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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<title>Starshatter_Open: Class Members - Variables</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Starshatter_Open
+ </div>
+ <div id="projectbrief">Open source Starshatter engine</div>
+ </td>
+ </tr>
+ </tbody>
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+</div>
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+<!-- Generated by Doxygen 1.8.1 -->
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+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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+ </div>
+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+ <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+ <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+ <li class="current"><a href="functions.html"><span>Class&#160;Members</span></a></li>
+ </ul>
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+ <div id="navrow3" class="tabs2">
+ <ul class="tablist">
+ <li><a href="functions.html"><span>All</span></a></li>
+ <li><a href="functions_func.html"><span>Functions</span></a></li>
+ <li class="current"><a href="functions_vars.html"><span>Variables</span></a></li>
+ <li><a href="functions_enum.html"><span>Enumerations</span></a></li>
+ <li><a href="functions_eval.html"><span>Enumerator</span></a></li>
+ <li><a href="functions_rela.html"><span>Related&#160;Functions</span></a></li>
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+ <div id="navrow4" class="tabs3">
+ <ul class="tablist">
+ <li><a href="functions_vars.html#index_a"><span>a</span></a></li>
+ <li><a href="functions_vars_0x62.html#index_b"><span>b</span></a></li>
+ <li><a href="functions_vars_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="functions_vars_0x64.html#index_d"><span>d</span></a></li>
+ <li><a href="functions_vars_0x65.html#index_e"><span>e</span></a></li>
+ <li><a href="functions_vars_0x66.html#index_f"><span>f</span></a></li>
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+ <li><a href="functions_vars_0x7a.html#index_z"><span>z</span></a></li>
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+</div>
+
+<div class="contents">
+&#160;
+
+<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
+<li>obj_type
+: <a class="el" href="class_physical.html#a6c0701c3b48649aab8fa7c4ccd00e21c">Physical</a>
+</li>
+<li>obj_w
+: <a class="el" href="class_steer_a_i.html#ae320c18387aee233e6e1f491672ce325">SteerAI</a>
+, <a class="el" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">Weapon</a>
+</li>
+<li>objective
+: <a class="el" href="class_mission.html#a4d10324cff7378be9d43b169ed1f7c17">Mission</a>
+, <a class="el" href="class_steer_a_i.html#a69c6122f22eaea2b8359eeb45ce124b3">SteerAI</a>
+, <a class="el" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">Weapon</a>
+</li>
+<li>objective_list
+: <a class="el" href="class_flt_dlg.html#a8415c0de8ff591a514a19b748faf7384">FltDlg</a>
+</li>
+<li>objective_menu
+: <a class="el" href="class_map_view.html#aeb112715ddae987ef97823bbe5d48b38">MapView</a>
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+<li>objectives
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+, <a class="el" href="class_msn_obj_dlg.html#ab727dc452f71627ceb8b735c52eab74e">MsnObjDlg</a>
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+: <a class="el" href="class_net_game.html#a3e093be2529342af7580b7340b2fdd8c">NetGame</a>
+, <a class="el" href="class_net_player.html#a97155e3833796a66401c183aa9aa4b1b">NetPlayer</a>
+, <a class="el" href="class_sim_object.html#af08d08c917e449b101e7e3e3ca9d8dff">SimObject</a>
+</li>
+<li>objName
+: <a class="el" href="class_l3_d_s.html#adb1c554667dabdfc1049838c08090e0d">L3DS</a>
+</li>
+<li>observe_list
+: <a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">SimObserver</a>
+</li>
+<li>observers
+: <a class="el" href="class_sim_object.html#ae34937d9a0fb1190cc4f4da782c2840b">SimObject</a>
+</li>
+<li>obstacle
+: <a class="el" href="class_ship_a_i.html#a13957ddfeeea461ce58921b1da2c9402">ShipAI</a>
+</li>
+<li>ocrb
+: <a class="el" href="class_starshatter.html#aa9461ebbaca82b4bd91f8517551e3557">Starshatter</a>
+</li>
+<li>off
+: <a class="el" href="class_detail_set.html#a4b0e933db21333b8a13c1fc3faffd79d">DetailSet</a>
+</li>
+<li>offset
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+, <a class="el" href="struct_bmp_file_header.html#ab4158cf0baa3b13af589ef19cf8fdbf1">BmpFileHeader</a>
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+, <a class="el" href="class_particles.html#ad851251547e3f1307d058b1c770216c7">Particles</a>
+, <a class="el" href="class_menu_view.html#aee9e2cd5d8382e2241c660f99db26189">MenuView</a>
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+, <a class="el" href="struct_target_offset.html#abcee2aed785c5a549ce64cd791618bd3">TargetOffset</a>
+, <a class="el" href="class_shot.html#a685f7a245180e23aad5b7a4153157e0f">Shot</a>
+</li>
+<li>offset_x
+: <a class="el" href="class_map_view.html#a2a64e16029b26bb6a0421181bae9a7b0">MapView</a>
+</li>
+<li>offset_y
+: <a class="el" href="class_map_view.html#a4fa9ef2ed83a688d52475d045a26b3fe">MapView</a>
+</li>
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+: <a class="el" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">Water</a>
+, <a class="el" href="class_ship_design.html#af87b00bdf446302a35e637c359ccfdd6">ShipDesign</a>
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+<li>ok
+: <a class="el" href="class_mission.html#a76874c9a1af4457ed48ebd309b45d5b9">Mission</a>
+</li>
+<li>old_azimuth
+: <a class="el" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">Weapon</a>
+</li>
+<li>old_disp_win
+: <a class="el" href="class_cmp_scene_dlg.html#a564a184a77819ee373712394bed8f00c">CmpSceneDlg</a>
+</li>
+<li>old_elevation
+: <a class="el" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">Weapon</a>
+</li>
+<li>old_emcon
+: <a class="el" href="class_ship.html#a9a55a6dede9ee1788d3cf9ecf643e42f">Ship</a>
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+: <a class="el" href="class_scanner.html#add2601cde2f79ab000c3e7e5bf615347">Scanner</a>
+</li>
+<li>old_line
+: <a class="el" href="class_scanner.html#a147f0ff44e092e504f79673735ffae25">Scanner</a>
+</li>
+<li>old_mode
+: <a class="el" href="class_camera_director.html#ae6100c1b5badfa7bff767dcbf02969cf">CameraDirector</a>
+</li>
+<li>old_throttle
+: <a class="el" href="class_ship_a_i.html#adb4453be68bb847a3efdce2670df6d11">ShipAI</a>
+</li>
+<li>one
+: <a class="el" href="classfix.html#afc251527f9e37c1c743d876bb1b97ded">fix</a>
+</li>
+<li>opacMap
+: <a class="el" href="class_material3_d_s.html#a672e62d2bf6693f39049cf47bae5773b">Material3DS</a>
+, <a class="el" href="class_l_material.html#a2b91a17e2f3a925874c5c724f56c34ba">LMaterial</a>
+</li>
+<li>opcode
+: <a class="el" href="class_surface.html#afb4eba914189523b33e764e3e18a6760">Surface</a>
+</li>
+<li>opt_btn
+: <a class="el" href="class_aud_dlg.html#aa53a98290962dc10b9d83ee43afd9e64">AudDlg</a>
+, <a class="el" href="class_ctl_dlg.html#a305d9d61f308ab47af5a3550c28682ef">CtlDlg</a>
+, <a class="el" href="class_mod_dlg.html#a6277298dcac7bb9111e845b83afd939e">ModDlg</a>
+, <a class="el" href="class_opt_dlg.html#a802260c834596d916af1da4af7f500a2">OptDlg</a>
+, <a class="el" href="class_vid_dlg.html#a2bf5718efc5771efe6beea68a801f5aa">VidDlg</a>
+</li>
+<li>optLevel
+: <a class="el" href="class_l_importer.html#a1dc549f47dc66ea702eccecb6f820e0b">LImporter</a>
+</li>
+<li>Orange
+: <a class="el" href="class_color.html#a98eea813eb02f72d41cb5d58cac88859">Color</a>
+</li>
+<li>orb_region
+: <a class="el" href="class_campaign_mission_fighter.html#af670abaa43d3594fddbacbf21636ee7c">CampaignMissionFighter</a>
+</li>
+<li>orbit
+: <a class="el" href="class_orbital.html#a43bb8ecbcbfaed1ba09869ceb03fb56a">Orbital</a>
+</li>
+<li>orbital_region
+: <a class="el" href="class_sim_region.html#a26a338f5f7daf470b5c995171ae3ae34">SimRegion</a>
+</li>
+<li>orders
+: <a class="el" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">Weapon</a>
+, <a class="el" href="class_campaign.html#a05d0f70fad06c44847815d0dc6ae2558">Campaign</a>
+, <a class="el" href="class_tactical_a_i.html#a9fd55c70007093c1284ecf03caa683c2">TacticalAI</a>
+, <a class="el" href="class_weapon_group.html#ac70e5285eba27ee0f6eaedbf4b39f368">WeaponGroup</a>
+</li>
+<li>orientation
+: <a class="el" href="class_solid.html#a50b42aa7272e5fcf0d1d74aeb95ae2b6">Solid</a>
+, <a class="el" href="class_quantum_flash.html#af653a34ea4a658a677b3e6d5cbd98cc5">QuantumFlash</a>
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+, <a class="el" href="class_slider.html#a323b3a81c64f43c289b275cc99782888">Slider</a>
+, <a class="el" href="class_camera.html#a436c6125ee4906bc206e989b1471c74d">Camera</a>
+</li>
+<li>orig_elem_index
+: <a class="el" href="class_ship.html#a7262c061019b082471573a84d8102b0b">Ship</a>
+</li>
+<li>orig_fov
+: <a class="el" href="class_starshatter.html#aae58f461aecc217164492fd83a5991f3">Starshatter</a>
+</li>
+<li>orig_gamma
+: <a class="el" href="class_vid_dlg.html#a43ea202b2b26670e8271a260fc3f7c85">VidDlg</a>
+</li>
+<li>orig_target
+: <a class="el" href="class_seeker_a_i.html#a58c49117df4d01222792e80a3152e82c">SeekerAI</a>
+</li>
+<li>origin
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+, <a class="el" href="class_bolt.html#aeaeec88952ccf0f9c88cccd819c541a2">Bolt</a>
+</li>
+<li>orthogonal
+: <a class="el" href="class_projector.html#a90464faee2f797a7c9621fd03184cba1">Projector</a>
+</li>
+<li>other
+: <a class="el" href="class_steer_a_i.html#a3bd62300d5cd6ac279c7c49c81c61361">SteerAI</a>
+</li>
+<li>ov_file
+: <a class="el" href="class_sound_d3_d.html#ad0f70c300b7c8b01eecd76bc0565cf50">SoundD3D</a>
+</li>
+<li>over_threshold
+: <a class="el" href="class_fighter_a_i.html#aebae0a3d61be480a60a56ad19bb72cb9">FighterAI</a>
+</li>
+<li>overcast
+: <a class="el" href="class_terrain_region.html#a2fe9b8bdaf46df337184afc989e818be">TerrainRegion</a>
+</li>
+<li>overlay
+: <a class="el" href="class_h_u_d_view.html#af5f9157f80770ef7b2918272b746f66e">HUDView</a>
+</li>
+<li>override
+: <a class="el" href="class_eng_dlg.html#a3648ee7a1e00f36bfa8be818a4cd3a24">EngDlg</a>
+</li>
+<li>overshot
+: <a class="el" href="class_seeker_a_i.html#a0538c1e798b791ced25780528c8651d1">SeekerAI</a>
+</li>
+<li>own_frames
+: <a class="el" href="class_sprite.html#a32fbc31be210f849bf7e465c0e3b2e68">Sprite</a>
+</li>
+<li>own_model
+: <a class="el" href="class_solid.html#ab4ccd613c87cff8fde6e13b9c4e3be97">Solid</a>
+</li>
+<li>own_selection
+: <a class="el" href="class_selector.html#ad268ef0cac35c12ff9de06a06fc8aac2">Selector</a>
+</li>
+<li>owner
+: <a class="el" href="class_shot.html#aebea0f1638734cfa59101ab1a2ddf3ef">Shot</a>
+</li>
+<li>owner_name
+: <a class="el" href="class_sim_splash.html#a79b490ba901ac765e90e9803111c0f14">SimSplash</a>
+</li>
+<li>ownpix
+: <a class="el" href="class_bitmap.html#ab86202635d59193001b7594546688190">Bitmap</a>
+</li>
+<li>ownside
+: <a class="el" href="class_campaign_mission_starship.html#aa1f39328edef59c9bcbae0ea63a0adc8">CampaignMissionStarship</a>
+, <a class="el" href="class_campaign_mission_fighter.html#aa896fff1962f5286585b9d569eb76504">CampaignMissionFighter</a>
+</li>
+</ul>
+</div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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