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+<title>Starshatter_Open: Class Members - Variables</title>
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+ <div id="projectname">Starshatter_Open
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+<li>edt_hold_time
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+</li>
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+: <a class="el" href="class_msn_elem_dlg.html#a0451a2756957c9174e18547b7ba94296">MsnElemDlg</a>
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+<li>effective_radius
+: <a class="el" href="class_drive_sprite.html#a0fa0bb2a637983889240aabd3ae5359b">DriveSprite</a>
+</li>
+<li>efx_volume
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+: <a class="el" href="class_aud_dlg.html#a40d5749de98faa6e12a81fb80957ab38">AudDlg</a>
+</li>
+<li>eid
+: <a class="el" href="struct_a_w_event.html#a674c97c8d98d71844b2b5bd4a2310420">AWEvent</a>
+, <a class="el" href="struct_a_w_map.html#a72149bbfaa2e320dab451213490cd466">AWMap</a>
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+: <a class="el" href="class_weapon_design.html#a8638f7b92a7daebf2783ddcc29b8d3d1">WeaponDesign</a>
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+: <a class="el" href="class_model_view.html#a3c449deb9aebd413a47267902d122035">ModelView</a>
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+, <a class="el" href="class_track_i_r.html#afa60fac587c62d6e5bdd4972e37ab84c">TrackIR</a>
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+, <a class="el" href="class_tactical_a_i.html#ab86538a330a35ff29b0c19a39a5c107b">TacticalAI</a>
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+: <a class="el" href="class_particles.html#a928be51976988f8b9309f525f0685e5c">Particles</a>
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+, <a class="el" href="class_weapon.html#a046d3105d1805b6bd7fe663f4ffc8286">Weapon</a>
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+<li>end_point
+: <a class="el" href="class_farcaster.html#ab428dd883cd3777a20a8c55c8b32f549">Farcaster</a>
+, <a class="el" href="class_flight_deck.html#a3dcb9d0c0af9025059a34fcf66b0ca21">FlightDeck</a>
+</li>
+<li>end_rel
+: <a class="el" href="class_farcaster.html#aedbf7908f7474be6a27ab66668f0d982">Farcaster</a>
+, <a class="el" href="class_flight_deck.html#a5a238c0a9ef88b005304c7164449e5f4">FlightDeck</a>
+</li>
+<li>enemy
+: <a class="el" href="class_campaign_mission_fighter.html#a934bfacbf83e0ead7fdf17cb985db642">CampaignMissionFighter</a>
+, <a class="el" href="class_campaign_mission_starship.html#a550a6b86f0fd84d6832e5a4c5f84ffee">CampaignMissionStarship</a>
+</li>
+<li>energy
+: <a class="el" href="class_system.html#adbe3bc449593934c0783dda70a112567">System</a>
+</li>
+<li>engaged_ship_id
+: <a class="el" href="class_ship_a_i.html#ac54e4dba107f421c11623bdead110ac9">ShipAI</a>
+</li>
+<li>env_texture
+: <a class="el" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">Terrain</a>
+</li>
+<li>env_texture_negative_x
+: <a class="el" href="class_terrain_region.html#ae268d760a0e5b4b4af6be6b38ac41e68">TerrainRegion</a>
+</li>
+<li>env_texture_negative_y
+: <a class="el" href="class_terrain_region.html#a472a3198e3bc404c71c7ffbeb0d99de3">TerrainRegion</a>
+</li>
+<li>env_texture_negative_z
+: <a class="el" href="class_terrain_region.html#a4df7a97939586c64256a43d9cddf8f9f">TerrainRegion</a>
+</li>
+<li>env_texture_positive_x
+: <a class="el" href="class_terrain_region.html#a8985ef2f0941b14b096641f3022e955f">TerrainRegion</a>
+</li>
+<li>env_texture_positive_y
+: <a class="el" href="class_terrain_region.html#a9dfd0bb50072a717d64437c7f909753c">TerrainRegion</a>
+</li>
+<li>env_texture_positive_z
+: <a class="el" href="class_terrain_region.html#a718d244d2b412ed6b07f4a0a3c6908d4">TerrainRegion</a>
+</li>
+<li>eof
+: <a class="el" href="class_l3_d_s.html#af3ff451ea0dba66effeb640241e5601d">L3DS</a>
+</li>
+<li>eos
+: <a class="el" href="class_scanner.html#ac7f0542352f84732d3c156e56ca7e7d7">Scanner</a>
+</li>
+<li>eos_latch
+: <a class="el" href="class_sound_d3_d.html#a9da98b4d2ad9097f99e99450f0038b2e">SoundD3D</a>
+</li>
+<li>eos_written
+: <a class="el" href="class_sound_d3_d.html#a76d3510a825ce952cd32bd4d1b5548a6">SoundD3D</a>
+</li>
+<li>err
+: <a class="el" href="class_net_client.html#a54887bb8ad8fc4d0fd0ba90e37313e77">NetClient</a>
+, <a class="el" href="class_net_server.html#ac0279d738389b99aa92be63714bc2552">NetServer</a>
+</li>
+<li>errmsg
+: <a class="el" href="class_mission.html#aa1fa02f2ed10df0f9c9239a953b2cc4c">Mission</a>
+</li>
+<li>escort
+: <a class="el" href="class_campaign_mission_fighter.html#acd71aea554f90416a55a0be21e270d2d">CampaignMissionFighter</a>
+, <a class="el" href="class_campaign_mission_starship.html#ad3110d701675188ca431dc7441031d96">CampaignMissionStarship</a>
+</li>
+<li>eta
+: <a class="el" href="class_shot.html#a650a7bb248e7846e03a80f8f9626a791">Shot</a>
+</li>
+<li>evade_time
+: <a class="el" href="class_steer_a_i.html#adc3fbd43eb7abb07761224620318c4d6">SteerAI</a>
+</li>
+<li>evading
+: <a class="el" href="class_fighter_a_i.html#a0b66187ad7bfdc1ae2f827bbf0d3a538">FighterAI</a>
+</li>
+<li>event
+: <a class="el" href="class_active_window.html#a691e44dff8eaa3244f8ed0159bd37ee5">ActiveWindow</a>
+, <a class="el" href="class_msn_event_dlg.html#a09331bf161025bb124803c9701385412">MsnEventDlg</a>
+, <a class="el" href="class_mission_event.html#a8e6fb7cf97eb708f1385cd8ab612c704">MissionEvent</a>
+</li>
+<li>event_chance
+: <a class="el" href="class_mission_event.html#a5257877eabfcc6b1e1e642867362f1b2">MissionEvent</a>
+</li>
+<li>event_list
+: <a class="el" href="class_debrief_dlg.html#ab60d3c515c3464868842487580c5cd62">DebriefDlg</a>
+</li>
+<li>event_message
+: <a class="el" href="class_mission_event.html#a1f5e7d66288b68291506f6b2961f04a8">MissionEvent</a>
+</li>
+<li>event_nparams
+: <a class="el" href="class_mission_event.html#a636b540501f3d6401362bad574ebbe2d">MissionEvent</a>
+</li>
+<li>event_param
+: <a class="el" href="class_mission_event.html#afc69d937678f9977426f9bc720fc9f58">MissionEvent</a>
+</li>
+<li>event_point
+: <a class="el" href="class_mission_event.html#a62b4ee9d5a783c970f9c9f2a6e7ffc75">MissionEvent</a>
+</li>
+<li>event_rect
+: <a class="el" href="class_mission_event.html#ad85f980faf5327482ac2a2f369c7f63a">MissionEvent</a>
+</li>
+<li>event_scene
+: <a class="el" href="class_cmd_intel_dlg.html#af8adae8a31587873b156a360d57ac8ca">CmdIntelDlg</a>
+</li>
+<li>event_ship
+: <a class="el" href="class_mission_event.html#a3ea6852df1d542d8b7650d33d7d3363b">MissionEvent</a>
+</li>
+<li>event_sound
+: <a class="el" href="class_mission_event.html#a1cd1ae686c19b3d5e625a8eb2870bfc7">MissionEvent</a>
+</li>
+<li>event_source
+: <a class="el" href="class_mission_event.html#a1eaac34a66f3b8b542e18cd4aedd73cd">MissionEvent</a>
+</li>
+<li>event_target
+: <a class="el" href="class_mission_event.html#a1ba9820810cc24d526c4e42b7b9f3f70">MissionEvent</a>
+</li>
+<li>event_time
+: <a class="el" href="class_campaign_plan_event.html#a849001996093ee2d1e5f262c51796a27">CampaignPlanEvent</a>
+</li>
+<li>events
+: <a class="el" href="class_campaign.html#a6c47c47da6b5a91d057c15db117f56fa">Campaign</a>
+, <a class="el" href="class_sim.html#a4bcf29dd6c5a212aefcc87ad36bbe1d3">Sim</a>
+, <a class="el" href="class_mission.html#a22aa8c4ac820c0aed8f66420fdc30c74">Mission</a>
+</li>
+<li>exec_once
+: <a class="el" href="class_mission_info.html#a5f781d911c342afa82da30428db6577c">MissionInfo</a>
+</li>
+<li>exec_shutdown
+: <a class="el" href="class_http_servlet_exec.html#a835e73dd97eed9a70bdba62d183fd3b8">HttpServletExec</a>
+</li>
+<li>exec_time
+: <a class="el" href="class_carrier_a_i.html#ae32605ef5c1dbc5ab68b288042201f57">CarrierAI</a>
+, <a class="el" href="class_campaign_plan.html#affa024ff11dc672f5645d5f054d3659e">CampaignPlan</a>
+, <a class="el" href="class_tactical_a_i.html#afc7487d206c5a9eca992efec4a0e1c0d">TacticalAI</a>
+, <a class="el" href="class_ground_a_i.html#a8d9926e868b4af81ab77fc9ff2afc6f8">GroundAI</a>
+</li>
+<li>exit_code
+: <a class="el" href="class_net_lobby_client.html#a89ef5468a0be341059e85362844ffa82">NetLobbyClient</a>
+, <a class="el" href="class_game.html#af983a95e2796b9d5ac674d0b319a2934">Game</a>
+</li>
+<li>exit_latch
+: <a class="el" href="class_award_show_dlg.html#a9564a5f38199bb42d86688b0c0de5c88">AwardShowDlg</a>
+, <a class="el" href="class_cmp_file_dlg.html#a7cc2370ee15c8609ef948a09358b0d40">CmpFileDlg</a>
+, <a class="el" href="class_award_dlg.html#a36215312f5de1bdcb97165c1dd95e0e3">AwardDlg</a>
+, <a class="el" href="class_msn_edit_nav_dlg.html#a2d03a94a4dd4025647eb524a1b833fbc">MsnEditNavDlg</a>
+, <a class="el" href="class_msn_elem_dlg.html#a725a8d083147ef06fe697184ad917cc8">MsnElemDlg</a>
+, <a class="el" href="class_cmd_msg_dlg.html#ac344a0e2bb88df04c9bcea2d63ab53c7">CmdMsgDlg</a>
+, <a class="el" href="class_exit_dlg.html#aa5fb2d586de4bdf725235f6f45d16d74">ExitDlg</a>
+, <a class="el" href="class_msn_edit_dlg.html#a7f9092c5663df797864d8727976d29b4">MsnEditDlg</a>
+</li>
+<li>exit_time
+: <a class="el" href="class_starshatter.html#a445e13f638ffd98f7d8ddfe47c91630a">Starshatter</a>
+</li>
+<li>exp_index
+: <a class="el" href="class_ship_killer.html#a79faef10bd7be321e64ebdbe195ca98d">ShipKiller</a>
+</li>
+<li>exp_time
+: <a class="el" href="class_ship_killer.html#ac0a2ee37f5bcb77ce762502fe186b40f">ShipKiller</a>
+</li>
+<li>explosion
+: <a class="el" href="class_ship_design.html#a7ef1e4e98f5dd3ae292cef41baaaa8be">ShipDesign</a>
+</li>
+<li>explosion_scale
+: <a class="el" href="class_weapon_design.html#a8172e152f75b151de8c0542f4d5a5fb9">WeaponDesign</a>
+, <a class="el" href="class_ship_design.html#a3aa65b313187ed5cc084097a0dac6490">ShipDesign</a>
+</li>
+<li>explosion_type
+: <a class="el" href="class_system.html#a91c5ff47a4c1a7d2f78c1d4c53a410cc">System</a>
+</li>
+<li>explosions
+: <a class="el" href="class_sim_region.html#a5af091146484f24dd94426a624d87f74">SimRegion</a>
+</li>
+<li>external_body
+: <a class="el" href="class_camera_director.html#a4f4586d2277d53545f46ceff5eb0241b">CameraDirector</a>
+</li>
+<li>external_group
+: <a class="el" href="class_camera_director.html#ac5297c640e7146764d7b6d429e085c32">CameraDirector</a>
+</li>
+<li>external_point
+: <a class="el" href="class_camera_director.html#a50bbda7cf5ac9cda33118b754ca92a8b">CameraDirector</a>
+</li>
+<li>external_ship
+: <a class="el" href="class_camera_director.html#a0959ca95fe75552893d26d0bcd618f0e">CameraDirector</a>
+</li>
+<li>extra
+: <a class="el" href="class_particles.html#aea3eba60e976b2bddcae9d057cf4a4ca">Particles</a>
+</li>
+</ul>
+</div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="footer">Generated on Tue Jun 5 2012 20:48:18 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
+ </ul>
+</div>
+</body>
+</html>