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+<title>Starshatter_Open: Class Members - Variables</title>
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+ <div id="projectname">Starshatter_Open
+ </div>
+ <div id="projectbrief">Open source Starshatter engine</div>
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+: <a class="el" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">Terrain</a>
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+<li>patrol
+: <a class="el" href="class_ship_a_i.html#a1e9f39e1da777e23f7355e484ff8259f">ShipAI</a>
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+: <a class="el" href="class_ship_a_i.html#a12fd0dfa7dba21adf0c4705a16fa3092">ShipAI</a>
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+: <a class="el" href="class_flt_dlg.html#acb1f55e62a5aec64908d357a2143e1b5">FltDlg</a>
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+</li>
+<li>pkg_list
+: <a class="el" href="class_msn_pkg_dlg.html#a58c0e2f8cf3ed3af1c1b5faac165de8b">MsnPkgDlg</a>
+</li>
+<li>plan_screen
+: <a class="el" href="class_msn_dlg.html#a1a9b7e0c1bd9fb89ce32077c231c22ee">MsnDlg</a>
+</li>
+<li>plane
+: <a class="el" href="class_grid.html#abd7e55a66c3f39f088f5608e19d24250">Grid</a>
+, <a class="el" href="struct_poly.html#a5be012ca0623a37857a9ab897c6c731d">Poly</a>
+</li>
+<li>planes
+: <a class="el" href="struct_bmp_info_header.html#a24eef68bbd5ae81d1c54e92048d7745e">BmpInfoHeader</a>
+</li>
+<li>planets
+: <a class="el" href="class_nav_dlg.html#a74e1e37cf60a586e193e68eb2219e7b5">NavDlg</a>
+, <a class="el" href="class_map_view.html#aae552d5757e71395f128918d476e05d8">MapView</a>
+</li>
+<li>planners
+: <a class="el" href="class_campaign.html#aa9d218afdd17d9b3d51271e2104174f8">Campaign</a>
+</li>
+<li>planscreen
+: <a class="el" href="class_starshatter.html#adc2b222c16f033852fe7c26749806f97">Starshatter</a>
+</li>
+<li>playable
+: <a class="el" href="class_element.html#a7e0572fab944ff57cd913b599122ee9e">Element</a>
+, <a class="el" href="class_mission_element.html#a3b0bc819c29d73eef73a956915071c36">MissionElement</a>
+</li>
+<li>player
+: <a class="el" href="class_campaign_mission_starship.html#aaaa03e33536677ed448696cda87ee480">CampaignMissionStarship</a>
+, <a class="el" href="class_element.html#a94acea2355871adcf8c0208b7b968880">Element</a>
+, <a class="el" href="class_mission_element.html#a04b8bf5d400c48234015bd92a4a07552">MissionElement</a>
+</li>
+<li>player_desc
+: <a class="el" href="class_msn_obj_dlg.html#a56c4228482fc0c68561c0aa7d2e48a2e">MsnObjDlg</a>
+, <a class="el" href="class_msn_wep_dlg.html#a95065c39b8d868dccccdf8739f505356">MsnWepDlg</a>
+</li>
+<li>player_elem
+: <a class="el" href="class_campaign_mission_fighter.html#acd9025f51393a0fcaf116e03cfa93a76">CampaignMissionFighter</a>
+</li>
+<li>player_group
+: <a class="el" href="class_campaign_mission_starship.html#a6248d3d6774c20f93c08d49e7483cec3">CampaignMissionStarship</a>
+, <a class="el" href="class_campaign.html#aa5b98511e3f259bf0b6e29f6a87bb714">Campaign</a>
+, <a class="el" href="class_campaign_plan_mission.html#a76d3e14cc85921c4e99e5b32721b354e">CampaignPlanMission</a>
+</li>
+<li>player_group_elements
+: <a class="el" href="class_campaign_mission_starship.html#a810ece61d6c917b9483ec5243eb04da7">CampaignMissionStarship</a>
+</li>
+<li>player_info
+: <a class="el" href="class_mission_info.html#a011069c4878aac18c725f7eadf5b6756">MissionInfo</a>
+</li>
+<li>player_name
+: <a class="el" href="class_net_game.html#ab56fdf075552f315cd06fd53a0ee6727">NetGame</a>
+</li>
+<li>player_pass
+: <a class="el" href="class_net_game.html#a6fffe5033d0a52d7a2d40560cc44346a">NetGame</a>
+</li>
+<li>player_ship
+: <a class="el" href="class_sim_region.html#a5f168b1a0db00bccd7eb1d9d535e2ac3">SimRegion</a>
+, <a class="el" href="class_starshatter.html#a2614da29e6e9136529e665aa879af1d9">Starshatter</a>
+</li>
+<li>player_squadron
+: <a class="el" href="class_mission_template.html#aae33d4bda6ec46af19d641dc4063b4c5">MissionTemplate</a>
+</li>
+<li>player_unit
+: <a class="el" href="class_campaign.html#ac2f3b19960063cac38cab5f085d75dee">Campaign</a>
+, <a class="el" href="class_campaign_mission_starship.html#ad3fd6c59a9ca86647e1fa36f1cd7f73b">CampaignMissionStarship</a>
+</li>
+<li>players
+: <a class="el" href="class_net_game.html#a00f8bad7ebe8d46c06f9f69b3fa43baa">NetGame</a>
+</li>
+<li>pname
+: <a class="el" href="class_model_file.html#a2da349636577ad9e5135916660c33e3a">ModelFile</a>
+</li>
+<li>pnpolys
+: <a class="el" href="class_model_file.html#a2962f9f36c2c5c9b0af8bd2a2f63e7de">ModelFile</a>
+</li>
+<li>pnverts
+: <a class="el" href="class_model_file.html#a5f8e37bed986965f3e04209bf4a2be49">ModelFile</a>
+</li>
+<li>point_defense_time
+: <a class="el" href="class_starship_a_i.html#a5f40775d65d292e8190920117832bcf2">StarshipAI</a>
+</li>
+<li>point_sprite
+: <a class="el" href="class_particles.html#aab5e6fe66f8783ee91ee223340f81502">Particles</a>
+</li>
+<li>point_stars
+: <a class="el" href="class_star_system.html#a66211509c295629dd891793e7a144cc4">StarSystem</a>
+</li>
+<li>points
+: <a class="el" href="class_player.html#adf0398ea8c1f29175204508ab642b64e">Player</a>
+</li>
+<li>poly
+: <a class="el" href="class_sprite.html#aa249f4bcdaf6d09165bfb484e06692f9">Sprite</a>
+, <a class="el" href="class_bolt.html#acf20452e5476594ed334da8b689cb87e">Bolt</a>
+</li>
+<li>poly_stars
+: <a class="el" href="class_star_system.html#a13579de521b00000ad9290d9cdf3d38d">StarSystem</a>
+</li>
+<li>polys
+: <a class="el" href="class_selection.html#ab86bf4473df9655cc47374e3544212c8">Selection</a>
+, <a class="el" href="class_u_v_map_view.html#a41c3f88e85e649c12ea07632b1c125c1">UVMapView</a>
+, <a class="el" href="class_trail.html#af0cdbd1485142592272d6ee001e0051b">Trail</a>
+, <a class="el" href="class_active_window.html#acb9f3129e6d37d29c447ab4a3c4a822f">ActiveWindow</a>
+, <a class="el" href="class_quantum_flash.html#a6a89bc6c0f28817eb92d6f382873f262">QuantumFlash</a>
+, <a class="el" href="class_segment.html#a5d14ea63073c220aa084bdaf961269a3">Segment</a>
+, <a class="el" href="class_terrain_clouds.html#a23859e64532a6b8390d9c93fd050b09d">TerrainClouds</a>
+</li>
+<li>pool
+: <a class="el" href="class_net_server.html#a674f3d0d352ae5efbffae20a03b110dc">NetServer</a>
+</li>
+<li>poolsize
+: <a class="el" href="class_net_server.html#a7963898b65f62d6e85e3222bffd99943">NetServer</a>
+</li>
+<li>port
+: <a class="el" href="class_net_server_info.html#a555f10fab6838f184da89098efa44022">NetServerInfo</a>
+</li>
+<li>ports
+: <a class="el" href="class_thruster.html#a86a797a84147ea0e9f2ff992fc1bd7a2">Thruster</a>
+, <a class="el" href="class_drive.html#a4e44e7318940f68e2c26854a7b8d878f">Drive</a>
+</li>
+<li>pos
+: <a class="el" href="class_l3_d_s.html#a49ac74f6d94695dc7c034bfdd7080c50">L3DS</a>
+, <a class="el" href="class_camera.html#aaedfbcdcc08d79a7095e032fc36bf00b">Camera</a>
+</li>
+<li>power
+: <a class="el" href="struct_material.html#a40f9d86ecf678d45c4334f5d57a6cba7">Material</a>
+, <a class="el" href="struct_material_mag6.html#a55e8edebb4a3174cc405517353099f55">MaterialMag6</a>
+</li>
+<li>power_flags
+: <a class="el" href="class_system.html#a39160be8ed69449b35764e577886d0f0">System</a>
+</li>
+<li>power_level
+: <a class="el" href="class_system.html#af09932ea04b378ca7af3907e1b6d682a">System</a>
+, <a class="el" href="class_eng_dlg.html#a09a3d98e00b19bee495c30c403f00a06">EngDlg</a>
+</li>
+<li>power_off
+: <a class="el" href="class_eng_dlg.html#a3f20e912d39f001a10411eb1c8b82744">EngDlg</a>
+</li>
+<li>power_on
+: <a class="el" href="class_system.html#aade420db3e5556649a8693fea92f0675">System</a>
+, <a class="el" href="class_eng_dlg.html#a87d1e72e612723dad26687fc89187b41">EngDlg</a>
+</li>
+<li>pradius
+: <a class="el" href="class_model_file.html#afd8c32e80929b221f23d24e70e83d3f6">ModelFile</a>
+</li>
+<li>pre_state
+: <a class="el" href="class_combo_box.html#acc89c124066ccf5a2ef5d58c29cfc94c">ComboBox</a>
+, <a class="el" href="class_button.html#a819be9b6d7e474712a51c55d335d5213">Button</a>
+</li>
+<li>prep_time
+: <a class="el" href="class_ship_design.html#a83e822d8bd1b13e3d64fdd6767f01818">ShipDesign</a>
+</li>
+<li>present_interval_list
+: <a class="el" href="struct_video_d_x9_device_combo.html#ac8eec43d6e52e57d9265443823beb5a6">VideoDX9DeviceCombo</a>
+</li>
+<li>primary
+: <a class="el" href="class_sound_card_d3_d.html#ad8d964efd564e6890cce5f8c18bb3aa5">SoundCardD3D</a>
+, <a class="el" href="class_ship.html#a488cc3e2a6450cc1fe649d81d74cb905">Ship</a>
+, <a class="el" href="class_shot.html#abeb12275ac15a502a3167e388472ac68">Shot</a>
+, <a class="el" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">WeaponDesign</a>
+, <a class="el" href="class_ship_design.html#a7e9980f0f3448c2291ea9595893d9ae6">ShipDesign</a>
+, <a class="el" href="class_orbital.html#a1f7153a39ad2a59e3a0bf01787495f39">Orbital</a>
+</li>
+<li>primary_loc
+: <a class="el" href="class_physical.html#ac64ba8dfcf6923b8cb9e6a00d7b5023f">Physical</a>
+</li>
+<li>primary_mass
+: <a class="el" href="class_physical.html#afd82688e691f376ee8f1887638032800">Physical</a>
+</li>
+<li>prime_target
+: <a class="el" href="class_campaign_mission_starship.html#a530ba3a49dbe793d98207f2c37cb48d9">CampaignMissionStarship</a>
+, <a class="el" href="class_campaign_mission_fighter.html#af533fbec0bb69f183813ff311a1a6ec9">CampaignMissionFighter</a>
+</li>
+<li>priority
+: <a class="el" href="class_instruction.html#a8bb51696f28fa519361bc6c9952e8007">Instruction</a>
+</li>
+<li>priority_decrease
+: <a class="el" href="class_eng_dlg.html#a75cf8d568569fc107543d4b7908bbda9">EngDlg</a>
+</li>
+<li>priority_increase
+: <a class="el" href="class_eng_dlg.html#a74b0acdc67ed2b3b3550e63808ea3304">EngDlg</a>
+</li>
+<li>probe
+: <a class="el" href="class_ship_design.html#a83e9ed8d7cdd79e390b5f4e66ab79cd6">ShipDesign</a>
+, <a class="el" href="class_weapon_design.html#a42f815954880e7d55b4844f88049ab33">WeaponDesign</a>
+, <a class="el" href="class_ship.html#a010e3c9436aeba012fa716f799cb1ea1">Ship</a>
+, <a class="el" href="class_drone.html#afff8e6cf3ce34be34a13cf94d669cba6">Drone</a>
+</li>
+<li>probes
+: <a class="el" href="class_mission_ship.html#a3f06b19dadde116c99f2b8b4eb14c15d">MissionShip</a>
+</li>
+<li>progress
+: <a class="el" href="class_load_dlg.html#a31343d41483068bca71d9194fe3ea8db">LoadDlg</a>
+</li>
+<li>projection_type
+: <a class="el" href="class_camera_view.html#a4fd5ac4b57b08a821bdf18320730b139">CameraView</a>
+</li>
+<li>projector
+: <a class="el" href="class_camera_view.html#ae28a1fffe3c33b017f890f083d8b313a">CameraView</a>
+, <a class="el" href="class_h_u_d_view.html#a5808227d06379dea1a121f37475a2e2e">HUDView</a>
+, <a class="el" href="class_tactical_view.html#a120560a553560efd47c46cab650e0652">TacticalView</a>
+</li>
+<li>promote_tracks
+: <a class="el" href="class_music_director.html#a8b2f69a4b5824f45b0f84816fc87d6ac">MusicDirector</a>
+</li>
+<li>pursuit
+: <a class="el" href="class_seeker_a_i.html#a83c16cd405409851733006c1b9fb2d8a">SeekerAI</a>
+</li>
+</ul>
+</div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="footer">Generated on Thu May 31 2012 16:32:28 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
+ </ul>
+</div>
+</body>
+</html>