <a class="el" href="class_eng_dlg.html#a7e0276134e585ad9a52e5817d218d01c">EngDlg</a> +</li> +<li>req_change_video +: <a class="el" href="class_starshatter.html#a6663836ebdaff8d353468f37e0bce03c">Starshatter</a> +</li> +<li>req_fullscreen +: <a class="el" href="class_video_d_x9_enum.html#a5435c984a81aa6e0d96b6fe8226fff30">VideoDX9Enum</a> +</li> +<li>req_windowed +: <a class="el" href="class_video_d_x9_enum.html#a9663056c1ff74368119ad76a65908fa0">VideoDX9Enum</a> +</li> +<li>request +: <a class="el" href="class_campaign_mission_starship.html#a53dab8262b32688066d67be88a2a1b87">CampaignMissionStarship</a> +, <a class="el" href="class_campaign_mission_fighter.html#ac212d5d494410887aa532c68e64e3876">CampaignMissionFighter</a> +</li> +<li>requested_mode +: <a class="el" href="class_camera_director.html#a221acd2e59439c459abdc0787c6cc85a">CameraDirector</a> +</li> +<li>requested_power_level +: <a class="el" href="class_power_source.html#a5f1fb304ec707f2efa2ff6337a084259">PowerSource</a> +, <a class="el" href="class_shield.html#a4af20b1def188c19886e697560e71312">Shield</a> +</li> +<li>required_awards +: <a class="el" href="class_award_info.html#aa7240cfafc3cadbcdc369ae0114cc82e">AwardInfo</a> +</li> +<li>resend_time +: <a class="el" href="class_net_link.html#a516e1a1fcfcf1e56d40248e9de42f3bf">NetLink</a> +</li> +<li>reserved +: <a class="el" href="struct_pcx_header.html#ae8e7d27138d7426bfe6a932125064c31">PcxHeader</a> +</li> +<li>resist +: <a class="el" href="class_weapon_group.html#afb4f7719d199903a9777a4608190ec36">WeaponGroup</a> +, <a class="el" href="class_weapon.html#acabccef900900281a03f132d4c4273fc">Weapon</a> +</li> +<li>respawn_loc +: <a class="el" href="class_ship.html#a87f0214e57d77a8040960bcaed2874cd">Ship</a> +</li> +<li>respawns +: <a class="el" href="class_element.html#afe5b03504d7568ed9ec12f699fe8b1c5">Element</a> +, <a class="el" href="class_mission_element.html#a9d15a7b8a3a528f0ad34fe5ce069f7fc">MissionElement</a> +, <a class="el" href="class_ship.html#ae56c48ffc087e603328e13aa4e86539c">Ship</a> +, <a class="el" href="class_mission_ship.html#adfd25ed9e52e952c9c3eb10db0cd505e">MissionShip</a> +</li> +<li>retries +: <a class="el" href="class_net_gram.html#a86c48373a379b80a880e0f429d11a2a7">NetGram</a> +, <a class="el" href="class_net_link.html#aad448593c61d45ea48617e029d422b1f">NetLink</a> +</li> +<li>retro +: <a class="el" href="class_orbital.html#a80d7a2b341e48d6b59da44123e12418b">Orbital</a> +</li> +<li>rgn +: <a class="el" href="class_sim_hyper.html#a515a536a7d5753718ab3c6e92a3784f9">SimHyper</a> +, <a class="el" href="class_sim_splash.html#af84259a18f15ac2b9d68f471525917aa">SimSplash</a> +, <a class="el" href="class_detail_set.html#af6c612c493fd7b63d0ab22295803e040">DetailSet</a> +</li> +<li>rgn_name +: <a class="el" href="class_instruction.html#a5715bcb2fcfeaba2e1c56b43fc5b4ce5">Instruction</a> +, <a class="el" href="class_mission_element.html#a752039bd9dc67ae32a28f4b762ddbbe5">MissionElement</a> +</li> +<li>rgn_queue +: <a class="el" href="class_sim.html#aa34f4063877f6bbb7433765524c27977">Sim</a> +</li> +<li>rhw +: <a class="el" href="struct_video_d_x9_screen_vertex.html#ada38a9acafdae19d2d56ba557dd6426c">VideoDX9ScreenVertex</a> +</li> +<li>RIFF +: <a class="el" href="struct_w_a_v_e___h_e_a_d_e_r.html#a910a300ec47a38e5d44f2b47a8a558d8">WAVE_HEADER</a> +</li> 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href="class_planet_rep.html#ae1901c0f0225485d42b189a49180cc4c">PlanetRep</a> +</li> +<li>ripple_count +: <a class="el" href="class_weapon_design.html#a53f6ff2b36d5e86d561480e39e776b22">WeaponDesign</a> +, <a class="el" href="class_weapon.html#a6533790043493237f0ffa409ddfb5a03">Weapon</a> +</li> +<li>rising +: <a class="el" href="class_particles.html#a2eb6f78ade57e8f90e6a462edc258794">Particles</a> +</li> +<li>rloc +: <a class="el" href="class_instruction.html#a1ed966f9f5cbe55aa4c076ba792d86ff">Instruction</a> +, <a class="el" href="class_mission_element.html#ae2e12bbf6cb304202519998e8bb761da">MissionElement</a> +</li> +<li>rmask +: <a class="el" href="struct_color_format.html#aea57942221b746b26ba12aca9b502351">ColorFormat</a> +</li> +<li>roe +: <a class="el" href="class_tactical_a_i.html#a8e5d1772db9e52cced1e25d4d7cdb253">TacticalAI</a> +</li> +<li>rogue +: <a class="el" href="class_element.html#a7142bcf1c9f04a9d5d5694eea5e3ef53">Element</a> +, <a class="el" href="class_mission_element.html#a5c1bd2677cf81005280020aeeee7fd83">MissionElement</a> +</li> +<li>roll +: <a class="el" href="class_physical.html#a1342854ae569c6e053a106df8e97a522">Physical</a> +, <a class="el" href="struct_steer.html#a44d65bc6fe95a57b042459439e4c6dbb">Steer</a> +, <a class="el" href="class_solid.html#aa0aa6b0cd5886f56cb2c8d91a5824a2f">Solid</a> +</li> +<li>roll_drag +: <a class="el" href="class_weapon_design.html#ac3a238e1fe4835b98d3cf5814b990f2d">WeaponDesign</a> +, <a class="el" href="class_thruster.html#a1e3097ae0e2b69ade6d3625efa7d52ff">Thruster</a> +, <a class="el" href="class_ship_design.html#aff116fd13bc7b42d0ce4aaac6c365a9c">ShipDesign</a> +</li> +<li>roll_rate +: <a class="el" href="class_ship_design.html#aa1fe51e3a358c264d65c01ce08dba4da">ShipDesign</a> +, <a class="el" href="class_thruster.html#a51a9b5e8226e6bbb70e36002308103f9">Thruster</a> +, <a class="el" href="class_weapon_design.html#a78a50d7c50c6b0aa4608cce64a148b3d">WeaponDesign</a> +, <a class="el" href="class_physical.html#a1ea11485cc2e7d937fea7593312f90d6">Physical</a> +</li> +<li>rotation +: <a class="el" href="class_orbital.html#acde2ca2465ed67492b2b0d220827f7ca">Orbital</a> +</li> +<li>route_changed +: <a class="el" href="class_power_source.html#aac4f3f90138ba027baed42f5fcbe950e">PowerSource</a> +</li> +<li>route_list +: <a class="el" href="class_eng_dlg.html#a0750db62d51cd4f81590497b4333e0e1">EngDlg</a> +</li> +<li>route_source +: <a class="el" href="class_eng_dlg.html#a12658cf97349bdb9168857847e4aa1d0">EngDlg</a> +</li> +<li>row_weights +: <a class="el" href="class_layout.html#a2c9d07d43f3854f8195432b158e32e2e">Layout</a> +</li> +<li>rows +: <a class="el" href="class_active_window.html#aa09b049420a65b07182d62d636411e7d">ActiveWindow</a> +, <a class="el" href="class_layout.html#a74736c5350b677ffdbe38c2bd1d4f8b5">Layout</a> +</li> +<li>rshift +: <a class="el" href="struct_color_format.html#abf85ea277eff2ce56e45680afb2747a7">ColorFormat</a> +</li> +<li>rsvd1 +: <a class="el" href="struct_bmp_file_header.html#ab0d480cf676b4d251188237edb9d801b">BmpFileHeader</a> +</li> +<li>rsvd2 +: <a class="el" href="struct_bmp_file_header.html#a2e8a6bc3ce40b6af8fab6930cea3a83f">BmpFileHeader</a> +</li> +<li>rtb_code +: <a class="el" href="class_fighter_a_i.html#ab53a9888012e0880681a1f948f8e2a60">FighterAI</a> +</li> +<li>rudder +: <a class="el" href="class_motion_controller.html#af14a3fbba79ef9d2137f4e6135183258">MotionController</a> +</li> +<li>rumor +: <a class="el" href="class_ship_a_i.html#a469f9ebbe709c16abb2f7abcf84e0460">ShipAI</a> +</li> +<li>running +: <a class="el" href="class_track_i_r.html#a3e71444aefe1e8cfb71b69eb3013722f">TrackIR</a> +</li> +<li>runway_point +: <a class="el" href="class_flight_deck.html#a644702ce7942c5a4dda39da7f3887262">FlightDeck</a> +</li> +<li>runway_rel +: <a class="el" href="class_flight_deck.html#a80b55f4fcf4c3c536ec12a7c07d112c1">FlightDeck</a> +</li> +<li>rw +: <a class="el" href="struct_vertex_set.html#adba10fd9cb37e93c50aa52edab55e757">VertexSet</a> +</li> +</ul> +</div><!-- contents --> +</div><!-- doc-content --> +<!-- start footer part --> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="footer">Generated on Thu May 31 2012 16:32:28 for Starshatter_Open by + <a href="http://www.doxygen.org/index.html"> + <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li> + </ul> +</div> +</body> +</html> |